Would Zur's Weirding work out? Or is that too slow? It's more of the padlock on a gate than the gate itself really.
I'm unfortunately going to have to play the deck without the Opal (unless I get terribly lucky) as there's a fairly high likelihood that no one is letting them go in my LGS. Thanks Affinity.
Hello, Your deck here is quite interesting. My friend Sesordereht is already building his own version of your deck. I told him before about using Forbidden Orchard to help keep Porphyry Nodes in play.
I also saw an enchantment card that might solve those pesky shufflers and help in locking the opponent down some more.
This card that I saw is Psychic Surgery
It makes opponents' fetchlands, or any tutor they might have, a liability, it can also be used as a combo for the Sacrifice Shuffle of Lantern of Insight
Any thoughts?
Hi, it was a great idea, I was finally convinced to use the Orchard, though I did it more to be able to play Engineered Explosives with more than 2 counters rather than to keep Porphyry Nodes alive, but it helps both ways so its a win-win.
Now, I've been wanting to add Psychic Surgery to the deck from day one, but I haven't tested it thinking it will slow down the rest of the combo. But it definitely goes with the theme of the deck and if you are able to get both the combo and this on the field it would be awesome since the opponent won't be able to get out of the lock with a quick out-of-nowhere shuffle. The other problem with it is the 2cmc, and we've been trying (me at least) to keep the deck 2cmc free to have a slight advantage against U counter and to be able to use Explosives at 2 without harm.
But who knows, maybe some testing will prove this to be worthy.
---
@Lectrys: I had Leyline in my SB till yesterday, developing an effective SB seems tricky with this deck it seems.
i'll try and get some games against Scapeshift and see how I do to let you know if I find the same problems.
---
@Sesodereht: That card is ugly, ignoring the 4cmc, it just gives the opponent the opportunity to do to us what we want to do to them. Did you test it?
EDIT: Had my toughest match last night, against a creatureless deck with counters, temporal mastery, entreat the angels (Wincon). The deck seemed resilient to the lock with a lot of draw cards and by recurring a lot of stuff from the graveyard with things like Eternal Witness, Snapcaster and Noxious Revival. Managed to take like 2 extra turns (hardcasted temporals I let him draw), I was begining to wonder what his win con was, until his top was Entreat the Angels, shaved it. His last move before conceding was 3 Noxious Revival in a row to try and get the Entreat to the top, but I was untapped, so I took it out 3 times in a row. Was also tough becaus he was responding to my combo with things like Peek, and Remand for draws, and I would respond with yet another combo piece, so the stack got confusing at times.
I'm not sure where you would fit it, but could hand disruption fit in here? when I tested this deck briefly, I had a lot of problems with what my opponents already had in their hand, and that seems like a cure for that.
Pros:
It cantrips.
- Important, enough said.
It mills.
- Goes with the game plan, single shot double codex/bell activation
It's instant. It costs U.
Neutral:
Neither Serum Visions nor Thoughtscour allows you to know what you're cantripping into. OH WAIT! Lantern of Insight. Of course we know what we're cantripping into!
Cons:
You can't "fix" your draws after the cantrip. Yeah we can, we've got the barber combo going. It's so good that if we don't like what's on top we can mill ourselves (desperate since you don't accidentally want to lose a good card second from the top).
It's not as good at digging though pre-combo. Serum helps set up. And I almost feel more inclined to cut something else for Thought Scour.
How often have you found yourself paying life for Gitaxian Probe?
Out of curiosity, has anybody tried this against a pure burn deck? Seems to me that if you can't get a Sunbeam Spellbomb engine going quickly, you die pretty horribly, considering they have a low land count, few creatures, and a very simple gameplan.
Also, what's the game 1 plan against something like Loam or Unburial Gifts? Seems to me that Relic of Progenitus has a place in the maindeck as a 1-of Trinket Mage target, since it can always be cracked for a card if you don't have anything of worth in your graveyard yet.
Modern: Modern is Bad
Legacy:WDeath and TaxesW W45-L16-D11 8 Top 8s 15th Scg Oakland
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Commission Rezombied to alter some cards, he's awesome!
hey here is just a suggestion before someone else suggests it, after playtesting with pancake on cockatrice for awhile we came up with the conclusion, black is a great splash, tezzeret, agent of bolas and also maindecking ensnaring bridge is helpful
I don't know if it can help your deck, but I used to do that combo in a merfolk deck with Drowner of Secrets and low cost merfolks, and a few counters(and Cursecatcher, witch is both), the lock was always pretty effective since you can dig deeper on the top cards of both yours and your opponents library.
Maybe some kind of mashup between the two ideas can come up with something nice and effective. Not counting only in the creatures and not counting only in the milling artifacts
I added the Elixir cause it fits the deck perfectly. You can search it with Trinket, gives you back cards countered/destroyed, buys you time AND its cheap and easily available.
CoP: Red goes in cause... well. It's a silly deck and its cheap.
The Tezz is the alt win, though after some testing im thinking of using the monoblue tezz.
The painlands are cause im cheap and here shocklands are way too expensive for me.
The Condemn also fits the deck a lot better than Path to exile. Giving them life is less annoying than giving them life.
And if you notice the sideboard is only twelve cards it's because im still debating what should go in. thought about Leyline of the void, but it makes the graffdigger redundant. Consume the meek is too slow. Maybe disenchants against challices and leylines of sanctity.
EDIT: If someone would tell me how to break, so the deck doesn't look overly long, i WILL (maybe) appreciate it.
The Tezz is the alt win, though after some testing im thinking of using the monoblue tezz.
I think UB tezz is way better than mono blue. It's -1 lets you kill people in 2-3 turns once you have them locked whereas U tezz requires you to ultimate and costs 1 more mana. I don't think the search is really much better than UB's +1 because you are probably only playing tezz when you already have your pieces out. UB's ultimate is also a pretty decent way to get some extra lifegain if you are up against a burn deck. If anything, UB tezz is so good, I would try to find more cards that use black to justify running more black in the manabase. Inquistion of kozilek might be worthwhile as it lets you see their hand early on and take out the early threats while also just being fantastic vs combo decks in general. Could even run nihil spellbomb as recurrable graveyard removal where relic is 1-time use and grafdigger just seems the worst of the 3. I would also probably try to run some man-lands to help kill people once you have them locked. Has anybody considered using psychic spiral as a possible wincon? I haven't playtested the deck, so i'm not sure how consistently you can put cards into your own graveyard, but it seems like it could be worth testing.
I added the Elixir cause it fits the deck perfectly. You can search it with Trinket, gives you back cards countered/destroyed, buys you time AND its cheap and easily available.
CoP: Red goes in cause... well. It's a silly deck and its cheap.
The Tezz is the alt win, though after some testing im thinking of using the monoblue tezz.
The painlands are cause im cheap and here shocklands are way too expensive for me.
The Condemn also fits the deck a lot better than Path to exile. Giving them life is less annoying than giving them a land.
And if you notice the sideboard is only twelve cards it's because im still debating what should go in. thought about Leyline of the void, but it makes the graffdigger redundant. Consume the meek is too slow. Maybe disenchants against challices and leylines of sanctity.
EDIT: If someone would tell me how to break, so the deck doesn't look overly long, i WILL (maybe) appreciate it.
OT:
Kiwi?
Elixir seems like a really good idea, it does however kill the recursion theme of the deck since you end up sending a lot of stuff back into the great beyond (your deck).
I like the deck overall. And what I think really stands out about this deck in general is how easy it is to tailor it to your meta it seems, just get the core, then everything else is there for smooth sailing.
I think UB tezz is way better than mono blue. It's -1 lets you kill people in 2-3 turns once you have them locked whereas U tezz requires you to ultimate and costs 1 more mana. I don't think the search is really much better than UB's +1 because you are probably only playing tezz when you already have your pieces out. UB's ultimate is also a pretty decent way to get some extra lifegain if you are up against a burn deck. If anything, UB tezz is so good, I would try to find more cards that use black to justify running more black in the manabase. Inquistion of kozilek might be worthwhile as it lets you see their hand early on and take out the early threats while also just being fantastic vs combo decks in general. Could even run nihil spellbomb as recurrable graveyard removal where relic is 1-time use and grafdigger just seems the worst of the 3. I would also probably try to run some man-lands to help kill people once you have them locked. Has anybody considered using psychic spiral as a possible wincon? I haven't playtested the deck, so i'm not sure how consistently you can put cards into your own graveyard, but it seems like it could be worth testing.
I saw the suggestion around here for Psychic spiral, but never got around to actually using it. And yes, Ub tezz costs less, but whereas you have to attack several times with it, U tezz goes something like this. 1) Play it. Untap the lock. Next turn: Kill it, swing with a load of artifacts. It's actually faster than ub tezz imo.
Elixir seems like a really good idea, it does however kill the recursion theme of the deck since you end up sending a lot of stuff back into the great beyond (your deck).
I like the deck overall. And what I think really stands out about this deck in general is how easy it is to tailor it to your meta it seems, just get the core, then everything else is there for smooth sailing.
That's why there is only one in the main. Mostly for the life gain, not so for the shuffling graveyard theme. The others in the side are in case im against something with loads of countering and i need to get back the pieces.
My doubts now are set on the black splash. I set for it as adding a third color allows me to choose from a wider pool of cards and things good & cheap, but i have yet to find something that goes with the deck, both theme-wise and gameplay-wise that's worth the splash. Consume the meek fits (barely the bill) but it just isn't enough reason for the splash.
Oh, and mention. My meta is quite simply, weird. VERY. WEIRD. Last week modern was a couple of weenies, a couple of bant, an affinity, a lone jund and about HALF of the decks were RDW. Yeah, circle is actually useful...
the UB one is faster, u go +1 with him then ultimate for like 18-16 damage which will kill the opponent, since they dont care how much damage they take from fetch lands since they think that u win by mill, and also u generally get to swing with trinket mage once or twice a game.
Guys, I have a question,
I know from Dredge that "Draw 3 cards" means, Draw a card. Draw a card. Draw a card.
So... if the opponent or us use Thirst for Knowledge , all cards must be revealed? It's kind of a tricky question
Guys, I have a question,
I know from Dredge that "Draw 3 cards" means, Draw a card. Draw a card. Draw a card.
So... if the opponent or us use Thirst for Knowledge , all cards must be revealed? It's kind of a tricky question
If Draw 3 cards is, as you said, three instances of drawing A card, then yes. You/He draws, top card revealed. Next instances resolve the same way.
the UB one is faster, u go +1 with him then ultimate for like 18-16 damage which will kill the opponent, since they dont care how much damage they take from fetch lands since they think that u win by mill, and also u generally get to swing with trinket mage once or twice a game.
Yeah, you're right. For some reason, everytime i looked at ub tezz i saw a -5 as the cost, not -4. And even though i said i was going to try the U one, i'll probably keep the ub as a further reason to splash black. Speaking of the B splash, i accept suggestions for it.
Update: So, under no circumstances i looked on the gatherer the 57 pages and over one thousands cards that are black and modern (?). After looking for a bit, im thinking of either, Unmake for Finks and Geralf's or Executioner Capsule as it can be found with trinket mage. Im also considering a couple of Espers charm as a cantrip and a way to deal with Leyline of sanctity. Others things i looked up are Zealous Prosecution, Killing Wave, Infernal Tutor and Glimpse the Unthinkable (to accelerate the normal wincon). Im gonna test later, and come up with an updated list.
While it is draw, draw, draw. You get to see those, but can't interupt the spell. You are not allowed to cast or activate cards during the resolution of a card.
@Kornemuz Lol. Guess im not the only person that found this deck so interesting as to start posting (check my previous posts). As for the build, that's more or less what my build would look like if i had access to Thoughtseize, Opal, ALL of the lands... Don't get me wrong, i like it but just way over what my wallet can fund.
Also, im going to remark some things.
A) You added too much cantrip. Yes, it DOES make sense if you want to use Tezz as the main wincon, but a pithing needle unseen on the opponent's opening hand can ruin your strategy big time. You use thoughtseize (point 2) to solve that, yes but I would try to keep the choice of milling them to death as my main wincon and tezz as the backup
B) Thoughtseize? Why? As you actually pointed out, the loss life in this deck matters more than in most others. And we want to have the lock on the board ASAP.
C) (Personal opinion). I never got around to actually like the idea of the Forbidden Orchard. Yes, it does sort of work, but just dont like it.
D) Pulse of the fields probably yes, its slow and sometimes looks idiotic. But under what sort of logic the Elixir or the spellbomb, artifacts that costs 1, can be tutored with trinket and for 1 o 2 mana give you five life points is slow?
E) Yes. Ouze sorcery speed is a PIA, but most of the time i actually use it on my own trinket mages to both, keep building the lock and gain time in the form of life.
As for your suggestions, i always LOVED the idea of a transformable sideboard. I once made a monowhite weenie and the full 15 sideboard was to transform the deck into a RW full aggro. Unfortunately, it didn't go as planned...
I thought of Etched Champion, but it dies to porphyric and it sort of strays too far from the decks original idea. And the inkmoths adding colorless to a seventeen land, three colored build... I dont think that will go well.
Im going to post my updated build either today or early tomorrow, so keep tuned!
@Kornemuz If u have a probl with creatures slipping through your removal play ensnaring bridge maindeck, it is amazing since u generally are playing your hand in the first few turns any way an u dont plan on winning bu swinging
This deck is very intriguing. I'm a pretty big fan of weird interactions and synergy. I like having black in the deck for the targeted discard. Thoughtseize hurts, but there are other options that are nice, mainly Duress, because we don't care all that much about creatures once Porphyry Nodes gets online. Here's what I'm currently running.
Thopter Foundry - Life gain and blockers. Then you can Academy Ruins the stuff back to your hand. Seems really powerful. Maybe in place of Tezzeret and some other things.
Thought Scour - More ways of getting cards off their topdeck, built into your card draw
Tezzeret the Seeker - Tutors Mox Opals and Darksteel Citadel for free, tutors combo pieces for cheap. Also lets you mill more by untapping things, ramps if you have opal or Citadel, then wins the game with all of your 1 mana 5/5s.
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I'm unfortunately going to have to play the deck without the Opal (unless I get terribly lucky) as there's a fairly high likelihood that no one is letting them go in my LGS. Thanks Affinity.
Hi, it was a great idea, I was finally convinced to use the Orchard, though I did it more to be able to play Engineered Explosives with more than 2 counters rather than to keep Porphyry Nodes alive, but it helps both ways so its a win-win.
Now, I've been wanting to add Psychic Surgery to the deck from day one, but I haven't tested it thinking it will slow down the rest of the combo. But it definitely goes with the theme of the deck and if you are able to get both the combo and this on the field it would be awesome since the opponent won't be able to get out of the lock with a quick out-of-nowhere shuffle. The other problem with it is the 2cmc, and we've been trying (me at least) to keep the deck 2cmc free to have a slight advantage against U counter and to be able to use Explosives at 2 without harm.
But who knows, maybe some testing will prove this to be worthy.
---
@Lectrys: I had Leyline in my SB till yesterday, developing an effective SB seems tricky with this deck it seems.
i'll try and get some games against Scapeshift and see how I do to let you know if I find the same problems.
---
@Sesodereht: That card is ugly, ignoring the 4cmc, it just gives the opponent the opportunity to do to us what we want to do to them. Did you test it?
---
Did anyone tried Sleight of Hand? or are you guys keeping Serum Visions?
EDIT: Had my toughest match last night, against a creatureless deck with counters, temporal mastery, entreat the angels (Wincon). The deck seemed resilient to the lock with a lot of draw cards and by recurring a lot of stuff from the graveyard with things like Eternal Witness, Snapcaster and Noxious Revival. Managed to take like 2 extra turns (hardcasted temporals I let him draw), I was begining to wonder what his win con was, until his top was Entreat the Angels, shaved it. His last move before conceding was 3 Noxious Revival in a row to try and get the Entreat to the top, but I was untapped, so I took it out 3 times in a row. Was also tough becaus he was responding to my combo with things like Peek, and Remand for draws, and I would respond with yet another combo piece, so the stack got confusing at times.
"When you get your opponent down to 0 sanity, you win the game!"
UWRasputin DreamweaverUW
UWBSen TripletsUWB
I had a revelation earlier today, using Thought Scour instead of Serum Visions.
Pros:
It cantrips.
- Important, enough said.
It mills.
- Goes with the game plan, single shot double codex/bell activation
It's instant. It costs U.
Neutral:
Neither Serum Visions nor Thoughtscour allows you to know what you're cantripping into. OH WAIT! Lantern of Insight. Of course we know what we're cantripping into!
Cons:
You can't "fix" your draws after the cantrip. Yeah we can, we've got the barber combo going. It's so good that if we don't like what's on top we can mill ourselves (desperate since you don't accidentally want to lose a good card second from the top).
It's not as good at digging though pre-combo. Serum helps set up. And I almost feel more inclined to cut something else for Thought Scour.
How often have you found yourself paying life for Gitaxian Probe?
Also, what's the game 1 plan against something like Loam or Unburial Gifts? Seems to me that Relic of Progenitus has a place in the maindeck as a 1-of Trinket Mage target, since it can always be cracked for a card if you don't have anything of worth in your graveyard yet.
Cubetutor Link
Though seriously, I'm proud of all of you. This deck is so silly
Legacy:WDeath and TaxesW W45-L16-D11 8 Top 8s 15th Scg Oakland
Current Kiln Fiend Count: 153 Please message me if you want to trade me or give me some.
Commission Rezombied to alter some cards, he's awesome!
I don't know if it can help your deck, but I used to do that combo in a merfolk deck with Drowner of Secrets and low cost merfolks, and a few counters(and Cursecatcher, witch is both), the lock was always pretty effective since you can dig deeper on the top cards of both yours and your opponents library.
Maybe some kind of mashup between the two ideas can come up with something nice and effective. Not counting only in the creatures and not counting only in the milling artifacts
Silly facts aside, im testing a budgeted build with splashed black that im actually considering building for real.
The Lands
2 Hallowed Fountain
2 Academy Ruins
7 Plains
2 Island
2 Caves of Koilos
2 Adarkar Wastes
1 Underground River
1 Vivid Marsh
4 Lantern of Insight
4 Codex Shredder
3 Ghoulcaller's Bell
4 Mishra's Bauble
4 Trinket Mage
4 Gitaxian Probe
3 Porphyry Nodes
1 Grafdigger's Cage
1 Pithing Needle
3 Pulse of the Fields
1 Sleight of Hand
3 Condemn
1 Tezzeret, Agent of Bolas
1 Elixir of Immortality
1 Pithing Needle
3 Ghost Quarter
2 Surgical Extraction
2 Circle of Protection: Red
1 Nihil Spellbomb
2 Elixir of Immortality
I added the Elixir cause it fits the deck perfectly. You can search it with Trinket, gives you back cards countered/destroyed, buys you time AND its cheap and easily available.
CoP: Red goes in cause... well. It's a silly deck and its cheap.
The Tezz is the alt win, though after some testing im thinking of using the monoblue tezz.
The painlands are cause im cheap and here shocklands are way too expensive for me.
The Condemn also fits the deck a lot better than Path to exile. Giving them life is less annoying than giving them life.
And if you notice the sideboard is only twelve cards it's because im still debating what should go in. thought about Leyline of the void, but it makes the graffdigger redundant. Consume the meek is too slow. Maybe disenchants against challices and leylines of sanctity.
EDIT: If someone would tell me how to break, so the deck doesn't look overly long, i WILL (maybe) appreciate it.
BRG Living End
UGWRB Titan Bloom (40% complete)
I think UB tezz is way better than mono blue. It's -1 lets you kill people in 2-3 turns once you have them locked whereas U tezz requires you to ultimate and costs 1 more mana. I don't think the search is really much better than UB's +1 because you are probably only playing tezz when you already have your pieces out. UB's ultimate is also a pretty decent way to get some extra lifegain if you are up against a burn deck. If anything, UB tezz is so good, I would try to find more cards that use black to justify running more black in the manabase. Inquistion of kozilek might be worthwhile as it lets you see their hand early on and take out the early threats while also just being fantastic vs combo decks in general. Could even run nihil spellbomb as recurrable graveyard removal where relic is 1-time use and grafdigger just seems the worst of the 3. I would also probably try to run some man-lands to help kill people once you have them locked. Has anybody considered using psychic spiral as a possible wincon? I haven't playtested the deck, so i'm not sure how consistently you can put cards into your own graveyard, but it seems like it could be worth testing.
OT:
Kiwi?
Elixir seems like a really good idea, it does however kill the recursion theme of the deck since you end up sending a lot of stuff back into the great beyond (your deck).
I like the idea behind condemn, that reminds me, better idea than Loxodon Peacekeeper: Wall of Shards.
I like the deck overall. And what I think really stands out about this deck in general is how easy it is to tailor it to your meta it seems, just get the core, then everything else is there for smooth sailing.
I saw the suggestion around here for Psychic spiral, but never got around to actually using it. And yes, Ub tezz costs less, but whereas you have to attack several times with it, U tezz goes something like this. 1) Play it. Untap the lock. Next turn: Kill it, swing with a load of artifacts. It's actually faster than ub tezz imo.
That's why there is only one in the main. Mostly for the life gain, not so for the shuffling graveyard theme. The others in the side are in case im against something with loads of countering and i need to get back the pieces.
My doubts now are set on the black splash. I set for it as adding a third color allows me to choose from a wider pool of cards and things good & cheap, but i have yet to find something that goes with the deck, both theme-wise and gameplay-wise that's worth the splash. Consume the meek fits (barely the bill) but it just isn't enough reason for the splash.
Oh, and mention. My meta is quite simply, weird. VERY. WEIRD. Last week modern was a couple of weenies, a couple of bant, an affinity, a lone jund and about HALF of the decks were RDW. Yeah, circle is actually useful...
BRG Living End
UGWRB Titan Bloom (40% complete)
I know from Dredge that "Draw 3 cards" means, Draw a card. Draw a card. Draw a card.
So... if the opponent or us use Thirst for Knowledge , all cards must be revealed? It's kind of a tricky question
If Draw 3 cards is, as you said, three instances of drawing A card, then yes. You/He draws, top card revealed. Next instances resolve the same way.
Yeah, you're right. For some reason, everytime i looked at ub tezz i saw a -5 as the cost, not -4. And even though i said i was going to try the U one, i'll probably keep the ub as a further reason to splash black. Speaking of the B splash, i accept suggestions for it.
Update: So, under no circumstances i looked on the gatherer the 57 pages and over one thousands cards that are black and modern (?). After looking for a bit, im thinking of either, Unmake for Finks and Geralf's or Executioner Capsule as it can be found with trinket mage. Im also considering a couple of Espers charm as a cantrip and a way to deal with Leyline of sanctity. Others things i looked up are Zealous Prosecution, Killing Wave, Infernal Tutor and Glimpse the Unthinkable (to accelerate the normal wincon). Im gonna test later, and come up with an updated list.
BRG Living End
UGWRB Titan Bloom (40% complete)
Also, im going to remark some things.
A) You added too much cantrip. Yes, it DOES make sense if you want to use Tezz as the main wincon, but a pithing needle unseen on the opponent's opening hand can ruin your strategy big time. You use thoughtseize (point 2) to solve that, yes but I would try to keep the choice of milling them to death as my main wincon and tezz as the backup
B) Thoughtseize? Why? As you actually pointed out, the loss life in this deck matters more than in most others. And we want to have the lock on the board ASAP.
C) (Personal opinion). I never got around to actually like the idea of the Forbidden Orchard. Yes, it does sort of work, but just dont like it.
D) Pulse of the fields probably yes, its slow and sometimes looks idiotic. But under what sort of logic the Elixir or the spellbomb, artifacts that costs 1, can be tutored with trinket and for 1 o 2 mana give you five life points is slow?
E) Yes. Ouze sorcery speed is a PIA, but most of the time i actually use it on my own trinket mages to both, keep building the lock and gain time in the form of life.
As for your suggestions, i always LOVED the idea of a transformable sideboard. I once made a monowhite weenie and the full 15 sideboard was to transform the deck into a RW full aggro. Unfortunately, it didn't go as planned...
I thought of Etched Champion, but it dies to porphyric and it sort of strays too far from the decks original idea. And the inkmoths adding colorless to a seventeen land, three colored build... I dont think that will go well.
Im going to post my updated build either today or early tomorrow, so keep tuned!
BRG Living End
UGWRB Titan Bloom (40% complete)
4 Trinket Mage
4 Lantern of Insight
4 Ghoulcaller's Bell
4 Codex Shredder
4 Mishra's Bauble
3 Mox Opal
//Removal and Disruption
4 Duress
3 Porphyry Nodes
3 Dispatch
//Other Things
3 Serum Visions
3 Thoughtcast
1 Tezzeret, Agent of Bolas
1 Elixir of Immortality
1 Pithing Needle
1 Engineered Explosives
1 Nihil Spellbomb
3 Glimmervoid
3 Forbidden Orchard
3 Marsh Flats
2 Academy Ruins
1 Tolaria West
1 Darksteel Citadel
1 Watery Grave
1 Godless Shrine
1 Hallowed Fountain
4 Leyline of Sanctity
4 Disenchant
2 Pithing Needle
2 Surgical Extraction
2 Sunbeam Spellbomb
1 Grafdigger's Cage
Things I think would be good:
Thopter Foundry - Life gain and blockers. Then you can Academy Ruins the stuff back to your hand. Seems really powerful. Maybe in place of Tezzeret and some other things.
Thought Scour - More ways of getting cards off their topdeck, built into your card draw
Tezzeret the Seeker - Tutors Mox Opals and Darksteel Citadel for free, tutors combo pieces for cheap. Also lets you mill more by untapping things, ramps if you have opal or Citadel, then wins the game with all of your 1 mana 5/5s.
Standard: B/x Devotion
Modern: Death & Taxes
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