Most dragons are infamous for hoarding treasure and devouring livestock, but Argentis is a drastic departure from the norm. Raised by artificers, Argentis learned to use his fiery breath to create weapons, tools, and various works of art using clay, gemstones, and of course precious metals, and thus became known as the Dragonsmith, his cave appropriately titled the Dragon's Forge. Now he provides artifice to any kind soul willing to bring him food and treasure, be they humble farmer or chivalrous knight, though his favorite guests are fellow artificers who seek to learn from his experience. An entire village of admirers has developed not far from the Dragon's Forge, and many of his finest works are displayed there.
Of course with any great talent comes opprtunists seeking to profit from it, and the Dragonsmith and his Forge are frequently targeted by thieves, warlords, and other greedy, ambitious souls seeking to profit off his craft or to exploit it for conquest. Argentis has recruited guards from among his devoted to guard the cave and screen visitors. In times of strife, the Dragonsmith serves as a guardian to the village and other benevolent citizens of the land, and woe to any who forget that Argentis is still a dragon, and a fiercely protective dragon at that.
Argentis, the Dragonsmith2RWU
Legendary Creature - Dragon Artificer
Flying, haste
If a source you control would deal damage, you may prevent that damage. If you do, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool" for each 1 damage prevented this way, and you may gain that much life.
4/4
Private Mod Note
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Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Very interesting design space and great flavor! I like that he can essentially pay for himself in a similar fashion to Nissa, Worldwaker.
I feel his ability should only allow you to prevent combat damage, not any damage. Otherwise, he generates way too much mana and too much life with damage based spells and abilities (Into the Maw of Hell, Blasphemous Act, Anger of the Gods, Comet Storm etc.).
If you really want to keep it as any type of damage, it needs to cost more, or have some type of drawback. Perhaps something like you can only use the treasure until end of turn, and then it is exiled.
I also feel like you should make the life gain ability mandatory rather than a may ability to make the design cleaner and less complex.
Does Hostility create too many tokens off those burn spells? Though granted, Argentis does also trigger off combat damage, and not only to opponents. Soulfire Grand Master grants lifelink to burn spells, so the lifegain isn't as big an issue.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Of course with any great talent comes opprtunists seeking to profit from it, and the Dragonsmith and his Forge are frequently targeted by thieves, warlords, and other greedy, ambitious souls seeking to profit off his craft or to exploit it for conquest. Argentis has recruited guards from among his devoted to guard the cave and screen visitors. In times of strife, the Dragonsmith serves as a guardian to the village and other benevolent citizens of the land, and woe to any who forget that Argentis is still a dragon, and a fiercely protective dragon at that.
Argentis, the Dragonsmith 2RWU
Legendary Creature - Dragon Artificer
Flying, haste
If a source you control would deal damage, you may prevent that damage. If you do, create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool" for each 1 damage prevented this way, and you may gain that much life.
4/4
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I feel his ability should only allow you to prevent combat damage, not any damage. Otherwise, he generates way too much mana and too much life with damage based spells and abilities (Into the Maw of Hell, Blasphemous Act, Anger of the Gods, Comet Storm etc.).
If you really want to keep it as any type of damage, it needs to cost more, or have some type of drawback. Perhaps something like you can only use the treasure until end of turn, and then it is exiled.
I also feel like you should make the life gain ability mandatory rather than a may ability to make the design cleaner and less complex.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The lifegain is a big deal, especially because you can prevent the damage. If you play Blasphemous Act and you control Soulfire Grand Master, Soulfire Grand Master dies.
Your design as it is currently is too strong.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Most Used (of many dozens) EDH Decks:
Brago, King Eternal - Stax
Grenzo, Dungeon Warden - Aggro Combo
Wort, the Raidmother - Spellslinger Swarm Control
Animar, Soul of Elements - Tempo Combo
Yidris, Maelstrom Wielder - Spellslinger
Exodia the Forbidden One:
Oona, Queen of the Fae - Combowins.dec