Growing Brilliance1W
Enchantment - Aura
Enchant Aura
Enchanted Aura has "Enchanted creature gets +3/+3 and has vigilance and lifelink."
Electrical Charge2R
Enchantment - Aura
Enchant creature
As long as ~ is untapped, enchanted creature gets +1/+0 and has first strike. T: ~ deals 1 damage to target creature or player.
Annoint the Broodmother1GU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it has base power and toughness 1/1.
Crystallizing Plague1W
Enchantment - Aura
Enchant creature
Enchanted creature has defender.
When enchanted creature deals combat damage to another creature, create a token that's a copy of ~ and attach it to that creature.
Imperius Curse3WU
Enchantment - Aura Curse
Enchant opponent
Enchanted player can't cast spells or activate abilities during your turn.
During your turn, you may look at enchanted player's hand and you may play cards from that player's hand.
I like Auras, particularly creature Auras because they can be pushed a little more because they encourage two for ones.
Growing Brilliance is too similar to Daybreak Coronet. Perhaps this was deliberate?
Annoint the Broodmother seems strong. Instant staple material in EDH for sure.
Crystallizing Plague seems like a fun design but perhaps should cost more or at least be a rare because in limited it seems like it could be a nightmare.
Imperius Curse needs to be mythic for sure. Also it should probably cost more because of the "you may play cards from that player's hand" clause.
Growing Brilliance - Nothing says painting a target like this. Wouldn't it have to be Enchant Aura with Enchant Creature?
Electrical Charge - Auras don't tap (I know what you're going for though; interesting). That said, Fire Whip lets us know how much this effect has to cost. I hope the core set reprints Vulshok Sorcerer, but I wouldn't mind a ping aura being an occasional expansion thing.
Annoint the Broodmother - Neat. Rare or mythic?
Crystallizing Plague - Sure? (R)?
Imperius Curse - Enchant Player? I don't know what to say about this; as a one-time effect it's interesting. For ever is going to be a problem. can you make it an artifact with a tap, sac clause?
Electrical Charge - Auras don't tap (I know what you're going for though; interesting). That said, Fire Whip lets us know how much this effect has to cost. I hope the core set reprints Vulshok Sorcerer, but I wouldn't mind a ping aura being an occasional expansion thing.
Imperius Curse - Enchant Player? I don't know what to say about this; as a one-time effect it's interesting. For ever is going to be a problem. can you make it an artifact with a tap, sac clause?
I agree with the thought that this would become annoying but why Enchant "Player"? What is wrong with Enchant "Opponent"? I don't see a good enough reason (beyond corner cases) where Enchant Player is better.
Electrical Charge - Auras don't tap (I know what you're going for though; interesting). That said, Fire Whip lets us know how much this effect has to cost. I hope the core set reprints Vulshok Sorcerer, but I wouldn't mind a ping aura being an occasional expansion thing.
I mean, it's perfectly rules legal, but probably a bad idea. Didn't Second Wind and its buddy Flowstone Embrace play kind of confusingly in paper Magic? Also, it blurs the distinction between artifacts and enchantments even further, fwiw.
Imperius Curse - Enchant Player? I don't know what to say about this; as a one-time effect it's interesting. For ever is going to be a problem. can you make it an artifact with a tap, sac clause?
I agree with the thought that this would become annoying but why Enchant "Player"? What is wrong with Enchant "Opponent"? I don't see a good enough reason (beyond corner cases) where Enchant Player is better.
It doesn't have to be better. All Curses have enchant player and there's no reason to break the symmetry even though some of them have no utility when placed on you. This is an established design convention anyway.
Also, yes, enchanting a subtype works just fine. Corrupted Roots, Utopia Sprawl... the Genjus, which you just mentioned?
Growing Brilliance is indeed my own take on Daybreak Coronet. This is how I always thought that card should be structured. I never even considered the Genjus, but that would be an excellent use for it! Very creative!
Electrical Charge is an experiment with the tapping enchantments previewed in future sight. I considered the cost being 1R, but increased it since it does both the ping and is a general buff. Probably would see this at common.
Annoint the Broodmother would probably have to be mythic at 3-mana. I could convince myself of it at rare for 2GU. It's abut halfway between Followed Footsteps and Commander's Authority.
Crystallizing Plague is definitely rare material. I'm not really even sure how I would play it, would I start it on my own creature, or put it on my opponent's big threat directly? Both are options, making it flexible.
Imperius Curse is Sen Triplets, but instead of picking an opponent each turn, you pick one up front. It allows you to start rooting around in their hand right away, but prevents you from switching in multiplayer formats. I was actually going to make it MORE powerful, but I toned it back when I trimmed out the B.
Fair enough about the auras tapping. I wasn't saying it was a good idea; I was just pointing out it already exists so the rules support it as necessary. It will be up the OP to determine if the downsides are big enough to find a different way to do it.
Since I seem to enjoy being contradictory, there is an exception to Enchant Player: Psychic Possession. I realize that it isn't a curse and there is a reason it doesn't let you enchant yourself so your point still stands and it is worthwhile to keep with that design tradition unless something really wants the pattern broken. And, I agree this doesn't warrant a design choice to be Enchant Opponent over Enchant Player.
To be clear, I was simply asking why it should be Enchant Player as Entombedhydra offered no explanation about why the design should be changed to Player vs Opponent.
Enchantment - Aura
Enchant Aura
Enchanted Aura has "Enchanted creature gets +3/+3 and has vigilance and lifelink."
Electrical Charge 2R
Enchantment - Aura
Enchant creature
As long as ~ is untapped, enchanted creature gets +1/+0 and has first strike.
T: ~ deals 1 damage to target creature or player.
Annoint the Broodmother 1GU
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it has base power and toughness 1/1.
Crystallizing Plague 1W
Enchantment - Aura
Enchant creature
Enchanted creature has defender.
When enchanted creature deals combat damage to another creature, create a token that's a copy of ~ and attach it to that creature.
Imperius Curse 3WU
Enchantment - Aura Curse
Enchant opponent
Enchanted player can't cast spells or activate abilities during your turn.
During your turn, you may look at enchanted player's hand and you may play cards from that player's hand.
Growing Brilliance is too similar to Daybreak Coronet. Perhaps this was deliberate?
Annoint the Broodmother seems strong. Instant staple material in EDH for sure.
Crystallizing Plague seems like a fun design but perhaps should cost more or at least be a rare because in limited it seems like it could be a nightmare.
Imperius Curse needs to be mythic for sure. Also it should probably cost more because of the "you may play cards from that player's hand" clause.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Electrical Charge - Auras don't tap (I know what you're going for though; interesting). That said, Fire Whip lets us know how much this effect has to cost. I hope the core set reprints Vulshok Sorcerer, but I wouldn't mind a ping aura being an occasional expansion thing.
Annoint the Broodmother - Neat. Rare or mythic?
Crystallizing Plague - Sure? (R)?
Imperius Curse - Enchant Player? I don't know what to say about this; as a one-time effect it's interesting. For ever is going to be a problem. can you make it an artifact with a tap, sac clause?
I agree with the thought that this would become annoying but why Enchant "Player"? What is wrong with Enchant "Opponent"? I don't see a good enough reason (beyond corner cases) where Enchant Player is better.
One kind of cool scenario for Growing Brilliance is you can put it on a genju and just get the effect whenever you activate the land.
I mean, it's perfectly rules legal, but probably a bad idea. Didn't Second Wind and its buddy Flowstone Embrace play kind of confusingly in paper Magic? Also, it blurs the distinction between artifacts and enchantments even further, fwiw.
It doesn't have to be better. All Curses have enchant player and there's no reason to break the symmetry even though some of them have no utility when placed on you. This is an established design convention anyway.
Also, yes, enchanting a subtype works just fine. Corrupted Roots, Utopia Sprawl... the Genjus, which you just mentioned?
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Electrical Charge is an experiment with the tapping enchantments previewed in future sight. I considered the cost being 1R, but increased it since it does both the ping and is a general buff. Probably would see this at common.
Annoint the Broodmother would probably have to be mythic at 3-mana. I could convince myself of it at rare for 2GU. It's abut halfway between Followed Footsteps and Commander's Authority.
Crystallizing Plague is definitely rare material. I'm not really even sure how I would play it, would I start it on my own creature, or put it on my opponent's big threat directly? Both are options, making it flexible.
Imperius Curse is Sen Triplets, but instead of picking an opponent each turn, you pick one up front. It allows you to start rooting around in their hand right away, but prevents you from switching in multiplayer formats. I was actually going to make it MORE powerful, but I toned it back when I trimmed out the B.
Since I seem to enjoy being contradictory, there is an exception to Enchant Player: Psychic Possession. I realize that it isn't a curse and there is a reason it doesn't let you enchant yourself so your point still stands and it is worthwhile to keep with that design tradition unless something really wants the pattern broken. And, I agree this doesn't warrant a design choice to be Enchant Opponent over Enchant Player.
To be clear, I was simply asking why it should be Enchant Player as Entombedhydra offered no explanation about why the design should be changed to Player vs Opponent.