Strike with Inspiration | R
Sorcery (R)
Put the top five cards of your library into your graveyard. You may play one of those cards this turn. Repeat this process an additional time for each opponent dealt combat damage this turn. (You still pay costs for spells cast this way.)
Basically, the play pattern I like is finding a land early and then finding action later in the game.
How am I keeping track of these sets of 5 in my graveyard?
By making separate piles until your turn ends? Nothing requires your graveyard to be all one stack.
In any case, this is broken if you get your pick of 5 cards.
You have to pay for the card. I'm not sure what you're basing that assessment on. It's not even like an Impulse where you can find a card you want and cast it several turns later or cast it on end step and then untap and cast what you grabbed.
At any rate, a slightly different wording to cut out the high self-mill element...
Strike with Inspiration | R
Sorcery (R)
Exile the top five cards of your library. You may play one of those cards this turn. Repeat this process an additional time for each opponent dealt combat damage this turn. At the beginning of the end step, shuffle all remaining cards exiled this way into your library. (You still pay costs for spells cast this way.)
I get that your target focus is commander, but lord is this card broken to hell in everything but commander. Guess it would be a commander set or something.
I'm all for exploring Red's exile mechanic, but in commander this card often reads "Scry 15-20, then draw multiple cards". I get that you still need to pay for the cards, but the straight efficiency for only 1 mana seems a tad excessive.
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My Cubes - The Busted Cube. A fully functional, almost 100% custom cube. The project started out by asking "What if other colors got cards on the power level of Mana Drain,Ancestral Recall, and Time Walk?" Draft and enjoy!
Nothing requires your graveyard to be all one stack.
404.2. Each graveyard is kept in a single face-up pile.
Also, graveyard order shouldn't matter. Which would, in this case (first 5, second 5, etc).
Exile version is fine, but too strong. Should at least be comparable to impulse. I'd suggest making at XR, where X is number of opponents, but it's still a tad bit too strong even at that.
Strike with Inspiration | R
Sorcery (R)
Put the top five cards of your library into your graveyard. You may play one of those cards this turn. Repeat this process an additional time for each opponent dealt combat damage this turn. (You still pay costs for spells cast this way.)
Basically, the play pattern I like is finding a land early and then finding action later in the game.
Older Magic as a Board Game: Panglacial Wurm , Mill
I like your "repeat this for each opponent" as a mechanic though.
At any rate, a slightly different wording to cut out the high self-mill element...
Strike with Inspiration | R
Sorcery (R)
Exile the top five cards of your library. You may play one of those cards this turn. Repeat this process an additional time for each opponent dealt combat damage this turn. At the beginning of the end step, shuffle all remaining cards exiled this way into your library. (You still pay costs for spells cast this way.)
Older Magic as a Board Game: Panglacial Wurm , Mill
In any case, existing cards let you exile cards and play each of those cards UEOT. Your card is too undercosted; search gatherer for precedent.
I'm all for exploring Red's exile mechanic, but in commander this card often reads "Scry 15-20, then draw multiple cards". I get that you still need to pay for the cards, but the straight efficiency for only 1 mana seems a tad excessive.
Regular 450 unpowered cube (with some custom cards) - 450 Unpowered
404.2. Each graveyard is kept in a single face-up pile.
Also, graveyard order shouldn't matter. Which would, in this case (first 5, second 5, etc).
Exile version is fine, but too strong. Should at least be comparable to impulse. I'd suggest making at XR, where X is number of opponents, but it's still a tad bit too strong even at that.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn