I'm not sure if this is worded correctly. Also, it might not be a good idea to have prowess on the card since multiple instances trigger separately.
Erdon, Gifted TeacherWUBRG
Legendary Creature — Human Warrior
As long as a creature you control has flying, Erdon, Gifted Teacher has flying and that creature gets +1/+1. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, prowess, reach, trample, and vigilance. "I'm here to ensure that you get the most out of your abilities."
5/5
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Archangel's Inspiration3WW
Enchantment
Whenever a permanent you control is untapped, gain 1 life.
I'm not seeing the connection to the previous card?
Every creature you tap is untapped during your next turn. So you can tap a creature for 1 life, and then when it untaps it gets you 1 life again.
Stealth Tactics(U/R)G
Enchantment
Whenever a creature enters the battlefield under your control, if it isn't your turn, it enters the battlefield with a +1/+1 counter on it and gains first strike until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
Goblin Ambushwhacker1R
Creature — Goblin Warrior
Haste
Ambush 1R(You may cast this for its ambush cost any time you could cast an instant. If you do, sacrifice it end of turn.)
When ~ enters the battlefield, if its ambush cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Blur-Step Dervish1GG
Creature - Elf Monk
Protection from instants, from sorceries, and from creatures with power 2 or less
Blur-Step Dervish gets +4/+4 as long as it has haste. Even at rest, the dervishes vibrate in and out of sight. If they were to be any faster, their every movement would have lethal momentum behind it.
2/2
Goblin Warchargers2R
Sorcery
Create two 1/1 red Goblin Warrior creatures tokens with battle cry. (Whenever a creature with battle cry attacks, each other attacking creature gets +1/+0 until end of turn.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Savvy Brute3RG
Creature — Ogre
Menace
Whenever a creature you control deals damage to two or more creatures and/or players, draw a card.
4/4
I also thought about wording this like this...."Whenever a creature you control deals damage, if that creature already dealt damage this turn, draw card". I'm not sure either wording actually works. I'm thinking the wording I went with would trigger when a menace creature is blocked, or when a creature tramples damage through, whereas the alternate wording would work with something like Gelectrode, which seems kinda broken.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
There is nothing white about Patriarch's Offer, although I'm going to make a white card to like it.
Patriarch's ChosenWW
Creature — Human Soldier
First strike, lifelink
Whenever you gain life, ~ gets +1/+1 until end of turn.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
I removed indestructible and hexproof. Otherwise, this just seems too strong....
Generosity3WW
Creature — Incarnation
As long as Generosity has first strike, each other creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, lifelink, menace, reach, trample, and vigilance.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Goldmeadow Rallyist1W
Creature - Kithkin Soldier
Multikicker WW
When ~ enters the battlefield, for each time it was kicked, create a 1/1 White Kithkin Soldier token.
1/1
Doctrine of Solidarity1W
Enchantment
Whenever a Soldier enters the battlefield, detain target nonland permanent an opponent controls. 4W: Put a 1/1 white Soldier creature token onto the battlefield.
Tin Soldier1
Artifact Creature — Soldier Construct t, Sacrifice ~: Create an artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." "Your creation is worth more at the scrapyard than it's worth on the battlefield."
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Dinwar's BountyB
Enchantment — Aura
Enchant creature an opponent controls
When enchanted creature dies, create two artifact tokens named Gold.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Michon's Great Jinx2UU
Enchantment
When Michon's Great Jinx enters the battlefield, choose artifact, creature, or land. Create a blue Aura enchantment token with enchant permanent named Michon's Small Jinx for each permanent of the chosen type target opponent controls and attach one of those Auras to each of those permanents.
Whenever an enchanted permanent an opponent controls becomes tapped, you may pay 1. If you do, that permanent doesn't untap during its controller's next untap step. 2UU: Return target enchanted permanent to its owner's hand. Return each Aura attached to that permanent to its owner's hand.
Hex Witch1BB
Creature - Hag Shaman
Whenever a creature an opponent controls becomes tapped, you may pay 1 life. If you do, put a -1/-1 counter on that creature.
1/2
Hundred-Palm Sensei1RW
Creature - Human Monk
Double Strike
Whenever you cast a noncreature spell, you may have another target creature gain double strike until end of turn.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature - Elemental
Flash
When Avalanche Elemental enters the battlefield, it gains double strike until end of turn.
4/4
If my post has no tags, then i posted from my phone.
Erdon, Gifted Teacher WUBRG
Legendary Creature — Human Warrior
As long as a creature you control has flying, Erdon, Gifted Teacher has flying and that creature gets +1/+1. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, prowess, reach, trample, and vigilance.
"I'm here to ensure that you get the most out of your abilities."
5/5
Wardog RR
Creature - Elemental Hound
You may cast ~ as though it had flash if you pay 2 more to cast it.
First strike
2/2
Stealth Tactics (U/R)G
Enchantment
Whenever a creature enters the battlefield under your control, if it isn't your turn, it enters the battlefield with a +1/+1 counter on it and gains first strike until end of turn.
If my post has no tags, then i posted from my phone.
Creature — Goblin Warrior
Haste
Ambush 1R (You may cast this for its ambush cost any time you could cast an instant. If you do, sacrifice it end of turn.)
When ~ enters the battlefield, if its ambush cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2/1
Creature - Elf Monk
Protection from instants, from sorceries, and from creatures with power 2 or less
Blur-Step Dervish gets +4/+4 as long as it has haste.
Even at rest, the dervishes vibrate in and out of sight. If they were to be any faster, their every movement would have lethal momentum behind it.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Create three 1/1 Red Warrior Creature tokens.
Warrior Creatures you control have haste until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Create two 1/1 red Goblin Warrior creatures tokens with battle cry. (Whenever a creature with battle cry attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature - Elephant
Attacking Creatures you control gets +1/+1 and Trample.
4/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Ogre
Menace
Whenever a creature you control deals damage to two or more creatures and/or players, draw a card.
4/4
I also thought about wording this like this...."Whenever a creature you control deals damage, if that creature already dealt damage this turn, draw card". I'm not sure either wording actually works. I'm thinking the wording I went with would trigger when a menace creature is blocked, or when a creature tramples damage through, whereas the alternate wording would work with something like Gelectrode, which seems kinda broken.
Creature - Wolf Warrior
Lifelink
Heroic - Whenever you cast a spell that targets ~, put a +1/+1 counter on it.
1/2
Sorcery
Choose one -
- ~ deals 2 damage to target creature and you gain 2 life.
Who could refuse such an offer?- Draw two cards and you lose 2 life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Patriarch's Chosen WW
Creature — Human Soldier
First strike, lifelink
Whenever you gain life, ~ gets +1/+1 until end of turn.
2/1
Creature - Elemental
Prowess, prowess
(U/R): Switch ~'s power and toughness until end of turn.
0/3
Sorcery
Target creature gains flying and gets +2/+0 until end of turn.
Rebound
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Generosity 3WW
Creature — Incarnation
As long as Generosity has first strike, each other creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, lifelink, menace, reach, trample, and vigilance.
4/4
Creature - Kithkin Soldier
Multikicker WW
When ~ enters the battlefield, for each time it was kicked, create a 1/1 White Kithkin Soldier token.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a Soldier enters the battlefield, detain target nonland permanent an opponent controls.
4W: Put a 1/1 white Soldier creature token onto the battlefield.
Artifact Creature — Soldier Construct
t, Sacrifice ~: Create an artifact token named Gold. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
"Your creation is worth more at the scrapyard than it's worth on the battlefield."
1/1
Creature - Human Rogue
~ gets +1/+1 for each Gold Artifact token you control.
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment — Aura
Enchant creature an opponent controls
When enchanted creature dies, create two artifact tokens named Gold.
Enchantment
When Michon's Great Jinx enters the battlefield, choose artifact, creature, or land. Create a blue Aura enchantment token with enchant permanent named Michon's Small Jinx for each permanent of the chosen type target opponent controls and attach one of those Auras to each of those permanents.
Whenever an enchanted permanent an opponent controls becomes tapped, you may pay 1. If you do, that permanent doesn't untap during its controller's next untap step.
2UU: Return target enchanted permanent to its owner's hand. Return each Aura attached to that permanent to its owner's hand.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Hag Shaman
Whenever a creature an opponent controls becomes tapped, you may pay 1 life. If you do, put a -1/-1 counter on that creature.
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Target creature gets +2/+0 and Infect until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Monk
Double Strike
Whenever you cast a noncreature spell, you may have another target creature gain double strike until end of turn.
2/2