The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Common 2/10: Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Common 3/10:
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Common 4/10:
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Common 5/10:
Scour the Dunes1G Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes1G Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Common 6/10: Windy Cavern Land - Desert [C]
:symtap:: Add 1 to your mana pool. R, Sacrifice ~: Target creature gains haste until end of turn.
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes1G Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern Land - Desert [C]
:symtap:: Add 1 to your mana pool. R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Common - 8/10 Swirling SandstormRG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes1G Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern Land - Desert [C]
:symtap:: Add 1 to your mana pool. R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling SandstormRG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo1GG
Creature - Human Warrior (C 9/10)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes1G Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern Land - Desert [C]
:symtap:: Add 1 to your mana pool. R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling SandstormRG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo1GG
Creature - Human Warrior (C)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Common 10/10: Open the SarcophagusB Sorcery [C]
Kicker 2B
Return target creature card from your graveyard to your hand. If ~ was kicked, return two target creature cards from your graveyard to your hand instead.
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes1G Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern Land - Desert [C]
:symtap:: Add 1 to your mana pool. R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling SandstormRG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo1GG
Creature - Human Warrior (C)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Open the SarcophagusB Sorcery [C]
Kicker 2B
Return target creature card from your graveyard to your hand. If ~ was kicked, return two target creature cards from your graveyard to your hand instead.
Uncommon 1/3:
Trickster Djinn - 2UU Creature - Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes1G Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern Land - Desert [C]
:symtap:: Add 1 to your mana pool. R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling SandstormRG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo1GG
Creature - Human Warrior (C)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Open the SarcophagusB Sorcery [C]
Kicker 2B
Return target creature card from your graveyard to your hand. If ~ was kicked, return two target creature cards from your graveyard to your hand instead.
Trickster Djinn - 2UU Creature - Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
Uncommon 2/3
Live Mummification 3BB
Sorcery
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 Black Zombie Token into the battlefield.
The sands of Raoim. The colossal desert plane, where a drop of water is worth of a drop of blood, nomadic tribes dance on the ruins of lost civilisations and bizarre spirits test intelligent beings for unknown reasons.
Buried by Sands - 1B Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage1U Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes1G Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern Land - Desert [C]
:symtap:: Add 1 to your mana pool. R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling SandstormRG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo1GG
Creature - Human Warrior (C)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Open the SarcophagusB Sorcery [C]
Kicker 2B
Return target creature card from your graveyard to your hand. If ~ was kicked, return two target creature cards from your graveyard to your hand instead.
Trickster Djinn - 2UU Creature - Djinn (U)
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
Live Mummification 3BB
Sorcery (U)
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 Black Zombie Token into the battlefield.
Uncommon 3/3:
Shaper of Sands2G
Creature - Human Shaman (U) 1G, :symtap:: Target Desert land becomes a 3/3 colorless sand creature. It's still a land.
2/2
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Common 2/10:
Mutinous Incitement2RR
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Common 3/10
Reclaim the Treasure :1mana::symu:
Instant
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement :2mana::symr::symr:
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge Rat BB
Creature - Rat
Sink (Whenever a card is discarded, exile it instead.)
2/1
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Common 4/10:
Barnacle Barricade - 2G/ Creature - Plant
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Common 5/10
Drown UB
Instant Destroy target creature without islandwalk.
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Reclaim the Treasure1U
Instant
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement2RR
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge RatBB
Creature - Rat
Sink (Whenever a card is discarded, exile it instead.)
2/1
Barnacle Barricade2(U/G)
Creature - Plant
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
DrownUB
Instant
Destroy target creature without islandwalk.
Mainmast Lookout3W
Creature - Human Scout
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
Common 7/10:
Privateer Pugilist3(R/W)(R/W)
Creature - Human Pirate (C)
First strike
Whenever ~ attacks, it deals 1 damage to target creature.
3/3
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Reclaim the Treasure1U
Instant (C)
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement2RR
Sorcery (C)
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge RatBB
Creature - Rat (C)
Sink (Whenever a card is discarded, exile it instead.)
2/1
Barnacle Barricade2(U/G)
Creature - Plant (C)
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
DrownUB
Instant (C)
Destroy target creature without islandwalk.
Mainmast Lookout3W
Creature - Human Scout (C)
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
Privateer Pugilist3(R/W)(R/W)
Creature - Human Pirate (C)
First strike
Whenever ~ attacks, it deals 1 damage to target creature.
3/3
Ocean Serpent4UU Creature - Serpent(C)
Ocean Serpent can't attack unless defending player controls an Island. 7/7
Navy's Headhunter - 3W Creature - Human Soldier (C)
Swampwalk, Protection from Pirates. Wretched hives of scum and villany are his hunting grounds.
3/2
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Reclaim the Treasure1U
Instant (C)
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement2RR
Sorcery (C)
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge RatBB
Creature - Rat (C)
Sink (Whenever a card is discarded, exile it instead.)
2/1
Barnacle Barricade2(U/G)
Creature - Plant (C)
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
DrownUB
Instant (C)
Destroy target creature without islandwalk.
Mainmast Lookout3W
Creature - Human Scout (C)
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
Privateer Pugilist3(R/W)(R/W)
Creature - Human Pirate (C)
First strike
Whenever ~ attacks, it deals 1 damage to target creature.
3/3
Ocean Serpent4UU Creature - Serpent(C)
Ocean Serpent can't attack unless defending player controls an Island. 7/7
Navy's Headhunter - 3W Creature - Human Soldier (C)
Swampwalk, Protection from Pirates. Wretched hives of scum and villany are his hunting grounds.
3/2
Torrented Volcano Land (U) T: Add 1 to your mana pool. T: Add U or R to your mana pool. Activate this ability only if you control an Island.
Torrented Grove
Land T: Add 1 to your mana pool. T: Add U or G to your mana pool. Activate this ability only if you control an Island.
Uncommon - 3/3 Volcanic Upburst2R
Sorcery
Kicker - Sacrifice an island
Volcanic Upburst deals 2 damage to each creature and player. If you paid the kicker cost, instead it deals 4 damage to each creature and player.
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Reclaim the Treasure1U
Instant (C)
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement2RR
Sorcery (C)
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge RatBB
Creature - Rat (C)
Sink (Whenever a card is discarded, exile it instead.)
2/1
Barnacle Barricade2(U/G)
Creature - Plant (C)
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
DrownUB
Instant (C)
Destroy target creature without islandwalk.
Mainmast Lookout3W
Creature - Human Scout (C)
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
Privateer Pugilist3(R/W)(R/W)
Creature - Human Pirate (C)
First strike
Whenever ~ attacks, it deals 1 damage to target creature.
3/3
Ocean Serpent4UU Creature - Serpent(C)
Ocean Serpent can't attack unless defending player controls an Island. 7/7
Navy's Headhunter - 3W Creature - Human Soldier (C)
Swampwalk, Protection from Pirates. Wretched hives of scum and villany are his hunting grounds.
3/2
Torrented Volcano Land (U) T: Add 1 to your mana pool. T: Add U or R to your mana pool. Activate this ability only if you control an Island.
Torrented Grove
Land T: Add 1 to your mana pool. T: Add U or G to your mana pool. Activate this ability only if you control an Island.
Uncommon - 3/3 Volcanic Upburst2R
Sorcery
Kicker - Sacrifice an island
Volcanic Upburst deals 2 damage to each creature and player. If you paid the kicker cost, instead it deals 4 damage to each creature and player.
Rare -
Eza, Privateer Master3UW
Legendary Creature - Human Privateer
Islandwalk
When ~ comes into play or attacks, for each Pirate, tap that creature unless its controller pays 3.
Privateers you control have "Whenever ~ attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever ~ becomes blocked by a Pirate, ~ gets +2/+2 until end of turn".
4/4
Riccolo, Captain of the Merrianne2UU
Legendary Creature - Human Pirate
Islandwalk
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
Rare 1/1
EDIT Nath'd
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Common 2/10:
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
My Custom Cube - a super-powered Core Set
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes 1G
Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes 1G
Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern
Land - Desert [C]
:symtap:: Add 1 to your mana pool.
R, Sacrifice ~: Target creature gains haste until end of turn.
Creature - Insect
Desertwalk
2/1
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes 1G
Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern
Land - Desert [C]
:symtap:: Add 1 to your mana pool.
R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Common - 8/10
Swirling Sandstorm RG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes 1G
Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern
Land - Desert [C]
:symtap:: Add 1 to your mana pool.
R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling Sandstorm RG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo 1GG
Creature - Human Warrior (C 9/10)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes 1G
Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern
Land - Desert [C]
:symtap:: Add 1 to your mana pool.
R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling Sandstorm RG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo 1GG
Creature - Human Warrior (C)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Open the Sarcophagus B
Sorcery [C]
Kicker 2B
Return target creature card from your graveyard to your hand. If ~ was kicked, return two target creature cards from your graveyard to your hand instead.
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes 1G
Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern
Land - Desert [C]
:symtap:: Add 1 to your mana pool.
R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling Sandstorm RG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo 1GG
Creature - Human Warrior (C)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Open the Sarcophagus B
Sorcery [C]
Kicker 2B
Return target creature card from your graveyard to your hand. If ~ was kicked, return two target creature cards from your graveyard to your hand instead.
Uncommon 1/3:
Trickster Djinn - 2UU
Creature - Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes 1G
Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern
Land - Desert [C]
:symtap:: Add 1 to your mana pool.
R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling Sandstorm RG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo 1GG
Creature - Human Warrior (C)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Open the Sarcophagus B
Sorcery [C]
Kicker 2B
Return target creature card from your graveyard to your hand. If ~ was kicked, return two target creature cards from your graveyard to your hand instead.
Trickster Djinn - 2UU
Creature - Djinn
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
Uncommon 2/3
Live Mummification 3BB
Sorcery
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 Black Zombie Token into the battlefield.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery (C)
Target creature gets -2/-2 until end of turn. If that creature dies this turn, exile its controllers graveyard.
Oasis Mirage 1U
Enchantment - Aura [C]
Enchant land
Enchanted land is an island.
When enchanted land is tapped, its controller puts the top card of his or her library into his or her graveyard.
Hapless Wanderer 3W
Creature - Nomad Cleric (C)
Whenever you play a Plains, you may gain 1 life.
2/3
Scorching Sun 5RR
Sorcery (C)
~ deals 6 damage divided as you choose between target creature and its controller.
Scour the Dunes 1G
Sorcery [C]
Search your library for a basic land card or a Desert card and put that card onto the battlefield tapped.
Windy Cavern
Land - Desert [C]
:symtap:: Add 1 to your mana pool.
R, Sacrifice ~: Target creature gains haste until end of turn.
Sandswimmer 2G
Creature - Insect
Desertwalk
2/1
Swirling Sandstorm RG
Sorcery
As an additional cost to Swirling Sandstorm, sacrifice a land.
Destroy target creature with flying. If the sacrificed land was a Desert, Swirling Sandstorm does 2 damage to that creature's controller.
Dervish Duo 1GG
Creature - Human Warrior (C)
Sunhome -- ~ gets +1/+1 as long as you control a Desert.
2/2
Open the Sarcophagus B
Sorcery [C]
Kicker 2B
Return target creature card from your graveyard to your hand. If ~ was kicked, return two target creature cards from your graveyard to your hand instead.
Trickster Djinn - 2UU
Creature - Djinn (U)
Flying
When Trickster Djinn attacks, you may switch target creature's power and toughness until end of turn.
2/3
Live Mummification 3BB
Sorcery (U)
Destroy up to two target creatures that attacked last turn. They can't be regenerated. For each creature that died this way, put a 2/2 Black Zombie Token into the battlefield.
Uncommon 3/3:
Shaper of Sands 2G
Creature - Human Shaman (U)
1G, :symtap:: Target Desert land becomes a 3/3 colorless sand creature. It's still a land.
2/2
My Custom Cube - a super-powered Core Set
Sandshaper Overseer 2GG
Creature - Human Nomad
~ gets +1/+1 for each Desert you control.
3/3
Common 2/10:
Mutinous Incitement 2RR
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Common 3/10
Reclaim the Treasure :1mana::symu:
Instant
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement :2mana::symr::symr:
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge Rat BB
Creature - Rat
Sink (Whenever a card is discarded, exile it instead.)
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Common 4/10:
Barnacle Barricade - 2G/
Creature - Plant
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
Anyway....
Azshanir is a land of almost endless oceans where pirates rule the seas, treasures are bound to capture your imagination and great monsters seem to thwart your every move.
Common 5/10
Drown UB
Instant
Destroy target creature without islandwalk.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement 2RR
Sorcery
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge Rat BB
Creature - Rat
Sink (Whenever a card is discarded, exile it instead.)
2/1
Barnacle Barricade 2(U/G)
Creature - Plant
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
Drown UB
Instant
Destroy target creature without islandwalk.
Mainmast Lookout 3W
Creature - Human Scout
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
Common 7/10:
Privateer Pugilist 3(R/W)(R/W)
Creature - Human Pirate (C)
First strike
Whenever ~ attacks, it deals 1 damage to target creature.
3/3
My Custom Cube - a super-powered Core Set
Instant (C)
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement 2RR
Sorcery (C)
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge Rat BB
Creature - Rat (C)
Sink (Whenever a card is discarded, exile it instead.)
2/1
Barnacle Barricade 2(U/G)
Creature - Plant (C)
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
Drown UB
Instant (C)
Destroy target creature without islandwalk.
Mainmast Lookout 3W
Creature - Human Scout (C)
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
Privateer Pugilist 3(R/W)(R/W)
Creature - Human Pirate (C)
First strike
Whenever ~ attacks, it deals 1 damage to target creature.
3/3
Ocean Serpent 4UU
Creature - Serpent (C)
Ocean Serpent can't attack unless defending player controls an Island.
7/7
Navy's Headhunter - 3W
Creature - Human Soldier (C)
Swampwalk, Protection from Pirates.
Wretched hives of scum and villany are his hunting grounds.
3/2
Final Common:
Skeleton Captain 1B
Creature - Skeleton Pirate (C)
B,t: Regenerate target Pirate.
1/1
This sig is by the amazing Rivenor
Instant (C)
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement 2RR
Sorcery (C)
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge Rat BB
Creature - Rat (C)
Sink (Whenever a card is discarded, exile it instead.)
2/1
Barnacle Barricade 2(U/G)
Creature - Plant (C)
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
Drown UB
Instant (C)
Destroy target creature without islandwalk.
Mainmast Lookout 3W
Creature - Human Scout (C)
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
Privateer Pugilist 3(R/W)(R/W)
Creature - Human Pirate (C)
First strike
Whenever ~ attacks, it deals 1 damage to target creature.
3/3
Ocean Serpent 4UU
Creature - Serpent (C)
Ocean Serpent can't attack unless defending player controls an Island.
7/7
Navy's Headhunter - 3W
Creature - Human Soldier (C)
Swampwalk, Protection from Pirates.
Wretched hives of scum and villany are his hunting grounds.
3/2
Skeleton Captain 1B
Creature - Skeleton Pirate (C)
B,t: Regenerate target Pirate.
1/1
Torrented Volcano
Land (U)
T: Add 1 to your mana pool.
T: Add U or R to your mana pool. Activate this ability only if you control an Island.
Torrented Grove
Land
T: Add 1 to your mana pool.
T: Add U or G to your mana pool. Activate this ability only if you control an Island.
Uncommon - 3/3
Volcanic Upburst 2R
Sorcery
Kicker - Sacrifice an island
Volcanic Upburst deals 2 damage to each creature and player. If you paid the kicker cost, instead it deals 4 damage to each creature and player.
Instant (C)
Tap target creature. Then, if that creature was a Pirate, draw two cards.
Mutinous Incitement 2RR
Sorcery (C)
Gain control of target creature until end of turn. Untap it, and it gains haste, islandwalk, and gets +1/+0 until end of turn.
Bilge Rat BB
Creature - Rat (C)
Sink (Whenever a card is discarded, exile it instead.)
2/1
Barnacle Barricade 2(U/G)
Creature - Plant (C)
Defender
Whenever Barnacle Barricade blocks an artifact creature, destroy Barnacle Barricade and the creature it's blocking.
1/4
Drown UB
Instant (C)
Destroy target creature without islandwalk.
Mainmast Lookout 3W
Creature - Human Scout (C)
Mainmast Lookout can block only creatures with flying.
Whenever a creature without flying attacks you, untap all other creatures you control.
1/2
Privateer Pugilist 3(R/W)(R/W)
Creature - Human Pirate (C)
First strike
Whenever ~ attacks, it deals 1 damage to target creature.
3/3
Ocean Serpent 4UU
Creature - Serpent (C)
Ocean Serpent can't attack unless defending player controls an Island.
7/7
Navy's Headhunter - 3W
Creature - Human Soldier (C)
Swampwalk, Protection from Pirates.
Wretched hives of scum and villany are his hunting grounds.
3/2
Skeleton Captain 1B
Creature - Skeleton Pirate (C)
B,t: Regenerate target Pirate.
1/1
Torrented Volcano
Land (U)
T: Add 1 to your mana pool.
T: Add U or R to your mana pool. Activate this ability only if you control an Island.
Torrented Grove
Land
T: Add 1 to your mana pool.
T: Add U or G to your mana pool. Activate this ability only if you control an Island.
Uncommon - 3/3
Volcanic Upburst 2R
Sorcery
Kicker - Sacrifice an island
Volcanic Upburst deals 2 damage to each creature and player. If you paid the kicker cost, instead it deals 4 damage to each creature and player.
Rare -
Eza, Privateer Master 3UW
Legendary Creature - Human Privateer
Islandwalk
When ~ comes into play or attacks, for each Pirate, tap that creature unless its controller pays 3.
Privateers you control have "Whenever ~ attacks, you may have target Pirate or creature without Islandwalk block it if able this turn" and "Whenever ~ becomes blocked by a Pirate, ~ gets +2/+2 until end of turn".
4/4
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Legendary Creature - Human Pirate
Islandwalk
Other creatures you control with islandwalk get +1/+1 and have lifelink.
2/2
Rare 1/1
EDIT Nath'd
Rachweir is a land of shadowy familiars and brave Norse warriors. When the gods become angry with their subjects, chaos reigns.
Loki's Familiar
Creature - Elemental (C)
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Creature - Elemental (C)
Whenever an opponent shuffles his or her library, put two +1/+1 counters on ~.
0/1
Common 2/10:
Blizzard Pathfinder - 3W
Creature - Human Warrior
Snow-Covered Landwalk
2/3