Rakalite6
Artifact 2: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Rakalite3
Artifact T: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Rakalite3
Artifact X, T: Prevent the next X damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Glowing RakaliteX
Artifact
Vanishing X T, Remove any number of time counters from Then choose one:
Prevent the next 1 damage that would be dealt to target creature or player this turn for each time counter removed this way, Or gain 1 Life for each time counter removed this way.
Glowing RakaliteX
Artifact
Glowing Rakalite enters the battlefield with X charge counters on it. 2, T, Remove any number of charge counters from Glowing Rakalite: For each charge counter removed this way, gain 1 life and prevent the next 1 damage that would be dealt to target creature or player this turn.
Growing Rockalite x2
Artifact Creature - Construct
Vanishing X
Growing Rockalite gets a +1/+1 counter whenever a time counter is removed. T, Remove any number of time counters from ~: For each counter removed this way, gain 1 life or prevent the next 1 damage that would be dealt to target creature this turn.
1/1
*Attempts to Necromancy this thread.... with a new card.*
Cuombajj WitchesBB
Creature - Human Wizard T: ~ deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
1/3
Cuombajj WitchesRB
Creature - Human Wizard
Whenever Cuombajj Witches takes damage, it deals that much damage to another target creature. T: Cuombajj Witches deals 1 damage to itself.
0/3
Cuombajj WitchesRB
Creature - Human Wizard
Whenever Cuombajj Witches takes damage, you gain
: Cuombajj Witches deals 1 damage to itself
: Cuombajj Witches deals 1 damage to target creature or player
0/3
---
That's a pretty large jump, isn't it?
Private Mod Note
():
Rollback Post to RevisionRollBack
I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Gulf Squid3U
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls and untap up to four lands you control.
2/2
Peregrine Squid3U
Creature - Squid Beast
When Peregrine Squid enters the battlefield, tap all lands target player controls and untap up to four lands you control.
When Peregrine Squid dies, creatures get -2/-0 until end of turn.
2/2
It shoots ink when it dies lol
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Peregrine Squid2UU
Creature - Squid Beast
When Peregrine Squid enters the battlefield, tap all lands target player controls.
When Peregrine Squid dies during combat, negate all other combat damage dealt this turn.
2/2
---
Removed the untap, but swapped for Fog on combat death.
Edit: Can we be doing a card per page, minimum? #301 will be the start of the next page, so whoever is responding to #300 can swap the card. Doing it by page makes it cleaner to go through the thread. If not, a 25 post gap between switching cards is still good, as it gives us some time to really ramp up the card.
The #s I'm referring to are in the upper right corner of the posts. This post is #294, for example.
Peregrine Squid2UU
Creature - Squid Beast
When Peregrine Squid enters the battlefield, tap all lands target player controls.
When Peregrine Squid dies, prevent all combat damage that would be dealt this turn.
2/2
Frost Squid2UU
Creature - Squid Beast
When Frost Squid enters the battlefield, tap all lands target player controls.
When Frost Squid dies, prevent all combat damage that would be dealt this turn.
When Frost Squid deals combat damage to a creature, tap and exert that creature.
2/2
Removed Peregrine from its name as it loat its Peregrine Drake ability.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Frost Squid2UU
Snow Creature - Squid Beast
When Frost Squid enters the battlefield, tap all lands target player controls.
When Frost Squid dies, prevent all combat damage that would be dealt this turn.
When Frost Squid attacks, tap target non-snow creature. Exert it.
2/2
Frost Squid2UU
Snow Creature - Squid Beast
When Frost Squid enters the battlefield, tap all non-snow permanents target player controls.
Whenever Frost Squid attacks, you may exert it. If you do, draw a card for each Snow permanent you control.
2/2
Frost Squid 2UU
Snow Creature - Squid Beast
When Frost Squid enters the battlefield, tap all non-snow permanents target player controls.
Whenever Frost Squid attacks, draw a card for each snow permanent you control, then discard a card for each non-snow permanent you control.
3/3
Next:
Rakalite 6
Artifact
2: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Rakalite 3
Artifact
T: Prevent the next 1 damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Artifact
X, T: Prevent the next X damage that would be dealt to target creature or player this turn. Return Rakalite to its owner's hand at the beginning of the next end step.
Artifact
Vanishing X
T, Remove any number of time counters from Then choose one:
Prevent the next 1 damage that would be dealt to target creature or player this turn for each time counter removed this way, Or gain 1 Life for each time counter removed this way.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Glowing Rakalite enters the battlefield with X charge counters on it.
2, T, Remove any number of charge counters from Glowing Rakalite: For each charge counter removed this way, gain 1 life and prevent the next 1 damage that would be dealt to target creature or player this turn.
Artifact Creature - Construct
Vanishing X
Growing Rockalite gets a +1/+1 counter whenever a time counter is removed.
T, Remove any number of time counters from ~: For each counter removed this way, gain 1 life or prevent the next 1 damage that would be dealt to target creature this turn.
1/1
Next:
Vishano Skeleton 3R
Creature — Viashino Skeleton
1B, Discard a card: Regenerate Vishano Skeleton.
2/1
Creature - Vishano Skeleton
1B, Discard a card: Regenerate Vishano Skeleton and put a +1/+1 counter on it.
2/1
Creature - Vishano Skeleton
Devour 2
Haste
B, Discard a card or remove a +1/+1 counter from ~: Regenerate Vishano Skeleton.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vishano Skeleton
Devour 2
Haste
B, Exile a creature card from your graveyard: Regenerate Vishano Skeleton.
2/2
Cuombajj Witches BB
Creature - Human Wizard
T: ~ deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.
1/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Wizard
: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to itself
1/3
Creature - Human Wizard
Whenever Cuombajj Witches takes damage, it deals that much damage to another target creature.
T: Cuombajj Witches deals 1 damage to itself.
0/3
Creature - Human Wizard
Whenever Cuombajj Witches takes damage, you gain
: Cuombajj Witches deals 1 damage to itself
: Cuombajj Witches deals 1 damage to target creature or player
0/3
---
That's a pretty large jump, isn't it?
Creature - Human Wizard
Lifelink
: Cuombajj Witches deals 1 damage to itself
: Cuombajj Witches deals 1 damage to target creature or player
0/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Wizard
Lifelink
: Cuombajj Witches deals 1 damage to itself.
: Cuombajj Witches deals 1 damage to target creature or player.
1/3
Next:
Gulf Squid 3U
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls.
2/2
Gulf Squid 3U
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls and untap up to four lands you control.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Peregrine Squid 3U
Creature - Squid Beast
When Peregrine Squid enters the battlefield, tap all lands target player controls and untap up to four lands you control.
When Peregrine Squid dies, creatures get -2/-0 until end of turn.
2/2
It shoots ink when it dies lol
Creature - Squid Beast
When Peregrine Squid enters the battlefield, tap all lands target player controls.
When Peregrine Squid dies during combat, negate all other combat damage dealt this turn.
2/2
---
Removed the untap, but swapped for Fog on combat death.
Edit: Can we be doing a card per page, minimum? #301 will be the start of the next page, so whoever is responding to #300 can swap the card. Doing it by page makes it cleaner to go through the thread. If not, a 25 post gap between switching cards is still good, as it gives us some time to really ramp up the card.
The #s I'm referring to are in the upper right corner of the posts. This post is #294, for example.
Creature - Squid Beast
When Peregrine Squid enters the battlefield, tap all lands target player controls.
When Peregrine Squid dies, prevent all combat damage that would be dealt this turn.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Squid Beast
When Frost Squid enters the battlefield, tap all lands target player controls.
When Frost Squid dies, prevent all combat damage that would be dealt this turn.
When Frost Squid deals combat damage to a creature, tap and exert that creature.
2/2
Removed Peregrine from its name as it loat its Peregrine Drake ability.
Snow Creature - Squid Beast
When Frost Squid enters the battlefield, tap all lands target player controls.
When Frost Squid dies, prevent all combat damage that would be dealt this turn.
When Frost Squid attacks, tap target non-snow creature. Exert it.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Snow Creature - Squid Beast
When Frost Squid enters the battlefield, tap all non-snow permanents target player controls.
Whenever Frost Squid attacks, you may exert it. If you do, draw a card for each Snow permanent you control.
2/2
Snow Creature - Squid Beast
When Frost Squid enters the battlefield, tap all non-snow permanents target player controls.
Whenever Frost Squid attacks, draw a card for each snow permanent you control, then discard a card for each non-snow permanent you control.
3/3