Meandering Towershell
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5/7
Wandering Tombshell3B
Creature - Zombie Turtle
When Wandering Tombshell enters the battlefield, create a 2/2 black Zombie creature token. Massive and obedient, the Thombshells serve as Slumigar's mobile bases in his vast water network.
1/6
Wandering Tombshell 3B
Creature - Zombie Turtle
When Wandering Tombshell enters the battlefield or attacks, create a 2/2 black Zombie creature token.
When Wandering Tombshell dies, support 2.
1/6
Tombshell Fortress3B
Creature - Zombie Turtle
Whenever one or more Zombies you control attack, create a 2/2 black Zombie creature token tapped and attacking.
Whenever a Zombie dies, support 1. Massive and obedient, the Thombshells serve as Slumigar's mobile bases in his vast water network.
1/6
Tombshell Fortress3B
Creature - Zombie Turtle
Whenever one or more Zombies attack, create a 2/2 black Zombie creature token tapped and attacking.
Whenever a Zombie dies, support 1. You may exert Tombshell Fortress, if you do support 4. Massive and subservient, the Thombshells serve as Silumgar's mobile bases for his vast water network.
1/6
Also fixed Slumigar's name. Lol
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Tombshell Fortress3BB
Creature - Zombie Turtle
Whenever a Zombie you control attacks, create a 2/2 black Zombie creature token tapped and attacking.
Whenever a Zombie you control dies, bolster 1 twice, then you may exert and tap an untapped Zombie you control. If you do, bolster 1 twice more. Massive and subservient, the Thombshells serve as Silumgar's mobile bases for his vast water network.
2/7
Tombshell Fortress3BB
Creature - Zombie Turtle
Whenever a Zombie you control attacks, you may exploit a creature. If you do, create two 2/2 black Zombie creature token tapped and attacking.
Whenever a Zombie you control dies, bolster 1, bolster 1, Then you may exploit a creature you control. If you do, bolster 1, bolster 1, Massive and subservient, the Thombshells serve as Silumgar's mobile bases for his vast water network.
2/9
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Jade Chimera2
Artifact 3: Jade Chimera becomes a 3/3 Chimera artifact creature with flying, first strike, and haste until end of combat. Activate this ability only during combat. Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
Garnet Chimera2
Artifact 1R: Garnet Chimera becomes a 4/1 red Chimera artifact creature with flying, first strike, and haste until end of turn. Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
Removed only combat thing cause it was strange. Also shorter. Added red and aggresivness.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Garnet Chimera3
Artifact T: Add R to your mana pool. 1R: Garnet Chimera becomes a 4/1 red Chimera artifact creature with flying, first strike, and haste until end of turn. Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
(Bit more sideways than I'd have liked, but overall a buff I think)
Garnet Chimera2
Artifact T: Add R to your mana pool. 3R: Garnet Chimera becomes a 3/2 red Chimera artifact creature with flying and double strike until end of turn. Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
Since now a mana rock, reduced initial mana cost so can be effective mana rock.
Since now has use immediately as mana, battle is secondary and not as "quickfast" slower and deadlier.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Garnet Chimera2
Artifact T: Add R to your mana pool. 3R: Garnet Chimera becomes a 3/2 red Chimera artifact creature with flying and double strike until end of turn. Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
Since now a mana rock, reduced initial mana cost so can be effective mana rock.
Since now has use immediately as mana, battle is secondary and not as "quickfast" slower and deadlier.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Rod of Ruin4
Artifact 4, T: Rod of Ruin deals 2 damage to target creature or player. This ability costs 1 less to activate for each permanent that was put in a graveyard this turn.
Rod of Ruin3
Artifact 3RR: Rod of Ruin deals 2 damage to target creature or player. This ability costs 1 less to activate for each permanent that was put in a graveyard this turn.
Demonic Rod of Ruin4
Artifact
Sacrifice a permanent: Demonic Rod of ruin gains lifelink until end of turn. 4R: Demonic Rod of Ruin deals 2 damage to target each creature and each player. This ability costs 1 less to activate for each permanent that was put in a graveyard this turn.
Mythic Proportions4GGG
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and gains trample and is a Beast Creature in addition to its types.
Beastly Proportions4GGG
Tribal Enchantment - Beast Aura
Enchant creature
Enchanted creature gets +6/+6 and gains trample and is a Beast in addition to its other types.
Other Beast creatures you control get +2/+2 and gain trample.
Beastly Proportions3GGGG
Tribal Enchantment Creature - Beast
Totem Armor
Bestow 3GGG
Enchanted creature is a Beast in addition to its other types.
Beast creatures you control get +X/+X and gain trample, where X is your devotion to green.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Sylvan Messenger3G
Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Sylvan Messenger3G
Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest into your graveyard.
2/3
Golgari Messenger3G
Creature - Elf
Dredge 2
When Golgari Messenger enters the battlefield, reveal the top X cards of your library, where X is the number of creatures in your graveyard. Put 2 creature cards revealed this way into your hand and the rest into your graveyard.
2/3
Golgari Gravedigger3G
Creature - Elf
Dredge 3
When Golgari Messenger enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of creatures in your graveyard. Return up to two creature cards from your graveyard to your hand.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Dwarven Weaponsmith1R
Creature - Dwarf Artificer T, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW: Conspiracy 2 // Dash
To post a comment, please login or register a new account.
Meandering TowershellIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.
5/7
Wandering Tombshell 3B
Creature - Zombie Turtle
When Wandering Tombshell enters the battlefield, create a 2/2 black Zombie creature token.
Massive and obedient, the Thombshells serve as Slumigar's mobile bases in his vast water network.
1/6
Creature - Zombie Turtle
When Wandering Tombshell enters the battlefield or attacks, create a 2/2 black Zombie creature token.
When Wandering Tombshell dies, support 2.
1/6
Creature - Zombie Turtle
Whenever one or more Zombies you control attack, create a 2/2 black Zombie creature token tapped and attacking.
Whenever a Zombie dies, support 1.
Massive and obedient, the Thombshells serve as Slumigar's mobile bases in his vast water network.
1/6
Creature - Zombie Turtle
Whenever one or more Zombies attack, create a 2/2 black Zombie creature token tapped and attacking.
Whenever a Zombie dies, support 1. You may exert Tombshell Fortress, if you do support 4.
Massive and subservient, the Thombshells serve as Silumgar's mobile bases for his vast water network.
1/6
Also fixed Slumigar's name. Lol
Creature - Zombie Turtle
Whenever a Zombie you control attacks, create a 2/2 black Zombie creature token tapped and attacking.
Whenever a Zombie you control dies, bolster 1 twice, then you may exert and tap an untapped Zombie you control. If you do, bolster 1 twice more.
Massive and subservient, the Thombshells serve as Silumgar's mobile bases for his vast water network.
2/7
Next:
Jade Statue 4
Artifact
2: Jade Statue becomes a 3/6 Golem artifact creature until end of combat. Activate this ability only during combat.
Artifact
3: Jade Chimera becomes a 3/3 Chimera artifact creature with flying, first strike, and haste until end of combat. Activate this ability only during combat.
Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
1R: Garnet Chimera becomes a 4/1 red Chimera artifact creature with flying, first strike, and haste until end of turn.
Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
Removed only combat thing cause it was strange. Also shorter. Added red and aggresivness.
Artifact
T: Add R to your mana pool.
1R: Garnet Chimera becomes a 4/1 red Chimera artifact creature with flying, first strike, and haste until end of turn.
Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
(Bit more sideways than I'd have liked, but overall a buff I think)
Artifact
T: Add R to your mana pool.
3R: Garnet Chimera becomes a 3/2 red Chimera artifact creature with flying and double strike until end of turn.
Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
Since now a mana rock, reduced initial mana cost so can be effective mana rock.
Since now has use immediately as mana, battle is secondary and not as "quickfast" slower and deadlier.
Artifact
T: Add R to your mana pool.
3R: Garnet Chimera becomes a 3/2 red Chimera artifact creature with flying and double strike until end of turn.
Prized for their beauty, notorious for their fleetingness, feared for their effectiveness.
Since now a mana rock, reduced initial mana cost so can be effective mana rock.
Since now has use immediately as mana, battle is secondary and not as "quickfast" slower and deadlier.
Next:
Rod of Ruin 4
Artifact
3, T: Rod of Ruin deals 1 damage to target creature or player.
Artifact
4, T: Rod of Ruin deals 2 damage to target creature or player. This ability costs 1 less to activate for each permanent that was put in a graveyard this turn.
Artifact
3RR: Rod of Ruin deals 2 damage to target creature or player. This ability costs 1 less to activate for each permanent that was put in a graveyard this turn.
Artifact
Sacrifice a permanent: Demonic Rod of ruin gains lifelink until end of turn.
4R: Demonic Rod of Ruin deals 2 damage to target each creature and each player. This ability costs 1 less to activate for each permanent that was put in a graveyard this turn.
Next:
Mythic Proportions 4GGG
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and gains trample.
Mythic Proportions 4GGG
Enchantment - Aura
Enchant creature
Enchanted creature gets +8/+8 and gains trample and is a Beast Creature in addition to its types.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Tribal Enchantment - Beast Aura
Enchant creature
Enchanted creature gets +6/+6 and gains trample and is a Beast in addition to its other types.
Other Beast creatures you control get +2/+2 and gain trample.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Tribal Enchantment Creature - Beast
Totem Armor
Bestow 3GGG
Enchanted creature is a Beast in addition to its other types.
Beast creatures you control get +X/+X and gain trample, where X is your devotion to green.
0/0
Next:
Sylvan Messenger 3G
Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest into your graveyard.
2/3
Creature - Elf
Dredge 2
When Golgari Messenger enters the battlefield, reveal the top X cards of your library, where X is the number of creatures in your graveyard. Put 2 creature cards revealed this way into your hand and the rest into your graveyard.
2/3
Creature - Elf
Dredge 3
When Golgari Messenger enters the battlefield, put the top X cards of your library into your graveyard, where X is the number of creatures in your graveyard. Return up to two creature cards from your graveyard to your hand.
3/3
Next:
Dwarven Weaponsmith 1R
Creature - Dwarf Artificer
T, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
1/1