Ingester of Forms2CCC
Creature - Eldrazi Processor
Ingest
Put a card an opponent owns from exile into his or her hand: ~ gains your choice of trample, vigilance, first strike, flying, menace, hexproof, or trample until end of turn.
4/3
Titans' True Being3CC
Enchatment Creature - Eldrazi
If your devotion to mana is less than twelve, Titans' True Being is not a creature.
When Titans' True Being attacks, defending player chooses four permanents they control and exiles them.
As long as there is a creature in exile with ingest, creatures you control gain ingest. The same is true of first strike, flying, deathtouch, hexproof, vigilance, skulk, lifelink, double strike, haste, indestructible, reach, trample, and menace.
20/20
(Posted at the same time as Cavalier and accidentally skipped them)
Well that card is pretty insane in the power level department, so I'll dial it back.
Unfathomable Being3CC
Enchantment Creature- Eldrazi
If your devotion to mana is less than twelve, Unfathomable Being is not a creature. (Your devotion to mana is equal to the total converted mana costs of all cards you control.)
12/12
Woodland Channeller1GG
Creature - Human Druid
As long as your devotion to green is less than 10, ~ cannot attack or block. T: Add G to your mana pool.
4/4
Zevrinn, High Priestess2GG
Legendary Creature - Elf Druid
At the beginning of your upkeep, if you control ten or more elf creatures, you win the game. T: Add G to your mana pool.
3/3
Odric the Overbearer3RW
Legendary Creature - Human Soldier
Double strike
When ~ and at least nine other creatures you control attack, you win the game.
3/3
Statue of Frozen Moment5
Artifact
Players can't win the game or lose the game. 4: becomes a 3/3 Golem artifact creature until end of turn. Any player can activate this ability.
Eoan, The Wounded God5
Legendary Tribal Enchantment- God
Indestructible
Players can't win or lose the game. At any time, if each player has 0 or less life, or a player would draw a card from an empty library, the game is considered a draw. 4: ~ loses indestructible, and becomes a 4/4 creature with vigilance and trample until end of turn. Any player may activate this ability.
Alwain, God of Fairness 3WU
Legendary Enchantment Creature- God
Indestructible
Players can't win or lose the game. At any time, if each player has 0 or less life, or a player would draw a card from an empty library, the game is considered a draw. 0: End the turn, any player with less than half their starting life total or more than 5 lands cannot activate this ability. 3: Exchange control of ~ with target creature. Any player may activate this ability at any time they could cast an instant.
1/5
Merchant's Coin5
Artifact
Indestructible 3: Exchange control of ~ with target creature, artifact, or land. Any player may play this ability. 6: Return ~ to it's owner's hand. Any player may play this ability.
Cursed Treasure3
Artifact
Indestructible 3: Target player gains control of Cursed Treasure. T: Add one mana of any color to your mana pool. You lose 3 life. You you must activate this ability every turn if able.
Cursed Prism3
Artifact
Indestructible
At the beginning of your main phase, add three mana of any one color to your mana pool. You lose three life. This mana does not empty from your mana pool until the beginning of your end step.
Thewr the Greed3BBBB
Legendary Creature - Demon
Flying
You can't gain life.
At the beginning of your upkeep, draw three additional cards and lose 3 life.
6/6
Thewr the Greed3WWBB
Legendary Creature - Demon [Mythic!]
Flying, vigilance
If you would gain life, you lose that much life and draw that many cards instead. "More! More! More! More!"
8/8
Thewr's Presence3WW
Enchantment [Rare!]
Creatures you control have flying, lifelink, and vigilance.
When Thewr's Presence enters the battlefield, draw a card.
Thewr's InfiltratorUB
Creature - Human Scout
Skulk, deathtouch
When ~ deals combat damage to a player, you may sacrifice it. If you do, choose one:
- That player discards a card.
- Draw a card.
1/2
Rooftop ProwlerWU
Creature - Cat Rogue
Skulk
Whenever ~ deals combat damage to a player, you may reveal a top card of your library. If it's a Cat card, put it into your hand. Otherwise, draw a card, then discard a card.
1/3
Ajani's SeekerWW
Creature - Cat Warrior
Skulk
Whenever ~ deals combat damage to a player, reveal the top card of youyr library. If it's a Cat or a Warrior creature card, put it into your hand. Otherwise, put it on the borrom of your library.
2/2
Creature - Eldrazi Processor
Ingest
Put a card an opponent owns from exile into his or her hand: ~ gains your choice of trample, vigilance, first strike, flying, menace, hexproof, or trample until end of turn.
4/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchatment Creature - Eldrazi
If your devotion to mana is less than twelve, Titans' True Being is not a creature.
When Titans' True Being attacks, defending player chooses four permanents they control and exiles them.
As long as there is a creature in exile with ingest, creatures you control gain ingest. The same is true of first strike, flying, deathtouch, hexproof, vigilance, skulk, lifelink, double strike, haste, indestructible, reach, trample, and menace.
20/20
(Posted at the same time as Cavalier and accidentally skipped them)
Unfathomable Being 3CC
Enchantment Creature- Eldrazi
If your devotion to mana is less than twelve, Unfathomable Being is not a creature. (Your devotion to mana is equal to the total converted mana costs of all cards you control.)
12/12
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Beast
As long as your devotion to green is less than 12, ~ cannot attack or block.
5/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Druid
As long as your devotion to green is less than 10, ~ cannot attack or block.
T: Add G to your mana pool.
4/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Elf Druid
As long as you control less than ten elf creatures, ~ cannot attack or block.
T: Add G to your mana pool.
4/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Elf Druid
At the beginning of your upkeep, if you control ten or more elf creatures, you win the game.
T: Add G to your mana pool.
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Creature - Human Soldier
Double strike
When ~ and at least nine other creatures you control attack, you win the game.
3/3
Enchantment
At the beginning of your upkeep, if you control twelve or more creatures, you win the game.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Players can't win the game or lose the game.
Orb of Stagnation 4
Artifact
Players can't win the game or lose the game.
8: Destroy ~. Any player may activate this ability.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact
Players can't win the game or lose the game.
4: becomes a 3/3 Golem artifact creature until end of turn. Any player can activate this ability.
Legendary Tribal Enchantment- God
Indestructible
Players can't win or lose the game. At any time, if each player has 0 or less life, or a player would draw a card from an empty library, the game is considered a draw.
4: ~ loses indestructible, and becomes a 4/4 creature with vigilance and trample until end of turn. Any player may activate this ability.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Enchantment Creature- God
Indestructible
Players can't win or lose the game. At any time, if each player has 0 or less life, or a player would draw a card from an empty library, the game is considered a draw.
0: End the turn, any player with less than half their starting life total or more than 5 lands cannot activate this ability.
3: Exchange control of ~ with target creature. Any player may activate this ability at any time they could cast an instant.
1/5
Artifact
Indestructible
3: Exchange control of ~ with target creature, artifact, or land. Any player may play this ability.
6: Return ~ to it's owner's hand. Any player may play this ability.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Indestructible
3: Target player gains control of Cursed Treasure.
T: Add one mana of any color to your mana pool. You lose 3 life. You you must activate this ability every turn if able.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact
Indestructible
At the beginning of your main phase, add three mana of any one color to your mana pool. You lose three life. This mana does not empty from your mana pool until the beginning of your end step.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Demon
Flying
You can't gain life.
At the beginning of your upkeep, draw three additional cards and lose 3 life.
6/6
Legendary Creature - Demon [Mythic!]
Flying, vigilance
If you would gain life, you lose that much life and draw that many cards instead.
"More! More! More! More!"
8/8
Enchantment [Rare!]
Creatures you control have flying, lifelink, and vigilance.
When Thewr's Presence enters the battlefield, draw a card.
Insnant
Draw two cards. You lose 2 life.
Creatures you control gain flying, lifelink and deathtouch until end of turn.
Creature - Human Scout
Skulk, deathtouch
When ~ deals combat damage to a player, you may sacrifice it. If you do, choose one:
- That player discards a card.
- Draw a card.
1/2
Creature - Human Rogue
Skulk, deathtouch
When ~ deals combat damage to a player, draw a card and discard a cat.
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Cat Rogue
Skulk
Whenever ~ deals combat damage to a player, you may reveal a top card of your library. If it's a Cat card, put it into your hand. Otherwise, draw a card, then discard a card.
1/3
Creature - Cat Warrior
Skulk
Whenever ~ deals combat damage to a player, reveal the top card of youyr library. If it's a Cat or a Warrior creature card, put it into your hand. Otherwise, put it on the borrom of your library.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.