How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
*STALL OUT AT THE TOP OF THE SCORE BOARD* TIME FOR MY ACE IN THE HOLE! BEEN SAVING THIS ONE! *CONTINUE TO STALL OUT* FFFFFFFFFFFFFFFFFFFFUUUUU-
Faerie Guard1UU
Creature - Faerie Soldier (U)
Flash (You may cast this spell any time you could cast an instant.)
Flying (This creature can't be blocked except by creatures with flying and/or reach.)
Vigilance (Attacking doesn't cause this creature to tap.)
"Every Zephyr clique eternal; sentinels always watching."
- Bartel Runeaxe
2/3
The Pact Maker1BBB
Legendary Creature - Demon (Mythic)
Flying
When The Pact Maker enters the battlefield, search your library for a card named Demonic Pact and put that card onto the battlefield. Then shuffle your library.
At end of turn, if you don't control a card named Demonic Pact, you lose the game.
6/6
Nightmarish DealingsXBB
Sorcery (M)
Search target player’s library for any number of nonland cards with converted mana cost X and exile them, then that player shuffles his or her library.
Your life total becomes X.
Exile Nightmarish Dealings.
In legacy and modern it is kind of brutal for a player to keep a Glistener Elf from attacking merely using an uncracked fetch and a deckbuilding cost of 1, then crack it, get a Breeding Pool instead, Brainstorm, then untap and proceed to play another fetch.
Mixomorph adds a bump of power creep roughly equivalent to adding Hexproof to an existing card that had playability in its Standard, so I'm out, even if it's really cool. Netn10's draw spell is neat. And indighost's submission has really spot on power level and unique incentives.
Mental VisitsU
Instant (C)
When you cast ~, draw the seventh card of your library.
Look at the top card of your library and target opponent's library.
You may put the top card of your opponent's library into their library sixth from top. If you do, that player may copy this spell. He or she may choose a new target for the copy.
(this started out as a true fateseal, but I realized there's an extremely long yet nonrepeating loop when two players have a large number of cards in their deck and are both convinced they need to hold out for an even better result)
The above post is the same person. I didn't realize I had an alt.
Obsessed Stalker1BB
Creature - Human Assassin (R)
As ~ enters the battlefield, choose a creature card name.
~ has protection from creatures with the chosen name. t, sacrifice ~: Destroy target creature with the chosen name.
3/2
Indighost (Protection aside, this is fairly elegant.); JamBlock (So for 1BB I can exile all of your birds of paradise and pump my Death's shadow to a 12/12?!)
Runner up: netn10 - If this had haste (and trample?), it'd be Final Fortune meets Ball Lightning in limited.
Ashnod's Orb2
Artifact (R) 1, T: Look at the top card of your library, then choose a card name. Target opponent guesses whether a card with that name is on the top of your library. You may reveal the top card of your library. If you do and your opponent guessed wrong, that opponent chooses a card in your graveyard and returns it to your hand.
"The future twists our recollection of the past."
Was thinking about entering this... Ticking Clock2
Artifact (U)
At the end of each turn, if Ticking Clock is untapped, each player loses 1 life.
"A watched clock never boils."
- Murt of Flarg
Oath of the Magus2BB
Enchantment (R)
At the beginning of your upkeep, you draw a card and lose 1 life. 2BB, Exile Oath of the Magus: Two target players exchange life totals.
New VentureG
Sorcery (Common)
Scry 2, then reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped. The explorers of Ixalan can't sleep at night, for the wonders of the land are too exciting.
NOT TO COMPLAIN TOO MUCH, BUT IT REALLY SUCKS WHEN THERE ARE SO FEW CHOICES THAT IT SOMETIMES FEELS LIKE I'M CHOOSING WHICH CARD I LIKE LEAST RATHER THAN MOST.
Bitter Revival1WB
Sorcery (U)
Return target nonland permanent from an opponent's graveyard to the battlefield under your control.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; and*STALL OUT AT THE TOP OF THE SCORE BOARD* TIME FOR MY ACE IN THE HOLE! BEEN SAVING THIS ONE! *CONTINUE TO STALL OUT* FFFFFFFFFFFFFFFFFFFFUUUUU-
Indighost 61 (+1)
JamBlock 59 (+1)
EntombedHydra 51 (+3)
Netn10 48 (+6)
Soramaro 41 (+0)
Stoner 32 (+0)
ManyCookies 29 (+0)
Shukket 27 (+0)
FirstTurnManaBurn 26 (+0)
Void Nothing 20 (+0)
Popsofctown 12 (+1)
Roccovsky 7 (+0)
Scrad the Wanderer 6 (+0)
Amuzet 6 (+0)
Aznathom 6 (+0)
Kjsharp 3 (+0)
Tim1137 1 (+0)
Saneatali 1 (+0)
Runner up: netn10 - If this had haste (and trample?), it'd be Final Fortune meets Ball Lightning in limited.
Ashnod's Orb 2
Artifact (R)
1, T: Look at the top card of your library, then choose a card name. Target opponent guesses whether a card with that name is on the top of your library. You may reveal the top card of your library. If you do and your opponent guessed wrong, that opponent chooses a card in your graveyard and returns it to your hand.
"The future twists our recollection of the past."
Was thinking about entering this...
Ticking Clock 2
Artifact (U)
At the end of each turn, if Ticking Clock is untapped, each player loses 1 life.
"A watched clock never boils."
- Murt of Flarg
Oath of the Magus 2BB
Enchantment (R)
At the beginning of your upkeep, you draw a card and lose 1 life.
2BB, Exile Oath of the Magus: Two target players exchange life totals.
New Venture G
Sorcery (Common)
Scry 2, then reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
The explorers of Ixalan can't sleep at night, for the wonders of the land are too exciting.
NOT TO COMPLAIN TOO MUCH, BUT IT REALLY SUCKS WHEN THERE ARE SO FEW CHOICES THAT IT SOMETIMES FEELS LIKE I'M CHOOSING WHICH CARD I LIKE LEAST RATHER THAN MOST.
Bitter Revival 1WB
Sorcery (U)
Return target nonland permanent from an opponent's graveyard to the battlefield under your control.