Basket of Light 4
Legenary Artifact
At the beginning of your upkeep, tap another permanent you control. T: Gain life equal to the number of tapped permanents you control.
Basket of Darkness 3
Legendary Artifact
At the beginning of your upkeep, exile two cards from your hand. T: You may cast a spell exiled with ~ without paying its mana cost if X or more cards are exiled with ~, where X is the spell's converted mana cost.
Basket of Pursuit 6
Legendary Artifact
At the beginning of your upkeep, return a creature you control to its owner's hand. T, reveal a creature card from your hand: Target creature gains all abilities of the revealed card.
The first two seem pretty weak, particularly Basket of Light. Are these all supposed to be rare?
Basket of Pursuit seems to be the most interesting. I could see Basket of Pursuit having a "reveal a non legendary creature" rider added to it so players aren't revealing absurd things like Elesh Norn, Grand Cenobite or Progenitus, however the high mana cost and the drawback of the card may be enough to not need to implement a change like this.
I actually think Basket of Light is pretty damn strong, probably gains you at least 5 life a turn and can be played outside traditional life gain colors.
Basket of Darkness originally only exiled 1 card per turn and cost 1 - basically it was supposed to be a balanced Aether Vial. I decided that you would probably never cheat out anything that cost more than 2, so I decided to make it 2 cards and cost 3 mana. The card loss might be too much of a drawback though - maybe it should cost 2 mana? Or a somewhat janky solution is to give the player the option of 1 or 2 cards (or more?). Either way this card sort of messes with some fundamental relationships between mana and cards that I think you would have to playtest to get right.
It would help to give the Baskets more distinctive names. Right now they sound about as legendary as Sword of Fire.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
With mandatory downsides you can push these quite a bit. T)o play up the legendary status you could give them real names and make them indestructible.
Basket of Light, the closest comparison is Clearwater Goblet. Your's is many leagues better. This will regularly gain you 4+ life a turn making it almost unbeatable. Its cost is hefty but easily mitigated. This card could single-handedly ruin a standard format. Drop the cost to 2 or 3 and cut the life gain in half.
Basket of Darkness, as is, this is bad. It technically generates you 2 mana a turn at the cost of two cards a turn. Because it wont actually ramp you for four turns you are better off simply casting the cards yourself. Exiling the cards from the top of library face down would make it playable.
Basket of Pursuit, gaining abilities is tricky because of characteristic defining abilities. This would be better as simply making the creature a copy. The cost could probably be dropped to 4. The power level on this changes significantly based on when you have the creature revealed(activation vs resolution).
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Legenary Artifact
At the beginning of your upkeep, tap another permanent you control.
T: Gain life equal to the number of tapped permanents you control.
Basket of Darkness 3
Legendary Artifact
At the beginning of your upkeep, exile two cards from your hand.
T: You may cast a spell exiled with ~ without paying its mana cost if X or more cards are exiled with ~, where X is the spell's converted mana cost.
Basket of Pursuit 6
Legendary Artifact
At the beginning of your upkeep, return a creature you control to its owner's hand.
T, reveal a creature card from your hand: Target creature gains all abilities of the revealed card.
The first two seem pretty weak, particularly Basket of Light. Are these all supposed to be rare?
Basket of Pursuit seems to be the most interesting. I could see Basket of Pursuit having a "reveal a non legendary creature" rider added to it so players aren't revealing absurd things like Elesh Norn, Grand Cenobite or Progenitus, however the high mana cost and the drawback of the card may be enough to not need to implement a change like this.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
I actually think Basket of Light is pretty damn strong, probably gains you at least 5 life a turn and can be played outside traditional life gain colors.
Basket of Darkness originally only exiled 1 card per turn and cost 1 - basically it was supposed to be a balanced Aether Vial. I decided that you would probably never cheat out anything that cost more than 2, so I decided to make it 2 cards and cost 3 mana. The card loss might be too much of a drawback though - maybe it should cost 2 mana? Or a somewhat janky solution is to give the player the option of 1 or 2 cards (or more?). Either way this card sort of messes with some fundamental relationships between mana and cards that I think you would have to playtest to get right.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Basket of Light, the closest comparison is Clearwater Goblet. Your's is many leagues better. This will regularly gain you 4+ life a turn making it almost unbeatable. Its cost is hefty but easily mitigated. This card could single-handedly ruin a standard format. Drop the cost to 2 or 3 and cut the life gain in half.
Basket of Darkness, as is, this is bad. It technically generates you 2 mana a turn at the cost of two cards a turn. Because it wont actually ramp you for four turns you are better off simply casting the cards yourself. Exiling the cards from the top of library face down would make it playable.
Basket of Pursuit, gaining abilities is tricky because of characteristic defining abilities. This would be better as simply making the creature a copy. The cost could probably be dropped to 4. The power level on this changes significantly based on when you have the creature revealed(activation vs resolution).