Ichneumon Blade-Dancer -- 1GG
Creature - Human Shaman
Whenever an opponent plays a spell during your turn, put a +1/+1 counter on Ichneumon Blade-Dancer.
2/2
Icicle Nose -- 3G
Snow Enchantment - Aura
Enchant creature
Enchanted creature is snow.
As long as you control a snow-covered land, enchanted creature has hexproof and snow landwalk.
I AM SPARTACUS -- 5G
Enchantment - Aura
Enchant creature
Enchanted creature is a legendary green Gladiator named Spartacus with 9/9 base power and toughness, reach, trample, and first strike. The legendary rule doesn't apply to creatures named Spartacus.
Infuse with Venom -- 2G
Instant
The next time a source of your choice would deal damage this turn, it deals damage as though it had deathtouch.
Draw a card.
Lifeprint -- 4GG
Sorcery
Add an amount of green mana to your mana pool equal to your life total.
Leafy Overgrowth -- 3G
Enchantment - Aura
Enchant player
As enchanted player's mana pool empties at the end of phases and turns, that player gains life equal to the amount of mana emptied from his or her mana pool.
Lave Strider -- 1G
Creature - Human Shaman
Protection from red
2/2
Nature's Course -- 3G
Sorcery
Put a +1/+1 counter on each creature you control. Each creature that gets a +1/+1 counter gains trample until end of turn.
Nut Harvest -- 2GG
Sorcery
Create two 1/1 green Squirrel creature tokens, then gain two life for each Squirrel creature you control.
Nine-Headed Hydra -- 4GGG
Creature - Hydra
Nine-Headed Hydra enters the battlefield with nine +1/+1 counters on it.
If damage would be dealt to Nine-Headed Hydra, remove a +1/+1 counter from it instead. G: Put a +1/+1 counter on Nine-Headed Hydra if it has less than nine +1/+1 counters on it.
0/0
Oni of BurgeoningGG
Creature - Plant Spirit
Plant creatures you control have "t: Add G to your mana pool". t, GGG: Create a 1/1 green plant creature token.
0/1
Prominent Poplar3G
Creature — Treefolk Warrior
~ gets +0/+1 for each other Treefolk you control.
2/3
Position of Strength1G
Enchantment
Each creature has "Creatures with power less than this creature's power can't block it."
Pupil of KumenaG
Creature — Merfolk Warrior
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on ~.
1/1
Primal Protector1GG
Creature — Merfolk Shaman
Flash
~ can't be countered.
When ~ enters the battlefield, counter target spell unless its controller pays 1 for each Island you control.
3/2
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Quorum of Elders -- 3GG
Creature - Treefolk
When Quorum of Elders enters the battlefield, reveal the top five cards of your library. You may put any number of Forest or Treefolk cards into your hand. Put all other cards revealed this way on the bottom of your library.
Quorum of Elders gets +1/+1 for each Forest land and Treefolk creature you control.
4/4
Quiet Breeze -- 1G
Instant
Prevent all damage up to two target creatures would deal this turn.
Prevent all damage that would be dealt to up to two target creatures this turn.
Quicksilver Dryad -- 1G
Creature - Dryad
If Quicksilver Dryad would leave the battlefield, you may exile it imprinted on target Forest instead. That Forest gains, "G, , Sacrifice this land : Put a card named Quicksilver Dryad you own in exile onto the battlefield."
3/1
Ravager of the Fells3GGG
Creature - Hydra Horror
Trample
~ enters the battlefield with four +1/+1 counters on it.
Whenever ~ is dealt nonlethal damage, put that many +1/+1 counters on it.
0/0
Sandstalker Serpent2G
Creature - Snake
Flash, Deathtouch
When ~ enters the battlefield prevent all damage that would be dealt to it until the next end step.
Twigwalker -- 1GG
Enchantment Creature - Insect Shaman Inhabit -- You may have Twigwalker enter play as an Aura attached to a Forest land you control. If you do, it's not a creature. As that land leaves play, Twigwalker ceases to be an Aura.
Enchanted land gains "Whenever this land is tapped for mana, add an additional to your mana pool."
3/3
Thornclad Armadillo -- 3GG
Creature - Armadillo
Trample
Thornclad Armadillo enters the battlefield with five +1/+1 counters on it.
Creatures deal damage to Thornclad Armadillo equal to the number of counters on that creature (rather than power).
0/0
Mosscloaked Keeper3G
Creature - Elemental Shaman (U)
When ~ enters the battlefield, you may search your library for a land card and exile it. If you do, shuffle your library.
When ~ dies, you may put any card exiled with ~ onto the battlefield.
2/4
Monstrous Mutation1G
Enchantment - Aura (U)
Flash
Enchant creature you control
Kicker - 1R
Enchanted creature gets +2/+2.
When ~ enters the battlefield, if it was kicked, the enchanted creature fights target creature you don’t control.
Miraculous RecoveryxGG
Sorcery
Return up to X target land cards from your graveyard to the battlefield.
Vicious Baboons 4G
Creature - ape (c)
Haste
Vicious Baboons can't be blocked unless eveey other attacking creature named Vicious Baboons is also blocked.
3/4
Weaver's Tapestry -- 3G
Sorcery
Draw a card and gain one life for each land card with a different name you control.
Winterspawn -- 2GG
Snow Creature - Basilisk
Whenever Winterspawk blocks or becomes blocked another creature, that creature becomes a snow-covered Wastes land until Winterspawn leaves play.
2/4
Warlord's Crown -- 1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature with a lower converted mana cost on the battlefield.
Xylotitan1GGG
Creature - Elemental (M)
Xylotitan gets +1/+1 for each forest you control and +2/+2 for each forest card in your graveyard. G, sacrifice a forest: Xylotitan gains indestructible until the end of turn.
1/1
Zoning1GG
Sorcery
Exile all lands face down. Repeat the folowing process until all lands exiled this way are on the battlefield: Starting with you, each player randomly choose a card exiled with ~ and puts it onto the battlefield under their control tapped and face up. (The order would be: You, then the player to your left, then the player to their left, etc...)
Adaptive AnomalyUG
Evolve
Whenever a creature with Trample enters the battlefield under your control ~ gains Trample. The same is true for Vigilance, First Strike, Double Strike, Deathtouch, Lifelink, Prowess, Flying, Menace, Hexproof, and Indestructible.
0/1
Champion of the Arena2RG
Creature - Human Warrior
At the beginning of your upkeep, each player taps a creature of their choice if possible. Those creatures fight each other.
4/4
Chaotic Vortex1UR
Instant
Target player shuffles target spell they control into their library.
Charm of the Siren2UB
Enchantment
When Charm of the Siren enters the battlefield, tap all creatures on the battlefield.
Creatures don't untap during their controller's untap step unless their controller pays 2 life for each creature.
Destiny5
Enchantment
~ is all colors.
Spend only colored mana to cast ~
Each creature is the colors spent to cast ~.
Creatures get +1/+1 for each color spent to cast ~.
Ekamukhi Pawo4GW
Creature - Avatar Monk
Flying
Grapple (This creature can't be blocked by more than one creature.)
Whenever a creature you control blocks or becomes blocked, it gets +1/+1 until end of turn and you gain 1 life.
5/5
Sorcery
Beasts gain "Bands with other Beasts", until end of turn.
Creature - Human Shaman
Whenever an opponent plays a spell during your turn, put a +1/+1 counter on Ichneumon Blade-Dancer.
2/2
Icicle Nose -- 3G
Snow Enchantment - Aura
Enchant creature
Enchanted creature is snow.
As long as you control a snow-covered land, enchanted creature has hexproof and snow landwalk.
I AM SPARTACUS -- 5G
Enchantment - Aura
Enchant creature
Enchanted creature is a legendary green Gladiator named Spartacus with 9/9 base power and toughness, reach, trample, and first strike. The legendary rule doesn't apply to creatures named Spartacus.
Infuse with Venom -- 2G
Instant
The next time a source of your choice would deal damage this turn, it deals damage as though it had deathtouch.
Draw a card.
Creature - Merfolk Wizard
3GUU: Choose one:
Creature - Elemental Spirit
Whenever G is added to your mana pool, create a 1/1 green Plant creature token.
4/4
Sorcery
Add an amount of green mana to your mana pool equal to your life total.
Leafy Overgrowth -- 3G
Enchantment - Aura
Enchant player
As enchanted player's mana pool empties at the end of phases and turns, that player gains life equal to the amount of mana emptied from his or her mana pool.
Lave Strider -- 1G
Creature - Human Shaman
Protection from red
2/2
Artifact - Construct
T, Sacrifce a land: Add to your mana pool three mana of any color the sacrificed land could produce.
Maximize Growth 4GGG
Sorcery
Target creature gets +8/+8 and gains trample until end of turn.
Sorcery
Put a +1/+1 counter on each creature you control. Each creature that gets a +1/+1 counter gains trample until end of turn.
Nut Harvest -- 2GG
Sorcery
Create two 1/1 green Squirrel creature tokens, then gain two life for each Squirrel creature you control.
Nine-Headed Hydra -- 4GGG
Creature - Hydra
Nine-Headed Hydra enters the battlefield with nine +1/+1 counters on it.
If damage would be dealt to Nine-Headed Hydra, remove a +1/+1 counter from it instead.
G: Put a +1/+1 counter on Nine-Headed Hydra if it has less than nine +1/+1 counters on it.
0/0
Creature - Plant Spirit
Plant creatures you control have "t: Add G to your mana pool".
t, GGG: Create a 1/1 green plant creature token.
0/1
Creature — Treefolk Warrior
~ gets +0/+1 for each other Treefolk you control.
2/3
Position of Strength 1G
Enchantment
Each creature has "Creatures with power less than this creature's power can't block it."
Pupil of Kumena G
Creature — Merfolk Warrior
Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on ~.
1/1
Primal Protector 1GG
Creature — Merfolk Shaman
Flash
~ can't be countered.
When ~ enters the battlefield, counter target spell unless its controller pays 1 for each Island you control.
3/2
Creature - Treefolk
When Quorum of Elders enters the battlefield, reveal the top five cards of your library. You may put any number of Forest or Treefolk cards into your hand. Put all other cards revealed this way on the bottom of your library.
Quorum of Elders gets +1/+1 for each Forest land and Treefolk creature you control.
4/4
Quiet Breeze -- 1G
Instant
Prevent all damage up to two target creatures would deal this turn.
Prevent all damage that would be dealt to up to two target creatures this turn.
Quicksilver Dryad -- 1G
Creature - Dryad
If Quicksilver Dryad would leave the battlefield, you may exile it imprinted on target Forest instead. That Forest gains, "G, , Sacrifice this land : Put a card named Quicksilver Dryad you own in exile onto the battlefield."
3/1
Creature - Hydra Horror
Trample
~ enters the battlefield with four +1/+1 counters on it.
Whenever ~ is dealt nonlethal damage, put that many +1/+1 counters on it.
0/0
Sandstalker Serpent 2G
Creature - Snake
Flash, Deathtouch
When ~ enters the battlefield prevent all damage that would be dealt to it until the next end step.
Enchantment Creature - Insect Shaman
Inhabit -- You may have Twigwalker enter play as an Aura attached to a Forest land you control. If you do, it's not a creature. As that land leaves play, Twigwalker ceases to be an Aura.
Enchanted land gains "Whenever this land is tapped for mana, add an additional to your mana pool."
3/3
Thornclad Armadillo -- 3GG
Creature - Armadillo
Trample
Thornclad Armadillo enters the battlefield with five +1/+1 counters on it.
Creatures deal damage to Thornclad Armadillo equal to the number of counters on that creature (rather than power).
0/0
Creatures get +5/+5 and have trample.
Creature - Elemental Shaman (U)
When ~ enters the battlefield, you may search your library for a land card and exile it. If you do, shuffle your library.
When ~ dies, you may put any card exiled with ~ onto the battlefield.
2/4
Monstrous Mutation 1G
Enchantment - Aura (U)
Flash
Enchant creature you control
Kicker - 1R
Enchanted creature gets +2/+2.
When ~ enters the battlefield, if it was kicked, the enchanted creature fights target creature you don’t control.
Miraculous Recovery xGG
Sorcery
Return up to X target land cards from your graveyard to the battlefield.
Creature - ape (c)
Haste
Vicious Baboons can't be blocked unless eveey other attacking creature named Vicious Baboons is also blocked.
3/4
Sorcery
Draw a card and gain one life for each land card with a different name you control.
Winterspawn -- 2GG
Snow Creature - Basilisk
Whenever Winterspawk blocks or becomes blocked another creature, that creature becomes a snow-covered Wastes land until Winterspawn leaves play.
2/4
Warlord's Crown -- 1G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature with a lower converted mana cost on the battlefield.
Creature - Elemental (M)
Xylotitan gets +1/+1 for each forest you control and +2/+2 for each forest card in your graveyard.
G, sacrifice a forest: Xylotitan gains indestructible until the end of turn.
1/1
Sorcery
Exile all lands face down. Repeat the folowing process until all lands exiled this way are on the battlefield: Starting with you, each player randomly choose a card exiled with ~ and puts it onto the battlefield under their control tapped and face up. (The order would be: You, then the player to your left, then the player to their left, etc...)
Adaptive Anomaly UG
Evolve
Whenever a creature with Trample enters the battlefield under your control ~ gains Trample. The same is true for Vigilance, First Strike, Double Strike, Deathtouch, Lifelink, Prowess, Flying, Menace, Hexproof, and Indestructible.
0/1
Sorcery
Destroy target vehicle and each creature crewing it.
Creature - Human Warrior
At the beginning of your upkeep, each player taps a creature of their choice if possible. Those creatures fight each other.
4/4
Chaotic Vortex 1UR
Instant
Target player shuffles target spell they control into their library.
Charm of the Siren 2UB
Enchantment
When Charm of the Siren enters the battlefield, tap all creatures on the battlefield.
Creatures don't untap during their controller's untap step unless their controller pays 2 life for each creature.
Enchantment
~ is all colors.
Spend only colored mana to cast ~
Each creature is the colors spent to cast ~.
Creatures get +1/+1 for each color spent to cast ~.
Creature - Avatar Monk
Flying
Grapple (This creature can't be blocked by more than one creature.)
Whenever a creature you control blocks or becomes blocked, it gets +1/+1 until end of turn and you gain 1 life.
5/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝