Day for Nightmare5UB
Sorcery
Each opponent exiles his or her hand and the top ten cards among his or her libraries. You may cast a card each owned by a different opponent exiled this way without paying its CMC.
Coral Looter1UU
Creature - Merfolk Ally Landfall - whenever a land enters the battlefield under your control you may draw a card. If you do, discard a card.
1/3
Next:
Jace the Shattered Mind
Chandra the Impure Flame
Nissa the Corrupt Land
(Essentially Bolas corrupted versions of these three walkers, after their defeat on Amonkhet)
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Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Nissa, the corrupt land 1UGC
Legendary Planeswalker - Nissa
+1 - You may put a land from your hand onto the battlefield. Create a 1/1 colorless Eldrazi scion creature token with "Sacrifice this creature: add C to your mana pool."
-3 - Target creature you control deals damage equal to its power to target creature an opponent controls. If your creature is colorless, scry 2.
-8 - Reveal the top X cards of your library, where X is the number of lands you control. You may put any number of creature cards with total converted mana cost X or less onto the battlefield, then exile the rest.
5
I went in a bit of a different direction, but I think that if anyone's going to corrupt Nissa, it's Emrakul, not Bolas.
Burning Sun's Champion1RR
Creature - Human Warrior
When ~ enters the battlefield, if you control a dinosaur, ~ deals 2 damage to target creature or player.
2/1
Wakening Sun's Champion3WW
Creature - Human Warrior
When ~ enters the battlefield, if you control a dinosaur, destroy target non-dinosaur creature.
2/3
Fossilized sanctuary
Land T: add C to your mana pool. When this mana is spent to cast a Dinosaur creature spell, that creature enters the battlefield with an additional +1/+1 counter on it. T: Add one mana of any color to your mana pool. Spend this mana only to cast Dinosaur creature spells, or to activate abilities of dinosaur creatures you control.
Horizon of the Depths2UG
Sorcery
If you control at least two Merfolk Creatures, ~ costs 2 less to cast.
Scry 3. Then draw a Card. For the merfolk the sea is an endless expanse to explore and an endless search for discovery
Next:
Serene Gardener
Tranquil Oceanscapes
Wish Upon An Open Grave
Tranquil Oceanscapes3UU
Enchantment
Whenever a land enters the battlefield under your control choose one, if that land us an island choose two instead:
Target creature you control gains hexproof and can't blocked this turn
Tap target non-land permanent an opponent controls. It doesn't untap during their next untap step
Draw a card
Scry 2
Next:
Life Unlived
Truth Untold
Death Ungiven
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Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Truth Untold 1U
Instant
Multikicker 3
Target player exiles the top two cards of their library, and puts one of them into their hand.
Repeat this process two times for each time this spell was kicked. (This spells target does not change.) "If I imparted the knowledge of all you wished to know, you would beg me to stop before we were halfway through," - Ugin, the spirit dragon
Next: Ascent to Decadence
Echoes ring forever
From Conscious Sleep
Escape the Crimson
Echoes Ring Forever3UUU
Enchantment
Flash
When ~ enters the battlefield, exile target instant or sorcery spell.
As long as ~ remains on the battlefield, at the beginning of your upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Selkie Storyteller3(G/U)(G/U)
Creature - Merfolk Wizard
Green creature spells and blue instant spells you cast cost 2 less to cast and can't be the target of spells or abilities. (They can't be targeted only while they're on the stack.)
1/5
Grain-Grinder Gwyllion3WW
Creature - Hag
Vigilance, wither
Whenever Grain-Grinder Gwyllion deals combat damage to a player, you gain 1 life for each Plains you control. WWW: Grain-Grinder Gwyllion gets +0/+1 for each Plains you control until end of turn.
3/1
Duergar Paranoiac3(R/W)
Creature - Dwarf Warrior
Flash
When Duergar Paranoiac enters the battlefield, it deals damage to target player equal to the number of attacking creatures that player controls.
2/2
Next: Terashi's Law Beheaded Paladin Weatherseed Horde
Weatherseed Horde2GG
Creature - Treefolk
~'s power and toughness is equal to the number of Treefolk, Fungi, Saproling, and Plant Creatures you control.
*/*
Unrelenting Warpath
Land T: add C to your mana pool. 3, T: Put a war counter on Unrelenting Warpath, then attacking creatures you control get +1/+0 for each war counter on Unrelenting Warpath.
At the beginning of your end step, remove all war counters from Unrelenting Warpath if you didn't attack with a creature this turn.
Gemstone Collector 1G
Creature - Elf Ally T, remove a mining counter from Gemstone Collector: add one mana of any color to your mana pool.
Landfall - Whenever a land enters the battlefield under your control, if it is untapped, put a mining counter on Gemstone Collector
Rally - Whenever Gemstone Collector or another ally enters the battlefield under your control, put a +1/+1 counter on up to X target creatures you control, where X is the number of mining counters on Gemstone Collector
1/1
Next: Ascent to Decadence
From Conscious Sleep
Escape the Crimson
Ascent to Decadence3BB
Enchantment - Aura
Enchant nonblack creature
Enchanted creature is black. Activated abilities of that creature cost an additional B to activate.
From Conscious Sleep1UU
Enchantment - Aura
Enchant creature you don't control 1U: Tap enchanted ctreature.
Untap enchanted creature: Draw a card.
Escape the Crimson2WUBG
Enchantment
Creatures you control have protection from red.
Next:
Magebind
Scourge of Eternities
Uncage the Fiend
MagebindUU
Tribal Instant - Wizard
Cast ~ if you control at least one wizard creature.
Choose one -
Counter target spell
Tap target creature, it does not untap during its controller's next untap step.
Uncage the Fiend1R
Sorcery
As an additional cost to cast ~, sacrifice a non-creature permanent.
Create a 3/3 Red devil creature token with "When this creature dies, it deals 3 damage to its controller."
Break Formation2R
Instant (U)
Destroy target blocking creature. Creatures you control gain trample until end of turn. "First we break their tactics, then we break their spirits, and finally we break down their walls." -Garth, Siege Captain
Adverse Reaction1U
Instant (C)
Switch target creature's base power and toughness until end of turn.
Draw a card. Some alchemists just don't know when to stop eating funny-looking plants.
Syphon the Suns4BB
Sorcery (R)
If you spent W to cast Syphon the Suns, create two 2/2 Cat Horror creature tokens. If you spent U to cast Syphon the Suns, draw two cards, If you spent B to cast Syphon the Suns, each opponent exiles two cards from his or her hand. If you spent R to cast Syphon the Suns, Syphon the Suns deals 4 damage to each opponent. If you spent G to cast Syphon the Suns, put a +1/+1 counter on each creature you control. "With the blueprints acquired from Tezzeret's cortex, we were easily able to recreate his planar bridge. All that is needed is an immense power source." - Jin-Gitaxias, Core Augur
Next:
Mirror Sliver
Obstinate Bison
Kor Darkspeaker
Kor Darkspeaker1WB
Creature - Kor Wizard Ally
Rally - Whenever ~ or another Ally enters the battlefield under your control, gain 1 life. 1BT Pay 1 Life: Draw a Card. 1WT: Gain 1 Life.
2/2 She speaks of dark tidings, and the hope that we may emerge from it.
Obstinate Bison3GG
Creature - Ox Beast
When ~ becomes the target of a spell or ability, put a +1/+1 counter on it. If that spell or ability is controlled by an opponent, put two +1/+1 counters on it instead.
3/3
Next:
Crested Windwhipper
Ebony Crested Effigy
Wisdom of Fools
Wisdom of Fools 1U
Enchantment
Whenever two or more creatures attack you and/or a planeswalker you control, draw a card. "I learn more from their failures than I do from my victories," - Nicol Bolas.
Next: Burn of Indiference
Wrath of Mercy
Greed of Sacrifice
Energy of the Powerless
Waste into MediocrityU
Enchantment - Aura (C)
Enchant nonland permanent
Activated abilities of enchanted permanent cost 3 more to activate.
Sunken Grove's TreasureGU
Sorcery (UC)
Shuffle any number of cards from your graveyard into your library. For each land card shuffled into your library this way, create a colorless Treasure artifact token with "T, sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Dawnwatcher PilgrimWW
Creature - Human Cleric (UC) W, T: Reveal the top card of your library. If it is a Plains card, you may put it into your hand. 1/2
Diligent Bookkeeper 1U
Creature - Human Adviser
If you would draw two or more cards, you draw that many cards plus one instead. He always makes sure you get what you were looking for, plus maybe a little extra
Next: Edge of the World
Seduction of Decay
Unchain the Light
Obsidian skies
Edge of the World
Land
~ enters the battlefield tapped T: Add U to your mana pool. 1UT: Exile target Pirate Creature. Return it to the battlefield at the end of the turn.
Obsidian Skies1BB
Sorcery
Creatures with flying gets -4/-4 until end of turn.
Vineyard Bobcat3W
Creature - Cat
Lifelink, protection from Plants
When Vineyard Bobcat enters the battlefield, you gain 2 life for each Plant you control.
Whenever Vineyard Bobcat blocks, add G to your mana pool.
1/4
Greenwoven Elemental5G
Creature - Elemental
Trample, reach, hexproof GGG: Target green permanent you control becomes a copy of Greenwoven Elemental until end of turn.
4/4
Ask1UW
Sorcery
Search your library for a card, reveal it, and put it into your hand. Shuffle your library afterwards.
// Recievexx1UW
Sorcery
Each player may shuffle their library then draw up to X cards.
Trickle Down
Rhysir's Edge
Neopohobia
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
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Sorcery
Each opponent exiles his or her hand and the top ten cards among his or her libraries. You may cast a card each owned by a different opponent exiled this way without paying its CMC.
Next:
Star of Destiny
Crested Parasaurus
Coral Looter
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Merfolk Ally
Landfall - whenever a land enters the battlefield under your control you may draw a card. If you do, discard a card.
1/3
Next:
Jace the Shattered Mind
Chandra the Impure Flame
Nissa the Corrupt Land
(Essentially Bolas corrupted versions of these three walkers, after their defeat on Amonkhet)
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Legendary Planeswalker - Nissa
+1 - You may put a land from your hand onto the battlefield. Create a 1/1 colorless Eldrazi scion creature token with "Sacrifice this creature: add C to your mana pool."
-3 - Target creature you control deals damage equal to its power to target creature an opponent controls. If your creature is colorless, scry 2.
-8 - Reveal the top X cards of your library, where X is the number of lands you control. You may put any number of creature cards with total converted mana cost X or less onto the battlefield, then exile the rest.
5
I went in a bit of a different direction, but I think that if anyone's going to corrupt Nissa, it's Emrakul, not Bolas.
Next:
Verdant sun's champion
Burning sun's champion
Wakening Sun's champion
Creature - Human Warrior
When ~ enters the battlefield, if you control a dinosaur, ~ deals 2 damage to target creature or player.
2/1
Wakening Sun's Champion 3WW
Creature - Human Warrior
When ~ enters the battlefield, if you control a dinosaur, destroy target non-dinosaur creature.
2/3
Next:
Calamitus Galley
Deadreef Dreadnought
Fossilized Sanctuary
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Land
T: add C to your mana pool. When this mana is spent to cast a Dinosaur creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.
T: Add one mana of any color to your mana pool. Spend this mana only to cast Dinosaur creature spells, or to activate abilities of dinosaur creatures you control.
Next: Horizon of the depths
Sorcery
If you control at least two Merfolk Creatures, ~ costs 2 less to cast.
Scry 3. Then draw a Card.
For the merfolk the sea is an endless expanse to explore and an endless search for discovery
Next:
Serene Gardener
Tranquil Oceanscapes
Wish Upon An Open Grave
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a land enters the battlefield under your control choose one, if that land us an island choose two instead:
Next:
Life Unlived
Truth Untold
Death Ungiven
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Instant
Multikicker 3
Target player exiles the top two cards of their library, and puts one of them into their hand.
Repeat this process two times for each time this spell was kicked. (This spells target does not change.)
"If I imparted the knowledge of all you wished to know, you would beg me to stop before we were halfway through," - Ugin, the spirit dragon
Next: Ascent to Decadence
Echoes ring forever
From Conscious Sleep
Escape the Crimson
Enchantment
Flash
When ~ enters the battlefield, exile target instant or sorcery spell.
As long as ~ remains on the battlefield, at the beginning of your upkeep, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Next:
Selkie Storyteller
Grain-Grinder Gwyllion
Duergar Paranoiac
Creature - Merfolk Wizard
Green creature spells and blue instant spells you cast cost 2 less to cast and can't be the target of spells or abilities. (They can't be targeted only while they're on the stack.)
1/5
Grain-Grinder Gwyllion 3WW
Creature - Hag
Vigilance, wither
Whenever Grain-Grinder Gwyllion deals combat damage to a player, you gain 1 life for each Plains you control.
WWW: Grain-Grinder Gwyllion gets +0/+1 for each Plains you control until end of turn.
3/1
Duergar Paranoiac 3(R/W)
Creature - Dwarf Warrior
Flash
When Duergar Paranoiac enters the battlefield, it deals damage to target player equal to the number of attacking creatures that player controls.
2/2
Next:
Terashi's Law
Beheaded Paladin
Weatherseed Horde
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Zombie Knight
Flanking
Lifelink
2/2
Weatherseed Horde 2GG
Creature - Treefolk
~'s power and toughness is equal to the number of Treefolk, Fungi, Saproling, and Plant Creatures you control.
*/*
Next:
Unrelenting Warpath
Skullwood Wanderer
Gemstone Collector
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Land
T: add C to your mana pool.
3, T: Put a war counter on Unrelenting Warpath, then attacking creatures you control get +1/+0 for each war counter on Unrelenting Warpath.
At the beginning of your end step, remove all war counters from Unrelenting Warpath if you didn't attack with a creature this turn.
Gemstone Collector 1G
Creature - Elf Ally
T, remove a mining counter from Gemstone Collector: add one mana of any color to your mana pool.
Landfall - Whenever a land enters the battlefield under your control, if it is untapped, put a mining counter on Gemstone Collector
Rally - Whenever Gemstone Collector or another ally enters the battlefield under your control, put a +1/+1 counter on up to X target creatures you control, where X is the number of mining counters on Gemstone Collector
1/1
Next: Ascent to Decadence
From Conscious Sleep
Escape the Crimson
Enchantment - Aura
Enchant nonblack creature
Enchanted creature is black. Activated abilities of that creature cost an additional B to activate.
From Conscious Sleep 1UU
Enchantment - Aura
Enchant creature you don't control
1U: Tap enchanted ctreature.
Untap enchanted creature: Draw a card.
Escape the Crimson 2WUBG
Enchantment
Creatures you control have protection from red.
Next:
Magebind
Scourge of Eternities
Uncage the Fiend
Tribal Instant - Wizard
Cast ~ if you control at least one wizard creature.
Choose one -
Counter target spell
Tap target creature, it does not untap during its controller's next untap step.
Uncage the Fiend 1R
Sorcery
As an additional cost to cast ~, sacrifice a non-creature permanent.
Create a 3/3 Red devil creature token with "When this creature dies, it deals 3 damage to its controller."
Next:
Glasswrought Bauble
Captain's Spyglass
Auriok Gladerider
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
~ enters the battlefield tapped.
T: Add WW, WU, or UU to your mana pool.
Captain's Spyglass 5
Artifact - Equipment
Tap equipped creature: Scry 3, then it explores.
Equip 2
Auriok Gladerider WG
Creature - Cat Scout
WG: ~ gains double strike until end of turn.
2/2
Next:
Break Formation
Adverse Reaction
Syphon the Suns
Instant (U)
Destroy target blocking creature. Creatures you control gain trample until end of turn.
"First we break their tactics, then we break their spirits, and finally we break down their walls." -Garth, Siege Captain
Adverse Reaction 1U
Instant (C)
Switch target creature's base power and toughness until end of turn.
Draw a card.
Some alchemists just don't know when to stop eating funny-looking plants.
Syphon the Suns 4BB
Sorcery (R)
If you spent W to cast Syphon the Suns, create two 2/2 Cat Horror creature tokens. If you spent U to cast Syphon the Suns, draw two cards, If you spent B to cast Syphon the Suns, each opponent exiles two cards from his or her hand. If you spent R to cast Syphon the Suns, Syphon the Suns deals 4 damage to each opponent. If you spent G to cast Syphon the Suns, put a +1/+1 counter on each creature you control.
"With the blueprints acquired from Tezzeret's cortex, we were easily able to recreate his planar bridge. All that is needed is an immense power source." - Jin-Gitaxias, Core Augur
Next:
Mirror Sliver
Obstinate Bison
Kor Darkspeaker
Creature - Kor Wizard Ally
Rally - Whenever ~ or another Ally enters the battlefield under your control, gain 1 life.
1BT Pay 1 Life: Draw a Card.
1WT: Gain 1 Life.
2/2
She speaks of dark tidings, and the hope that we may emerge from it.
Obstinate Bison 3GG
Creature - Ox Beast
When ~ becomes the target of a spell or ability, put a +1/+1 counter on it. If that spell or ability is controlled by an opponent, put two +1/+1 counters on it instead.
3/3
Next:
Crested Windwhipper
Ebony Crested Effigy
Wisdom of Fools
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever two or more creatures attack you and/or a planeswalker you control, draw a card.
"I learn more from their failures than I do from my victories," - Nicol Bolas.
Next: Burn of Indiference
Wrath of Mercy
Greed of Sacrifice
Energy of the Powerless
Sorcery
Destroy all creatures. Each opponent gains 1 life for each creature put into his or her graveyard this way.
Next:
Creeping Fog
Bloodhill Castellan
Sink into Insignificance
Sorcery
Suspend 3 - G
Prevent all damage that would be dealt this turn and during each player's next turns.
Bloodhill Castellan 1BB
Creature - Vampire
Bloodthirst 2
Pay 3 Life: Regenerate ~.
2/2
Next:
Waste into Mediocrity
Sunken Grove's Treasure
Dawnwatcher Pilgrim
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment - Aura (C)
Enchant nonland permanent
Activated abilities of enchanted permanent cost 3 more to activate.
Sunken Grove's Treasure GU
Sorcery (UC)
Shuffle any number of cards from your graveyard into your library. For each land card shuffled into your library this way, create a colorless Treasure artifact token with "T, sacrifice this artifact: Add one mana of any color to your mana pool."
Draw a card.
Dawnwatcher Pilgrim WW
Creature - Human Cleric (UC)
W, T: Reveal the top card of your library. If it is a Plains card, you may put it into your hand.
1/2
Next:
Proper Etiquette
Patrician's Necklace
Diligent Bookkeeper
Creature - Human Adviser
If you would draw two or more cards, you draw that many cards plus one instead.
He always makes sure you get what you were looking for, plus maybe a little extra
Next: Edge of the World
Seduction of Decay
Unchain the Light
Obsidian skies
Land
~ enters the battlefield tapped
T: Add U to your mana pool.
1UT: Exile target Pirate Creature. Return it to the battlefield at the end of the turn.
Obsidian Skies 1BB
Sorcery
Creatures with flying gets -4/-4 until end of turn.
Next:
Vineyard Bobcat
Greenwoven Elemental
Consuming Shade
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Cat
Lifelink, protection from Plants
When Vineyard Bobcat enters the battlefield, you gain 2 life for each Plant you control.
Whenever Vineyard Bobcat blocks, add G to your mana pool.
1/4
Greenwoven Elemental 5G
Creature - Elemental
Trample, reach, hexproof
GGG: Target green permanent you control becomes a copy of Greenwoven Elemental until end of turn.
4/4
Next:
Dromoka's Adjudicator
Armorshriek
Ask // Receive
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Search your library for a card, reveal it, and put it into your hand. Shuffle your library afterwards.
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Recieve xx1UW
Sorcery
Each player may shuffle their library then draw up to X cards.
Trickle Down
Rhysir's Edge
Neopohobia
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.