Release the Killbots!3BR
Sorcery
Put 4 1/1 colorless killbot artifact creature tokens with "when this creature leaves the battlefield, target opponent chooses and discards a card" onto the battlefield.
Grave Filler2BB
Creature - Zombie
When ~ enters the battlefield or dies, search your library for a creature card and put it into your graveyard, then shuffle your library.
2/4
Mystical Bliss2WW Enchantment
White creatures you control get +1/+1 for each white creature card in your graveyard.
At the beginning of your upkeep, exile a white creature card from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
Banner of Kings4
Artifact - Equipment
Whenever the Equipped creature attacks, you may pay 4. If you do, create a 2/2 White Knight Creature token with VigilNce, tapped and attacking.
Equip 2
- can only be equipped by Legendary Creatures.
Enlightened MysticismWU
Enchantment
Whenever you put a card from your library into your hand that you did not draw, your instants and sorceries each cost 1 less for the rest of the turn.
Roundhouse Boots of Anger3 Artifact - Equipment
Whenever equipped creature deals combat damage to a single player, it deals that much damage to each other player. Treat this damage as combat damage.
Equip—Return a creature with the greatest power or tied for greatest powert among creatures you control to its owner's hand.
Explorer's Landing2G
Enchantment - Aura
Enchant Land
Enchanted Land becomes a Legendary Land named "The First Colony" and has T: Add one mana of any color to your mana pool.
Read Their Mind1U
Enchantment
Spells cast by opponents revealing their hands cost 3 more cast. UU: Target opponent reveals their hand until end of turn.
The Glistening Oil Sea
Legendary Land
You may target cards in your opponents graveyard as though they were in your graveyard.
If a card in an opponent's graveyard would be put into your hand or library, exile it instead. T, Pay 1 life: Add B to your mana pool.
Eyes of the Reef2U
Enchantment
Whenever you draw one or more cards, you may pay 1. If you do, create a 1/1 blue Cephalid Rogue creature token with Skulk.
Tilling Oak3GG
Creature- Treefolk Druid
At the beginning of your upkeep, you may reveal the top card of your library. If it is a land, put it into the battlefield tapped. Otherwise, put it on the bottom of your library.
2/4
Forbidden Research1UB
Instant
Search your library for up to two instants and/or sorceries and place them into your graveyard, then place the top two cards of your library into your graveyard.
Veil's Shadow2BB
Enchantment (Rare)
Spirit creatures can't block or be blocked by non-Spirits.
Non-Spirit creatures can't block or be blocked by Spirits. When the daughters of O-Kagachi and Konda closed the Veil, the Kami and mortal realms were forever locked away from eachother.
Gloom-Strait Necromancer3B
Creature - Skeleton Pirate Wizard
Deathtouch
As long as you control a legendary Skeleton or Pirate, other creatures you control are black Skeletons in addition to their other colors and types and have "1B: This creature gains indestructible until end of turn." 2/4
Rod of Command4 Artifact - Equipment
Equipped creature has all abilites of your commanders.
When your commander enters the battlefield, unequip Rod of Command.
As long as you control your commander, Rod of Command can't be attached.
Equip 4
Bounty of the Hunted2BB
Enchantment
When ~ enters the battlefield, put a prey counter in target creature.
Whenever a creature with a prey counter on it dies, choose one - Draw a card or gain 2 life.
Blood Shepherd2BB
Creature - Vampire Cleric
When Blood Shepherd enters the battlefield, create two 1/1 White Human creature tokens.
Whenever a Human creature dies, put a +1/+1 counter on Blood Shepherd.
2/2
Skystep AcrobaticsWUR
Enchantment - Aura
Enchant Creature
Enchanted Creature can't be blocked except by Creatures with Flying or Reach and has Vigilance.
Burn and Pillage4R
Enchantment
Whenever a creature you control deals damage to an opponent, you may pay R. If you do, destroy target artifact or nonbasic land that player controls.
Sorcery
Put 4 1/1 colorless killbot artifact creature tokens with "when this creature leaves the battlefield, target opponent chooses and discards a card" onto the battlefield.
Next: Trostani, Selesnya's Voice
(or: Grusilda, Monster Masher )
Creature - Zombie
When ~ enters the battlefield or dies, search your library for a creature card and put it into your graveyard, then shuffle your library.
2/4
Next:
Bruna, the Fading Light
Enchantment
White creatures you control get +1/+1 for each white creature card in your graveyard.
At the beginning of your upkeep, exile a white creature card from your graveyard. If you do, create a 1/1 white Spirit creature token with flying.
Next:
Sidar Kondo of Jamuraa, or
Dr. Julius Jumblemorph
Artifact - Equipment
Whenever the Equipped creature attacks, you may pay 4. If you do, create a 2/2 White Knight Creature token with VigilNce, tapped and attacking.
Equip 2
- can only be equipped by Legendary Creatures.
Next: Atalya, Samite Master
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
When ~ enters the battlefield, choose a color.
1: Add one mana of the chosen color to your mana pool.
Next: Isao, Enlightened Bushi
Creature - Rhino Samurai
Flash
Perseverant Rhox's power is equal to the combat damage dealt to you since your last turn.
*/3
Next:
The Grand Calcutron (yes)
Temmet, Vizier of Naktamun
Artifact
Spells and abilities cast from your graveyard costs 2 less to play.
Next: Dragonlord Ojutai
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever you put a card from your library into your hand that you did not draw, your instants and sorceries each cost 1 less for the rest of the turn.
Next: Daxos of Meletis
Artifact - Equipment
Whenever equipped creature deals combat damage to a single player, it deals that much damage to each other player. Treat this damage as combat damage.
Equip—Return a creature with the greatest power or tied for greatest powert among creatures you control to its owner's hand.
Next:
Ol' Buzzbark
Livonya Silone
Enchantment - Aura
Enchant Land
Enchanted Land becomes a Legendary Land named "The First Colony" and has T: Add one mana of any color to your mana pool.
Next: Mirri, Weatherlight Duelist
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a non-citizen creature you control deals combat damage to an opponent, create a 1/1 white citizen creature token.
Next: Freyalise, Llanowar's Fury
Creature - Viashino Druid
Creature spells and Commander spells you cast cost G less to cast for each Druid you control.
2/2
Next:
X
Ur-Drago
Enchantment
Spells cast by opponents revealing their hands cost 3 more cast.
UU: Target opponent reveals their hand until end of turn.
Next: Gerrard Capashen
Artifact
At the beginning of each player's upkeep, that player draws a card and gains 1 life.
Next: Sheoldred, Whispering One
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Land
You may target cards in your opponents graveyard as though they were in your graveyard.
If a card in an opponent's graveyard would be put into your hand or library, exile it instead.
T, Pay 1 life: Add B to your mana pool.
Next: Aboshan, Cephalid Emperor
Enchantment
Whenever you draw one or more cards, you may pay 1. If you do, create a 1/1 blue Cephalid Rogue creature token with Skulk.
Next: Molimo, Maro-Sorcerer
Creature- Treefolk Druid
At the beginning of your upkeep, you may reveal the top card of your library. If it is a land, put it into the battlefield tapped. Otherwise, put it on the bottom of your library.
2/4
Next: Tasigur, the Golden Fang
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Search your library for up to two instants and/or sorceries and place them into your graveyard, then place the top two cards of your library into your graveyard.
Next: Spirit of the Night
Enchantment (Rare)
Spirit creatures can't block or be blocked by non-Spirits.
Non-Spirit creatures can't block or be blocked by Spirits.
When the daughters of O-Kagachi and Konda closed the Veil, the Kami and mortal realms were forever locked away from eachother.
Next: Skeleton Ship
Creature - Skeleton Pirate Wizard
Deathtouch
As long as you control a legendary Skeleton or Pirate, other creatures you control are black Skeletons in addition to their other colors and types and have "1B: This creature gains indestructible until end of turn."
2/4
Next: Teysa, Envoy of Ghosts
Artifact - Equipment
Equipped creature has all abilites of your commanders.
When your commander enters the battlefield, unequip Rod of Command.
As long as you control your commander, Rod of Command can't be attached.
Equip 4
Next:
"Tetzimoc, Primal Death"
The Big Idea
Enchantment
When ~ enters the battlefield, put a prey counter in target creature.
Whenever a creature with a prey counter on it dies, choose one - Draw a card or gain 2 life.
Next: Razaketh, The Foulblooded
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vampire Cleric
When Blood Shepherd enters the battlefield, create two 1/1 White Human creature tokens.
Whenever a Human creature dies, put a +1/+1 counter on Blood Shepherd.
2/2
Next: Tana, Bloodsower paired with Ishai, Ojutai Dragonspeaker
Enchantment - Aura
Enchant Creature
Enchanted Creature can't be blocked except by Creatures with Flying or Reach and has Vigilance.
Next: Saskia the Unyielding
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Whenever a creature you control deals damage to an opponent, you may pay R. If you do, destroy target artifact or nonbasic land that player controls.
Next: Diaochan, Artful Beauty