Archdemon of Desecration6UBG
Creature - Demon
Delve
Flying, trample
When ~ enters the battlefield, it deals damage to each player and each Human creature equal to the amount of mana spent to cast it.
7/7
Games of Non-ExistenceCCC
Instant
Choose one-
- Exile target creature with an even converted mana cost.
- Put a card you own from exile into your hand.
- Target player exiles 2 cards from his or her hand.
Voidclaw StrikerWGB
Creature - Cat Assassin
First Strike
Whenever a creature blocking ~ dies, exile it.
Whenever a creature an opponent controls is exiled, put a +1/+1 counter on ~.
3/1
To Turn the Tide2WW
Instant [Rare!]
Exile target creature. Then put a +1/+1 counter on each creature you control. Those creatures gain first strike until end of turn.
Call of the Pearl TridentUU
Instant
Put a 1/1 blue merfolk creature token onto the battlefield. Merfolk creatures you control get +1/+1 and islandwalk until end of turn.
Darken the Skies3BB
Instant
Put three 1/1 black Bird creature tokens with flying onto the battlefield. Creatures you control with flying gain deathtouch until end of turn.
Bellfry SummonsXB
Sorcery
Put X 1/1 black Bat creature tokens with flying into the battlefield.
If you control a vampire creature, put an additional two 1/1 Black Bat creature tokens with flying into the battlefield.
Falkenrath Musterer1BB
Creature - Vampire
When ~ enters the battlefield, target creature gets +1/+0 and gains lifelink and deathtouch until end of turn.
Madness 1BB
2/3
Wicked Bloodlord2WB
Creature - Vampire
Lifelink
Sacrifice a creature: ~ gets +1/+1 until end of turn. If the sacrificed creature had deathtouch, ~ gains that ability this turn. The same is true for first strike, flying, trample, hexproof, shroud, and menace.
3/3
Silumgar Slavelord3UB
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, gain control on target creature as long as you control ~. If that creature has deathtouch, ~ has deathtouch as long as you control that creature. The same is true for first strike, flying, trample, hexproof, shroud, skulk and menace.
3/3
Rakshasha Grimblade2UBG
Creature - Cat Demon Warrior
~ has deathtouch as long as you have a creature in your graveyard that has it. The same is true for first strike, flying, trample, hexproof, shroud, skulk and menace.
3/3
Grim MemoriumUBG
Enchantment
As long as there is a creature card in your graveyard with deathtouch, creatures you control gain deathtouch. The same is true for first strike, flying, trample, hexproof, shroud, skulk and menace.
Conceptual Empowerment 1CC
Enchantment
As long as there is a creature card in exile with ingest, creatures you control gain ingest. The same is true for first strike, flying, deathtouch, hexproof, vigilance, skulk, lifelink, double strike, haste, indestructible, reach, trample, and menace.
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
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Creature - Demon
Delve
Flying, trample
When ~ enters the battlefield, it deals damage to each player and each Human creature equal to the amount of mana spent to cast it.
7/7
Creature - Eldrazi
Delve
Devoid
When ~ enters the battlefield, put a card you own from exile into your hand.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Choose one-
- Exile target creature with an even converted mana cost.
- Put a card you own from exile into your hand.
- Target player exiles 2 cards from his or her hand.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Instant
Exile target creature unless its controller allows you to put a card you own from exile into your hand.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Exile each creature, then each player may return a permanent card he or she owns from exile to the battlefield.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment
When ~ enters the battlefield, each player exiles a creature he or she controls until it leaves the battlefield.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
At the beginning of each player's upkeep, that player exiles his or her graveyard.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Cat Knight
Flanking
Whenever a creature blocking or blocked by ~, dies. Exile it instead.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Cat Assassin
First Strike
Whenever a creature blocking ~ dies, exile it.
Whenever a creature an opponent controls is exiled, put a +1/+1 counter on ~.
3/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant [Rare!]
Exile target creature. Then put a +1/+1 counter on each creature you control. Those creatures gain first strike until end of turn.
Instant
Merfolk creatures you control get +1/+1 and shroud until end of turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Put a 1/1 blue merfolk creature token onto the battlefield. Merfolk creatures you control get +1/+1 and islandwalk until end of turn.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Instant
Put three 1/1 black Bird creature tokens with flying onto the battlefield. Creatures you control with flying gain deathtouch until end of turn.
Sorcery
Put X 1/1 black Bat creature tokens with flying into the battlefield.
If you control a vampire creature, put an additional two 1/1 Black Bat creature tokens with flying into the battlefield.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Until end of turn, Creatures you control have Deathtouch.
Flashback 3BB
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Instant
Until end of turn, creatures you control get +0/+1, and gain reach and deathtouch.
Flashback 1GB
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Spider
Reach
Deathtouch
1BGt Sacrifice ~: Creatures you control have Reach and Deathtocuh until end of turn.
1/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spider
Reach, Deathtouch
Gt Sacrifice ~: Target creature gains Reach and Deathtouch until end of turn.
1/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Insect
Sacrifice a creature: ~ gets +0/+1 and gains reach and deathtouch until end of turn.
2/3
Creature - Vampire
When ~ enters the battlefield, target creature gets +1/+0 and gains lifelink and deathtouch until end of turn.
Madness 1BB
2/3
Creature - Vampire
Lifelink
Sacrifice a creature: ~ gets +1/+1 until end of turn. If the sacrificed creature had deathtouch, ~ gains that ability this turn. The same is true for first strike, flying, trample, hexproof, shroud, and menace.
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Naga Wizard
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, gain control on target creature as long as you control ~. If that creature has deathtouch, ~ has deathtouch as long as you control that creature. The same is true for first strike, flying, trample, hexproof, shroud, skulk and menace.
3/3
Creature - Cat Demon Warrior
~ has deathtouch as long as you have a creature in your graveyard that has it. The same is true for first strike, flying, trample, hexproof, shroud, skulk and menace.
3/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
As long as there is a creature card in your graveyard with deathtouch, creatures you control gain deathtouch. The same is true for first strike, flying, trample, hexproof, shroud, skulk and menace.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment
As long as there is a creature card in exile with ingest, creatures you control gain ingest. The same is true for first strike, flying, deathtouch, hexproof, vigilance, skulk, lifelink, double strike, haste, indestructible, reach, trample, and menace.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated