So back in 2001, back before the site split that created MTGSalvation, MTGNews had an April Fool's Day joke in which they posted the spoiler for Unglued II. Of course, this was not Unhinged, but a joke expansion composed entirely of Beeble-related cards.
Now that MTGNews collapsed and all record of this has been expunged, I wanted to take the liberty of posting this expansion, that it may be enjoyed.
Unfortunately, I don't know who created this joke. I would love to give them credit, as I think it's amazing. If anyone does know, please share.
Here it goes:
WHITE
Beeble Balance - 2WW
Sorcery
Each player chooses a number of permanents equal to the number of Beebles they
control and sacrifices the rest.
In the event of a war, it's thought that only Beebles would remain. Maybe
that's way they started one.
Beeblegeddon - 1W
Sorcery
Destroy all lands. At end of turn, each opponent may put an artifact,
enchantment, creature or land into play.
"It's not the best plan, but it's the best we've got." - Falz, Wizard Commander,
Benalish Infantry.
Beeble Mascot - 1W
Creature - Equine Beeble
1/1
First Strike
Not recommended for children under 3.
Beeble of Runes - 2W
Creature - Beeble Cleric
1/1
When Beeble of Runes comes into play, choose a color. Beeble of Runes gains
protection from that color permanently.
Beebles who need Beebles - 2WWW
Enchantment
When a beeble goes to the graveyard when another beeble is in play, return that
beeble to play at the end of turn.
"They're the luckiest Beebles..." - last words of a Benalish Infantryman before
being killed by friendly fire.
Bible Beebles - 3W
Creature - Beebles
1/1
T: Gain control of target creature. Sacrifice that creature and Bible Beebles
at end of turn.
"I think I've found my first target." - Gorad the Thunderer.
Bipedal Beeble - 3W
Creature - Human Beeble
3/3
Trample
"For the last time, I am not a freaking beeble!"
Blinding Beebles - 2W
Creature - Beebles
2/2
When Blinding Beebles attack, you may tap target creature.
They're a source of humiliation, frustration and illumination.
Blinking Beebles - 3WW
Creature - Beebles
2/2
1: Return Blinking Beebles to its owner's hand
"The only way to make Beebles more annoying is to improve on nature." - Lyon,
Student of the Academy.
Discussabeeble - 2W
Creature - Beeble
2/2
T: Target attacking creature is considered blocked.
"If I'd known they had a language, I wouldn't have eaten so many." - Gorad the
Thunderer.
Excusabeeble - 1W
Creature - Beeble
1/1
Remove Excusabeeble from the game: Tap all beebles.
"This one seems to have the most influence." - Falz, Wizard Commander, Benalish
Infantry.
Helpful Beebles - 3W
Creature - Beebles
2/2
Gain 1 life for each damage dealt by Helpful Beebles
"I thought I saw this one smile!" - Theal, Student of the Academy.
Indestructabeeble - 2WW
Creature - Beeble
1/1
Prevent all damage dealt to Indestructabeeble.
1: Regenerate
1: Indestructabeeble may not be the target of spells or effects
"Guns don't kill Beebles..."
Ordinary Beebles - WW
Creature - Beebles
1/1
T: Prevent all damage dealt to Ordinary Beebles from any one source. Treat any
further damage from that source normally.
"They have adapted to our weapons. We will be assimilated!" - Benalish
Infantryman.
Reprisabeeble - 1W
Instant
Sacrifice a beeble: Remove target attacking creature from the game. Gain life
equal to that creature's toughness. That creature's controller gains life equal
to the toughness of the sacrificed beeble.
"The most heroic ball of fluff I've ever seen." - Lyon, Student of the Academy.
Removabeeble - 2W
Enchantment
When Removabeeble comes into play, remove target creature from the game. When
Removabeeble leaves play, return all creatures removed in this way.
"It's only a temporary measure." - Lyon, Student of the Academy.
Vanilla Beebles - 1W
Creature - Beebles
2/2
"Why are they called 'vanilla' when there's nothing but flavor text written
here?" - Bill Rose, WotC Research & Development.
Vil Maino, Beeblutionary - 2WW
Creature - Beeble Legend
As long as Vil Maino, Beeblutionary is untapped and not attacking, all attacking
Beebles you control get +1/+1 until end of turn
"I want to be remembered as a Beeble." - Matthew Villamaino.
Weeping Beebles - 1W
Creature - Beebles
1/1
Creatures blocking Weeping Beebles get -1/-0 until end of turn.
"Wait! Don't cry! I didn't mean it...I'll put my sword away..." - Gorad the
Thunderer, in a weaker moment.
Wuvabeeble - WW
Creature - Beeble
1/1
If Wuvabeeble is the target of a spell or effect controlled by an opponent, gain
3 life.
Gorad raised his bloodied hammer one last time before his resolve left him.
BLUE
ASPCB - 2U
Enchantment
If a beeble is dealt damage, the controller of the source of that damage removes
the top card of his library from the game for each point of damage dealt.
"They don't deserve this! They're just trying to find a place to live!" - Falz,
Wizard Commander, Benalish Infantry.
Beeble Gum - 2U
Enchantment
Beebles don't untap during their controllers' untap step
"It was meant to be a dental adhesive, but it was toxic to humans. Now I'm glad
I made 400 barrels of the stuff." - Lyon - Student of the Academy.
Beeblemorph - 3U
Enchantment
Sacrifice a Beeble: Reveal cards from your library until you reveal a Beeble
card. Put that card into play and remove the rest from the game.
"Swat one, and another one takes its place." - Gorad the Thunderer.
Beebles Beyond the Stars - 2U
Enchantment
All Beebles gain flying
If only they had looked up...
Beeblor - 3UU
Creature - Beeble Legend
2/2
All non-legend creatures in your hand, library and graveyard become Beebles.
2: Target beeble gets +1/+1 until end of turn
"Be a Beeble."
Binding Beebles - 3UU
Creature - Beebles
0/1
Binding Beebles cannot leave play
The Headmaster watched the Beeble shrug off his most powerful spells. His
students deserved both an 'A', and a good ass-kicking.
Blowing Beebles - U
Creature - Beebles
1/1
Flying
Sacrifice Blowing Beebles: Target creature gains flying until end of tun.
Hours of fun for children 4-12.
Buyback Beebles - 3U
Enchantment
Return Buyback Beebles to its owner's hand: Put a 1/1 blue Beeble token into
play under your control.
"We have to find out where they're coming from!" - Roegar, Shrubmaster.
Doubtabeeble - 1UU
Creature - Beeble
1/1
Sacrifice Doubtabeeble: Counter target spell or effect that targets a permanent
you control.
They destroy what they don't understand, and they don't understand much.
Evacubeeble - 2UU
Sorcery
Return all Beebles to their owners' hands.
"I think these belong to you." - Academy Headmaster.
Force of Beebles - 3U
Instant
You may reveal three Beeble cards from your hand instead of paying Force of
Beebles' mana cost
Counter target spell
"The hand that contains the Beebles is the hand that controls the world." -
Theal, Student of the Academy.
Incredabeeble - 3UU
Creature - Beeble
2/2
U: Incredabeeble is unblockable until end of turn
U: Incredabeeble may not be the target of spells or effects until end of turn.
U: Return Incredabeeble to its owners' hand.
"Leave it for me!" snarled Gorad, as he readied his Beeble hammer.
Invisibeeble - UU
Creature - Beeble
1/1
Invisibeeble may only be blocked by walls.
"I think I heard something." - Bela, Elvish Gnomist.
Irritabeeble - 2UU
Enchantment
All spells cost an additional X to play, where X is the number of Beebles in
play.
"How can you concentrate on your studies? That's why you're not allowed pets at
the Academy." - Academy Headmaster.
Phantom Beebles - 1U
Creature - Undead Beebles
2/2
Phantom Beebles are unblockable.
"I thought I saw something." - Bela, Elvish Gnomist.
Prebeeble - 1U
Creature - Baby Beeble
0/1
When Prebeeble comes into play, put 3 evolution counters on it. During your
upkeep, remove an evolution counter. When there are no more evolution counters
on Prebeeble, it gains flying, +3/+2, and is unblockable as long as your
opponent controls an artifact.
"See? On the end of my thumb. That's what they look like in the early stages."
- Falz, Wizard Commander, Benalish Infantry.
Prismatic Beeble - 2U
Creature - Beeble
2/2
0: Prismatic Beeble becomes the color of your choice permanently.
Sacrifice Prismatic Beeble: Target permanent becomes the color of your choice
permanently.
All the colors of the rainbow.
Prodigal Beebler - 2UU
Creature - Beeble Wizard
1/1
Haste
T: Prodigal Beebler deals 1 damage to target creature of player. Return
Prodigal Beebler to its owner's hand.
Hit and run tactics used by the humans were quickly assimilated by the Beebles.
Purple Beeble Eater - 2UU
Creature - Beeble Eater
1/1
T: Destroy target Beeble. Put a +1/+1 counter on Purple Beeble Eater. Target
opponent gains control of Purple Beeble Eater.
"It's not just Beebles that came through the portal." - Lyon, Student of the
Academy.
Rosewater Hunter - 2U
Creature - Horror
1/1
When Rosewater Hunter damages a player, you may pay 2. If you do, look through
that players library and remove a Beeble card from the game.
T: Destroy all cards from the Urza's Destiny expansion.
"We have to go back in time and destroy their creator." - Academy Headmaster.
Questionable Beeblage - U
Enchant Creature
Play only on a Beeble
Enchanted creature is no longer considered a Beeble
"A beeble half-breed? It makes me sick just to think about it!" - Roegar,
Shrubmaster.
Tradabeeble - 1U
Creature - Beeble
4/4
When Tradabeeble comes into play, exchange control of it with target permanent
your opponent controls. If Tradabeeble leaves play, remove it from the game.
"It's big, it's bad, and it's a little too friendly." - Lyon, Student of the
Academy.
Unbelievabeeble - 1U
Instant
Counter target spell unless its controller pays X, where X is the number of
Beebles you control.
"How can I concentrate with all that Beebling?" - Academy Headmaster.
BLACK
Beeblic Horror - 3BBB
Creature - Beeble Horror
4/4
Flying, First Strike. During your upkeep, pay BBB and sacrifice a swamp, or tap
Beeblic Horror and sacrifice all lands.
"I've discovered a particularly disturbing mutation. This requires more study."
- Dreel, Zombie Master.
Beeblicious - 1B
Instant
Remove all Beebles in all graveyards from the game.
They keep the zombies quiet.
Beebular Degradation - 2BB
Enchantment
During each players upkeep, that player puts X -1/-1 counters on creatures they
control, where X is equal to the number of Beebles in play.
"I grow tired of these Beebles. Fetch me some puppies." - Dreel, Zombie Master.
Bellowing Beebles - 3BB
Creature - Beebles
2/2
When Bellowing Beebles comes into play, all other creatures get -2/-1
"Nothing living can make a noise like that." - Falz, Wizard Commander, Benalish
Infantry.
Breakfast of Beebles - 3BB
Instant
If you control a swamp, you may sacrifice a Beeble instead of paying Breakfast
of Beeble's mana cost.
All creatures you control get +2/+1 until end of turn
"You need to cut off their legs, or they'll walk right off the grill." - Gorad
the Thunderer.
Carrion Beebles - B
Creature - Beebles
1/1
T: Sacrifice Carrion Beebles: Remove a card in any graveyard from the game.
They feed off the death, misery and inconvenience of others.
Decombeeble - B
Enchant Creature
Whenever enchanted Creature taps, put a -0/-1 counter on it.
Elder Beebles would grow weak and die within a few days, but not before siring a
hundred more.
Disembeeble - BB
Sorcery
Destroy target Beeble. Gain 3 Life
"Turn them inside out and they make great pouches." - Dreel, Zombie Master.
Death Beebles - B
Creature - Beebles
1/1
Protection from White
"I like these ones. Something about them..." - Dreel, Zombie Master.
False Beeble - 2BB
Creature - Beeble
2/2
When False Beeble goes to the graveyard, remove it from the game. If you do,
return all creatures from all graveyards into play.
"Don't touch that! It's not a Beeble!" - Lyon, Student of the Academy.
Feast of the Beeblicorn - 2B
Enchant Creature
Enchanted Creature gains +1/+0 and First Strike
It makes you horny.
Frothing Beebles - 2B
Creature - Beebles
1/1
If Frothing Beebles is blocked, it deals 1 damage to all creature blocking it.
Fortunately for him, Gorad wore his stompin' boots that day.
Hungry, Hungry Beebles - 2BB
Creature - Beebles
3/3
During your upkeep, sacrifice another creature and put a +1/+1 counter on
Hungry, Hungry Beebles, or tap Hungry, Hungry Beebles and lose 3 life.
"If Beebles have an evolved intelligence, these ones must be the missing link."
- Falz, Wizard Commander, Benalish Infantry.
Plague Beebles - B
Creature - Beebles
1/1
Plague Beebles is unblockable as long as any player controls a white permanent.
"I think they're attracted to our armor." - Benalish Infantryman.
Reconstructabeeble - 1B
Creature - Undead Beeble
1/1
1B: Regenerate Reconstructabeeble.
During your upkeep, if Reconstructabeeble is in your graveyard you may pay 1
life and return it to your hand.
"I could've sworn I killed that one." - Gorad the Thunderer.
Skulking Beebles - 1B
Creature - Undead Beebles
2/1
Flying
If Skulking Beebles is the target of a spell or effect by an opponent, that
opponent gains control of Skulking Beebles.
They're not just frightening children any more...
Stinking Beebles - B
Creature - Beebles
1/1
If Stinking Beebles becomes blocked, destroy all creatures blocking it.
The army that had stood against dragons scattered like frightened children.
Terrobeeble - 1B
Instant
Sacrifice a Beeble: Destroy target creature. It can't be regenerated.
Once cornered, the Beebles could be expected to do almost anything.
Vampiric Beebles - BBB
Creature - Beebles
1/1
Pay half your life rounded up: Search your library for a card and put it in your
hand. Shuffle your library. Draw a card.
"I taught them to fetch, but..." - Theal, Student of the Academy.
Zombeebles - 2B
Creature - Undead Beebles
2/2
Swampwalk
If you go down to the swamp today, you're in for a big surprise...
RED
Beeblebind - 2RR
Enchantment
3, Discard a card: If the discarded card was a Beeble card, Beeblebind deals 4
damage to target creature or player.
"Perhaps we can use this Beeble horde to our advantage." - Soag, Goblin
Scientist.
Beeble Bomb - 1RR
Enchantment
During your upkeep, sacrifice all permanents. Put two 1/1 red Beeble tokens
into play for each permanent sacrificed in this way.
The Headmaster failed to see the humor.
Beeble Hammer - R
Instant
Beeble Hammer deals 1 damage to target creature or player. If a beeble is
damaged this way, return Beeble Hammer to its owners hand instead of putting it
in the graveyard.
A master of the sword, pike, morningstar and countless other weapons, Gorad put
all of his faith into a simple carpenters hammer. Soon it would be stained with
the blood of a thousand Beebles.
Beebleslinger - 2R
Creature - Beeble
1/1
T, Sacrifice a Beeble: Beebleslinger deals X damage to target creature of
player, where X is the power of the Beeble sacrificed.
He'll have someone's eye out.
Beeble Spark - 1R
Instant
Beeble Spark deals 1 damage to target creature or player and 1 damage to all
Beebles.
"This might shake them up a bit." - Lyon, Student of the Academy.
Beebling Mass - RR
Creature - Beebles
0/0
As Beebling Mass would come into play, sacrifice all beebles. Beebling mass
comes into play with +1/+0 counters equal to the sacrificed Beebles' total
power, and +0/+1 counters equal to the sacrificed Beebles total toughness.
The eerie silence didn't last long.
Beeble Sea - 1RR
Enchantment
Creatures must attack if able.
All Beebles gain Islandwalk
"Typical Beeble Sea. Four channels and nothing's on." - Ham, Trainee
Shrubmaster.
Biting Beebles - 2R
Creature - Beebles
3/3
When Biting Beebles taps, it deals 2 damage to a creature you control
Don't try and take their food away either...
Blathering Beebles - R
Creature - Beebles
3/3
Blathering Beebles cannot block
If Blathering Beebles attacks, toss a coin. If you lose the toss, Blathering
Beebles deals no combat damage this turn.
"I think they're trying to communicate." - Falz, Wizard Commander, Benalish
Infantry.
Burning Beebles - 2R
Creature - Beebles
2/2
Sacrifice Burning Beebles: Burning Beebles deals 2 damage to target creature
"My Shock Troops could learn a thing or two from them." - Gorad the Thunderer.
Chaotic Beebles - R
Creature - Beebles
2/2
At the end of your turn, if you dealt no damage to an opponent this turn, target
opponent gains control of Chaotic Beebles.
"If they worked for money, I'd call them mercenaries. I think they work for
fun." - Falz, Wizard Commander, Benalish Infantry.
Flow of Beebles - 2R
Instant
Sacrifice X Beebles: All Beebles you control get +X/+0.
"They're pelting us with their dead!" - Benalish Infantryman.
Forking Beebles - 2RR
Creature - Beebles
1/1
T, RR, Sacrifice Forking Beebles: Forking Beebles' effect becomes a copy of
target Instant or Sorcery spell, except it remains red and you choose the new
target if any.
"Not again!" shouted the Headmaster. "We have to find a way to get rid of these
Forking Beebles!"
Once More with Beebling - 3RRR
Sorcery
If you control a Beeble, you may play Once More with Beebling without paying the
mana cost.
All players shuffle their permanents, hand and graveyard into their owner's
libraries. Players then reveal the top 15 cards of their library. Put all
permanents into play and shuffle the rest back into the library. All players
draw 7 cards
Overbeeble - 2RR
Creature - Beeble Legend
2/2
R: Target attacking Beeble gains +1/+0 until end of turn. That Beeble is
unblockable if defending player controls a blue permanent.
Gorad respected the Overbeeble, as he merrily bludgeoned it into a bloody mass.
Progressive Beebles - 1R
Creature - Beebles
3/3
All basic lands you control are considered non-basic lands.
"They're feeding off the mana, and now they've poisoned the land!" - Academy
Headmaster.
Seething Beebles - 1R
Creature - Beebles
2/1
First Strike
"That's not a snake." - Ham, Trainee Shrubmaster.
Thunderbeeble - R
Creature - Beeble
1/1
When Thunderbeeble comes into play, tap all creatures. Sacrifice Thunderbeeble
at the end of turn.
"How can something the size of my thumb have a set of lungs more powerful than a
Juzam Djinn?" - Gorad the Thunderer.
Unblockabeeble - RRR
Creature - Beeble
2/2
If Unblockabeeble becomes blocked, it deals 20 damage to all creatures blocking
it. Those creatures cannot regenerate this turn.
"Yes, well, TECHNICALLY you can block it, but..." - Lyon, Student of the
Academy.
United Beebles - 2R
Creature - Beebles
3/3
If United Beebles attacks, all creatures you control must attack.
United Beebles cannot block.
"If I thought they were organized in any way, my tactics might be different." -
Falz, Wizard Commander, Benalish Infantry.
Vandabeebles - 3R
Creature - Beebles
3/3
When Vandabeebles comes into play, destroy target artifact. Vandabeebles deals
damage to you equal to the destroyed artifact's converted mana cost.
The Beebles didn't know what it was, and afterwards, nobody else could tell what
it used to be.
GREEN
Baby Beebles - G
Creature - Baby Beebles
1/1
If Baby Beebles goes to the graveyard, each opponent sacrifices a land.
"They don't make good fertilizer either." - Dreel, Zombie Master.
Beeblebane - 1G
Enchant Land
Plays only on a land you control
Beebles may not attack you unless their controller pays an additional 3 for each
attacking Beeble.
If a beeble deals combat damage to you, the controller of that damage may move
Beeblebane to a land he or she controls and gains control of Beeblebane.
Beeble Bones - 1G
Sorcery
Gain 1 life for each Beeble in all graveyards.
The hair on Bela's neck stood up. She had found the legendary Beebles'
Graveyard, and it smelled like chicken...
Beebler Elves - 2G
Creature - Beeble Elves
1/1
Each Beeble you control gains "T: add G to your mana pool."
Some of the elves took them as pets, despite the warnings of the shrubmasters.
Beeble Trap - 1GG
Enchantment
Sacrifice a Beeble: Beeble Trap deals 1 damage to all attacking creatures.
By the time they were noticed, the Beebles had themselves an almost indefensible
location deep inside the forest.
Beebletree - 2G
Enchantment
Sacrifice a nontoken Beeble: Put two 1/1 Green Beeble tokens into play
For the first time in history, elves seriously considered burning the forest to
the ground.
Beebling Brook - 2G
Enchantment
1, Tap an untapped Beeble you control: Gain 3 life. Use this ability only if
you could play a Sorcery.
The more docile of the Beebles just came to drink and swim. The elves knew well
enough to leave them alone.
Beebling Charm - G
Instant
Choose one. Move target creature enchantment to a Beeble you control, or target
blocking Beeble gets +1/+1, or destroy target artifact and sacrifice a Beeble.
Beefy Beebles - 3G
Creature - Beebles
4/4
If Beefy Beebles is blocked by more than two creatures, destroy it.
"They puff up to look more scary, but it just makes 'em smell like popcorn." -
Gorad the Thunderer.
Bristling Beebles - 1G
Creature - Beebles
1/1
Bristling Beebles gains +2/+2 until end of turn for each creature blocking it.
Nature's way of saying "Don't touch!"
Bulbous Beebles - 2G
Creature - Beebles
2/2
1G: Bulbous Beebles get +2/+2 until end of turn. Use this ability only once per
turn.
The Beebles managed to do such an uncanny impression of a Rootwalla, the elves
didn't even glance twice.
Bumping Beebles - 3GG
Creature - Beebles
5/5
Bumping Beebles cannot attack unless you tap two untapped creatures you control.
Delightfully uncoordinated, gleefully resilient, and happy to stomp your head
into the ground.
Busking Beebles - G
Creature - Beebles
1/1
G: Sacrifice Busking Beebles. Destroy target Enchantment or Artifact. That
permanent's controller may pay G or 3 life to counter this effect.
The Beebles' song lasted well into the night, lulling to sleep only those who
chose to hear it.
Commendabeeble - 2G
Instant
Target blocking Beeble gets +3/+3 until end of turn and can block up to three
creatures this turn.
"You have to admire their bravery, but I don't want this death written on my
tombstone." - Ham, Trainee Shrubmaster.
Friend to all Beebles - 2G
Sorcery
Draw a card for each Beeble you control. Lose 1 life for each Beeble in your
graveyard.
"They either want an alliance, or some berries. We can give them both." Roegar,
Shrubmaster.
Inflatabeeble - 2G
Creature - Beeble
GG: Inflatabeeble gains +1/+1 until end of turn. Sacrifice Inflatabeeble at the
end of turn.
Sacrifice a Forest: Inflatabeeble gains +1/+1 until end of turn. Sacrifice
Inflatabeeble at the end of turn.
"That's no moon. That's a Beeble." - Roegar, Shrubmaster.
One Angry Beeble - 1G
Creature - Beeble
1/1
Sacrifice One Angry Beeble: Put a -0/-1 counter on target Blue or Black
creature. At the beginning of that creature's controller's upkeep, put a -0/-1
counter on that creature.
"Cover your ears or they'll get in. It's true! It happened to a friend of my
cousin..." - Hole-in-head, Zombie drone.
Psychobeeble - 1GG
Creature - Beeble
1/1
T, Sacrifice Psychobeeble. Untap all Permanents you control. Use this ability
only during an opponent's turn.
"I think they were ready for us, sir." - Lone survivor of the Benalish Infantry
Massacre.
Rashida Beeblebane - 3GG
Creature - Warrior Legend
3/4
Unblockable Beebles may be blocked as though they were not unblockable.
If assigned to block a Beeble, Rashida Beeblebane gets +1/-3 and First Strike.
"Beebles killed my father, or at least that what mother told me."
Taunting Beeble - G
Creature - Beeble
1/1
T: Target creature your opponent controls attacks this turn if able.
"Pay no attention! I think they're getting bored and want to fight." - Roegar,
Shrubmaster.
Tunneling Beebles - G
Enchantment
All Beebles are unblockable as long as defending player controls a wall.
If only they had looked down...
Worker Beebles - G
Creature - Beebles
1/1
Worker Beebles are unblockable as long as you control an untapped Beeble with
power greater than that of Worker Beebles.
To climb the ladder of success, you have to step on a few Beebles.
ARTIFACTS
Barrel o' Beebles - 5
Artifact
When a non-Beeble creature comes into play, sacrifice Barrel o' Beebles to put
all Beeble creature cards from your hand into play.
The biggest mistake Gorad ever made was ignoring the contents of that barrel.
Beebleball - 3
Artifact
2,T: Remove target Beeble you control from the game.
T, Sacrifice Beebleball: Return all Beebles to play that were removed with
Beebleball.
"I don't see how they can fit in there." said Lyon. He grimaced as Theal showed
him.
Beebleboost - 4
Artifact
Sacrifice Beebleboost: All Beebles gain +1/+1, Flying, Haste, First Strike and
Trample until end of turn.
"I don't know what they see in it, but it sure does get them excited..." -
Theal, Student of the Academy.
Beeblepult - 2
Artifact
1,T: Target Beeble gains Flying and Haste until end of turn. At end of turn,
sacrifice that Beeble.
"I knew this had to have a use." - Theal, Student of the Academy.
Beebles White Album - 4
Legendary Artifact
If you control no Beebles, sacrifice Beebles White Album
T, Tap three Beebles you control: Draw a card.
Suddenly the Headmaster remembered a book. A book that would help him harness
the power of the Beebles. If only they hadn't eaten the key to the library...
Beeblicore - 4
Artifact Creature - Golem
2/2
Beeblicore is unblockable as long as defending player controls a creature with a
toughness of 2 or less.
4: Target creature gains -2/-0 until end of turn
Gorad stopped in his tracks. This was too shiny to be a Beeble. Maybe it could
be used as a weapon...
Beebling Automaton - 4
Artifact Creature - Golem
4/4
During your upkeep, return a Beeble to its owner's hand or sacrifice Beebling
Automaton
With a little work, Lyon programmed his automaton to sweep up all the Beebles.
One at a time. Like that's gonna help.
Technobeeble - 3
Artifact Creature - Beeble
2/2
Technobeeble is unblockable as long as defending player controls a non-basic
land
"You think someone made this?" - Theal, Student of the Academy.
LAND
Beebled Landscape
Land
At end of turn, if you control no Beebles, sacrifice Beebled Landscape
T: Add one mana of any color to your mana pool. You cannot choose a color not
shared by a Beeble in play.
Better the Beeble you know.
Beeblehaven
Legendary Land
If you play a card that doesn't mention Beebles, sacrifice Beeblehaven.
T: Add one colorless mana to your mana pool
T: Add 3 mana of any color to your mana pool. This mana may only be used to
play Beebles.
"But why did they leave?" - Bela, Elvish Gnomist.
Now that MTGNews collapsed and all record of this has been expunged, I wanted to take the liberty of posting this expansion, that it may be enjoyed.
Unfortunately, I don't know who created this joke. I would love to give them credit, as I think it's amazing. If anyone does know, please share.
Here it goes:
WHITE
Beeble Balance - 2WW
Sorcery
Each player chooses a number of permanents equal to the number of Beebles they
control and sacrifices the rest.
In the event of a war, it's thought that only Beebles would remain. Maybe
that's way they started one.
Beeblegeddon - 1W
Sorcery
Destroy all lands. At end of turn, each opponent may put an artifact,
enchantment, creature or land into play.
"It's not the best plan, but it's the best we've got." - Falz, Wizard Commander,
Benalish Infantry.
Beeble Mascot - 1W
Creature - Equine Beeble
1/1
First Strike
Not recommended for children under 3.
Beeble of Runes - 2W
Creature - Beeble Cleric
1/1
When Beeble of Runes comes into play, choose a color. Beeble of Runes gains
protection from that color permanently.
Beebles who need Beebles - 2WWW
Enchantment
When a beeble goes to the graveyard when another beeble is in play, return that
beeble to play at the end of turn.
"They're the luckiest Beebles..." - last words of a Benalish Infantryman before
being killed by friendly fire.
Beeblicorn - 2W
Creature - Equine Beeble
2/2
First Strike
"Mmmm. Pointy."
Bible Beebles - 3W
Creature - Beebles
1/1
T: Gain control of target creature. Sacrifice that creature and Bible Beebles
at end of turn.
"I think I've found my first target." - Gorad the Thunderer.
Bipedal Beeble - 3W
Creature - Human Beeble
3/3
Trample
"For the last time, I am not a freaking beeble!"
Blinding Beebles - 2W
Creature - Beebles
2/2
When Blinding Beebles attack, you may tap target creature.
They're a source of humiliation, frustration and illumination.
Blinking Beebles - 3WW
Creature - Beebles
2/2
1: Return Blinking Beebles to its owner's hand
"The only way to make Beebles more annoying is to improve on nature." - Lyon,
Student of the Academy.
Discussabeeble - 2W
Creature - Beeble
2/2
T: Target attacking creature is considered blocked.
"If I'd known they had a language, I wouldn't have eaten so many." - Gorad the
Thunderer.
Excusabeeble - 1W
Creature - Beeble
1/1
Remove Excusabeeble from the game: Tap all beebles.
"This one seems to have the most influence." - Falz, Wizard Commander, Benalish
Infantry.
Helpful Beebles - 3W
Creature - Beebles
2/2
Gain 1 life for each damage dealt by Helpful Beebles
"I thought I saw this one smile!" - Theal, Student of the Academy.
Indestructabeeble - 2WW
Creature - Beeble
1/1
Prevent all damage dealt to Indestructabeeble.
1: Regenerate
1: Indestructabeeble may not be the target of spells or effects
"Guns don't kill Beebles..."
Ordinary Beebles - WW
Creature - Beebles
1/1
T: Prevent all damage dealt to Ordinary Beebles from any one source. Treat any
further damage from that source normally.
"They have adapted to our weapons. We will be assimilated!" - Benalish
Infantryman.
Reprisabeeble - 1W
Instant
Sacrifice a beeble: Remove target attacking creature from the game. Gain life
equal to that creature's toughness. That creature's controller gains life equal
to the toughness of the sacrificed beeble.
"The most heroic ball of fluff I've ever seen." - Lyon, Student of the Academy.
Removabeeble - 2W
Enchantment
When Removabeeble comes into play, remove target creature from the game. When
Removabeeble leaves play, return all creatures removed in this way.
"It's only a temporary measure." - Lyon, Student of the Academy.
Vanilla Beebles - 1W
Creature - Beebles
2/2
"Why are they called 'vanilla' when there's nothing but flavor text written
here?" - Bill Rose, WotC Research & Development.
Vil Maino, Beeblutionary - 2WW
Creature - Beeble Legend
As long as Vil Maino, Beeblutionary is untapped and not attacking, all attacking
Beebles you control get +1/+1 until end of turn
"I want to be remembered as a Beeble." - Matthew Villamaino.
Weeping Beebles - 1W
Creature - Beebles
1/1
Creatures blocking Weeping Beebles get -1/-0 until end of turn.
"Wait! Don't cry! I didn't mean it...I'll put my sword away..." - Gorad the
Thunderer, in a weaker moment.
Wuvabeeble - WW
Creature - Beeble
1/1
If Wuvabeeble is the target of a spell or effect controlled by an opponent, gain
3 life.
Gorad raised his bloodied hammer one last time before his resolve left him.
BLUE
ASPCB - 2U
Enchantment
If a beeble is dealt damage, the controller of the source of that damage removes
the top card of his library from the game for each point of damage dealt.
"They don't deserve this! They're just trying to find a place to live!" - Falz,
Wizard Commander, Benalish Infantry.
Beeble Gum - 2U
Enchantment
Beebles don't untap during their controllers' untap step
"It was meant to be a dental adhesive, but it was toxic to humans. Now I'm glad
I made 400 barrels of the stuff." - Lyon - Student of the Academy.
Beeblemorph - 3U
Enchantment
Sacrifice a Beeble: Reveal cards from your library until you reveal a Beeble
card. Put that card into play and remove the rest from the game.
"Swat one, and another one takes its place." - Gorad the Thunderer.
Beebles Beyond the Stars - 2U
Enchantment
All Beebles gain flying
If only they had looked up...
Beeblor - 3UU
Creature - Beeble Legend
2/2
All non-legend creatures in your hand, library and graveyard become Beebles.
2: Target beeble gets +1/+1 until end of turn
"Be a Beeble."
Binding Beebles - 3UU
Creature - Beebles
0/1
Binding Beebles cannot leave play
The Headmaster watched the Beeble shrug off his most powerful spells. His
students deserved both an 'A', and a good ass-kicking.
Blowing Beebles - U
Creature - Beebles
1/1
Flying
Sacrifice Blowing Beebles: Target creature gains flying until end of tun.
Hours of fun for children 4-12.
Buyback Beebles - 3U
Enchantment
Return Buyback Beebles to its owner's hand: Put a 1/1 blue Beeble token into
play under your control.
"We have to find out where they're coming from!" - Roegar, Shrubmaster.
Doubtabeeble - 1UU
Creature - Beeble
1/1
Sacrifice Doubtabeeble: Counter target spell or effect that targets a permanent
you control.
They destroy what they don't understand, and they don't understand much.
Evacubeeble - 2UU
Sorcery
Return all Beebles to their owners' hands.
"I think these belong to you." - Academy Headmaster.
Force of Beebles - 3U
Instant
You may reveal three Beeble cards from your hand instead of paying Force of
Beebles' mana cost
Counter target spell
"The hand that contains the Beebles is the hand that controls the world." -
Theal, Student of the Academy.
Incredabeeble - 3UU
Creature - Beeble
2/2
U: Incredabeeble is unblockable until end of turn
U: Incredabeeble may not be the target of spells or effects until end of turn.
U: Return Incredabeeble to its owners' hand.
"Leave it for me!" snarled Gorad, as he readied his Beeble hammer.
Invisibeeble - UU
Creature - Beeble
1/1
Invisibeeble may only be blocked by walls.
"I think I heard something." - Bela, Elvish Gnomist.
Irritabeeble - 2UU
Enchantment
All spells cost an additional X to play, where X is the number of Beebles in
play.
"How can you concentrate on your studies? That's why you're not allowed pets at
the Academy." - Academy Headmaster.
Phantom Beebles - 1U
Creature - Undead Beebles
2/2
Phantom Beebles are unblockable.
"I thought I saw something." - Bela, Elvish Gnomist.
Prebeeble - 1U
Creature - Baby Beeble
0/1
When Prebeeble comes into play, put 3 evolution counters on it. During your
upkeep, remove an evolution counter. When there are no more evolution counters
on Prebeeble, it gains flying, +3/+2, and is unblockable as long as your
opponent controls an artifact.
"See? On the end of my thumb. That's what they look like in the early stages."
- Falz, Wizard Commander, Benalish Infantry.
Prismatic Beeble - 2U
Creature - Beeble
2/2
0: Prismatic Beeble becomes the color of your choice permanently.
Sacrifice Prismatic Beeble: Target permanent becomes the color of your choice
permanently.
All the colors of the rainbow.
Prodigal Beebler - 2UU
Creature - Beeble Wizard
1/1
Haste
T: Prodigal Beebler deals 1 damage to target creature of player. Return
Prodigal Beebler to its owner's hand.
Hit and run tactics used by the humans were quickly assimilated by the Beebles.
Purple Beeble Eater - 2UU
Creature - Beeble Eater
1/1
T: Destroy target Beeble. Put a +1/+1 counter on Purple Beeble Eater. Target
opponent gains control of Purple Beeble Eater.
"It's not just Beebles that came through the portal." - Lyon, Student of the
Academy.
Rosewater Hunter - 2U
Creature - Horror
1/1
When Rosewater Hunter damages a player, you may pay 2. If you do, look through
that players library and remove a Beeble card from the game.
T: Destroy all cards from the Urza's Destiny expansion.
"We have to go back in time and destroy their creator." - Academy Headmaster.
Questionable Beeblage - U
Enchant Creature
Play only on a Beeble
Enchanted creature is no longer considered a Beeble
"A beeble half-breed? It makes me sick just to think about it!" - Roegar,
Shrubmaster.
Tradabeeble - 1U
Creature - Beeble
4/4
When Tradabeeble comes into play, exchange control of it with target permanent
your opponent controls. If Tradabeeble leaves play, remove it from the game.
"It's big, it's bad, and it's a little too friendly." - Lyon, Student of the
Academy.
Unbelievabeeble - 1U
Instant
Counter target spell unless its controller pays X, where X is the number of
Beebles you control.
"How can I concentrate with all that Beebling?" - Academy Headmaster.
BLACK
Beeblic Horror - 3BBB
Creature - Beeble Horror
4/4
Flying, First Strike. During your upkeep, pay BBB and sacrifice a swamp, or tap
Beeblic Horror and sacrifice all lands.
"I've discovered a particularly disturbing mutation. This requires more study."
- Dreel, Zombie Master.
Beeblicious - 1B
Instant
Remove all Beebles in all graveyards from the game.
They keep the zombies quiet.
Beebular Degradation - 2BB
Enchantment
During each players upkeep, that player puts X -1/-1 counters on creatures they
control, where X is equal to the number of Beebles in play.
"I grow tired of these Beebles. Fetch me some puppies." - Dreel, Zombie Master.
Bellowing Beebles - 3BB
Creature - Beebles
2/2
When Bellowing Beebles comes into play, all other creatures get -2/-1
"Nothing living can make a noise like that." - Falz, Wizard Commander, Benalish
Infantry.
Breakfast of Beebles - 3BB
Instant
If you control a swamp, you may sacrifice a Beeble instead of paying Breakfast
of Beeble's mana cost.
All creatures you control get +2/+1 until end of turn
"You need to cut off their legs, or they'll walk right off the grill." - Gorad
the Thunderer.
Carrion Beebles - B
Creature - Beebles
1/1
T: Sacrifice Carrion Beebles: Remove a card in any graveyard from the game.
They feed off the death, misery and inconvenience of others.
Decombeeble - B
Enchant Creature
Whenever enchanted Creature taps, put a -0/-1 counter on it.
Elder Beebles would grow weak and die within a few days, but not before siring a
hundred more.
Disembeeble - BB
Sorcery
Destroy target Beeble. Gain 3 Life
"Turn them inside out and they make great pouches." - Dreel, Zombie Master.
Death Beebles - B
Creature - Beebles
1/1
Protection from White
"I like these ones. Something about them..." - Dreel, Zombie Master.
False Beeble - 2BB
Creature - Beeble
2/2
When False Beeble goes to the graveyard, remove it from the game. If you do,
return all creatures from all graveyards into play.
"Don't touch that! It's not a Beeble!" - Lyon, Student of the Academy.
Feast of the Beeblicorn - 2B
Enchant Creature
Enchanted Creature gains +1/+0 and First Strike
It makes you horny.
Frothing Beebles - 2B
Creature - Beebles
1/1
If Frothing Beebles is blocked, it deals 1 damage to all creature blocking it.
Fortunately for him, Gorad wore his stompin' boots that day.
Hungry, Hungry Beebles - 2BB
Creature - Beebles
3/3
During your upkeep, sacrifice another creature and put a +1/+1 counter on
Hungry, Hungry Beebles, or tap Hungry, Hungry Beebles and lose 3 life.
"If Beebles have an evolved intelligence, these ones must be the missing link."
- Falz, Wizard Commander, Benalish Infantry.
Plague Beebles - B
Creature - Beebles
1/1
Plague Beebles is unblockable as long as any player controls a white permanent.
"I think they're attracted to our armor." - Benalish Infantryman.
Reconstructabeeble - 1B
Creature - Undead Beeble
1/1
1B: Regenerate Reconstructabeeble.
During your upkeep, if Reconstructabeeble is in your graveyard you may pay 1
life and return it to your hand.
"I could've sworn I killed that one." - Gorad the Thunderer.
Skulking Beebles - 1B
Creature - Undead Beebles
2/1
Flying
If Skulking Beebles is the target of a spell or effect by an opponent, that
opponent gains control of Skulking Beebles.
They're not just frightening children any more...
Stinking Beebles - B
Creature - Beebles
1/1
If Stinking Beebles becomes blocked, destroy all creatures blocking it.
The army that had stood against dragons scattered like frightened children.
Terrobeeble - 1B
Instant
Sacrifice a Beeble: Destroy target creature. It can't be regenerated.
Once cornered, the Beebles could be expected to do almost anything.
Vampiric Beebles - BBB
Creature - Beebles
1/1
Pay half your life rounded up: Search your library for a card and put it in your
hand. Shuffle your library. Draw a card.
"I taught them to fetch, but..." - Theal, Student of the Academy.
Zombeebles - 2B
Creature - Undead Beebles
2/2
Swampwalk
If you go down to the swamp today, you're in for a big surprise...
RED
Beeblebind - 2RR
Enchantment
3, Discard a card: If the discarded card was a Beeble card, Beeblebind deals 4
damage to target creature or player.
"Perhaps we can use this Beeble horde to our advantage." - Soag, Goblin
Scientist.
Beeble Bomb - 1RR
Enchantment
During your upkeep, sacrifice all permanents. Put two 1/1 red Beeble tokens
into play for each permanent sacrificed in this way.
The Headmaster failed to see the humor.
Beeble Hammer - R
Instant
Beeble Hammer deals 1 damage to target creature or player. If a beeble is
damaged this way, return Beeble Hammer to its owners hand instead of putting it
in the graveyard.
A master of the sword, pike, morningstar and countless other weapons, Gorad put
all of his faith into a simple carpenters hammer. Soon it would be stained with
the blood of a thousand Beebles.
Beebleslinger - 2R
Creature - Beeble
1/1
T, Sacrifice a Beeble: Beebleslinger deals X damage to target creature of
player, where X is the power of the Beeble sacrificed.
He'll have someone's eye out.
Beeble Spark - 1R
Instant
Beeble Spark deals 1 damage to target creature or player and 1 damage to all
Beebles.
"This might shake them up a bit." - Lyon, Student of the Academy.
Beebling Mass - RR
Creature - Beebles
0/0
As Beebling Mass would come into play, sacrifice all beebles. Beebling mass
comes into play with +1/+0 counters equal to the sacrificed Beebles' total
power, and +0/+1 counters equal to the sacrificed Beebles total toughness.
The eerie silence didn't last long.
Beeble Sea - 1RR
Enchantment
Creatures must attack if able.
All Beebles gain Islandwalk
"Typical Beeble Sea. Four channels and nothing's on." - Ham, Trainee
Shrubmaster.
Biting Beebles - 2R
Creature - Beebles
3/3
When Biting Beebles taps, it deals 2 damage to a creature you control
Don't try and take their food away either...
Blathering Beebles - R
Creature - Beebles
3/3
Blathering Beebles cannot block
If Blathering Beebles attacks, toss a coin. If you lose the toss, Blathering
Beebles deals no combat damage this turn.
"I think they're trying to communicate." - Falz, Wizard Commander, Benalish
Infantry.
Burning Beebles - 2R
Creature - Beebles
2/2
Sacrifice Burning Beebles: Burning Beebles deals 2 damage to target creature
"My Shock Troops could learn a thing or two from them." - Gorad the Thunderer.
Chaotic Beebles - R
Creature - Beebles
2/2
At the end of your turn, if you dealt no damage to an opponent this turn, target
opponent gains control of Chaotic Beebles.
"If they worked for money, I'd call them mercenaries. I think they work for
fun." - Falz, Wizard Commander, Benalish Infantry.
Flow of Beebles - 2R
Instant
Sacrifice X Beebles: All Beebles you control get +X/+0.
"They're pelting us with their dead!" - Benalish Infantryman.
Forking Beebles - 2RR
Creature - Beebles
1/1
T, RR, Sacrifice Forking Beebles: Forking Beebles' effect becomes a copy of
target Instant or Sorcery spell, except it remains red and you choose the new
target if any.
"Not again!" shouted the Headmaster. "We have to find a way to get rid of these
Forking Beebles!"
Once More with Beebling - 3RRR
Sorcery
If you control a Beeble, you may play Once More with Beebling without paying the
mana cost.
All players shuffle their permanents, hand and graveyard into their owner's
libraries. Players then reveal the top 15 cards of their library. Put all
permanents into play and shuffle the rest back into the library. All players
draw 7 cards
Overbeeble - 2RR
Creature - Beeble Legend
2/2
R: Target attacking Beeble gains +1/+0 until end of turn. That Beeble is
unblockable if defending player controls a blue permanent.
Gorad respected the Overbeeble, as he merrily bludgeoned it into a bloody mass.
Progressive Beebles - 1R
Creature - Beebles
3/3
All basic lands you control are considered non-basic lands.
"They're feeding off the mana, and now they've poisoned the land!" - Academy
Headmaster.
Seething Beebles - 1R
Creature - Beebles
2/1
First Strike
"That's not a snake." - Ham, Trainee Shrubmaster.
Thunderbeeble - R
Creature - Beeble
1/1
When Thunderbeeble comes into play, tap all creatures. Sacrifice Thunderbeeble
at the end of turn.
"How can something the size of my thumb have a set of lungs more powerful than a
Juzam Djinn?" - Gorad the Thunderer.
Unblockabeeble - RRR
Creature - Beeble
2/2
If Unblockabeeble becomes blocked, it deals 20 damage to all creatures blocking
it. Those creatures cannot regenerate this turn.
"Yes, well, TECHNICALLY you can block it, but..." - Lyon, Student of the
Academy.
United Beebles - 2R
Creature - Beebles
3/3
If United Beebles attacks, all creatures you control must attack.
United Beebles cannot block.
"If I thought they were organized in any way, my tactics might be different." -
Falz, Wizard Commander, Benalish Infantry.
Vandabeebles - 3R
Creature - Beebles
3/3
When Vandabeebles comes into play, destroy target artifact. Vandabeebles deals
damage to you equal to the destroyed artifact's converted mana cost.
The Beebles didn't know what it was, and afterwards, nobody else could tell what
it used to be.
GREEN
Baby Beebles - G
Creature - Baby Beebles
1/1
If Baby Beebles goes to the graveyard, each opponent sacrifices a land.
"They don't make good fertilizer either." - Dreel, Zombie Master.
Beeblebane - 1G
Enchant Land
Plays only on a land you control
Beebles may not attack you unless their controller pays an additional 3 for each
attacking Beeble.
If a beeble deals combat damage to you, the controller of that damage may move
Beeblebane to a land he or she controls and gains control of Beeblebane.
Beeble Bones - 1G
Sorcery
Gain 1 life for each Beeble in all graveyards.
The hair on Bela's neck stood up. She had found the legendary Beebles'
Graveyard, and it smelled like chicken...
Beebler Elves - 2G
Creature - Beeble Elves
1/1
Each Beeble you control gains "T: add G to your mana pool."
Some of the elves took them as pets, despite the warnings of the shrubmasters.
Beeble Trap - 1GG
Enchantment
Sacrifice a Beeble: Beeble Trap deals 1 damage to all attacking creatures.
By the time they were noticed, the Beebles had themselves an almost indefensible
location deep inside the forest.
Beebletree - 2G
Enchantment
Sacrifice a nontoken Beeble: Put two 1/1 Green Beeble tokens into play
For the first time in history, elves seriously considered burning the forest to
the ground.
Beebling Brook - 2G
Enchantment
1, Tap an untapped Beeble you control: Gain 3 life. Use this ability only if
you could play a Sorcery.
The more docile of the Beebles just came to drink and swim. The elves knew well
enough to leave them alone.
Beebling Charm - G
Instant
Choose one. Move target creature enchantment to a Beeble you control, or target
blocking Beeble gets +1/+1, or destroy target artifact and sacrifice a Beeble.
Beefy Beebles - 3G
Creature - Beebles
4/4
If Beefy Beebles is blocked by more than two creatures, destroy it.
"They puff up to look more scary, but it just makes 'em smell like popcorn." -
Gorad the Thunderer.
Bristling Beebles - 1G
Creature - Beebles
1/1
Bristling Beebles gains +2/+2 until end of turn for each creature blocking it.
Nature's way of saying "Don't touch!"
Bulbous Beebles - 2G
Creature - Beebles
2/2
1G: Bulbous Beebles get +2/+2 until end of turn. Use this ability only once per
turn.
The Beebles managed to do such an uncanny impression of a Rootwalla, the elves
didn't even glance twice.
Bumping Beebles - 3GG
Creature - Beebles
5/5
Bumping Beebles cannot attack unless you tap two untapped creatures you control.
Delightfully uncoordinated, gleefully resilient, and happy to stomp your head
into the ground.
Busking Beebles - G
Creature - Beebles
1/1
G: Sacrifice Busking Beebles. Destroy target Enchantment or Artifact. That
permanent's controller may pay G or 3 life to counter this effect.
The Beebles' song lasted well into the night, lulling to sleep only those who
chose to hear it.
Commendabeeble - 2G
Instant
Target blocking Beeble gets +3/+3 until end of turn and can block up to three
creatures this turn.
"You have to admire their bravery, but I don't want this death written on my
tombstone." - Ham, Trainee Shrubmaster.
Friend to all Beebles - 2G
Sorcery
Draw a card for each Beeble you control. Lose 1 life for each Beeble in your
graveyard.
"They either want an alliance, or some berries. We can give them both." Roegar,
Shrubmaster.
Inflatabeeble - 2G
Creature - Beeble
GG: Inflatabeeble gains +1/+1 until end of turn. Sacrifice Inflatabeeble at the
end of turn.
Sacrifice a Forest: Inflatabeeble gains +1/+1 until end of turn. Sacrifice
Inflatabeeble at the end of turn.
"That's no moon. That's a Beeble." - Roegar, Shrubmaster.
One Angry Beeble - 1G
Creature - Beeble
1/1
Sacrifice One Angry Beeble: Put a -0/-1 counter on target Blue or Black
creature. At the beginning of that creature's controller's upkeep, put a -0/-1
counter on that creature.
"Cover your ears or they'll get in. It's true! It happened to a friend of my
cousin..." - Hole-in-head, Zombie drone.
Psychobeeble - 1GG
Creature - Beeble
1/1
T, Sacrifice Psychobeeble. Untap all Permanents you control. Use this ability
only during an opponent's turn.
"I think they were ready for us, sir." - Lone survivor of the Benalish Infantry
Massacre.
Rashida Beeblebane - 3GG
Creature - Warrior Legend
3/4
Unblockable Beebles may be blocked as though they were not unblockable.
If assigned to block a Beeble, Rashida Beeblebane gets +1/-3 and First Strike.
"Beebles killed my father, or at least that what mother told me."
Taunting Beeble - G
Creature - Beeble
1/1
T: Target creature your opponent controls attacks this turn if able.
"Pay no attention! I think they're getting bored and want to fight." - Roegar,
Shrubmaster.
Tunneling Beebles - G
Enchantment
All Beebles are unblockable as long as defending player controls a wall.
If only they had looked down...
Worker Beebles - G
Creature - Beebles
1/1
Worker Beebles are unblockable as long as you control an untapped Beeble with
power greater than that of Worker Beebles.
To climb the ladder of success, you have to step on a few Beebles.
ARTIFACTS
Barrel o' Beebles - 5
Artifact
When a non-Beeble creature comes into play, sacrifice Barrel o' Beebles to put
all Beeble creature cards from your hand into play.
The biggest mistake Gorad ever made was ignoring the contents of that barrel.
Beebleball - 3
Artifact
2,T: Remove target Beeble you control from the game.
T, Sacrifice Beebleball: Return all Beebles to play that were removed with
Beebleball.
"I don't see how they can fit in there." said Lyon. He grimaced as Theal showed
him.
Beebleboost - 4
Artifact
Sacrifice Beebleboost: All Beebles gain +1/+1, Flying, Haste, First Strike and
Trample until end of turn.
"I don't know what they see in it, but it sure does get them excited..." -
Theal, Student of the Academy.
Beeblepult - 2
Artifact
1,T: Target Beeble gains Flying and Haste until end of turn. At end of turn,
sacrifice that Beeble.
"I knew this had to have a use." - Theal, Student of the Academy.
Beebles White Album - 4
Legendary Artifact
If you control no Beebles, sacrifice Beebles White Album
T, Tap three Beebles you control: Draw a card.
Suddenly the Headmaster remembered a book. A book that would help him harness
the power of the Beebles. If only they hadn't eaten the key to the library...
Beeblicore - 4
Artifact Creature - Golem
2/2
Beeblicore is unblockable as long as defending player controls a creature with a
toughness of 2 or less.
4: Target creature gains -2/-0 until end of turn
Gorad stopped in his tracks. This was too shiny to be a Beeble. Maybe it could
be used as a weapon...
Beebling Automaton - 4
Artifact Creature - Golem
4/4
During your upkeep, return a Beeble to its owner's hand or sacrifice Beebling
Automaton
With a little work, Lyon programmed his automaton to sweep up all the Beebles.
One at a time. Like that's gonna help.
Technobeeble - 3
Artifact Creature - Beeble
2/2
Technobeeble is unblockable as long as defending player controls a non-basic
land
"You think someone made this?" - Theal, Student of the Academy.
LAND
Beebled Landscape
Land
At end of turn, if you control no Beebles, sacrifice Beebled Landscape
T: Add one mana of any color to your mana pool. You cannot choose a color not
shared by a Beeble in play.
Better the Beeble you know.
Beeblehaven
Legendary Land
If you play a card that doesn't mention Beebles, sacrifice Beeblehaven.
T: Add one colorless mana to your mana pool
T: Add 3 mana of any color to your mana pool. This mana may only be used to
play Beebles.
"But why did they leave?" - Bela, Elvish Gnomist.