Leave
1W
Instant
Return any number of target permanents you own to your hand.
//
Chance
3R
Sorcery
Aftermath
Discard any number of cards, then draw that many cards.
The *leave* half can be very useful in (yup you guessed it) EDH, but being boros limits the decks it can be played in. An overcosted winds of change is a nice "free" card to have in your graveyard, but nothing special.
The effect is better than Winds of Change. It says you can discard any number of cards and draw that many. Meaning you can keep anything you want. Honestly... it's well costed as a stapled on card in your graveyard, and the synergy with the white half is quite good. Bounce chump blockers not blocking trample, and discard them for some cards that might actually help on your next turn.
And yes, you could totally bounce your excess lands for EDH to discard them.
That's a pretty sweet puzzle piece for a couple of decks. Metalwork Colossus variants might not want it, but Aetherflux Reservoir and/or Sram storm decks might be able to work with the front half of this.
Honestly, I'd say if the second half was an instant, maybe even at 2RR, that it's playable in more than just standard. Maybe even a deck like RW Humans could use it. Targeted mass bounce, at instant speed(block and bounce), to reset those Humanfall triggers. Even that second half could be useful to pitch the chaff.
Seems alright. I've had matches where I had gotten mana flooded, so the ability to return a bunch of lands to the hand then discard them to draw, hopefully, better cards seems alright to me.
Also I just got the weirdest case of Deja Vu. Like I swear I saw this card before but it feels like its been months ago.
I approve of Chance being a red card with a randomness effect. A pity Leave wasn't blue, otherwise this would have been a perfect addition to decks helmed by Niv-Mizzet, the Firemind or The Locust God.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I cannot be the only one to notice that it says "target permanents", can I? When you cast one of those "Last x" spells that says that lands you control don't untap during your next untap step, you figure out the mana you need, tap the lands, cast the "Last x" spell, get its effect, then spend W1 to bounce those lands back to your hand and play one untapped (presuming you are in one of your main phases). You may set yourself back a few lands but if they were going to be tapped, anyway, they may as well be in your hand and give you the option of replaying them untapped.
Naturally, even if you aren't doing that this makes removal partially irrelevant--bounce the perm before the removal spell resolves.
At any point in the mid-to-late game, the aftermath side lets you filter through your hand very efficiently, getting rid of what you don't need and ideally finding something better, in addition to letting you summon two or more Hollow Ones for free.
edit/add: No, I wasn't the only one--Life_Weaver noticed it, as did Psyruby. Good--at least I wasn't the only one. I wanted to make certain I didn't accidentally misread the card before posting.
The fact that this doesn't let me sacrifice tokens for cards irks me. This definitely does not go in the token skullclamp decks.
Maybe Naya ETB trigger deck with an Emeria-fueled manabase. The looting can ditch creatures to reanimate later and the first part can bounce Eternal Witness and anything Brago might have liked.
RW definitely plays a lot of high power low CMC cards; which leads to opponents siding in board wipes if they weren't always playing them. Being able to negate just your side of the board wipe for 2 mana in a color combo that plays very little recursion and them being able to filter out everything that wasn't working to that point seems crazy good. Or if you just need a late game alpha strike and bounce everything but flameblade adept and four lands and then wheel you hand to give him like +7 or 8 power if they have only one blocker seems nuts too. I like the versatility of this card
Meh alert. Not unplayable, but seems pretty bad in the vast majority of decks. I'm sort of sad the boros one turned out like this. It can hit lands so maybe that modern balance deck will want it?
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With this to leave the cheese standing alone on the battlefield, what're the best (modern, presumably) options for zeroing that hand? One With Nothing obviously works but I hope there are other options.
Leave
1W
Instant
Return any number of target permanents you own to your hand.
//
Chance
3R
Sorcery
Aftermath
Discard any number of cards, then draw that many cards.
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And yes, you could totally bounce your excess lands for EDH to discard them.
You can't cast Paradoxical Outcome from your graveyard after discarding/milling it.
R Citizen Cane (Feldon of the Third Path)
also ditch cards you don't need anymore and replace them a classic.
You can't discard lands to Paradoxical Outcome. Hell late game if your flooded, this is great way to turn all those duds into gas.
Also I just got the weirdest case of Deja Vu. Like I swear I saw this card before but it feels like its been months ago.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Naturally, even if you aren't doing that this makes removal partially irrelevant--bounce the perm before the removal spell resolves.
At any point in the mid-to-late game, the aftermath side lets you filter through your hand very efficiently, getting rid of what you don't need and ideally finding something better, in addition to letting you summon two or more Hollow Ones for free.
edit/add: No, I wasn't the only one--Life_Weaver noticed it, as did Psyruby. Good--at least I wasn't the only one. I wanted to make certain I didn't accidentally misread the card before posting.
Maybe Naya ETB trigger deck with an Emeria-fueled manabase. The looting can ditch creatures to reanimate later and the first part can bounce Eternal Witness and anything Brago might have liked.
Older Magic as a Board Game: Panglacial Wurm , Mill
Player 1: I cast Leave!
*picks up cards, walks away*
With this to leave the cheese standing alone on the battlefield, what're the best (modern, presumably) options for zeroing that hand? One With Nothing obviously works but I hope there are other options.
Heh, Bomat Courier, just never attack with it!