Given the named considerations for removal (and the fact that he explicitly said "Standard"), it sure seems like he's talking about standard and you're not.
If your only concern is if there are better options in Modern, almost any card is bound to disappoint you.
What thatmarkguy said. I evaluate cards only for Limited/Sealed or Standard because those are the only formats I know; I don't do Modern at this time. Some day soon, yes, but for now I don't.
The point I was addressing was that people are claiming this creature is bad because it adds keywords to itself only at the beginning of each combat step rather than having them at all times. The problem with that logic is that they are overlooking the fact that in a deck like GW Tokens (Standard version) the creature might be a vanilla but it so large that vanilla doesn't matter any more. Without removal, all your opponent can do is chump the 20/20 and hope you don't find a way to give it some combination of flying, menace, and/or trample next turn. The fact that you are playing this creature in green means that it probably already has trample, so when you send it into combat on turn 6 or turn 7 it becomes a case of "block with everything or die". In Limited, this creature will win games.
In GW Tokens, it is not outside the realm of possibility that this creature could be a 12/12 when you summon it on turn 5 then an 18/18 or even 20/20 when you attack with it on turn 6 without needing any keywords on it whatsoever. At that point, the typical removal used by most top decks in Standard won't work--you need unrestricted removal like Never // Return, Unlicensed Disintegration, or Anguished Unmaking to take it out. Of course, without trample the lonely little Narnam Renegade will gladly trade with it in combat.
So, to be a vanilla 20/20 this is your 10th creature. Isn't overrun just better? Elves - Ezuri. EDH tokens (i.e. Avenger of Zendikar) Behemoth is always better. As seems to be the theme with anything in HOU, not good enough for constructed anywhere. In this case soecifically because the very act of making it wirthwhile shouls always win you the game.
Given the named considerations for removal (and the fact that he explicitly said "Standard"), it sure seems like he's talking about standard and you're not.
If your only concern is if there are better options in Modern, almost any card is bound to disappoint you.
In standard specifically the answer is probably aristocrats. The question is always should i play the Myriarch or something else. The answer is always, something else.
I know I am bagging on this card hard and I don't really want to be because it is a cute fun mythic and the game is richer for having this Chimera.
Edited for typing because originally posted from my phone.
Given the named considerations for removal (and the fact that he explicitly said "Standard"), it sure seems like he's talking about standard and you're not.
If your only concern is if there are better options in Modern, almost any card is bound to disappoint you.
What thatmarkguy said. I evaluate cards only for Limited/Sealed or Standard because those are the only formats I know; I don't do Modern at this time. Some day soon, yes, but for now I don't.
The point I was addressing was that people are claiming this creature is bad because it adds keywords to itself only at the beginning of each combat step rather than having them at all times. The problem with that logic is that they are overlooking the fact that in a deck like GW Tokens (Standard version) the creature might be a vanilla but it so large that vanilla doesn't matter any more. Without removal, all your opponent can do is chump the 20/20 and hope you don't find a way to give it some combination of flying, menace, and/or trample next turn. The fact that you are playing this creature in green means that it probably already has trample, so when you send it into combat on turn 6 or turn 7 it becomes a case of "block with everything or die". In Limited, this creature will win games.
I don't doubt that sometimes on an ideal board this card will win games. I just don't think it builds particularly well from a a zero-state board. Paying 5 mana for a 2/2 after your opponent plays Radiant Flames is bad... worse is paying 5 mana for an 8/8 before your opponent plays Sweltering Suns or Hour of Revelation and having it become a 2/2 with 3 points of damage on it. Between this and Sylvan Advocate which would you prefer?
Rhonas' Monument doesn't trigger on etb, it triggers on casting. Samut isn't on the battlefield yet when you need to choose the monument target from casting Samut.
What thatmarkguy said. I evaluate cards only for Limited/Sealed or Standard because those are the only formats I know; I don't do Modern at this time. Some day soon, yes, but for now I don't.
The point I was addressing was that people are claiming this creature is bad because it adds keywords to itself only at the beginning of each combat step rather than having them at all times. The problem with that logic is that they are overlooking the fact that in a deck like GW Tokens (Standard version) the creature might be a vanilla but it so large that vanilla doesn't matter any more. Without removal, all your opponent can do is chump the 20/20 and hope you don't find a way to give it some combination of flying, menace, and/or trample next turn. The fact that you are playing this creature in green means that it probably already has trample, so when you send it into combat on turn 6 or turn 7 it becomes a case of "block with everything or die". In Limited, this creature will win games.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
In standard specifically the answer is probably aristocrats. The question is always should i play the Myriarch or something else. The answer is always, something else.
I know I am bagging on this card hard and I don't really want to be because it is a cute fun mythic and the game is richer for having this Chimera.
Edited for typing because originally posted from my phone.
I don't doubt that sometimes on an ideal board this card will win games. I just don't think it builds particularly well from a a zero-state board. Paying 5 mana for a 2/2 after your opponent plays Radiant Flames is bad... worse is paying 5 mana for an 8/8 before your opponent plays Sweltering Suns or Hour of Revelation and having it become a 2/2 with 3 points of damage on it. Between this and Sylvan Advocate which would you prefer?
Duh...:)
6 + 10 + 8