It lays the foundation of an interesting Return to Amonkhet: The former mindless servants have a few leaders who become undying god-kings in their own right - probably founding a white-black civilization among the ruins while the living have to make their own luck in the wastes. More likely to reject the hierarchy after what they have experienced? Imagine the white-black mummies enslaving the survivors of Naktamun so the undead can kick back while the living build monuments for them.
Oh so much this. Maybe we will even get a legendary anointed on our Return to Amonkhet.
So, when we return to Amonkhet, will we see a 2/6 vanilla Zombie for 4W? Or will they be 3/5?
Your guess is as good as mine. Although normally I would say 3/5, but a 2/6 wouldn't be bad in something like in a Doran, the Siege Tower deck even if it was just for laughs.
I hate Dutiful Servants so much it's not even funny. You know Wizards did this on purpose. And poorly designed zombie camel aside, this may be the insult that breaks my back. It's a poorly designed vanilla, with art and flavor purposely designed to trick you to confuse it for another card in the same block. This is the sort of thing that leads to entirely preventable gameplay mistakes in limited. And somehow MaRo said "Print it."
Well, I'm sorry MaRo, but peddle your joke cards elsewhere. And I'm sorry piss-poor designers, but PAY ATTENTION to what you do.
Fun fact - design doesn't come up with the card names (at least not finalized versions) and they most certainly don't pick the art. Blaming Mark Rosewater for this is silly, it's Development you have an issue with (and the art director).
As ridiculous as most of the things you complain about are (like suggesting WotC should have made Rhonas' Last Stand go from questionable to straight out garbage by costing it at 3 CMC, presumably because it offended your sense of symmetry by costing less than the other 2 cards in the cycle that were spoiled at the time), almost NONE of those things are indicative of bad design. In point of fact, almost all of the complaints everyone makes about cards on this forum can be blamed on Development. Why does this card cost so much, it would be so much better if it didn't have this clause, etc etc... odds are the version Design handed off did cost less, and didn't have those riders that render it basically unplayable. It may also have been horrendously broken and cause no end of complaint for entirely different reasons if Development passed it through unchanged, no way to know for sure unless they release an M-Files article on it.
MaRo is responsible for a lot of stuff, but gets blamed for even more.
I'm using MaRo as a stand-in for the kind of guy who advocates (!) printing bad cards. But you're right; this is the kind of combination of art fudge + design fail + "Who cares? It's a common, it's okay that it's garbage" that you'd think MaRo would have caught. Now I don't know what MaRo would have done if he hadn't been asleep at the wheel (perhaps he'd have picked a different piece of art from the reject pile and made it some generic white beast. But that doesn't change the fact it's 1 more for +0/+1 within the same block. It's insulting. And I think MaRo might just be the kind of guy who's okay with that, given his articles.
Dude, please stop talking, you know nothing, nothing at all.
1st: Mark Rosewater is the guy at the beginning of the process, who creates /some/ of the cards' first drafts. He's not an overseer of the full process, nor the one to establish and enforce the power level or the creative direction of cards, nor the one to "okay" the whole result at the end. If you actually read his articles you'd notice how he keeps mentioning that cards he or other people designed were changed by development in ways that they could not influence or predict.
2nd: Again, if you read his articles as you said, you'd have picked up that he's barely involved at all in second sets due to his workload.
3rd: this card was clearly not a makeshift patching of refused art and mechanics. It is clearly a card purposefully created by the Creative Department representative to stress how in a world crumbling to bits, the mummies kept dragging along as if nothing. It's not a cutesy joke, it is a world-building statement.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
3rd: this card was clearly not a makeshift patching of refused art and mechanics. It is clearly a card purposefully created by the Creative Department representative to stress how in a world crumbling to bits, the mummies kept dragging along as if nothing. It's not a cutesy joke, it is a world-building statement.
Well, apparently they do it with +0/+1 at the cost of 1 more. Which is what we're talking about here. If you wanted a reprint from the previous set - it'd be BETTER!
Your guess is as good as mine. Although normally I would say 3/5, but a 2/6 wouldn't be bad in something like in a Doran, the Siege Tower deck even if it was just for laughs.
Dude, please stop talking, you know nothing, nothing at all.
1st: Mark Rosewater is the guy at the beginning of the process, who creates /some/ of the cards' first drafts. He's not an overseer of the full process, nor the one to establish and enforce the power level or the creative direction of cards, nor the one to "okay" the whole result at the end. If you actually read his articles you'd notice how he keeps mentioning that cards he or other people designed were changed by development in ways that they could not influence or predict.
2nd: Again, if you read his articles as you said, you'd have picked up that he's barely involved at all in second sets due to his workload.
3rd: this card was clearly not a makeshift patching of refused art and mechanics. It is clearly a card purposefully created by the Creative Department representative to stress how in a world crumbling to bits, the mummies kept dragging along as if nothing. It's not a cutesy joke, it is a world-building statement.
Well, apparently they do it with +0/+1 at the cost of 1 more. Which is what we're talking about here. If you wanted a reprint from the previous set - it'd be BETTER!