I wonder if mono-U Omni-Tell would use this as a 2-of. Sort of a replacement for Dig Through Time, although that one is playable before you get omniscience in to play. Still might be worth an experiment.
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Modern: UWR Breach, UWB Esper control
Legacy: UW RiP/Helm, UR Sneak and Show
Is the number 7 a theme in this set or something? So much CMC7 stuff...
Plant for the Urzatron reprint in Dominaria? One can dream.
You can't use CCCCCCC to pay 4UUU.
And Cibola was placed in several places. I distinctly remember one of them is in what's now New Mexico. But TBH, most of these sailors' stories were pretty much the same stories they told during the Crusades. A few of them, such as Atlantis and all the various "people who really violate the laws of human anatomy" stories, go back to Hellenistic times. (Yeah, I know, for an Age of Exploration set, that's all fine because, well, this is fantasy.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I think Treasure will help speed this out often. It comes down to the Pirate Treasure deck's curve. If you can somehow get 3-4 Treasures off 1, 2, and 3 mana, you're gold. That said, I'm guessing it won't happen too terribly often, otherwise this card would be headed straight for banhammersville, just like Treasure Cruise. Also remember that Baral, Chief of Compliance reduces the cost by 1, and rewards you for playing permission that will slow the opponent down until you have enough mana to cast this.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
I think this might be the worst mythic we've had in the last two years. Not 100% sure, but fairly sure.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Why do I love this card? Why does every part of me want to cast this for UUU and laugh my head off? This is the most timmy draw spell I've ever seen and I never knew I needed it.
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
This wins the prize for most boring art of a mythic. So it's just a merfolk staring at his glowing hand!? How many other cards do we have that are just dudes staring at their hands (variations of Ponder, Preordain, etc.). This art can be used on pretty much any blue cantrip card, it does not deserve to be on a mythic. I really miss the days of expressionist magic art, that's the pnly thing can can capture a mythic named Overflowing Insight.
This could be a cool card if a control shell that could support this comes about. I don't see that happening. The real problem with this card is that it needs some form of modularity to be really useful, such as being an x spell or having another function. Returning to the control example, the question becomes if you want to run something like this at the top to dig for more answers, or run a finisher like Razaketh or the new Wakening Sun's Avatar for example.
While the flavor of this set is really cool, there is not yet even one card that I want to put into any of my Modern decks. Not a single one. That is a first. Congrats, R&D.
This card is super simple and maybe a little uninspired, but the fact they have printed a card that says "target player draws 7 cards" for the first time in MtG history is a big deal. This card is potentially dangerous to print because of the ramp and combos possible with cheating the mana cost. Don't automatically count this out due to lack of imagination or lack of consideration of the meta in Standard.
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
In regular games a Pull from Tomorrow should simply always be better, for the fact alone its an instant (playing that end of turn results in more cards left in your hand, as you would otherwise just need to discard anyway in your own turn).
As long as Torrential Gearhulk is around you really dont want a blue deck with this if you can help it.
As an instant this would be a real deal, this way its pretty miserable draw-7.
I often have 7+ mana in my limited games...even without ramping.
And so i think this is ONLY a limited card (EDH has better draw-spells/effects than this)
Opportunity is a backbreacking card draw spell in limited.
Given it was "uncommon" this card is massively over-rareted (as in, could be rare and not mythic).
Draw 7 in limited should pretty much win the game, if you are not run over. You will probably have to discard a bunch of cards, unless you play this with en empty hand (if you do, it should be enough to win).
but a) you had better be certain you aren't going to be run over while setting up this line of play and b) when you draw your 7 you had better draw a board sweep like Hour of Devastation or some other card that is going to stabilize your position and keep you in the game. All of these options are bold moves, Cotton, so we'll have to see how they work out. The third one is probably the best because it is less susceptible to Abrade and requires the least amount of preparation.
This card is super simple and maybe a little uninspired, but the fact they have printed a card that says "target player draws 7 cards" for the first time in MtG history is a big deal.
I'm glad you noticed this. Thus far, nobody else in the thread seems to have mentioned it.
If you look at the card draw spells previously printed by Wizards, what you'll notice is that spells which draw a flat number of cards seemingly cap off at four. We've got effects like Opportunity, Dragonlord's Prerogative, and Tidings, even Promise of Power debatedly at five cards, but after that, all the card draw effects no longer draw in flat numbers; they always draw cards according to some variable (Soul's Majesty, Collective Unconscious, Rush of Knowledge). Sometimes that variable is how much mana is funneled into the spell (Mind Spring, Stroke of Genius), and other times it's something else. Cards like Wheel of Fortune don't actually draw seven cards; they only draw cards equal to the difference of seven and a player's previous hand size. That difference just sometimes happens to be seven.
For the first time ever, Wizards is printing a card that straight up says "draw seven cards," no riders. That's something I'm happy to see exist in Magic. We've seen Reach Through Mists, Divination, Concentrate, and Tidings, but past that we've never seen a card that bridges the gap between Tidings and Enter the Infinite (Griselbrand and Jin-Gitaxias being the next closest things). It's about time this card got printed.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
I mean, "worst" is a hard title to apply to niche cards. Inverter's best-case scenario is a 6/6 flier for 4 with a free Doomsday attached, and the current standard has a fair number of other mythics that are terrible outside of decks built around them such as Deploy the Gatewatch, As Foretold, and Glorious End.
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I guess it depends on how much extra mana Treasures really represent.
Legacy: UW RiP/Helm, UR Sneak and Show
Isn't New Perspectives almost always be turned on anyway? And when do combo off you are already drawing your whole deck for free?
You can't use CCCCCCC to pay 4UUU.
And Cibola was placed in several places. I distinctly remember one of them is in what's now New Mexico. But TBH, most of these sailors' stories were pretty much the same stories they told during the Crusades. A few of them, such as Atlantis and all the various "people who really violate the laws of human anatomy" stories, go back to Hellenistic times. (Yeah, I know, for an Age of Exploration set, that's all fine because, well, this is fantasy.)
On phasing:
Custom Set
https://docs.google.com/spreadsheets/d/1hu9uNBSUt92PwGhvexYlwFvsh6_SJBlEEIUV3H9_XyU/edit?usp=sharing
That is why Cascading Cataracts exists.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
-Chandra Nalaar
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
The Inverter of Truth might win the title of "worst mythic".
As long as Torrential Gearhulk is around you really dont want a blue deck with this if you can help it.
As an instant this would be a real deal, this way its pretty miserable draw-7.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Opportunity is a backbreacking card draw spell in limited.
Given it was "uncommon" this card is massively over-rareted (as in, could be rare and not mythic).
Draw 7 in limited should pretty much win the game, if you are not run over. You will probably have to discard a bunch of cards, unless you play this with en empty hand (if you do, it should be enough to win).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
1) turn 1: land, 0- and/or 1-drop artifact, turn 2: land, Servo Schematic, turn 3: land, Inspiring Statuary, turn 4: Overflowing Insight
2) turn 2: land, mana dork, turn 3: land, Tezzeret the Schemer, Etherium cell token, turn 4: land, Etherium cell, Overflowing Insight
3) turn 2: land, Key to the City, turn 4: Wildfire Eternal, turn 5: activate Key, attack with Eternal, Overflowing Insight for free
but a) you had better be certain you aren't going to be run over while setting up this line of play and b) when you draw your 7 you had better draw a board sweep like Hour of Devastation or some other card that is going to stabilize your position and keep you in the game. All of these options are bold moves, Cotton, so we'll have to see how they work out. The third one is probably the best because it is less susceptible to Abrade and requires the least amount of preparation.
T1 Bloodlust Inciter
T2 Wily Goblin
T3 Wildfire Eternal, make hasty, attack.
If you look at the card draw spells previously printed by Wizards, what you'll notice is that spells which draw a flat number of cards seemingly cap off at four. We've got effects like Opportunity, Dragonlord's Prerogative, and Tidings, even Promise of Power debatedly at five cards, but after that, all the card draw effects no longer draw in flat numbers; they always draw cards according to some variable (Soul's Majesty, Collective Unconscious, Rush of Knowledge). Sometimes that variable is how much mana is funneled into the spell (Mind Spring, Stroke of Genius), and other times it's something else. Cards like Wheel of Fortune don't actually draw seven cards; they only draw cards equal to the difference of seven and a player's previous hand size. That difference just sometimes happens to be seven.
For the first time ever, Wizards is printing a card that straight up says "draw seven cards," no riders. That's something I'm happy to see exist in Magic. We've seen Reach Through Mists, Divination, Concentrate, and Tidings, but past that we've never seen a card that bridges the gap between Tidings and Enter the Infinite (Griselbrand and Jin-Gitaxias being the next closest things). It's about time this card got printed.
Trap your friends in an endless game with this 23-card combo!
I mean, "worst" is a hard title to apply to niche cards. Inverter's best-case scenario is a 6/6 flier for 4 with a free Doomsday attached, and the current standard has a fair number of other mythics that are terrible outside of decks built around them such as Deploy the Gatewatch, As Foretold, and Glorious End.