A different take on Plasm Capture style of counter spells. It's not terrible, although it probably could have been 4 mana, but it won't be played much outside of EDH or the kitchen table.
Despite being one more mana, it seems better than Plasm Capture. Easier to cast, since it doesn't have the GG mana requirement, and it gives you mana that can wait until later to be used instead of having to be used your next precombat main phase. It won't be a 4-of in control decks, but I can see it easily being a 1- or 2-of. Probably useful in the Approach.dec since it allows you to pull ahead on mana in the control match up, which is important when trying to chain Approach of the Second Suns. Why yes, I will counter your Gearhulk and get six mana to use at my leisure, thank you!
Nice counter, and I love the art! It's the usual 'mage absorbing a spell' action shot, only with a pirate mage and gold coins showering around the pirate as the spell is absorbed. Def good flavor.
I really like it in Mizzix. The cost isn't much of an issue, and I can keep the treasure on standby until I'm ready to funnel a bunch of mana into a big x spell for the win.
I can't believe no one has mentioned that this creates artifacts that can turn on metalcraft, activate triggers of artifacts etb, saccing artifacts, and a lot more applications then just a Plasm Capture/Mana Drain. This does so much more in the right deck.
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"People are the worst. The worst thing about music is that people play it." - Mike Patton
This card is way stronger than Plasm Capture, Rewind, or Confirm Suspicions basically by virtue of being the best part of all of them. Maybe it'll find a home in standard, maybe it won't, but this is a card I expect to do serious work in decks that want a pile of Lotus Petals.
You don't want a 5 mana counterspell against aggro, and even against mid-range it's not super ideal. It will be played between 0-2 copies in control, with good chances of 0, due to the early game problems and that you'd rather land a slightly more pro-active spell. By definition, if you can afford to keep 5 mana open then mana production is not you #1 problem, so the treasure tokens are nice but not your main concern. I think by that point, you'd rather draw cards.
Despite being one more mana, it seems better than Plasm Capture. Easier to cast, since it doesn't have the GG mana requirement, and it gives you mana that can wait until later to be used instead of having to be used your next precombat main phase.
Also worth noting is that the treasures could be used _right away_, too... like, to power another counterspell should one be needed. This costs 5, but it doesn't really 'tap you out' because after it's done its thing, you still have mana up (the new Treasure tokens).
Didn't we already know about this one? *shrug* Anyway, ideally you want to counter something with a cmc >= 5, enough to cast another one, but as long as you hit cmc >= 3 you should be fine.
It's better than rewind if you don't build around rewind peculiarities and if you don't need the mana immediately. Assuming your counter a CMC of 5 during their turn, you untap with 10 mana with swindle. That's better than rewind.
I theorized this exact card (minus the name) a few days ago.
Funny how this was real
I think it's a mostly better Plasm Capture. Treasure Tokens are way better than just getting one-shot mana, and the mana cost is easier even though its 5 vs 4. Not needing double green is huge
As long as T. Gearhulk is in standard, this will probably see play as a two of in control decks. The real advantage to this card is letting you tap mana for a planeswalker and still hold up a decent amount of mana for other counterspells. Granted, its effectiveness is format dependent, and we really have no clue what the post ixalan meta will look like, at all.
Bad card that misses the point of all parts of the text is bad.
Hmmmm...care to elaborate here? This card seems perfectly fine.
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I've run a mean little tempo deck in casual for years now. I think I will be replacing my Plasm Captures with these. The flexibility of Treasure Tokens just seems hellaciously more useful. Nice one, R&D.
In standard I don't see how countering your opponents gearhulk and then casting your own to do whatever you want is a bad thing. It also sets up t6 nicol bolas with fixing i case you stick a Chandra that gets answered.
Alongside the bevy of black removal and discard we have OR red burn/sweepers it seems plenty playable. pull from eternity seems especially groovy after you blow something up like a pricy Dino.
I don't think it's strong enough for modern as the payoff is weak in a format defined by 1-3 drops.
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Confirm Suspicions...Plasm CaptureLet this great clan rest in peace (2001-2011)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Fixed that for ya!
Modern:R 8Whack R|W White Knights W
Also worth noting is that the treasures could be used _right away_, too... like, to power another counterspell should one be needed. This costs 5, but it doesn't really 'tap you out' because after it's done its thing, you still have mana up (the new Treasure tokens).
Funny how this was real
I think it's a mostly better Plasm Capture. Treasure Tokens are way better than just getting one-shot mana, and the mana cost is easier even though its 5 vs 4. Not needing double green is huge
Hmmmm...care to elaborate here? This card seems perfectly fine.
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I've run a mean little tempo deck in casual for years now. I think I will be replacing my Plasm Captures with these. The flexibility of Treasure Tokens just seems hellaciously more useful. Nice one, R&D.
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Alongside the bevy of black removal and discard we have OR red burn/sweepers it seems plenty playable. pull from eternity seems especially groovy after you blow something up like a pricy Dino.
I don't think it's strong enough for modern as the payoff is weak in a format defined by 1-3 drops.