MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Omg augment and host is like the meld done correctly
Make it happen in black border guys
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
Some delayed realization: Both Augmentations and Hosts have a conspicuous space above their rules text. Labrobot uses this for it's broken-off artifact typeline, but I don't think that's the main function. It's almost certainly so that Hosts can have keywords and Augmentations can grant them, in addition to the triggered abilities we've seen so far. So that's fun. I also like that the textboxes are offset so that the end of the trigger condition lines up with the start of the trigger effect. Creature combination seems like a home-run to me.
Julius doesn't have changeling because it's not in this set, but like timespiral block they could've just thrown it in anyway since this set is mechanic soup. I like that they didn't because he has all creature types because he's a combination of everything at once, rather than because of being able to shift between types. He can't shapeshift, he just is those things. Probably an obvious touch, but it's a touch I appreciate.
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Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Omg augment and host is like the meld done correctly
Make it happen in black border guys
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Omg augment and host is like the meld done correctly
Make it happen in black border guys
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
Omg augment and host is like the meld done correctly
Make it happen in black border guys
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
Omg augment and host is like the meld done correctly
Make it happen in black border guys
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
Yeah, that was a sarcastic and facetious comment I made due to how ridiculous it is to be upset (or even negative in general) that a mechanic is parasitic in a set which is not designed for use with the rest of the game’s card pool.
It’s obviously pushing boundaries and is overly outrageous as being over-the-top is a philosophy of this set.
They even go so far as to use silver borders to provide a huge visual cue that these cards are not designed in accordance to the rest of the game.
I’m probably overreacting as the comparison on the mechanics was made to meld. Since the person I quoted was simply saying that the host mechanic isn’t as good as meld since you can play individual meld cards (even if you’re not intended to), I get where he or she is coming from.
I’ve Just seen the “parasitic” argument brought up in a negative light a bit too much for a silly set.
Yeah, that was a sarcastic and facetious comment I made due to how ridiculous it is to be upset (or even negative in general) that a mechanic is parasitic in a set which is not designed for use with the rest of the game’s card pool.
It’s obviously pushing boundaries and is overly outrageous as being over-the-top is a philosophy of this set.
They even go so far as to use silver borders to provide a huge visual cue that these cards are not designed in accordance to the rest of the game.
I’m probably overreacting as the comparison on the mechanics was made to meld. Since the person I quoted was simply saying that the host mechanic isn’t as good as meld since you can play individual meld cards (even if you’re not intended to), I get where he or she is coming from.
I’ve Just seen the “parasitic” argument brought up in a negative light a bit too much for a silly set.
When discussing silver-bordered cards in a silver-border format, then, yes, you are absolutely correct that we shouldn't make a big deal out of this level of parasitism. The thing is, Schindar's post to which you initially responded explicitly rebuked Rhyperior74's assertion that Augument would make a good black-border mechanic as "meld done correctly," which is ridiculous in light of the fact that Augument has most of meld's problems without the advantage of being two perfectly functional separate cards.
Yeah, that was a sarcastic and facetious comment I made due to how ridiculous it is to be upset (or even negative in general) that a mechanic is parasitic in a set which is not designed for use with the rest of the game’s card pool.
It’s obviously pushing boundaries and is overly outrageous as being over-the-top is a philosophy of this set.
They even go so far as to use silver borders to provide a huge visual cue that these cards are not designed in accordance to the rest of the game.
I’m probably overreacting as the comparison on the mechanics was made to meld. Since the person I quoted was simply saying that the host mechanic isn’t as good as meld since you can play individual meld cards (even if you’re not intended to), I get where he or she is coming from.
I’ve Just seen the “parasitic” argument brought up in a negative light a bit too much for a silly set.
When discussing silver-bordered cards in a silver-border format, then, yes, you are absolutely correct that we shouldn't make a big deal out of this level of parasitism. The thing is, Schindar's post to which you initially responded explicitly rebuked Rhyperior74's assertion that Augument would make a good black-border mechanic as "meld done correctly," which is ridiculous in light of the fact that Augument has most of meld's problems without the advantage of being two perfectly functional separate cards.
Yes, that’s essentially exactly what I acknowledged in the second to last paragraph of the post you quoted...
Except that your deck will keep getting thinner and thinner until one of your heads eventually decks itself and your entire team loses. Not to mention the mana thinning as you either grow mana-less heads or lose your precious resources to cast cards yourself. Once is great. Twice might be able to win the race. More than that is greedy and probably going to bite you in the behind.
Edit: didn't see the post about Lab Manning that downside into a feature.
Edit to edit: but ... There is no reason to add more than one ally for this combo. Just have lab man in play, cast this giving your new head the maniac, a cantrip, mana to cast it and zero cards in library.
What if an augment creature enters the battlefield without a host? Does +4/+4 counts as 4/4?
It cannot enter battlefield without a host,as far as we know.
Sure?
Reanimate, Elvish Piper, Grusilda combining two augments into one... A lot of options here.
Try reading the mechanic article:
"Once you've combined a host and an augment card, the resulting combined creature is a single creature for all game purposes. It attacks and blocks. You can sacrifice it or destroy it or exile it. (But please don't. Poor Pickles.) If it does leave the battlefield, both cards go wherever the creature goes. If it's put into a specific part of your library, you choose the relative order of the two cards. If an augment card finds itself on the battlefield not combined with a host, it heads to the graveyard. Even though an augment card can't survive on its own, it is a creature card. So if you cast a spell that lets you return a creature card from your graveyard to your hand, you could bring Monkey- back. Ooh, undead Monkeys!"
What if I have Rules Lawyer and try to reanimate a Augment creature?
Omg augment and host is like the meld done correctly
Make it happen in black border guys
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
Omg augment and host is like the meld done correctly
Make it happen in black border guys
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
Yeah, that was a sarcastic and facetious comment I made due to how ridiculous it is to be upset (or even negative in general) that a mechanic is parasitic in a set which is not designed for use with the rest of the game’s card pool.
It’s obviously pushing boundaries and is overly outrageous as being over-the-top is a philosophy of this set.
They even go so far as to use silver borders to provide a huge visual cue that these cards are not designed in accordance to the rest of the game.
I’m probably overreacting as the comparison on the mechanics was made to meld. Since the person I quoted was simply saying that the host mechanic isn’t as good as meld since you can play individual meld cards (even if you’re not intended to), I get where he or she is coming from.
I’ve Just seen the “parasitic” argument brought up in a negative light a bit too much for a silly set.
Had you taken the time to read my comment you would've seen that I was comparing the augment mechanic to meld.. Right? Nowhere did I mention it was a bad mechanic for this set.. Right? How dare I try to make a constructive argument for or against something you disagree with.. Right? The only one I see complaining is you..Right? What kind of person ends every sentence with right?.. Right?
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
I would have to disagree vehemently. At least meld cards are playable on their own. Augment/host is a parasitic mechanic.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
Yeah, that was a sarcastic and facetious comment I made due to how ridiculous it is to be upset (or even negative in general) that a mechanic is parasitic in a set which is not designed for use with the rest of the game’s card pool.
It’s obviously pushing boundaries and is overly outrageous as being over-the-top is a philosophy of this set.
They even go so far as to use silver borders to provide a huge visual cue that these cards are not designed in accordance to the rest of the game.
I’m probably overreacting as the comparison on the mechanics was made to meld. Since the person I quoted was simply saying that the host mechanic isn’t as good as meld since you can play individual meld cards (even if you’re not intended to), I get where he or she is coming from.
I’ve Just seen the “parasitic” argument brought up in a negative light a bit too much for a silly set.
Had you taken the time to read my comment you would've seen that I was comparing the augment mechanic to meld.. Right? Nowhere did I mention it was a bad mechanic for this set.. Right? How dare I try to make a constructive argument for or against something you disagree with.. Right? The only one I see complaining is you..Right? What kind of person ends every sentence with right?.. Right?
And had you read my post you would’ve seen that I acknowledged that in the second to last paragraph. Thicken that skin a bit
And had you read my post you would’ve seen that I acknowledged that in the second to last paragraph. Thicken that skin a bit
I love when my discussion about a children's card game devolves into an argument about arguing. It's my favorite part of this whole site.
But then again, what if we just continued discussing the children's card game? I think we should mix things up a bit and do that for a while.
I think it would've been great for the Augment cards to have "and/or" in their creature type line, so we could make an actual "and/or" tribal deck. Still, I might just house-tule that one.
And had you read my post you would’ve seen that I acknowledged that in the second to last paragraph. Thicken that skin a bit
I love when my discussion about a children's card game devolves into an argument about arguing. It's my favorite part of this whole site.
But then again, what if we just continued discussing the children's card game? I think we should mix things up a bit and do that for a while.
I think it would've been great for the Augment cards to have "and/or" in their creature type line, so we could make an actual "and/or" tribal deck. Still, I might just house-tule that one.
I want my cross breeds to be a horse-monkey, for example. Not a horse and/or monkey. Wouldn’t feel like a completed hybrid if that were the case.
Augment + host is my favorite thing about this set
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
Yeah, that was a sarcastic and facetious comment I made due to how ridiculous it is to be upset (or even negative in general) that a mechanic is parasitic in a set which is not designed for use with the rest of the game’s card pool.
It’s obviously pushing boundaries and is overly outrageous as being over-the-top is a philosophy of this set.
They even go so far as to use silver borders to provide a huge visual cue that these cards are not designed in accordance to the rest of the game.
I’m probably overreacting as the comparison on the mechanics was made to meld. Since the person I quoted was simply saying that the host mechanic isn’t as good as meld since you can play individual meld cards (even if you’re not intended to), I get where he or she is coming from.
I’ve Just seen the “parasitic” argument brought up in a negative light a bit too much for a silly set.
Had you taken the time to read my comment you would've seen that I was comparing the augment mechanic to meld.. Right? Nowhere did I mention it was a bad mechanic for this set.. Right? How dare I try to make a constructive argument for or against something you disagree with.. Right? The only one I see complaining is you..Right? What kind of person ends every sentence with right?.. Right?
And had you read my post you would’ve seen that I acknowledged that in the second to last paragraph. Thicken that skin a bit
I did, you made little to no sense. How big was the bus that you rode to school?
Large enough to tell you all to stop the personal direct attacks and stop flaming each other over a fun set. Direct attacks to people are not tolerated.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
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https://www.magiclibrarities.net/352-rarities-garfield-event-cards-english-cards-images.html#card003 I think its like Splendid Genesis, but not shuffling your opponents cards as well.
Make it happen in black border guys
"You become my teammate, you become my teammate, you all become my teammate!"
And then you play Hive Mind.
Attachment: GENIUS
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Augment cards are complete blanks if you don't have a host creature in play.
- Augment cards can only be played on hosts, a subset of creatures that will make up maybe 15 creatures out of the 9000+ that have been printed.
- Hosts can't be augmented more than once.
I know I wouldn't be excited to see an aura that read: Enchant target Atog if there are no other enchantments on it.
Julius doesn't have changeling because it's not in this set, but like timespiral block they could've just thrown it in anyway since this set is mechanic soup. I like that they didn't because he has all creature types because he's a combination of everything at once, rather than because of being able to shift between types. He can't shapeshift, he just is those things. Probably an obvious touch, but it's a touch I appreciate.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
This whole thing about the host mechanic being parasitic must be a running joke...right?
Like, it’s just a play on words and then you’re all pretending like it’s actually a problem. Right?
Parasitism has a real definition in Magic, and hosts/augmentations do fit that definition. Many mechanics have a degree of parasitism, and it's not necessarily a bad thing, but it can be. Energy counters, for example were a highly parasitic mechanic, but that doesn't mean they shouldn't have existed. I'm fine with hosts/augments, but the term is completely accurate.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Yeah, that was a sarcastic and facetious comment I made due to how ridiculous it is to be upset (or even negative in general) that a mechanic is parasitic in a set which is not designed for use with the rest of the game’s card pool.
It’s obviously pushing boundaries and is overly outrageous as being over-the-top is a philosophy of this set.
They even go so far as to use silver borders to provide a huge visual cue that these cards are not designed in accordance to the rest of the game.
I’m probably overreacting as the comparison on the mechanics was made to meld. Since the person I quoted was simply saying that the host mechanic isn’t as good as meld since you can play individual meld cards (even if you’re not intended to), I get where he or she is coming from.
I’ve Just seen the “parasitic” argument brought up in a negative light a bit too much for a silly set.
When discussing silver-bordered cards in a silver-border format, then, yes, you are absolutely correct that we shouldn't make a big deal out of this level of parasitism. The thing is, Schindar's post to which you initially responded explicitly rebuked Rhyperior74's assertion that Augument would make a good black-border mechanic as "meld done correctly," which is ridiculous in light of the fact that Augument has most of meld's problems without the advantage of being two perfectly functional separate cards.
4 Split Screen
4 Better Than One
4 More or Less
4 Laboratory Maniac
Lots of draw or mill
Lots of friends on standby
Yes, that’s essentially exactly what I acknowledged in the second to last paragraph of the post you quoted...
Except that your deck will keep getting thinner and thinner until one of your heads eventually decks itself and your entire team loses. Not to mention the mana thinning as you either grow mana-less heads or lose your precious resources to cast cards yourself. Once is great. Twice might be able to win the race. More than that is greedy and probably going to bite you in the behind.
Edit: didn't see the post about Lab Manning that downside into a feature.
Edit to edit: but ... There is no reason to add more than one ally for this combo. Just have lab man in play, cast this giving your new head the maniac, a cantrip, mana to cast it and zero cards in library.
What if I have Rules Lawyer and try to reanimate a Augment creature?
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
It sticks around. Rules Lawyer's reminder paragraph actually says so, though I'd forgive you for not reading the whole thing.
I mean, what will be its P/T? I assume +4/+4 will just act as 4/4 and the triggered ability will do nothing.
Commander: WUBRG Superfriends, GW Rhys Tokens, WUBRG Scion of the Ur-Dragon
Kitchen Table (now that's real Magic): WUBRG Domain, GU Biovisionary, UB Korlash Grandeur, UW Merfolk Mill
I think it's effectively a creature with 0 power and toughness. It's less a creature, and more like an aura that came to life, and can't die.
And had you read my post you would’ve seen that I acknowledged that in the second to last paragraph. Thicken that skin a bit
But then again, what if we just continued discussing the children's card game? I think we should mix things up a bit and do that for a while.
I think it would've been great for the Augment cards to have "and/or" in their creature type line, so we could make an actual "and/or" tribal deck. Still, I might just house-tule that one.
I want my cross breeds to be a horse-monkey, for example. Not a horse and/or monkey. Wouldn’t feel like a completed hybrid if that were the case.
Augment + host is my favorite thing about this set
Also, I laughed at “children’s card game.”
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.