So we're on a 4-player-game, and the turn order is Sharuum, the Hegemon, Jori En, Ruin Diver (me), Edgar Markov and Sen Triplets.
Sharuum has played Hive Mind which I as the spellslinger player do not appreciate, but I make do. We get some laughs from it, some fun plays go around, but then things go nutty. Sharuum player plays Anticipate, and I decide to Pact of Negation his Anticipate. Stuff gets thrown around, and the Edgar player realizes what just happened and he is out of the game. I take my turn, pay for the Pact, do some small fry stuff and pass it on to the Sen Triplets player who sets up a massive boardstate. Then Sharuum takes his turn, he draws, plays a land...and realizes he forgot to pay for the pact and gracefully bows out.
So it's between me with Jori En, Sol Ring and Izzet Signet vs A Huge Pile Of Artifacts on the Triplet's side, fortunately he didn't get Sen Triplets out unharmed.I don't do anything and pass, and he gets a high amount of mana (We settled for "Somewhere in the triple digits"). He then says "Let's see how many counterspells you have" and starts off with an Exsanguinate for X=40. His intention was simple; if I counter that he'd proceed with a Mindslaver lock, counter that and he'd tutor up Debt to the Deathless, and I didn't have much mana.
Sadly for him, the counterspell I had in hand was Insidious Will. Why yes, I'd like a copy of that. Mine resolves before yours. I win.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Three-player game. RG Wort (me), budget Samut, and Scarab God mill.
At the start of my turn, I control Phyrexian Altar and 5 lands
I cast Tempt with Vengeance for X=4. Both opponents take the offer.
I sacrifice 3 Elementals for Eternal Witness (get back Tempt), then sacrifice the remaining 9 Elementals to cast Tempt with X=8. Both opponents take the offer.
I sacrifice 2 Elementals for Regrowth (get back Tempt), then sacrifice the remaining 22 Elementals to cast Tempt with X=21. Both opponents take the offer.
I swing my 63 Elementals at the Scarab God player, knocking him down to 4 life.
Post combat, I sacrifice 4 Elementals for Pyrohemia, then sacrifice Witness and my remaining Elementals, pouring all but 6 of my floating mana into activating Pyrohemia, wiping the board, killing the Scarab God player, and bringing myself and Samut down into the teens (14 and 13 respectively, IIRC). With my remaining 6 mana, I cast Wort.
That's how you ritual
With different sequencing, I could have done more, but it was cool enough as-is.
i assume you lost that game in the end as you didnt say you won by that start? but it wouldnt bother me cause such a turn can lead to heavy burnouts.
I did lose, but only because the Samut player killed Wort before my next turn (leaving me a mana short for entwining Rude Awakening, swinging to deal 8 damage [1 land blocked by Samut], then sacrificing my 5 lands to deal the extra 5 damage I needed to win)
Start the turn with three mountains, three forests, Gruul Signet, Impact Tremors. Wort in the command zone, tax at 1.
1) Cast Keeper of Progenitus, tap the rest of my lands and the signet, five mana floating.
2) Cast Early Harvest, two mana floating, untap all my basics and tap them for fourteen mana floating.
3) Cast Wort for eight, six mana floating. Three damage from Impact Tremors.
4) Cast Second Harvest, conspire it with Wort and Keeper, two copies on the stack.
5) Cast Reverberate with the last two mana, conspire it with the two tokens, targeting one of the copies of Second Harvest.
6) Resolve four copies of Second Harvest on the two goblin warrior tokens in play. Impact Tremors triggers for 2+4+8+16=30 damage total (33 if you count the initial cast of Wort + tokens), which is enough to finish off the table thanks to various residual damage from the preceding turns.
The remaining players are:
My R/B punisher deck (5 life)
Zur Astral Slide (4 life)
Tasigur good stuff (5 Life)
Sigg Rogue tribal (6 life)
Tasigur had cast a huge Villainous Wealth on my deck getting several punisher enchantments, the most important one being Tainted Aether
Zur has Tasigur's Kokusho, The Evening Star exiled by Grasp of Fate. Tasigur plays Woodfall Primus, kiling Grasp. He gets Kokusho back and Tainted Aether triggers, in response Zur plays Anguished Unmaking on The Kokusho. Tasigur actives Winding Canyons to flash in his general getting another Tainted Aether trigger. Trigger resolves. Kokusho dies. Kokusho drain for 5 trigger on the stack. I have a response. Cast Fated Return on the Kokusho in the graveyard in response to the trigger. Fated Return resolves. I get Kokusho, Tainted Aether trigger. Sac kokusho get my own kokusho trigger in response to the lethal kokusho trigger that Tasigur had on me. Kill Tasigur and Zur instantly. Bring Sigg to 1 life and I go to 20. Win the game on my turn with a man land. All smiles.
First, while I don't much remember the commanders involved, I was playing Sliver Queen. Had just lost Sliver Queen and my Gaea's Cradle, but I managed to get to 30 creatures due to successive Nomads' Assembly doubling my creatures. A friend had just tutored Cyclonic Rift but couldn't cast it, but we didn't know it at the time. I drew Mirror Entity, cast Eternal Witness to bring back the cradle, cast the Entity, and pumped my 30 creatures to 29/29, and killed three players in a swing. The rift would have led to my opponent sweeping the table and shortly winning thereafter, so I got what I needed at the perfect time. I'm glad I put tokens back together again, changes seem to have worked well, too.
Another game, I was playing Xenagod versus Tasigur and a precon. Tasigur and I were swinging hard into each other all game and we were both dropping life steadily. The precon even managed to drop ten of my life down to 9. By that time, I weathered two planeswalkers, two sweepers, and loss of my Hydra Omnivore. Xenagod even got sent back home with spot removal once. Then I drew Savageborn Hydra, cast him with 9 counters, swung through for 36 and a kill of Tasigur's player, and then 40 trample next turn against the precon deck. This Xenagod deck keeps pumping hydras for spectacular kills...so much fun.
Few months ago there was a 3 way game with Nekusar, the Mindrazer (brutal deck, evil), Kaseto, Orochi Archmage (whom was not off to a good start), and my Ezuri, Claw of Progress. It was rather back and forth in this game with several reset cards being tossed around like all 3 of us using overloaded Cyclonic Rift at one point in the game. I was able to rebuild somewhat faster since early in the game my land searches and drew into a Avenger of Zendikar. I had 10 lands, Wistful Selkie, Ezuri (with 6 experience counters) and a Cold-Eyed Selkie in play. The Avenger made 10 Plant tokens and it made a nice wall of defense against my opponents.
Following turn Kaseto created some snakes. Nekusar recast his commander and dropped an Underworld Dreams, plus removed 1 counter from a susptended Wheel of Fate which will go off the next upkeep and there was a Megrimand a Memory Jar in play. Life totals were getting low due to the damage from discarding and drawing that the Wheel of Fate would be lethal to both Kasteo and myself. My turn came about and I got a Rite of Replication and a land. I cast a kicked Rite on my Avenger and got 50 Plant tokens and 50 experience triggers. I went to combat and tossed the +1/+1 counters onto the Cold-Eyed Selkie and islandwalked my way over and took out Kaseto then passed the turn to my doom.
Nekusar did not have a island (he had blue sources) and would have popped the Jar which would have almost killed me.
I had a game of irregular turns in which my Mairsil, the Pretender was playing the lottery with Phyrexian Devourer & Sage of Hours in Cages to assemble 5 counters every so often while building up my collection of cages and sneaking in Commander Damage wherever possible.
How is this an insane play? This is par for the course as far as boring Kaalia plays go.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm down to 2 life and I have an Overwhelming Splendor on me. Things couldn't look more bleak but then I draw a Patriarch's Bidding and notice a few things: I control a Dragon Tempest, I have 9 dragons in my graveyard, and Overwhelming Splendor does not affect their creature types.
So I cast it and wait for a good 5 minutes while my opponents are deseperately digging for answers or a way to knock off my last 2 life points before I finally get my resolutions. All triggers at the guy who slapped the Overwhelming Splendor on me. Now free from the curse, I cast Sarkhan the Mad and ult to kill the other player. Never give up
Playing against a Nekusar deck with Sydri, Galvanic Genius 1v1. I'm going to die on my draw step, because Nekusar.
On my upkeep I tap all my mana into Whir of Invention to see if I could find an answer to save me.
I end up spitting out a Scourglass I totally forgot I had, and lo and behold, it's my upkeep! Probably the only time either Scourglass or Whir were ever useful.
I blow up the board and proceed to stabilize and win. Go me.
I don't ever really intend to support Kaalia decks on principle, but I can't help but love how well that curves. 4 mana plays Kaalia, if she survives the round, you cast Insidious Dreams on upkeep to dump your whole hand (cause who needs it), draw the Hellcarver Demon you put on top, and then swing and cross your fingers. But does it count as a crazy play if it's basically a one card combo?
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Dredging this up, because of what happened to me today. It was so long term in planning that even the Chinese would have been impressed(no offense to any Chinese here):
Playing against Edgar Markov, Mathas, Fiend Seeker and The Scarab God with Mayael the Anima. I've been drawing all the s*** luck(I was at two mana until T6...>.< ), so I'm hanging on as best I can. It certainly doesn't help the board when a wrath gives the Edgar player a bunch of life and cuts the rest of us down to size with his Blood Artist and Cliffhaven Vampire combo.
Anyway, I've been tossing stuff in the graveyard, and the Scarab player gets his general out. He starts looking at graveyards, and notices the two creatures I've tossed into mine: Craterhoof Behemoth and Xenagod. He drools, does some quick calculations, animates those two with Scarab, swings with near everyone at the Edgar player for lethal, and then swings with the Scarab God at me, also for lethal unless I block.
I then play Deflecting Palm on his 17/17 attacker. He was at 16 life. The crestfallen look on his face had the store in stitches, and he even admitted that he was only mad at that play because he so admired it. On top of that, in true Fist of the North Star fashion, I even said, "Omae wa mou shindeiru"(You are already dead).
I ended up losing to the Mathas player within a couple of rounds, but we talked about my play in various stages of admiration for the rest of the night.
The Prossh player eliminated the Angus player and then the game went on for a while.
The Prossh player had Razaketh, the Foulblooded out along with Prossh and a fair amount of mana source. The Kruphix player had a number of cards in hand and lands. I had a Sensei's Divining Top and a few creatures.
I forgot to top during the Prossh player's end up. I thought about doing it during my upkeep, but decided to just draw a random card.
I had just enough mana to cast it, but the Kruphix player seems ready. They were at only 20 life and I had 12 power in creatures, so I attacked in an attempt to bait out a response.
4 players
Player 1: has 5 dragons in play, total power 27, has a booster maing the power 39, and Atarka, World render is one of tehd ragons so they have double strike (78) In teh air and only guy with flyers.
Player 2: does not have much, has A massacre wurm and a few other creatures
player 3: 10 1/1 goblins and Krenko, Mob boss
Player 4: No creatures.
Player 4 plays Rite of Replication Kicked on the wurm, Player 1 plays Teferi's protection. Player 2 due to player 4's wurms dealing 2 damage for each guy (Who had enough to die), Player 3 due to his 12 goblins causing 24 points of damage, and player 4 due to it going to player 1's turn his dragons come back and then he blasts player 4's face.
Narset pillowfort (me) vs. Marchesa 1.0 theft and Mairsil combo.
For most of the game I'd been unable to connect with Narset, but thanks to Reconnaissance I didn't actually need to. I'd built up a respectable fort (10+ mana per creature to attack me, plus exile a card from your graveyard with Web of Inertia, and not many cards were hitting graveyards that game), but I was just waiting for Mairsil to blow me out with Cyclonic Rift.
The Marchesa player started chipping away at my life total with Hellhole Flailer each turn, and then a Narset trigger flipped both Delaying Shield and Solemnity, effectively taking Marchesa out of the game. (Also Rest in Peace, making the Propaganda effects redundant in the face of Web of Inertia.)
Mairsil caged his 10th card (Ephemeron) and passed the turn. I attack with Narset and flip both Lunar Force and Decree of Silence. Mairsil is 1 mana short of both giving himself haste (Crimson Mage) and activating the ability stolen from Ertai, Wizard Adept. I cast Lunar Force, and Mairsil gives himself haste, then draws three cards with Arcanis the Omnipotent's ability, digging for a counterspell. Lunar Force resolves, Decree resolves. Marchesa scoops.
With the return-from-exile trigger on the stack, I sacrifice Aura of Silence to destroy Oblivion Stone before he can use it against me.
Mairsil returns, and with his infinite mana and infinite untaps, he cages all the creatures and artifacts in his huge hand, including Memnarch. He steals my 4 mana rocks and all my lands (Greater Auramancy plus Copy Enchantment copying Auramancy means he can't steal my enchantments), and passes the turn.
My turn, I sacrifice Narset on my upkeep (Pendrell Mists and all my mana was stolen), skip my draw for the turn (Island Sanctuary), and pass.
Mairsil has ~7 cards in library.
One of Mairsil's caged cards was Elixir of Immortality, but thanks to Rest In Peace, at best that just gives him one more draw without losing the game (shuffling Mairsil into the deck), and then he can't resolve Mairsil again.
Game starts. I have a strong start with Nin, accelerating into mana and then shutting down board states with Cyclonic Rift and Evacuation and then retrieving those spells with Mnemonic Wall and Izzet Chronarch after a couple of wheel effects.
Kozilek gets a few artifacts and Eldrazi on board and Omnath creates some elementals, but nothing too threatening.
Bruna is going straight up voltron but keeps getting shut down on the offensive, due to my playgroup learning what happens when Bruna gets left unchecked.
Eventually Bruna stabilizes thanks to a few opportune casts of Forbid. Due to the forced draw and milling of my Nin deck, Bruna has tons of auras to pull from the yard. Bruna first goes after the biggest threat, me and does a one-shot general kill.
Kozilek casts general and passes. Omnath durdles. It's Bruna's turn again and Bruna decides by random die roll to attack and kill Omnath player.
At this point Bruna has Hexproof, Protection From Creatures, Flying, Lifelink, Trample, Vigilance, Doublestrike, Indestructible, Totem Armor, and thanks to a Celestial Mantle and other auras that stacked many +1/+1 counters on Bruna, Bruna is huge and Bruna player has over five thousand life. Bruna player asks Kozilek if he wants to surrender because the numbers and math are getting so large, but Kozilek says he'll play it out.
Kozilek's turn. Kozilek untaps and equips his general with a Fireshrieker he had cast a few turns earlier. Kozilek attacks. At first Bruna tries to block, but the table reminds Bruna player that Bruna, his one creature, can't block due to Kozilek having Menace.
Bruna faces 24 commander damage and wants to use the Forbid in his hand, but there's no spell to counter.
Bruna targets Kozilek with Vanish into Memory. Kozilek discards Quicksilver Amulet. Bruna's spot removal is countered by Kozilek's ability, Kozilek connects for lethal general damage and wins, having less than 10 life.
Quite a reaction from the table after Kozilek player stole the game from Bruna like that.
Treva the Renewer life gain/suicide Bant (me) vs. Nemata, Grove Guardian token swarm, Thada Adel, Acquisitor theft, and Zur the Enchanter Astral Slide.
I managed to get Delaying Shield down T3, preventing Thada from coming at me.
Mid-game, Thada lands Quicksilver Fountain, and for the rest of the game I keep feeding non-islands into the fountain to keep Mikokoro, Center of the Sea available. (Not that the flood counters were ever going away, thanks to Nemata's ramp.)
The table decides to deny Zur either of his draws per turn for the lulz, whittling down his hand size. For the most part, people don't draw anything but lands any more, but I've got Magus so I don't care. The next turn, I cast Words of Worship, and I'm able to gain absurd amounts of life.
While all this is happening, Nemata quietly sits in the corner, making saproling tokens.
Eventually, Thada casts Hive Mind. I cast Archangel of Thune, and then on his turn Nemata throws Beast Within into the Hive Mind, and the rest of the table target my Archive, Weirding, and Well. I target Thada's copy of my Archive, and my Beast Within resolves first. After his Archive is gone and before I love my Archive or Well, I spend the rest of my mana to skip 4 draws and gain 40 life (and put 4 +1/+1 counters on Archangel and Magus).
On my turn, I swing at Nemata with Archangel, who has a huge pile of Forests and 24 saprolings sitting around, waiting to swarm. At the end, the top card of my library is Cyclonic Rift, but I only have 2 mana open.
Nemata makes 9 more saprolings on his turn, and sacrifices them to buff his existing 24 up to 10/10s. He swings 120 power at me, lethal at Thada (so I can't overload Cyclonic Rift into Hive Mind on my upkeep to bounce my Delaying Shield which was still in play), and almost lethal at Zur (two Drake Haven tokens block to leave Zur at 6 life). I don't block anything (I have 3 Beast tokens from the Beast Withins, each with a single +1/+1 counter, a Magus with 5 +1/+1 counters, and a tapped Archangel with 5 +1/+1 counters), putting 120 counters on Delaying Shield.
Zur draws two cards, discards a card, makes a Drake token, and drains 2 life with Faith of the Devoted. He swings with Zur, pulling out Steel of the Godhead to gain 3 more life attacking Nemata, and passes.
My upkeep, I've got a pile of islands thanks to the Quicksilver Fountain, Hallowed Fountain, Prairie Stream, and Talisman of Progress for colored mana sources. Which is plenty of colored mana to cast the Fracturing Gust that had been in my hand from turn 1, and had been revealed to my opponents for several turn cycles thanks to my Zur's Weirding. As I tap my mana, Nemata says something to the effect of "he's going for a Hail Mary!", focusing on the Rift on top of my library and completely forgetting the card he knows is in my hand.
After Gust resolves (putting me at 107 life), I also Rift to blow out all of Nemata's tokens, and both Nemata and Zur scoop in the face of 29 power; Nemata's at 29 and Zur's at 9, so I couldn't kill them both that turn, but neither had much chance to rebuild anywhere close to what they needed to survive two turns (especially not with me at 115 life after attacking).
Sharuum has played Hive Mind which I as the spellslinger player do not appreciate, but I make do. We get some laughs from it, some fun plays go around, but then things go nutty. Sharuum player plays Anticipate, and I decide to Pact of Negation his Anticipate. Stuff gets thrown around, and the Edgar player realizes what just happened and he is out of the game. I take my turn, pay for the Pact, do some small fry stuff and pass it on to the Sen Triplets player who sets up a massive boardstate. Then Sharuum takes his turn, he draws, plays a land...and realizes he forgot to pay for the pact and gracefully bows out.
So it's between me with Jori En, Sol Ring and Izzet Signet vs A Huge Pile Of Artifacts on the Triplet's side, fortunately he didn't get Sen Triplets out unharmed.I don't do anything and pass, and he gets a high amount of mana (We settled for "Somewhere in the triple digits"). He then says "Let's see how many counterspells you have" and starts off with an Exsanguinate for X=40. His intention was simple; if I counter that he'd proceed with a Mindslaver lock, counter that and he'd tutor up Debt to the Deathless, and I didn't have much mana.
Sadly for him, the counterspell I had in hand was Insidious Will. Why yes, I'd like a copy of that. Mine resolves before yours. I win.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
At the start of my turn, I control Phyrexian Altar and 5 lands
I cast Tempt with Vengeance for X=4. Both opponents take the offer.
I sacrifice 3 Elementals for Eternal Witness (get back Tempt), then sacrifice the remaining 9 Elementals to cast Tempt with X=8. Both opponents take the offer.
I sacrifice 2 Elementals for Regrowth (get back Tempt), then sacrifice the remaining 22 Elementals to cast Tempt with X=21. Both opponents take the offer.
I swing my 63 Elementals at the Scarab God player, knocking him down to 4 life.
Post combat, I sacrifice 4 Elementals for Pyrohemia, then sacrifice Witness and my remaining Elementals, pouring all but 6 of my floating mana into activating Pyrohemia, wiping the board, killing the Scarab God player, and bringing myself and Samut down into the teens (14 and 13 respectively, IIRC). With my remaining 6 mana, I cast Wort.
That's how you ritual
With different sequencing, I could have done more, but it was cool enough as-is.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I did lose, but only because the Samut player killed Wort before my next turn (leaving me a mana short for entwining Rude Awakening, swinging to deal 8 damage [1 land blocked by Samut], then sacrificing my 5 lands to deal the extra 5 damage I needed to win)
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Start the turn with three mountains, three forests, Gruul Signet, Impact Tremors. Wort in the command zone, tax at 1.
1) Cast Keeper of Progenitus, tap the rest of my lands and the signet, five mana floating.
2) Cast Early Harvest, two mana floating, untap all my basics and tap them for fourteen mana floating.
3) Cast Wort for eight, six mana floating. Three damage from Impact Tremors.
4) Cast Second Harvest, conspire it with Wort and Keeper, two copies on the stack.
5) Cast Reverberate with the last two mana, conspire it with the two tokens, targeting one of the copies of Second Harvest.
6) Resolve four copies of Second Harvest on the two goblin warrior tokens in play. Impact Tremors triggers for 2+4+8+16=30 damage total (33 if you count the initial cast of Wort + tokens), which is enough to finish off the table thanks to various residual damage from the preceding turns.
The remaining players are:
My R/B punisher deck (5 life)
Zur Astral Slide (4 life)
Tasigur good stuff (5 Life)
Sigg Rogue tribal (6 life)
Tasigur had cast a huge Villainous Wealth on my deck getting several punisher enchantments, the most important one being Tainted Aether
Zur has Tasigur's Kokusho, The Evening Star exiled by Grasp of Fate. Tasigur plays Woodfall Primus, kiling Grasp. He gets Kokusho back and Tainted Aether triggers, in response Zur plays Anguished Unmaking on The Kokusho. Tasigur actives Winding Canyons to flash in his general getting another Tainted Aether trigger. Trigger resolves. Kokusho dies. Kokusho drain for 5 trigger on the stack. I have a response. Cast Fated Return on the Kokusho in the graveyard in response to the trigger. Fated Return resolves. I get Kokusho, Tainted Aether trigger. Sac kokusho get my own kokusho trigger in response to the lethal kokusho trigger that Tasigur had on me. Kill Tasigur and Zur instantly. Bring Sigg to 1 life and I go to 20. Win the game on my turn with a man land. All smiles.
First, while I don't much remember the commanders involved, I was playing Sliver Queen. Had just lost Sliver Queen and my Gaea's Cradle, but I managed to get to 30 creatures due to successive Nomads' Assembly doubling my creatures. A friend had just tutored Cyclonic Rift but couldn't cast it, but we didn't know it at the time. I drew Mirror Entity, cast Eternal Witness to bring back the cradle, cast the Entity, and pumped my 30 creatures to 29/29, and killed three players in a swing. The rift would have led to my opponent sweeping the table and shortly winning thereafter, so I got what I needed at the perfect time. I'm glad I put tokens back together again, changes seem to have worked well, too.
Another game, I was playing Xenagod versus Tasigur and a precon. Tasigur and I were swinging hard into each other all game and we were both dropping life steadily. The precon even managed to drop ten of my life down to 9. By that time, I weathered two planeswalkers, two sweepers, and loss of my Hydra Omnivore. Xenagod even got sent back home with spot removal once. Then I drew Savageborn Hydra, cast him with 9 counters, swung through for 36 and a kill of Tasigur's player, and then 40 trample next turn against the precon deck. This Xenagod deck keeps pumping hydras for spectacular kills...so much fun.
Following turn Kaseto created some snakes. Nekusar recast his commander and dropped an Underworld Dreams, plus removed 1 counter from a susptended Wheel of Fate which will go off the next upkeep and there was a Megrimand a Memory Jar in play. Life totals were getting low due to the damage from discarding and drawing that the Wheel of Fate would be lethal to both Kasteo and myself. My turn came about and I got a Rite of Replication and a land. I cast a kicked Rite on my Avenger and got 50 Plant tokens and 50 experience triggers. I went to combat and tossed the +1/+1 counters onto the Cold-Eyed Selkie and islandwalked my way over and took out Kaseto then passed the turn to my doom.
Nekusar did not have a island (he had blue sources) and would have popped the Jar which would have almost killed me.
That deck leads to some strange combinations.
Borborygmos Enraged
Triumph of the Hordes
Arcbond targeted on Borbory
And 6 Lands in Hand.
Salt is part of the game. Deal with it.
How is this an insane play? This is par for the course as far as boring Kaalia plays go.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
But, but, but... how do you expect an interesting Kaalia play to go?
Salt is part of the game. Deal with it.
Kaalia sneaks in Hellcarver Demon which hits into Havoc Festival, Wound Reflection, and Greater Auramancy.
So I cast it and wait for a good 5 minutes while my opponents are deseperately digging for answers or a way to knock off my last 2 life points before I finally get my resolutions. All triggers at the guy who slapped the Overwhelming Splendor on me. Now free from the curse, I cast Sarkhan the Mad and ult to kill the other player. Never give up
On my upkeep I tap all my mana into Whir of Invention to see if I could find an answer to save me.
I end up spitting out a Scourglass I totally forgot I had, and lo and behold, it's my upkeep! Probably the only time either Scourglass or Whir were ever useful.
I blow up the board and proceed to stabilize and win. Go me.
Insidious Dreams!
I don't ever really intend to support Kaalia decks on principle, but I can't help but love how well that curves. 4 mana plays Kaalia, if she survives the round, you cast Insidious Dreams on upkeep to dump your whole hand (cause who needs it), draw the Hellcarver Demon you put on top, and then swing and cross your fingers. But does it count as a crazy play if it's basically a one card combo?
Playing against Edgar Markov, Mathas, Fiend Seeker and The Scarab God with Mayael the Anima. I've been drawing all the s*** luck(I was at two mana until T6...>.< ), so I'm hanging on as best I can. It certainly doesn't help the board when a wrath gives the Edgar player a bunch of life and cuts the rest of us down to size with his Blood Artist and Cliffhaven Vampire combo.
Anyway, I've been tossing stuff in the graveyard, and the Scarab player gets his general out. He starts looking at graveyards, and notices the two creatures I've tossed into mine: Craterhoof Behemoth and Xenagod. He drools, does some quick calculations, animates those two with Scarab, swings with near everyone at the Edgar player for lethal, and then swings with the Scarab God at me, also for lethal unless I block.
I then play Deflecting Palm on his 17/17 attacker. He was at 16 life. The crestfallen look on his face had the store in stitches, and he even admitted that he was only mad at that play because he so admired it. On top of that, in true Fist of the North Star fashion, I even said, "Omae wa mou shindeiru"(You are already dead).
I ended up losing to the Mathas player within a couple of rounds, but we talked about my play in various stages of admiration for the rest of the night.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
The Prossh player eliminated the Angus player and then the game went on for a while.
The Prossh player had Razaketh, the Foulblooded out along with Prossh and a fair amount of mana source. The Kruphix player had a number of cards in hand and lands. I had a Sensei's Divining Top and a few creatures.
I forgot to top during the Prossh player's end up. I thought about doing it during my upkeep, but decided to just draw a random card.
Primal Surge!
I had just enough mana to cast it, but the Kruphix player seems ready. They were at only 20 life and I had 12 power in creatures, so I attacked in an attempt to bait out a response.
It worked! The Kruphix player activated Alchemist's Refuge, cast Deep Analysis, and then cast Crush of Tentacles.
In my second main, I jammed Primal Surge, flipped my deck on the field, and won with Dragon Tempest and Scourge of Valkas triggers.
Player 1: has 5 dragons in play, total power 27, has a booster maing the power 39, and Atarka, World render is one of tehd ragons so they have double strike (78) In teh air and only guy with flyers.
Player 2: does not have much, has A massacre wurm and a few other creatures
player 3: 10 1/1 goblins and Krenko, Mob boss
Player 4: No creatures.
Player 4 plays Rite of Replication Kicked on the wurm, Player 1 plays Teferi's protection. Player 2 due to player 4's wurms dealing 2 damage for each guy (Who had enough to die), Player 3 due to his 12 goblins causing 24 points of damage, and player 4 due to it going to player 1's turn his dragons come back and then he blasts player 4's face.
Teferi's protection is just too good.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
For most of the game I'd been unable to connect with Narset, but thanks to Reconnaissance I didn't actually need to. I'd built up a respectable fort (10+ mana per creature to attack me, plus exile a card from your graveyard with Web of Inertia, and not many cards were hitting graveyards that game), but I was just waiting for Mairsil to blow me out with Cyclonic Rift.
The Marchesa player started chipping away at my life total with Hellhole Flailer each turn, and then a Narset trigger flipped both Delaying Shield and Solemnity, effectively taking Marchesa out of the game. (Also Rest in Peace, making the Propaganda effects redundant in the face of Web of Inertia.)
Mairsil caged his 10th card (Ephemeron) and passed the turn. I attack with Narset and flip both Lunar Force and Decree of Silence. Mairsil is 1 mana short of both giving himself haste (Crimson Mage) and activating the ability stolen from Ertai, Wizard Adept. I cast Lunar Force, and Mairsil gives himself haste, then draws three cards with Arcanis the Omnipotent's ability, digging for a counterspell. Lunar Force resolves, Decree resolves. Marchesa scoops.
On Mairsil's next turn, he's got infinite mana (caged Basalt Monolith, Pili-Pala, Quicksilver Elemental). He draws a bunch of cards (Staff of Domination) and flickers Mairsil, so that he can cage Mirage Mirror, copy my Oblivion Stone, and destroy my fort.
With the return-from-exile trigger on the stack, I sacrifice Aura of Silence to destroy Oblivion Stone before he can use it against me.
Mairsil returns, and with his infinite mana and infinite untaps, he cages all the creatures and artifacts in his huge hand, including Memnarch. He steals my 4 mana rocks and all my lands (Greater Auramancy plus Copy Enchantment copying Auramancy means he can't steal my enchantments), and passes the turn.
My turn, I sacrifice Narset on my upkeep (Pendrell Mists and all my mana was stolen), skip my draw for the turn (Island Sanctuary), and pass.
Mairsil has ~7 cards in library.
One of Mairsil's caged cards was Elixir of Immortality, but thanks to Rest In Peace, at best that just gives him one more draw without losing the game (shuffling Mairsil into the deck), and then he can't resolve Mairsil again.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Game starts. I have a strong start with Nin, accelerating into mana and then shutting down board states with Cyclonic Rift and Evacuation and then retrieving those spells with Mnemonic Wall and Izzet Chronarch after a couple of wheel effects.
Kozilek gets a few artifacts and Eldrazi on board and Omnath creates some elementals, but nothing too threatening.
Bruna is going straight up voltron but keeps getting shut down on the offensive, due to my playgroup learning what happens when Bruna gets left unchecked.
Eventually Bruna stabilizes thanks to a few opportune casts of Forbid. Due to the forced draw and milling of my Nin deck, Bruna has tons of auras to pull from the yard. Bruna first goes after the biggest threat, me and does a one-shot general kill.
Kozilek casts general and passes. Omnath durdles. It's Bruna's turn again and Bruna decides by random die roll to attack and kill Omnath player.
At this point Bruna has Hexproof, Protection From Creatures, Flying, Lifelink, Trample, Vigilance, Doublestrike, Indestructible, Totem Armor, and thanks to a Celestial Mantle and other auras that stacked many +1/+1 counters on Bruna, Bruna is huge and Bruna player has over five thousand life. Bruna player asks Kozilek if he wants to surrender because the numbers and math are getting so large, but Kozilek says he'll play it out.
Kozilek's turn. Kozilek untaps and equips his general with a Fireshrieker he had cast a few turns earlier. Kozilek attacks. At first Bruna tries to block, but the table reminds Bruna player that Bruna, his one creature, can't block due to Kozilek having Menace.
Bruna faces 24 commander damage and wants to use the Forbid in his hand, but there's no spell to counter.
Bruna targets Kozilek with Vanish into Memory. Kozilek discards Quicksilver Amulet. Bruna's spot removal is countered by Kozilek's ability, Kozilek connects for lethal general damage and wins, having less than 10 life.
Quite a reaction from the table after Kozilek player stole the game from Bruna like that.
I managed to get Delaying Shield down T3, preventing Thada from coming at me.
When Thada points Acquire at me, I respond with Enlightened Tutor for Alhammarret's Archive followed by tapping Selvala, Explorer Returned. Thada takes Vedalken Orrery.
Mid-game, Thada lands Quicksilver Fountain, and for the rest of the game I keep feeding non-islands into the fountain to keep Mikokoro, Center of the Sea available. (Not that the flood counters were ever going away, thanks to Nemata's ramp.)
Eventually, Thada copies my Archive and a turn or two later steals a Staff of Nin from Nemata. Zur follows that by playing Monastery Siege (Khans). On my turn, I play Magus of the Future and Zur's Weirding, revealing a hand with (among other things) Fracturing Gust and Words of Worship. I had also cast Well of Lost Dreams a couple turns earlier.
The table decides to deny Zur either of his draws per turn for the lulz, whittling down his hand size. For the most part, people don't draw anything but lands any more, but I've got Magus so I don't care. The next turn, I cast Words of Worship, and I'm able to gain absurd amounts of life.
While all this is happening, Nemata quietly sits in the corner, making saproling tokens.
Eventually, Thada casts Hive Mind. I cast Archangel of Thune, and then on his turn Nemata throws Beast Within into the Hive Mind, and the rest of the table target my Archive, Weirding, and Well. I target Thada's copy of my Archive, and my Beast Within resolves first. After his Archive is gone and before I love my Archive or Well, I spend the rest of my mana to skip 4 draws and gain 40 life (and put 4 +1/+1 counters on Archangel and Magus).
On my turn, I swing at Nemata with Archangel, who has a huge pile of Forests and 24 saprolings sitting around, waiting to swarm. At the end, the top card of my library is Cyclonic Rift, but I only have 2 mana open.
Nemata makes 9 more saprolings on his turn, and sacrifices them to buff his existing 24 up to 10/10s. He swings 120 power at me, lethal at Thada (so I can't overload Cyclonic Rift into Hive Mind on my upkeep to bounce my Delaying Shield which was still in play), and almost lethal at Zur (two Drake Haven tokens block to leave Zur at 6 life). I don't block anything (I have 3 Beast tokens from the Beast Withins, each with a single +1/+1 counter, a Magus with 5 +1/+1 counters, and a tapped Archangel with 5 +1/+1 counters), putting 120 counters on Delaying Shield.
Zur draws two cards, discards a card, makes a Drake token, and drains 2 life with Faith of the Devoted. He swings with Zur, pulling out Steel of the Godhead to gain 3 more life attacking Nemata, and passes.
My upkeep, I've got a pile of islands thanks to the Quicksilver Fountain, Hallowed Fountain, Prairie Stream, and Talisman of Progress for colored mana sources. Which is plenty of colored mana to cast the Fracturing Gust that had been in my hand from turn 1, and had been revealed to my opponents for several turn cycles thanks to my Zur's Weirding. As I tap my mana, Nemata says something to the effect of "he's going for a Hail Mary!", focusing on the Rift on top of my library and completely forgetting the card he knows is in my hand.
After Gust resolves (putting me at 107 life), I also Rift to blow out all of Nemata's tokens, and both Nemata and Zur scoop in the face of 29 power; Nemata's at 29 and Zur's at 9, so I couldn't kill them both that turn, but neither had much chance to rebuild anywhere close to what they needed to survive two turns (especially not with me at 115 life after attacking).
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)