Do you have some aversion to Craterhoof Behemoth? I see that you have a few comboes but if you're on the token beatdown plan he is the best finisher available. My list (in sig) is much more linear than yours - ramp, find a haste enabler, cast Hazezon and get him off the board, then win with Behemoth or Kamahl. There are board control elements but not as many, and no narrow hosers like Choke. One thing I'd recommend is looking at the mana and ramp spells in my list - I chose the ramp spells specially so I could find duals and leave basics in the deck so I could run Boundless Realms and Perilous Forays, both of which pay dividends.
Private Mod Note
():
Rollback Post to RevisionRollBack
Standard: Humanimator
Modern: Jund, Wafo-Tapa UWR
Legacy: Witch-Maw Stoneblade
EDH: Ruhan of the Fomori, Hazezon Tamar, Maga, Traitor to Mortals
Do you have some aversion to Craterhoof Behemoth? I see that you have a few comboes but if you're on the token beatdown plan he is the best finisher available. My list (in sig) is much more linear than yours - ramp, find a haste enabler, cast Hazezon and get him off the board, then win with Behemoth or Kamahl. There are board control elements but not as many, and no narrow hosers like Choke. One thing I'd recommend is looking at the mana and ramp spells in my list - I chose the ramp spells specially so I could find duals and leave basics in the deck so I could run Boundless Realms and Perilous Forays, both of which pay dividends.
Hazezon is my only non-blue deck. So if I'm not playing blue, I want others to suffer for playing blue. At least, that was my line of thinking for keeping Choke. Disruption is necessary; however, I understand what you're saying.
My meta is so creature light and combo heavy (usually creatures are part of combo plans) that when I go token beatdown, Humility and pump effects play key roles. All said, I can get on board with the Behemoth by removing Choke.
We both play sufficient amount of low CC mana ramp and Perilous Forays, a seven mana sorcery in Boundless Realms just seems unnecessary. I would much rather have Harmonize and replenish my hand size.
More disruption against artifacts with the addition of Kataki. Linvala helps slow down opponent creature combos/synergies. Since we are in Naya and trying to shutdown artifacts, the graveyard hate does not include Tormod's Crypt; instead running Stonecloaker which can also bounce and save one of our creatures. Sun Titan is back for the nth time. Vexing Shusher gives another weapon versus the control player.
Removed:
Elesh Norn, Grand Cenobite
Sylvan Primordial
Karmic Justice
Boros Charm
Plains
While Elesh Norn is awesome on our side, it shuts us down when on the opponents board; removed the Bribery target.
The playgroup, overall, has adjusted to the artifact hate; lowered the artifact hate cards down to three. Also removed the two 4cc ramp cards; lowering the ramp count to 9 cards. Did surprisingly well yesterday; going 3-1 in two 4-man pods and two 5-man pods.
Added Argothian Enchantress, Containment Priest, Deretti, and Feldon. Although this deck doesn't take advantage of Welder effects for artifacts, Deretti has been a welcomed reusable card draw and outlet. Enchantress has drawn a couple cards; nothing crazy since this deck isn't devoted to enchantments. Feldon and Priest have not seen action, yet.
I don't get your point of saying 'Containment Priest doesn't behave well with Humility', since he is just a 1/1 paired with Humility, but so are the other creatures he would have prevented. But with an active Humility I doubt you would play Hallowed Moonlight to great effect either.
Also, Evolutionary Leap with tokens equals filtered card draw + another protection for 'Exile'-spells and sac-option for Hazezon himself. I don't know if you need it, but I think it's worth at least a thought.
Furthermore, Flameshadow Conjuring pairs nicely with 13 creatures (and a bit with Oracle of Mul Daya) and Hazezon Tamar for the double amount of tokens. (The copy dies due to the 'Legendary'-rule immediately after entering the battlefield, but still gives you tokens in the next upkeep.)
Modern: Jund, Wafo-Tapa UWR
Legacy: Witch-Maw Stoneblade
EDH: Ruhan of the Fomori, Hazezon Tamar, Maga, Traitor to Mortals
Hazezon is my only non-blue deck. So if I'm not playing blue, I want others to suffer for playing blue. At least, that was my line of thinking for keeping Choke. Disruption is necessary; however, I understand what you're saying.
My meta is so creature light and combo heavy (usually creatures are part of combo plans) that when I go token beatdown, Humility and pump effects play key roles. All said, I can get on board with the Behemoth by removing Choke.
We both play sufficient amount of low CC mana ramp and Perilous Forays, a seven mana sorcery in Boundless Realms just seems unnecessary. I would much rather have Harmonize and replenish my hand size.
@dscherli - Okay, I'm on board... a behemoth's back.
Added Craterhoof Behemoth, removed Choke. Token plan without Humility.
Added:
Added:
Removed:
Added:
Removed:
Added Argothian Enchantress, Containment Priest, Deretti, and Feldon. Although this deck doesn't take advantage of Welder effects for artifacts, Deretti has been a welcomed reusable card draw and outlet. Enchantress has drawn a couple cards; nothing crazy since this deck isn't devoted to enchantments. Feldon and Priest have not seen action, yet.
I don't get your point of saying 'Containment Priest doesn't behave well with Humility', since he is just a 1/1 paired with Humility, but so are the other creatures he would have prevented. But with an active Humility I doubt you would play Hallowed Moonlight to great effect either.
Also, Evolutionary Leap with tokens equals filtered card draw + another protection for 'Exile'-spells and sac-option for Hazezon himself. I don't know if you need it, but I think it's worth at least a thought.
Furthermore, Flameshadow Conjuring pairs nicely with 13 creatures (and a bit with Oracle of Mul Daya) and Hazezon Tamar for the double amount of tokens. (The copy dies due to the 'Legendary'-rule immediately after entering the battlefield, but still gives you tokens in the next upkeep.)
On another note, with Survival of the Fittest and Daretti, Scrap Savant Squee, Goblin Nabob seems like an auto-include.