So my strong, simple plan is to lock everyone out of traditional EDH win conditions and beat everyone to death with my general. This is obviously an unconventional Voltron deck and seems like a pile, but my light playtesting against common generals and cards has proven really fun so far (for me at least). Zurgo Helmsmasher gives me lots to work with in terms of colors and abilities and i had fun building around him.
Obviously I'm in a non green deck with no ramp, so my curve has to stay very low and my land count has to stay high. I really struggled to not put nombos into the deck to avoid clumsy playing, and I've already lost a game to my own Blood moon (poor sequencing, easily winnable game lol).
By clogging my deck with these effects, I'm guaranteed to slow down a table and hopefully bum rush the more threatening players and then regroup and deal with the runts.
Anyone have any thoughts or comments? What are your experiences with table prison? Can I do this without blue?
I need a deck i can play with randos at my local game store and not have them complain about "OP BLUE" or "Combo!" or "Ramp!" (they are bad players) and this seems like a nice way toe ven the playing field (hugely in my favor).
Sorry for the necroposting, I just want to share some ideas for Zurgo (new EDH and Zurgo player here)
I have no clue on how to play prison deck but since you have many instant, why not playing Sunforger? It makes Zurgo a 2 turns clock and eventually save you with an appropriate answer.
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I can not win the game and my opponents can not lose the game.
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1 Command Tower
2 Reflecting pool
3 Opal Palace
4 Badlands
5 Arid Mesa
6 Marsh Flats
7 Bloodstained Mire
8 Terramorphic Expanse
9 Evolving Wilds
10 Battlefield Forge
11 Sulfurous Springs
12 Caves of Koilos
13 Fetid Heath
14 Rugged Prairie
15 Graven Cairns
16 Blood Crypt
17 Sacred Foundry
19 Godless Shrine
20 Ancient Tomb
21 Bojuka Bog
22 Smoldering Spires
23 Sejiri Steppe
24 Sunhome, Fortress of the Legion
25 Shizo, Death's Storehouse
26 Rogue's Passage
27 Tectonic Edge
28 Mountain x3
31 Swamp x4
35 Plains x4
39 Phyrexian Revoker
40 Containment Priest
41 Grand Abolisher
42 Zo-Zu the Punisher
43 Magus of the Moon
44 Hushwing Gryph
45 Aven Mindcensor
46 Loxodon Gatekeeper
47 Linvala, Keeper of Silence
48 Urabrask, the Hidden
49 Aurelia, the Warleader
50 Ob Nixilis, Unshackled
51 Gisela, Blade of Goldnight
52 Sheoldred, Whispering One
53 Elesh Norn, Grand Cenobite
Artifacts (8)
54 Grafdigger's Cage
55 Pithing Needle
56 Torpor Orb
57 Ankh of Mishra
58 Tsabo's Web
59 Cursed Totem
60 Null Rod
61 Damping Matrix
Enchantments (9)
62 Blind Obedience
63 Rest in Peace
64 Stony Silence
65 Everlasting Torment
66 Blood Moon
67 Rule of Law
68 Aura of Silence
69 Phyrexian Arena
70 Iroas, God of Victory
71 Swords to Plowshares
72 Path to Exile
73 Terminate
74 Rakdos Charm
75 Wear//Tear
76 Vindicate
77 Wrath of God
78 Damnation
79 Utter End
80 Return to Dust
81 Brainspoil
82 Cataclysm
Tutors & Draw (5)
83 Vampiric Tutor
84 Enlightened Tutor
85 Demonic Tutor
86 Painful Truths
87 Promise of Power
Buffs (6)
89 Psychotic Fury
90 Boros Charm
91 Seize the Day
92 Savage Beating
93 Unquestioned Authority
94 Battle Mastery
Planeswalkers (5)
95 Ajani, Caller of the Pride
96 Elspeth, Knight Errant
97 Gideon Jura
98 Liliana Vess
99 Ob Nixilis Reignited
So my strong, simple plan is to lock everyone out of traditional EDH win conditions and beat everyone to death with my general. This is obviously an unconventional Voltron deck and seems like a pile, but my light playtesting against common generals and cards has proven really fun so far (for me at least). Zurgo Helmsmasher gives me lots to work with in terms of colors and abilities and i had fun building around him.
Obviously I'm in a non green deck with no ramp, so my curve has to stay very low and my land count has to stay high. I really struggled to not put nombos into the deck to avoid clumsy playing, and I've already lost a game to my own Blood moon (poor sequencing, easily winnable game lol).
By clogging my deck with these effects, I'm guaranteed to slow down a table and hopefully bum rush the more threatening players and then regroup and deal with the runts.
Anyone have any thoughts or comments? What are your experiences with table prison? Can I do this without blue?
I need a deck i can play with randos at my local game store and not have them complain about "OP BLUE" or "Combo!" or "Ramp!" (they are bad players) and this seems like a nice way toe ven the playing field (hugely in my favor).
Sygg, River Cutthroat (U/B Disruptive Aggro)
I have no clue on how to play prison deck but since you have many instant, why not playing Sunforger? It makes Zurgo a 2 turns clock and eventually save you with an appropriate answer.