Angel of Jubilation only stops the sacrifice of creatures to pay for abilities it does nothing to stop fetchlands.
Read the second part of Angel of Jubilation. It says you can't pay life to activate abilities. So you wouldn't be able to pay the life necessary to activate your fetchland.
You don't need to pay life to activate some fetchlands. The ones that only get basic lands.
Angel of Jubilation only stops the sacrifice of creatures to pay for abilities it does nothing to stop fetchlands.
Read the second part of Angel of Jubilation. It says you can't pay life to activate abilities. So you wouldn't be able to pay the life necessary to activate your fetchland.
You don't need to pay life to activate some fetchlands. The ones that only get basic lands.
Are you talking about stuff like Evolving Wilds and Terramorphic Expanse? Those cards see basically (literally?) zero Modern play. When people say "fetchlands," for virtually all intents and purposes they mean Verdant Catacombs, Flooded Strand, and the other Zendikar/Onslaught fetches.
That said, Angel still isn't great because it costs 4 and dies to Bolt without either an immediate board impact or a decisive payoff.
Smallpox is an extremely underrated card in modern. You need to build around it but think of all the low land count/land dependent/low creature decks played right now. Can win the game by itself in some situations.
Smallpox is an extremely underrated card in modern. You need to build around it but think of all the low land count/land dependent/low creature decks played right now. Can win the game by itself in some situations.
You have to build your whole deck around it to benefit and can only run 4 copies. SP would probably be good if they printed a functional analog so you could play 8; as it is, it's way too inconsistent in whatever shell you try to stick it in.
the card itself really isn't worth the card board its printed on...does it serve a purpose? Sure its a blue 1 drop that might not be a 1/1. I would not put it in a list and expect to win a PTQ or GP though.
zur's weirding is a card that I have always wanted to make work. mystical teachings always seems to be on the cusp of being good reveillark/body double a powerhouse standard combo from back in the day, is unfortunately a bit too slow to work here. I frequently envision some some of jeskai LD with fulminators and avalanche riders.
^^
There is a combo with Lord of the Unreal which makes your board immune to spot removal as you can activate it for x=0 in response to every removal spell making all your creatures into "1/1 hexproof illusions".
Smallpox is an extremely underrated card in modern. You need to build around it but think of all the low land count/land dependent/low creature decks played right now. Can win the game by itself in some situations.
The key to Pox is turning the symmetry into asymmetry. Stuff like recurring creatures, Madness cards, Life from the Loam... and you need to be able to cast it early, because it is completely ineffective past turn four. I used to fiddle around with a B/R Pox list running a 3/3 split of Pox and Crack the Earth and the biggest problem I had was lack of a sufficient threat besides Bloodghasts, which don't always recur right when you need them. Legacy Pox has that Nether-whatever dude that automatically recurs itself every turn, and can block.
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GW Hatebears more like HateBROS BWR THE ARISTAHCRATZ!
Next card that's I like also hates fetchlands. I bought an original Mirrodin booster recently for the heck of it, and opened a card called Psychogenic Probe. It is completely hilarious. It basically has fetch users taking damage. Do you wanna fetch? Take 2. Wanna get a land off PtE? Take 2. You get the idea. Is that playable?
Harm's Way is a personal favorite of mine. It is one of the reasons (along with Geist of Saint Traft and Dig Through Time providing a better mid-late game) why I think Jeskai Delver with Dig Through Time was secretly the best deck during the Treasure Cruise era. Harm's Way saved all of your creatures from removal. It was a 1-mana Lightning Helix. It killed every creature in Burn and other Delver decks. It was amazing back then.
Emerge Unscathed was also a fun card in Jeskai Delver in that era. Birthing Pod matchups were almost impossible back then, but Emerge allowed you to get multiple hits in with Geist of Saint Traft unblocked, which made it possible to actually win the game. It was also sweet with Young Pyromancer.
I still think Shape Anew and to an extent madcap Experiment is a great engine that needs something. I think Madcap is played in Ponza right now though.
Why didn't Madcap Experiment work out like people expected it to? A 4-mana 8/8 that dodges most removal and that stops several decks from being able to win the game still seems pretty good.
I still think Shape Anew and to an extent madcap Experiment is a great engine that needs something. I think Madcap is played in Ponza right now though.
Why didn't Madcap Experiment work out like people expected it to? A 4-mana 8/8 that dodges most removal and that stops several decks from being able to win the game still seems pretty good.
I think it was too inconsistent. That said, they can probably combine the two and get the Emperiorn out faster and stronger. Shape anew things that create artifact tokens instead of having artifacts in there. Things for the Shape Anew part like Pia Nalaar
I still think Shape Anew and to an extent madcap Experiment is a great engine that needs something. I think Madcap is played in Ponza right now though.
Why didn't Madcap Experiment work out like people expected it to? A 4-mana 8/8 that dodges most removal and that stops several decks from being able to win the game still seems pretty good.
I think it was too inconsistent. That said, they can probably combine the two and get the Emperiorn out faster and stronger. Shape anew things that create artifact tokens instead of having artifacts in there. Things for the Shape Anew part like Pia Nalaar
It is inconsistent when you are viewing it like that, but if you just view it as a strong 4-drop in a midrange deck or a finisher in a control deck, it still is a really good card.
Madcap exepriment + Platinum Emperion actually shows up in BTL Scapeshift in MD or SB. It's a great BTL target against lots of decks. It's also been played in Blue Moon and Ponza.
Remember its not just a 4 mana 8/8. You DO have the cost that if you draw the emperion by itself its basically a dead draw. Also if you only play 1 target and you draw it your madcap does nothing.
Its playable but it does have consistency issues and risk to playing it.
Inverter of Truth has always worked out well for me as a big evasive creature with the upside of emptying your library of dead cards. It does require some way of selectively clearing your GY but it can be a big improvement in card quality. Cryptic Command can even bounce it multiple times to stop you from decking yourself if you aren't winning fast enough.
Eternal Scourge + Ongoing Investigation is slow but it gains you life, draws cards and makes blockers. Scourge is okay on it's own but Investigation needs you to be casting other creatures to work.
Definitely Erayo, Soratami Ascendant + Traverse the Ulvenwald. I played it for months in my RUG deck and I had a stupid success rate of transforming it on Turn 3 with fetching for it only when I could "combo" (like, Mishra's bauble, Traverse for Erayo, Erayo, Probe -> Transform). That thing was instawin against many control and combo decks.
Unfortunately, that combination is currently dead because of the Probe ban and not having other zero mana spells good enough for it (and no, don't try putting 4 muta growths or gut shots in your deck, they suck for the most part :D)
Funny you mention Psychogenic Probe. I always thought the same thing; my local pawn shop/comic shop has tons of bulk MTG cards that are priced across the board as $0.10 commons, $0.25 uncommons, & $1 rare/mythics. I'll stop in once every few months to see what new ***** I can find on the cheap; nobody ever believes me, but I legit bought three HP Revised Scrubland for $0.30 because there's no set symbol and they counted them as commons. Anyway, I found the Probe one day and went home thinking that theres got to be some kind of Modern deck that it sees play in, but unfortunately not. I'd still like to make it work one day, along with the aforementioned Madcap Experiment.
To a certain extent, I've always thought that Myth Realized is underrated. In decks with the instant/sorcery density of Delver, you can easily make an early-game one a 4/4 by Turn 4, and I've fattened them to 7/7 several times before. It does suffer against aggro early-game, but unlike Thing in the Ice, it dodges sorcery-speed creature removal (including board wipes and Liliana), and you can increase its power without needing to cast spells.
In BGx Midrange, I've mucked around with Pack Guardian and Gonti, Lord of Luxury with success. Both of them are abnormally good against Eldrazi, being able to trade with Reality Smasher or kill Thought-Knot Seer and leave something behind. Gonti generally flips a decent card against every deck. Pack Guardian is more finicky, needing you to discard a land card in order to be good, but having Flash compensates.
While I've found that Steam Augury is great against fair decks but flawed against combo/Tron/etc. because it never feeds you hate cards, Glimmer of Genius feels like its better cousin that actually feeds you hate cards. I typically don't care about the Energy whenever I try this card (and always find it to be decent)--the Scry 2, then drawing 2 is good enough.
As a lifelong failure in the realm of trying to homebrew the unicorn that is the undiscovered Modern deck, my first effort centered around the synergy between Thunderous Wrath and Noxious Revival in a mono red miracle burn. It could take a gotcha round when a player let life drop to four and I oopsed a miracle, but that was the exception, or maybe one time all the wraths kinda lined up in a row and I took a fluke on turn three. More often than not, I had terrible opening hands.
Spike Jester seems like it should be played in burn lists alongside Guide. Red has a suite of two drops that were almost "the two drop" in various speculations: Young Pyromancer, Satyr Firedancer... Is that new red one drop that gives burn spells wither in this thread's parameters? Thragtusk?
I still think Shape Anew and to an extent madcap Experiment is a great engine that needs something. I think Madcap is played in Ponza right now though.
You know. Shape Anew would be interesting in a deck with cards like Thraben Inspector or Expose Evil and a Blightsteel Colossus. Since your only artifacts in the deck would be clues, you could pretty much assure Shape Anew would hit the Colossus. You could even shuffle it back into your deck with Thirst for Knowledge if you had to.
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WoTC, thank you for finally announcing the Modern format, an eternal format where everyone can participate.
I still think Shape Anew and to an extent madcap Experiment is a great engine that needs something. I think Madcap is played in Ponza right now though.
You know. Shape Anew would be interesting in a deck with cards like Thraben Inspector or Expose Evil and a Blightsteel Colossus. Since your only artifacts in the deck would be clues, you could pretty much assure Shape Anew would hit the Colossus. You could even shuffle it back into your deck with Thirst for Knowledge if you had to.
There's sort of a deck with things like Blade Splicer. The issue is that if your opponent has counter spell for Shape Anew or a Path to Exile you are pretty screwed since the rest of the deck just functions badly. Polymorph is generally superior since token generators in Modern are a lot better and the payoff for Polymorph is better Emrakul, The Aeons Torn and you even get other ways to cheat it in such as Windbrisk Heights.
I still think Shape Anew and to an extent madcap Experiment is a great engine that needs something. I think Madcap is played in Ponza right now though.
You know. Shape Anew would be interesting in a deck with cards like Thraben Inspector or Expose Evil and a Blightsteel Colossus. Since your only artifacts in the deck would be clues, you could pretty much assure Shape Anew would hit the Colossus. You could even shuffle it back into your deck with Thirst for Knowledge if you had to.
There's sort of a deck with things like Blade Splicer. The issue is that if your opponent has counter spell for Shape Anew or a Path to Exile you are pretty screwed since the rest of the deck just functions badly. Polymorph is generally superior since token generators in Modern are a lot better and the payoff for Polymorph is better Emrakul, The Aeons Torn and you even get other ways to cheat it in such as Windbrisk Heights.
You can protect the combo with Pact of Negation and/or Spell Pierce. You can also go Esper with it and just pack the usual combo of Thoughtseize, Inquisition of Kozilek, and/or Duress. No matter what, it's not a good way to win, but that's the point of the thread, right? Thinking about cards we'd like to play with but can't.
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You don't need to pay life to activate some fetchlands. The ones that only get basic lands.
Are you talking about stuff like Evolving Wilds and Terramorphic Expanse? Those cards see basically (literally?) zero Modern play. When people say "fetchlands," for virtually all intents and purposes they mean Verdant Catacombs, Flooded Strand, and the other Zendikar/Onslaught fetches.
That said, Angel still isn't great because it costs 4 and dies to Bolt without either an immediate board impact or a decisive payoff.
Counter-Cat
Colorless Eldrazi Stompy
mystical teachings always seems to be on the cusp of being good
reveillark/body double a powerhouse standard combo from back in the day, is unfortunately a bit too slow to work here. I frequently envision some some of jeskai LD with fulminators and avalanche riders.
There is a combo with Lord of the Unreal which makes your board immune to spot removal as you can activate it for x=0 in response to every removal spell making all your creatures into "1/1 hexproof illusions".
I use it in "U/W Illusions".
The key to Pox is turning the symmetry into asymmetry. Stuff like recurring creatures, Madness cards, Life from the Loam... and you need to be able to cast it early, because it is completely ineffective past turn four. I used to fiddle around with a B/R Pox list running a 3/3 split of Pox and Crack the Earth and the biggest problem I had was lack of a sufficient threat besides Bloodghasts, which don't always recur right when you need them. Legacy Pox has that Nether-whatever dude that automatically recurs itself every turn, and can block.
BWR THE ARISTAHCRATZ!
(though even "Taking Turns", the only deck that plays Howling Mine/Dictate of Kruphix, doesn't play it).
There were some interesting attepts to use it but they seem a bit slow and underpowered for Modern:
https://www.mtggoldfish.com/articles/much-abrew-about-nothing-owling-mine-modern
http://magic.tcgplayer.com/db/article.asp?ID=13879
Here is a deck that uses the Probe for combo purposes with another wierd card - https://www.mtggoldfish.com/articles/against-the-odds-bitter-ordeal-modern
Emerge Unscathed was also a fun card in Jeskai Delver in that era. Birthing Pod matchups were almost impossible back then, but Emerge allowed you to get multiple hits in with Geist of Saint Traft unblocked, which made it possible to actually win the game. It was also sweet with Young Pyromancer.
Why didn't Madcap Experiment work out like people expected it to? A 4-mana 8/8 that dodges most removal and that stops several decks from being able to win the game still seems pretty good.
Storm Crow is strictly worse than Seacoast Drake.
I think it was too inconsistent. That said, they can probably combine the two and get the Emperiorn out faster and stronger. Shape anew things that create artifact tokens instead of having artifacts in there. Things for the Shape Anew part like Pia Nalaar
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
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It is inconsistent when you are viewing it like that, but if you just view it as a strong 4-drop in a midrange deck or a finisher in a control deck, it still is a really good card.
Storm Crow is strictly worse than Seacoast Drake.
Its playable but it does have consistency issues and risk to playing it.
Eternal Scourge + Ongoing Investigation is slow but it gains you life, draws cards and makes blockers. Scourge is okay on it's own but Investigation needs you to be casting other creatures to work.
Unfortunately, that combination is currently dead because of the Probe ban and not having other zero mana spells good enough for it (and no, don't try putting 4 muta growths or gut shots in your deck, they suck for the most part :D)
Link to Discord server where anybody from MTGS can keep up with thread topics while everything is being sorted out with the new site.
In BGx Midrange, I've mucked around with Pack Guardian and Gonti, Lord of Luxury with success. Both of them are abnormally good against Eldrazi, being able to trade with Reality Smasher or kill Thought-Knot Seer and leave something behind. Gonti generally flips a decent card against every deck. Pack Guardian is more finicky, needing you to discard a land card in order to be good, but having Flash compensates.
While I've found that Steam Augury is great against fair decks but flawed against combo/Tron/etc. because it never feeds you hate cards, Glimmer of Genius feels like its better cousin that actually feeds you hate cards. I typically don't care about the Energy whenever I try this card (and always find it to be decent)--the Scry 2, then drawing 2 is good enough.
Spike Jester seems like it should be played in burn lists alongside Guide. Red has a suite of two drops that were almost "the two drop" in various speculations: Young Pyromancer, Satyr Firedancer... Is that new red one drop that gives burn spells wither in this thread's parameters? Thragtusk?
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
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Naban Wizards
You know. Shape Anew would be interesting in a deck with cards like Thraben Inspector or Expose Evil and a Blightsteel Colossus. Since your only artifacts in the deck would be clues, you could pretty much assure Shape Anew would hit the Colossus. You could even shuffle it back into your deck with Thirst for Knowledge if you had to.
There's sort of a deck with things like Blade Splicer. The issue is that if your opponent has counter spell for Shape Anew or a Path to Exile you are pretty screwed since the rest of the deck just functions badly. Polymorph is generally superior since token generators in Modern are a lot better and the payoff for Polymorph is better Emrakul, The Aeons Torn and you even get other ways to cheat it in such as Windbrisk Heights.
You can protect the combo with Pact of Negation and/or Spell Pierce. You can also go Esper with it and just pack the usual combo of Thoughtseize, Inquisition of Kozilek, and/or Duress. No matter what, it's not a good way to win, but that's the point of the thread, right? Thinking about cards we'd like to play with but can't.