Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
That's not really true. It's more that allofBlue'sgoodcardsgetbanned. Black gets to have cards of comparable power levels, and they don't get banned.
Black has been the best color in Modern for years.
Yeah. It's hardly a secret or anything. My point is that now it's arguable that a deck is objectively better simply by for running swamps in the manabase. Need card selection? Black Tutors for anything. Need creature removal? Black does it the best. Need card draw? Black draws all the cards. Need to shut down the opponent? Black's hand disruption is the best interaction in Modern. Need combo? Black'll Goryo something up, like a Griselbrand. Need life? Black's got the lifegains. Need to destroy lands? Black's right up there with Red and Green.
Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
This is very true. I nearly jump for joy when my opponent cast a turn 2 Gurmag Angler on the play. When my opponent's first 2 turns consist of 3 Inquisition of Kozilek/Thoughtseize, I am probably the most ecstatic person in the room...maybe even the country. I feel like I am making SO many plays.
On the other hand, my opponent did a turn 5 Cancel on my Through the Breach and I won't lie. I killed a kitten when I went home. It just was not as engaging as when my DS opponents strip every single non-land card in my hand by turn 3. I totally prefer games that go land, land, land, scoop.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
This is very true. I nearly jump for joy when my opponent cast a turn 2 Gurmag Angler on the play. When my opponent's first 2 turns consist of 3 Inquisition of Kozilek/Thoughtseize, I am probably the most ecstatic person in the room...maybe even the country. I feel like I am making SO many plays.
On the other hand, my opponent did a turn 5 Cancel on my Through the Breach and I won't lie. I killed a kitten when I went home. It just was not as engaging as when my DS opponents strip every single non-land card in my hand by turn 3. I totally prefer games that go land, land, land, scoop.
That made me laugh. Well, one of my decks sometimes goes inquisition - brutality - then removal on whatever survived the discards. Black is a good color for modern. Although, I seriously hope you did not really kill a kitten. >__<
Strangely enough... the Grixis Shadow deck in our meta has almost no discard spell at all. Although his deck can still be annoying with all the remands and snapcaster mage flash back the remands and the many removals / kolaghans command.
__________________________
On topic: a little bit disappointed on the new RG plansewalker. Her -2 only do 2 damage. Maybe they thought that the double strike is very strong, so they had to balance it out with a bad - ability??
Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
This is very true. I nearly jump for joy when my opponent cast a turn 2 Gurmag Angler on the play. When my opponent's first 2 turns consist of 3 Inquisition of Kozilek/Thoughtseize, I am probably the most ecstatic person in the room...maybe even the country. I feel like I am making SO many plays.
On the other hand, my opponent did a turn 5 Cancel on my Through the Breach and I won't lie. I killed a kitten when I went home. It just was not as engaging as when my DS opponents strip every single non-land card in my hand by turn 3. I totally prefer games that go land, land, land, scoop.
Don't get snarky with me, I'm not WOTC. I'm not the one stifling your counterspelling "fun". I am just pointing out a logical reason for why they do what they do. Derp.
Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
This is very true. I nearly jump for joy when my opponent cast a turn 2 Gurmag Angler on the play. When my opponent's first 2 turns consist of 3 Inquisition of Kozilek/Thoughtseize, I am probably the most ecstatic person in the room...maybe even the country. I feel like I am making SO many plays.
On the other hand, my opponent did a turn 5 Cancel on my Through the Breach and I won't lie. I killed a kitten when I went home. It just was not as engaging as when my DS opponents strip every single non-land card in my hand by turn 3. I totally prefer games that go land, land, land, scoop.
Don't get snarky with me, I'm not WOTC. I'm not the one stifling your counterspelling "fun". I am just pointing out a logical reason for why they do what they do. Derp.
I should have clarified that I'm not aiming the vitriol at you. It is not aimed at you in the slightest.
I am just stating that when an opponent plays Thoughtseize and I set my hand down on the table, I am not interacting with them in the slightest way, outside of the occasional comment that "maybe you should take my Griselbrand in case I draw Through the Breach." There is no interaction, other than the person who played it, looking at it, writing it down, and then getting on with the game until the next time they have B available. I've shared this sentiment with many players before. I have played numerous games where my hand was obliterated by discard and I won more of those games than I lost. But at that point, it's really not that "fun" of a game for me, winning while both of us have so few cards/gas. It's almost like both of us mulliganing to 3 from the beginning and then playing the game, almost...
I don't think that anyone can refute that discard is better than countermagic in Modern. I don't think anyone can refute that Black as a color is way better than Blue in Modern, despite Blue having THE best creature in Modern. The thing that many people don't understand is this. You can play around countermagic. There are ways to sequence your drops to get something important to resolve. With discard, your only way to play around it is destroy every Black source they have. There's honestly no playing around discard, outside of telling your opponent right before he chooses discard that you have lands and Ob Baloth/Loxodon Smiter in hand. Then you are at the mercy of your top decks, which discard is obviously much more terrible against than countermagic.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
This is very true. I nearly jump for joy when my opponent cast a turn 2 Gurmag Angler on the play. When my opponent's first 2 turns consist of 3 Inquisition of Kozilek/Thoughtseize, I am probably the most ecstatic person in the room...maybe even the country. I feel like I am making SO many plays.
On the other hand, my opponent did a turn 5 Cancel on my Through the Breach and I won't lie. I killed a kitten when I went home. It just was not as engaging as when my DS opponents strip every single non-land card in my hand by turn 3. I totally prefer games that go land, land, land, scoop.
Don't get snarky with me, I'm not WOTC. I'm not the one stifling your counterspelling "fun". I am just pointing out a logical reason for why they do what they do. Derp.
I should have clarified that I'm not aiming the vitriol at you. It is not aimed at you in the slightest.
I am just stating that when an opponent plays Thoughtseize and I set my hand down on the table, I am not interacting with them in the slightest way, outside of the occasional comment that "maybe you should take my Griselbrand in case I draw Through the Breach." There is no interaction, other than the person who played it, looking at it, writing it down, and then getting on with the game until the next time they have B available. I've shared this sentiment with many players before. I have played numerous games where my hand was obliterated by discard and I won more of those games than I lost. But at that point, it's really not that "fun" of a game for me, winning while both of us have so few cards/gas. It's almost like both of us mulliganing to 3 from the beginning and then playing the game, almost...
I don't think that anyone can refute that discard is better than countermagic in Modern. I don't think anyone can refute that Black as a color is way better than Blue in Modern, despite Blue having THE best creature in Modern. The thing that many people don't understand is this. You can play around countermagic. There are ways to sequence your drops to get something important to resolve. With discard, your only way to play around it is destroy every Black source they have. There's honestly no playing around discard, outside of telling your opponent right before he chooses discard that you have lands and Ob Baloth/Loxodon Smiter in hand. Then you are at the mercy of your top decks, which discard is obviously much more terrible against than countermagic.
Some of this is accurate. Some of this is bizarre.
We were talking about counterspells now all of a sudden we are talking about interactivity? Counters and discard have the same level of interactivity, one is proactive, one is reactive. Proactive threat removal (discard) has the disadvantage of being weak to topdecks. Reactive threat removal (counterspells) have the disadvantage of being weak to threats laid when they cannot react to them. I have no idea why you went off on the interactivity tangent. It's even more bizarre because you are looking at it through the scope of a Grishoalbrand COMBO deck, combo decks being the least interactive of the archetypes...
The accurate portion of your post was where you said discard is completely and totally more effective at threat removal than counterspells are in Modern. You'll get no arguments from me there. There is a big difference in the way games play out when facing a discard deck vs a draw go counterspell deck. Versus a discard deck you can play things every turn and hope for your top decks to save you. Versus a (proper) draw go counterspell deck neither player does anything but play lands until MAYBE you sneak out a 1-2cc threat on turn 5-6... WOTC realizes that these types of games are boring and bad for their bottom line. Thus you see black as the premier control color and blue as the splash control color. Blue has been given other things like tempo and some decent critters and such, but it cannot in any way be considered to be "the" control color in Modern.
This is a thread for discussing HOU in Modern, not color balance. No matter how the colors stack up, or how discard stands in comparison to countermagic, the discussion has veered from HOU. Let's try to keep it on topic here: there are other places to go if you want to discuss those topics.
--CavalryWolfPack
Private Mod Note
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Rollback Post to RevisionRollBack
"Don't believe everything you read on the internet." - Abraham Lincoln
Jesus. Is there any reason not to run black now? 3 mana wraths, Targeted discard, Lili, Fatal Push, The Delve critters, Painful Truths, Collective Brutality... This is getting a little ridiculous. It kind of feels like everything good for Modern that gets printed, gets printed in Black.
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
That's not really true. It's more that allofBlue'sgoodcardsgetbanned. Black gets to have cards of comparable power levels, and they don't get banned.
Black has been the best color in Modern for years.
Yeah. It's hardly a secret or anything. My point is that now it's arguable that a deck is objectively better simply by for running swamps in the manabase. Need card selection? Black Tutors for anything. Need creature removal? Black does it the best. Need card draw? Black draws all the cards. Need to shut down the opponent? Black's hand disruption is the best interaction in Modern. Need combo? Black'll Goryo something up, like a Griselbrand. Need life? Black's got the lifegains. Need to destroy lands? Black's right up there with Red and Green.
I'm interested in your comment there about splashing black now becoming almost the correct play in modern. I and many other people recently added black to TitaShift because Lightning Bolt is a bad card right now and Fatal Push is just better. I wonder if them continuing along this line with cards like Bontu's Reckoning will further this. Will people start playing Black Red control instead of Blue Moon or Grixis? I'm actually really curious to see where this goes.
I'm also unsure about Bontus Reckoning in Titanshift, it is often going to be played on turn three leaving up 1-2 lands. You could play search for tomorrow turn 1 into Prismatic Omen turn 2 into Reckoning then untapped land turn 3 into a ramp spell on four win on 5. But that just sounds worse than Anger plus ramp spell on 3 win on 4. I don't know.
I'm interested in your comment there about splashing black now becoming almost the correct play in modern. I and many other people recently added black to TitaShift because Lightning Bolt is a bad card right now and Fatal Push is just better. I wonder if them continuing along this line with cards like Bontu's Reckoning will further this. Will people start playing Black Red control instead of Blue Moon or Grixis? I'm actually really curious to see where this goes.
I'm also unsure about Bontus Reckoning in Titanshift, it is often going to be played on turn three leaving up 1-2 lands. You could play search for tomorrow turn 1 into Prismatic Omen turn 2 into Reckoning then untapped land turn 3 into a ramp spell on four win on 5. But that just sounds worse than Anger plus ramp spell on 3 win on 4. I don't know.
Honestly, if this card does wind up being as effective as I think it to be, I expect that UB control or WB prison will end up being the favorite control deck. It helps them stabilize against some of the decks' worse matchups. The main decks this card really hurts are the value based midrange and aggro decks, which can normally dodge things like Anger of the Gods or kill you before turn 4 and you're able to wrath. I'd be surprised to see it in Titanshift, and if it does crop up there, I think that's a worrying trend... but it could be sideboardable against decks like Eldrazi Tron, which Anger can't really do much against.
Yeah, the more I think about it the more it seems pretty awful in Jundshift. Even though the black version does run a lot more board control and can side into even more of a midrange deck, it's very much a 'tap out every turn until you win' deck. All of the lines on when you can win and how many ramp spells you can cast rely on tapping out every turn or leaving up 1-2 mana for Push or Decay.
New Bolas is capable of making Grixis draw-go/Cruel Control archetype go from fringe to tier 2. The big need that archetype has is a finisher that could close out games before an opponent could recover from a Cruel Ultimatum. It is the perfect finisher for a control deck:
1. Capable of defending itself
2. interacts with cards in opponent's hand and on the board (and also in their library)
3. Is capable of dealing 14+ damage quickly and without needing any additional mana support
It basically can control the game or finish off an opponent quickly depending on the board situation.
Obviously, the biggest concern is the 7 mana, but As Foretold may help shape a control deck that features new Bolas as the finisher.
I think the 3 mana wrath is bad because when you want to cast it the most (as a 3 mana item) it effectively gives all your opponents creatures haste going into turn 3/4.
It's a blowout when they play out their hand, and you get blown out when they follow up with Reality Smasher or Collected company.
Bontu's Last Reckoning actually seems fairly good for lantern control. As they have hand stripping and draw controling powers they can take a turn off mana and lock you out still.
I think the 3 mana wrath is bad because when you want to cast it the most (as a 3 mana item) it effectively gives all your opponents creatures haste going into turn 3/4.
It's a blowout when they play out their hand, and you get blown out when they follow up with Reality Smasher or Collected company.
Against midrange. But doing this turn 3 against affinity can buy you two turns of breathing room, often enough for control to have follow ups to start to lock the game down.
Bontu's Last Reckoning actually seems fairly good for lantern control. As they have hand stripping and draw controling powers they can take a turn off mana and lock you out still.
I think the 3 mana wrath is bad because when you want to cast it the most (as a 3 mana item) it effectively gives all your opponents creatures haste going into turn 3/4.
It's a blowout when they play out their hand, and you get blown out when they follow up with Reality Smasher or Collected company.
Against midrange. But doing this turn 3 against affinity can buy you two turns of breathing room, often enough for control to have follow ups to start to lock the game down.
Against affinity though I can use 3 cost sweepers that don't require me to take a nap though.
Bontu's Last Reckoning actually seems fairly good for lantern control. As they have hand stripping and draw controling powers they can take a turn off mana and lock you out still.
I think the 3 mana wrath is bad because when you want to cast it the most (as a 3 mana item) it effectively gives all your opponents creatures haste going into turn 3/4.
It's a blowout when they play out their hand, and you get blown out when they follow up with Reality Smasher or Collected company.
Against midrange. But doing this turn 3 against affinity can buy you two turns of breathing room, often enough for control to have follow ups to start to lock the game down.
Against affinity though I can use 3 cost sweepers that don't require me to take a nap though.
Maybe. But the plus side to this is those ones that "dont require a nap" are bad vs the other decks. The fact is this one is good at all points in the game.
The situations where it is better than Damnation seem way too fringe.
You're probably better off running some kind of ramp to be able to cast Damnation on turn 3.
I'm not sure that even "Lantern Control" wants it as it'd just drop Ensnaring Bridge instead (or use Damnation).
The situations where it is better than Damnation seem way too fringe.
You're probably better off running some kind of ramp to be able to cast Damnation on turn 3.
I'm not sure that even "Lantern Control" wants it as it'd just drop Ensnaring Bridge instead (or use Damnation).
Bontu's Last Reckoning is better than Damnation when you need to wipe out Abzan Company's creatures before they can combo off and when you don't have instant-speed removal in hand. I'd say that's not too fringe, especially when the Devoted Druid-Vizier of Remedies version is becoming one of the hottest decks on MTGO and is no slouch in paper finishes so far.
In this match-up I'd rather have Flaying Tendrils (or Anger in a Red deck).
You can lead a horse to water but you can't force him to drink.
+1
I feel a bit worried. The new black 3 mana destroy all spell might hit aggro decks hard. Before this card got spoiled, the only deck with 3 mana wrath is Living End.
______________________________
Looking forward to the rest of the spoilers. Hoping to get some more cyclers for Living End.
Yep, it will probably be 3 mana: Draw 3 cards, then discard 7 cards.
I Stream MTGO on Twitch: broodwarjc
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Standard Deck:
BUPirates
Modern Deck:
B8-Rack
And added 2 Warping Wail in my Eldrazi sideboard. Just in case this 3 mana wrath gets played a lot in our LGS.
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
You're not wrong. Black gets all the toys, blue gets the dumpster scraps, white isn't much better either. Personally I think it all boils down to this:
Draw go counterspell decks are only fun for only one person. WOTC wants a game that is engaging and fun for everyone playing. It's bad for business when you print cards that make draw go decks best in class.
UR ....... WUBR ........... WB ............. RGW ........ UBR ....... WUB .... BGU
Spells / Blink & Combo / Token Grind / Dino Tribal / Draw Cards / Zombies / Reanimate
That's not really true. It's more that all of Blue's good cards get banned. Black gets to have cards of comparable power levels, and they don't get banned.
Yeah. It's hardly a secret or anything. My point is that now it's arguable that a deck is objectively better simply by for running swamps in the manabase. Need card selection? Black Tutors for anything. Need creature removal? Black does it the best. Need card draw? Black draws all the cards. Need to shut down the opponent? Black's hand disruption is the best interaction in Modern. Need combo? Black'll Goryo something up, like a Griselbrand. Need life? Black's got the lifegains. Need to destroy lands? Black's right up there with Red and Green.
This is very true. I nearly jump for joy when my opponent cast a turn 2 Gurmag Angler on the play. When my opponent's first 2 turns consist of 3 Inquisition of Kozilek/Thoughtseize, I am probably the most ecstatic person in the room...maybe even the country. I feel like I am making SO many plays.
On the other hand, my opponent did a turn 5 Cancel on my Through the Breach and I won't lie. I killed a kitten when I went home. It just was not as engaging as when my DS opponents strip every single non-land card in my hand by turn 3. I totally prefer games that go land, land, land, scoop.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)That made me laugh. Well, one of my decks sometimes goes inquisition - brutality - then removal on whatever survived the discards. Black is a good color for modern. Although, I seriously hope you did not really kill a kitten. >__<
Strangely enough... the Grixis Shadow deck in our meta has almost no discard spell at all. Although his deck can still be annoying with all the remands and snapcaster mage flash back the remands and the many removals / kolaghans command.
__________________________
On topic: a little bit disappointed on the new RG plansewalker. Her -2 only do 2 damage. Maybe they thought that the double strike is very strong, so they had to balance it out with a bad - ability??
Nexus MTG News // Nexus - Magic Art Gallery // MTG Dual Land Color Ratios Analyzer // MTG Card Drawing Odds Calculator
Want to play a UW control deck in modern, but don't have jace or snaps?
Please come visit us at the Emeria Titan control thread
I should have clarified that I'm not aiming the vitriol at you. It is not aimed at you in the slightest.
I am just stating that when an opponent plays Thoughtseize and I set my hand down on the table, I am not interacting with them in the slightest way, outside of the occasional comment that "maybe you should take my Griselbrand in case I draw Through the Breach." There is no interaction, other than the person who played it, looking at it, writing it down, and then getting on with the game until the next time they have B available. I've shared this sentiment with many players before. I have played numerous games where my hand was obliterated by discard and I won more of those games than I lost. But at that point, it's really not that "fun" of a game for me, winning while both of us have so few cards/gas. It's almost like both of us mulliganing to 3 from the beginning and then playing the game, almost...
I don't think that anyone can refute that discard is better than countermagic in Modern. I don't think anyone can refute that Black as a color is way better than Blue in Modern, despite Blue having THE best creature in Modern. The thing that many people don't understand is this. You can play around countermagic. There are ways to sequence your drops to get something important to resolve. With discard, your only way to play around it is destroy every Black source they have. There's honestly no playing around discard, outside of telling your opponent right before he chooses discard that you have lands and Ob Baloth/Loxodon Smiter in hand. Then you are at the mercy of your top decks, which discard is obviously much more terrible against than countermagic.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)
Some of this is accurate. Some of this is bizarre.
We were talking about counterspells now all of a sudden we are talking about interactivity? Counters and discard have the same level of interactivity, one is proactive, one is reactive. Proactive threat removal (discard) has the disadvantage of being weak to topdecks. Reactive threat removal (counterspells) have the disadvantage of being weak to threats laid when they cannot react to them. I have no idea why you went off on the interactivity tangent. It's even more bizarre because you are looking at it through the scope of a Grishoalbrand COMBO deck, combo decks being the least interactive of the archetypes...
The accurate portion of your post was where you said discard is completely and totally more effective at threat removal than counterspells are in Modern. You'll get no arguments from me there. There is a big difference in the way games play out when facing a discard deck vs a draw go counterspell deck. Versus a discard deck you can play things every turn and hope for your top decks to save you. Versus a (proper) draw go counterspell deck neither player does anything but play lands until MAYBE you sneak out a 1-2cc threat on turn 5-6... WOTC realizes that these types of games are boring and bad for their bottom line. Thus you see black as the premier control color and blue as the splash control color. Blue has been given other things like tempo and some decent critters and such, but it cannot in any way be considered to be "the" control color in Modern.
--CavalryWolfPack
I'm interested in your comment there about splashing black now becoming almost the correct play in modern. I and many other people recently added black to TitaShift because Lightning Bolt is a bad card right now and Fatal Push is just better. I wonder if them continuing along this line with cards like Bontu's Reckoning will further this. Will people start playing Black Red control instead of Blue Moon or Grixis? I'm actually really curious to see where this goes.
I'm also unsure about Bontus Reckoning in Titanshift, it is often going to be played on turn three leaving up 1-2 lands. You could play search for tomorrow turn 1 into Prismatic Omen turn 2 into Reckoning then untapped land turn 3 into a ramp spell on four win on 5. But that just sounds worse than Anger plus ramp spell on 3 win on 4. I don't know.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
Honestly, if this card does wind up being as effective as I think it to be, I expect that UB control or WB prison will end up being the favorite control deck. It helps them stabilize against some of the decks' worse matchups. The main decks this card really hurts are the value based midrange and aggro decks, which can normally dodge things like Anger of the Gods or kill you before turn 4 and you're able to wrath. I'd be surprised to see it in Titanshift, and if it does crop up there, I think that's a worrying trend... but it could be sideboardable against decks like Eldrazi Tron, which Anger can't really do much against.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
1. Capable of defending itself
2. interacts with cards in opponent's hand and on the board (and also in their library)
3. Is capable of dealing 14+ damage quickly and without needing any additional mana support
It basically can control the game or finish off an opponent quickly depending on the board situation.
Obviously, the biggest concern is the 7 mana, but As Foretold may help shape a control deck that features new Bolas as the finisher.
UWRUWR MidrangeUWR
BUGSultai MidrangeBUG
BUGRTraverse MidrangeBUGR (currently brewing)
It's a blowout when they play out their hand, and you get blown out when they follow up with Reality Smasher or Collected company.
Against midrange. But doing this turn 3 against affinity can buy you two turns of breathing room, often enough for control to have follow ups to start to lock the game down.
Against affinity though I can use 3 cost sweepers that don't require me to take a nap though.
Maybe. But the plus side to this is those ones that "dont require a nap" are bad vs the other decks. The fact is this one is good at all points in the game.
You're probably better off running some kind of ramp to be able to cast Damnation on turn 3.
I'm not sure that even "Lantern Control" wants it as it'd just drop Ensnaring Bridge instead (or use Damnation).
Bontu's Last Reckoning is better than Damnation when you need to wipe out Abzan Company's creatures before they can combo off and when you don't have instant-speed removal in hand. I'd say that's not too fringe, especially when the Devoted Druid-Vizier of Remedies version is becoming one of the hottest decks on MTGO and is no slouch in paper finishes so far.
+1
I feel a bit worried. The new black 3 mana destroy all spell might hit aggro decks hard. Before this card got spoiled, the only deck with 3 mana wrath is Living End.
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Looking forward to the rest of the spoilers. Hoping to get some more cyclers for Living End.
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