I haven't seen many decks use this card, except for some etb effects + Cloudstone Curio. And they were all edh decks. Nonetheless, flash is a tremendous ability for green. And I'm hoping to build a deck that still functions.
I read an article the other day about the kind of tech you might include in a Yeva deck.
Way too slow, doesn't do enough. At 4cc you are playing green ramp to even think about being serious with this card. Then you look at all the other green ramp choices between 4cc adn 6cc and this card isn't even on the radar. Put it in the bin and move on.
Teferi, Mage of Zhalfir is probably the better card to play for that effect. Teferi sees fringe play occasionally in blue SBs for Uxx mirrors (and sometimes combo hate).
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Modern Decks
KnightfallGWUR
Azorius Control UW
Burn RBG
Could conceivably run 3 resto angels, 3 veilstones, and a cloudstone curio? What's the right numbers on this note?
Narnum Renegade isn't a spectacular card but it can hinder some aggro decks just long enough to setup the value train. Some dorks like Birds, and Sakura Elder...Recycling Eternal Witness with Path, or Reclamation Sage while chump blocking with team hexproof... is no joke. It's value city that will win any topdeck battle. Building up a horde of creatures protected by Teeg before a Timbermare or Craterhoof? Viable?
Veilstone Amulet already works well with instants, but it seems Yeva isn't worth anymore than a 1-of. But I can't search for Resto angel. And most of the straight flash creatures are completely useless unless they have blue in them.
A while ago I had built a Prophet of KruphixConsecrated SphinxForbid type of deck in a legacy/vintage/edh format. It flat out didn't lose ffa games if I played politics correctly. The problem had always been getting there. It literally became 3v1 like every time and it still won the majority of deep games.
I hopped onto a KotR Geddin maverick type of deck. It was good, probably could have been way better. More ernham than maverick, but still had some similar points.
I've been struggling, relentlessly, to incorporate maverick into modern, just like everyone else. Maverick no matter what anyone wants to tell you isn't aggro. And it isn't combo. It's predominantly control, with a splash of combo. I mean they pretty much banned every card that made maverick: rune mother, gsz, stoneforge. And I guess instead I will try to make the UG former, into a GW version.
I appreciate the advice on yeva. I won't use more than 1. With that said, green flash is probably the closest thing green has to control, and its pseudo-haste for big fatties.
Please don't mention hatebears. That's a white deck.
If your opponent does not play spells or abilities to kill your creatures, you just spend 3 mana to play a spell irrelevant to the game.
I suggest you to use Spellskite for a similar purpose, with a lower mana cost. In addition, this is a 0/4 that can block...
1. 4 drops need to have almost game-winning effects to be worth playing. Things like Yeva and Veilstone amulet are simply too slow and too weak for modern. Consider that instead of Yeva you could have cast Collected Company into a Blade Splicer and a Flickerwisp for example.
2. 3 mana cards need to have a tangible and strong impact on the board state. Veilstone simply doesn't do enough. If you're dropping a 3 mana do-nothing and they're playing Affinity, for example, you just get your face bashed in.
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Modern UWUW ControlUW UGWSpiritsUGW GHardened ScalesG WGRUKiki PodWGRU [RIP]
The best way green has of flashing in creatures are Collected Company and Chord of Calling, and Abzan Coco and Kiki-Jiki Chord are both decks that can play hatebears and can win with their combo or without their combo.
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Modern
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
2. Why would I play Veil on turn 2 or 3 against an aggro deck? I could play Sakura Elder, Narnam, Courser, Finks, and several others to slow down aggro. And then follow it up with a Thragtusk or more green beef.
I mean hey man, I get it. I have to bridge the gap. With that said, there are pros and cons to choosing veilstone over spellskite. While Spellskite has more versatility, it does not create inherent card advantage. Example: I counter your Path to Exile with Path to Exile. My creature stays. Example 2(w/Yeva): I counter your Doom Blade with my dead draw: Birds of Paradise. Even moreso: I counter your removal, while tapped out, with Summoner's Pact. So, how versatile is Veilstone exactly? even if it is one dimensional. Spellskite will never be Mother of Runes. Veilstone is much closer.
This deck probably won't be better than any of the established decks, it might not even be good, fast enough to even dream of tier 2. But to think that Teeg doesn't cripple Coco... or completely hose Elves, a deck that has withstood the test of time... is a little narrow-minded.
This isn't even a hatebear deck! It does share aspects of both hatebears and maverick, sure. I mean have you actually played against maverick past turn 6? I've taken Modern mavericks against legacy mavericks, and 3 out of 4 times, the game goes 15 turns(I lose every time, regardless). Can we think a little outside the box here, and remain constructive. I like to explore. I don't want to take a cookie-cutter deck and play with it. That is extremely boring to me.
How best do I speed up the deck, or slow them down?
How many creature tools should I use, and who might they be? Should I double up or more on any of them? Which "answers" are SB material.
Is Damping Matrix worth an add because it hoses so many decks, and this deck could skate around it?
How much Disruption should I include, 4 Paths doesn't seem too strong.
Is Cloudstone Curio with etb effect creatures better than Veilstone with any creatures?
So the sideboard is dedicated to stopping affinity/D&T? Artifacts vs. Green? Come on man.
You're in top-deck vs. top-deck mode. Both you and your opponent are down to the bone and the game is very close. You draw 1 of your 8 dorks... You lose. Resilience +1 and Versatility +1. Abzan Coco can beat Hatebears because Hatebears doesn't use Teeg... because of Coco...
On a side-note, I'm intrigued by how the deck might fair against counterspells. Yeva, not quite 2 turns to fish out a counter.
Now, just wait a minute:
Grixis Shadow gameplan is to disrupt disrupt disrupt with discard, creature removal, and some counterspells. Pop out some faster power creatures when its safe, and beatdown. It's beatable if you skate past its strong, consistent, and redundant removal. How can you make claims that it pumps out a delve creature on turn 2? If its best turn 1 play is a discard... how? consistently.
Are you suggesting Veilstone Amulet can't stop removal? because Grixis is going to end the game before you should be playing Veilstone? Not against a Path to Exile. Pahhhhh-lease.
Affinity's gameplan is to beatdown with a bunch of artifact creatures quick with little removal. It's pretty much Plan A, and its a strong one. Just as powerful as Elves of old. Its faster, but less explosive. Creeping Corrosion can be sideboarded, and even casted on turn 2 in some situations... Along with the extraordinary amount of artifact hate green has to offer.
Burn gets beat by 4x kitchen finks and 4x thragtusk.
With 4x Summoner's and 4x Path to Exile, at the least, its not like you need a 1-of Yeva for anything besides extending its ability to dead draws like Narnam Renegade, BoP or any other "toolsy" creature that may not be relevant to the game... Teeg, Qasali, Scooze... You know... like a many-answered toolbox?
Assuming 23 lands are used, that leaves 7 slots available in the mainboard! That means I could sideboard 4 Loxodown Smiter 3 white removal cards... 4 Creeping Corrosion, and 3 more artifact haters, OR 4 Kitchen Finks, 3 Thragtusks. And yes I realize thats a 21 card sideboard... 21 - (7 mainboarded) = 14. Get outta town.
In other words, I could just add 4 Finks, 3 Tusk and sideboard accordingly... Or whatever advice you want to give me to complete the deck. Or maybe 1 of each of the 6 mentioned cards + 1 something. Or maybe just forget the artifact hate and sideboard that. Or maybe other "Toolbox creatures".
Teeg stops Coco, but doesn't stop Summoner's Pact. So which deck has the answers reliably? I'm going to Path the Melira and win eventually IF I keep Teeg on the battlefield. Anafenza, the Foremost isn't that hard to cast in a deck that's already GW... And found by Summoner's.
Does this deck look like hatebears to you? Because it looks like maverick to me... with Teeg to protect the board and stop game-breaking spells.
My son put my Yeva into his commander deck. I think it's a cool card.
Have you tested the deck at all?
Sounds like you want to play Yeva so that you can flash creatures to trigger Veilstone Amulet and make their spells fizzle. That's great if you are playing against a deck with lots of targeted removal, and you have her in play, and you have a creature in hand to play, and you have mana to play that creature, but as a 1-of, how often are you even going to see Yeva?
I like the general idea, but IMHO it would be better to just play more creatures that have flash to trigger the amulet. Ambush Viper, Aven Mindcensor, etc. Qasali Ambusher is kinda cool.
Also, it seems like this deck would have a lot of bad matchups. It'll be too slow to race any type of combo deck and won't be able to disrupt them.
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I haven't seen many decks use this card, except for some etb effects + Cloudstone Curio. And they were all edh decks. Nonetheless, flash is a tremendous ability for green. And I'm hoping to build a deck that still functions.
I read an article the other day about the kind of tech you might include in a Yeva deck.
The modern relevant cards being:
Timbermare
Veilstone Amulet
Is Yeva just too slow for modern?
I have been trying to make a gw hatebear/maverick deck with her and am just unsure where to go?
4 Avacyn's Pilgrim
4 Knight of the Reliquary
2 Yeva, Nature's Herald
1 Scavenging Ooze
1 Qasali Pridemage
1 Gaddock Teeg
1 Eternal Witness
1 Timbermare
4 Path to Exile
4 Summoner's Pact
Is Sakura-Tribe Elder chumping worth more than Turn 1, 8 dork consistency?
Is Tireless Tracker an automatic 4-of in any KotR deck? Is he the best draw option available here?
Is disruption the better way to go? Like more Fairgrounds Warden?
I don't have Noble Hierachs, is Qasali still better than Reclamation Sage?
How best to deal with flying? Silklash Spider? Arashi, the Sky Asunder? Ulvenwald Hydra? Mystic Enforcer? Stirring Wildwood?
What about Engulfing Slagwurm? Worthy one-of?
Thragtusk? popping him out turn 3 seems like a way to stall a game.
Neat trick, but you gotta have a bridge to get there right?
Should Yeva even be a 4-of? Or stock it in the "toolbox" and call it a veilstone deck?
To be short, Yeva is not good enough in Modern, or even Standard, as a card building decks around her.
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
Abzan Traverse / Traverse Shadow / UR Kiki
KnightfallGWUR
Azorius Control UW
Burn RBG
Restoration Angel, Stampeding Wildebeests, Cloudstone Curio is redundancy for Veilstone Amulet in different ways, no?
I'm moving towards a Summoner's Pact----Veilstone Amulet deck that wants to ride the value train on a toolbox like this:
1 Reclamation Sage
1 Scavenging Ooze
1 Thragtusk
1 Gaddock Teeg
1 Yeva, Nature's Herald
1 Timbermare
1 Craterhoof Behemoth
Haven't resolved the draw cards/flying answer.
Could conceivably run 3 resto angels, 3 veilstones, and a cloudstone curio? What's the right numbers on this note?
Narnum Renegade isn't a spectacular card but it can hinder some aggro decks just long enough to setup the value train. Some dorks like Birds, and Sakura Elder...Recycling Eternal Witness with Path, or Reclamation Sage while chump blocking with team hexproof... is no joke. It's value city that will win any topdeck battle. Building up a horde of creatures protected by Teeg before a Timbermare or Craterhoof? Viable?
Veilstone Amulet already works well with instants, but it seems Yeva isn't worth anymore than a 1-of. But I can't search for Resto angel. And most of the straight flash creatures are completely useless unless they have blue in them.
A while ago I had built a Prophet of Kruphix Consecrated Sphinx Forbid type of deck in a legacy/vintage/edh format. It flat out didn't lose ffa games if I played politics correctly. The problem had always been getting there. It literally became 3v1 like every time and it still won the majority of deep games.
I hopped onto a KotR Geddin maverick type of deck. It was good, probably could have been way better. More ernham than maverick, but still had some similar points.
I've been struggling, relentlessly, to incorporate maverick into modern, just like everyone else. Maverick no matter what anyone wants to tell you isn't aggro. And it isn't combo. It's predominantly control, with a splash of combo. I mean they pretty much banned every card that made maverick: rune mother, gsz, stoneforge. And I guess instead I will try to make the UG former, into a GW version.
I appreciate the advice on yeva. I won't use more than 1. With that said, green flash is probably the closest thing green has to control, and its pseudo-haste for big fatties.
Please don't mention hatebears. That's a white deck.
If your opponent does not play spells or abilities to kill your creatures, you just spend 3 mana to play a spell irrelevant to the game.
I suggest you to use Spellskite for a similar purpose, with a lower mana cost. In addition, this is a 0/4 that can block...
Anything, but nothing at the moment...
Modern:
WUBRGAmulet Titan, WUBRGHuman
WUBRAd Nauseam, WBRGDeath Shadow, UBRGScapeshift, UBRGDredge
WURJeskai Nahiri, WURCheeri0s, WBGCounter Company, WRGBurn, UBRMadcap Moon, BRGJund Midrange
UBTurn,BRGriselbrand Reanimator, WGKnight Company, RGRG Tron, RGRG Ponza, XAffinity, XEldrazi Tron
1. 4 drops need to have almost game-winning effects to be worth playing. Things like Yeva and Veilstone amulet are simply too slow and too weak for modern. Consider that instead of Yeva you could have cast Collected Company into a Blade Splicer and a Flickerwisp for example.
2. 3 mana cards need to have a tangible and strong impact on the board state. Veilstone simply doesn't do enough. If you're dropping a 3 mana do-nothing and they're playing Affinity, for example, you just get your face bashed in.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
2. Why would I play Veil on turn 2 or 3 against an aggro deck? I could play Sakura Elder, Narnam, Courser, Finks, and several others to slow down aggro. And then follow it up with a Thragtusk or more green beef.
I mean hey man, I get it. I have to bridge the gap. With that said, there are pros and cons to choosing veilstone over spellskite. While Spellskite has more versatility, it does not create inherent card advantage. Example: I counter your Path to Exile with Path to Exile. My creature stays. Example 2(w/Yeva): I counter your Doom Blade with my dead draw: Birds of Paradise. Even moreso: I counter your removal, while tapped out, with Summoner's Pact. So, how versatile is Veilstone exactly? even if it is one dimensional. Spellskite will never be Mother of Runes. Veilstone is much closer.
This deck probably won't be better than any of the established decks, it might not even be good, fast enough to even dream of tier 2. But to think that Teeg doesn't cripple Coco... or completely hose Elves, a deck that has withstood the test of time... is a little narrow-minded.
This isn't even a hatebear deck! It does share aspects of both hatebears and maverick, sure. I mean have you actually played against maverick past turn 6? I've taken Modern mavericks against legacy mavericks, and 3 out of 4 times, the game goes 15 turns(I lose every time, regardless). Can we think a little outside the box here, and remain constructive. I like to explore. I don't want to take a cookie-cutter deck and play with it. That is extremely boring to me.
How best do I speed up the deck, or slow them down?
How many creature tools should I use, and who might they be? Should I double up or more on any of them? Which "answers" are SB material.
Is Damping Matrix worth an add because it hoses so many decks, and this deck could skate around it?
How much Disruption should I include, 4 Paths doesn't seem too strong.
Is Cloudstone Curio with etb effect creatures better than Veilstone with any creatures?
So the sideboard is dedicated to stopping affinity/D&T? Artifacts vs. Green? Come on man.
On a side-note, I'm intrigued by how the deck might fair against counterspells. Yeva, not quite 2 turns to fish out a counter.
Grixis Shadow gameplan is to disrupt disrupt disrupt with discard, creature removal, and some counterspells. Pop out some faster power creatures when its safe, and beatdown. It's beatable if you skate past its strong, consistent, and redundant removal. How can you make claims that it pumps out a delve creature on turn 2? If its best turn 1 play is a discard... how? consistently.
Are you suggesting Veilstone Amulet can't stop removal? because Grixis is going to end the game before you should be playing Veilstone? Not against a Path to Exile. Pahhhhh-lease.
Affinity's gameplan is to beatdown with a bunch of artifact creatures quick with little removal. It's pretty much Plan A, and its a strong one. Just as powerful as Elves of old. Its faster, but less explosive. Creeping Corrosion can be sideboarded, and even casted on turn 2 in some situations... Along with the extraordinary amount of artifact hate green has to offer.
Burn gets beat by 4x kitchen finks and 4x thragtusk.
With 4x Summoner's and 4x Path to Exile, at the least, its not like you need a 1-of Yeva for anything besides extending its ability to dead draws like Narnam Renegade, BoP or any other "toolsy" creature that may not be relevant to the game... Teeg, Qasali, Scooze... You know... like a many-answered toolbox?
You cannot be serious
So let's see here:
4 Birds of Paradise
4 Sakura-Tribe Elder
4 Yeva, Nature's Herald
1 Qasali Pridemage
1 Eternal Witness
1 Gaddock Teeg
1 Scavenging Ooze
1 Timbermare
1 Craterhoof Behemoth
4 Path to Exile
4 Summoner's Pact
Assuming 23 lands are used, that leaves 7 slots available in the mainboard! That means I could sideboard 4 Loxodown Smiter 3 white removal cards... 4 Creeping Corrosion, and 3 more artifact haters, OR 4 Kitchen Finks, 3 Thragtusks. And yes I realize thats a 21 card sideboard... 21 - (7 mainboarded) = 14. Get outta town.
In other words, I could just add 4 Finks, 3 Tusk and sideboard accordingly... Or whatever advice you want to give me to complete the deck. Or maybe 1 of each of the 6 mentioned cards + 1 something. Or maybe just forget the artifact hate and sideboard that. Or maybe other "Toolbox creatures".
Teeg stops Coco, but doesn't stop Summoner's Pact. So which deck has the answers reliably? I'm going to Path the Melira and win eventually IF I keep Teeg on the battlefield. Anafenza, the Foremost isn't that hard to cast in a deck that's already GW... And found by Summoner's.
Does this deck look like hatebears to you? Because it looks like maverick to me... with Teeg to protect the board and stop game-breaking spells.
Overpower them quickly with a 4 drop?
Stop their overpower quickly with a 3 drop, or maybe even 2 drop?
It's too slow! Come on man!
Have you tested the deck at all?
Sounds like you want to play Yeva so that you can flash creatures to trigger Veilstone Amulet and make their spells fizzle. That's great if you are playing against a deck with lots of targeted removal, and you have her in play, and you have a creature in hand to play, and you have mana to play that creature, but as a 1-of, how often are you even going to see Yeva?
I like the general idea, but IMHO it would be better to just play more creatures that have flash to trigger the amulet. Ambush Viper, Aven Mindcensor, etc. Qasali Ambusher is kinda cool.
Also, it seems like this deck would have a lot of bad matchups. It'll be too slow to race any type of combo deck and won't be able to disrupt them.