Hitting Trinket Mage instead of Emrakul seems really bad so I wouldn't run him for that reason alone. Fabricate is the better option imho.
Also, you barely run any interaction in the deck (only Izzet Charm) which makes you soft to any deck that can goldfish faster than you.
Idyllic Tutor seems rather slow as well, simply running more cantrips to go through the deck faster seems like a beter idea imho. Sleight of Hand or maybe Compulsive Research might be decent alternatives.
Yaaaay activity on the forum. I just pulled this deck out and was playtesting last weekend.
First, Oblivion ring is able to exile Emrakul. I don't know exactly how it works but it's something to do with when the enchantment enters the ability goes on the stack, since the ability is colorless it can target emrakul. There was one player who always would use this when he used to play me casually. That being said, almost nobody plays Oblivion ring, and these etb effects are on permanents, which can only be cast in the main phase. Normally you should be able to kill them on your extra turn from ermakul.
As for trinket mage it should let you cycle all the way to emrakul, right? You hit one after casting your zero cost creature, and then you just pick your creature back out and do it again until you hit Emrakul. That being said I don't know what purpose it would serve besides this. It feels like wasted space in the deck because if you cast it after possibility storm you run this risk of hitting your artifact and slowing yourself down significantly. I like tolaria west because you can still use it to tutor after storm because it's not casting a spell. However in your build I can see why you would use trinket mage. Your build seems to be more ramp as opposed to control, which would mean you want to get the artifact before casting storm, and trinket mage is strictly better than tolaria west before storm is out.
Curse of exhaustion is good with storm, but it feels hit or miss. You can't cast it the same turn as storm, which slows the combo down a turn. Also your decklist has a lot of focus on getting emrakul out, which is good but it feels like Curse is kind of win-more at that point.
Zoetic cavern also feels out of place for this reason, you have a playset of trinket mages which would clog up any effort to play zoetic cavern for an emrakul. Zoetic cavern would be better in a control style deck, acting as a backup if your opponent somehow gets rid of your artifact.
I think your sideboard looks really good with a wide variety of answers.
I have wanting to try two cards for our deck, the first being Mirror Mockery which could act as a kill spell against most aggro decks, and even better if the creature has ETB effects. The other being Threads of disloyatlty as it can slow down aggro decks by 1. Giving us a blocker 2. Taking their attacker. Both are only two mana enchanments so it's not like we're putting in high mana cost cards.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I am playing control not straight combo. I don't combo until t5+ and I just hardcore control the board until I can combo. Really most things in modern can't block an emrakul though. Nighthawk is colored and nothing colored can block emrakul. I don't think curse is necessary. If you play emrakul, you will win either the turn he comes out or the turn after that.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
I should clarify... maybe not Oblivion Ring in this case, but say a permanent with an activated ability already in play when you combo out, say opponent has to sac a creature, etc.
Thinking of something like Trickbind. Bit hard to have an extra 2 mana spare when you combo out though!
What do you think about Indomitable Creativity as an additional method to cheat out Emrakul ?
This is a neat idea. Could also act as a bad removal spell if we need it. Also could really be good with multiple win-con creatures. The not-cast hurts a tad but it's a turn faster so why not.
Value is good. But Dredgevine isn't supposed to be about value. It's supposed to be about V-8; 2000 pounds of nitro boosted war vegetables. The more velocity, the better.
Modern:
DredgeVine EDH:
Gisela, Blade of Goldnight
Anima Standard:
Brainspoil: Transmutes for Possibility Storm and can be a really terrible removal spell if you have to. This can actually be good if you can land the Possibility Storm but don't have the other piece of the combo yet: you can potentially hit this off of one of your cantrips.
I definitely think Inquisition of Kozilek plus Fatal Push make this a much more resilient version of the deck. It's very intentional that Fatal Push is the only instant in the deck: this gives us consistent 1 CMC removal even after landing Possibility Storm. The black also lets us use Rakdos Charm in the side, combining our graveyard and artifact hate into one card so we can run 6 sweepers there for the creature aggro matchup.
One card I think could really help this strategy is Gifts Ungiven.
It lets you put together your combo on your opponents end step on turn 4(or earlier depending on your acceleration of choice) and hopefully combo off the next turn.
the grixis list is sweet but with out the tolaria wests it feels miserable the brain spoils are great tho but i feel like there should be a value enchantment that helps us just not die in the board or in the deck in place of one possibility storm like maybe from beyond even though its out of the colors we can still hard cast it from a pentad also works to get a endless one or if you need to get an emrakul to shuffle the GY back in idk im just brainstorming here after trying a sub par grixis ( was missing 3 tolaria west)
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What about bring to light as possibility storm 6-8? tolaria west being so great makes me want to abuse sweet tutor targets like academy ruins + walking ballista, and pact of negation. Having access to a bunch of pact of negations and running a five mana combo makes me want to abuse new Gideon. Maybe this:
21 Other Lands (too lazy to come up with the right mix)
The sideboard should include 1x Ad Nauseum and 1x Reliquary Tower to provide an alternate wincon with Gideon emblem online. Definitely janky but man would that be sweet to pull off against someone without land destruction. Not an instant win but we just get to draw most of the deck and hold up multiple pact of negations while having access to 30-40 cards.
I think it's a bit hasty to say possibility storm is outclassed by the 8 polymorph package. Storm actually casts the emrakul, landing that all important trigger. If you polymorph on t4 you're not attacking until t5 and have given the opponent a turn to remove her with sorcery speed removal. If you storm on t5 then you get an extra turn (essentially attacking at the same speed as polymorph/creativity on turn 4) while not giving the opponent a window to answer. I would say flying + deathtouch creatures are quite rare in modern (I don't think bone picker is going to be a real thing) so storm seems like the much safer way to emrakul someone. Plus I love that this deck gets to run tolaria west, that card is such value
I have had a great time tinkering and re-tinkering with a Possibility Storm/Gifts Ungiven modern package. While probably just too weak to discard, this deck is a ton of fun. Here's my list for anyone trying to fool around with a Possibility Storm deck:
I see a bit of talk about Gifts Ungiven here, and I think that is the ticket absolutely, but not quite as executed so far because no one has been using it for its main advantage: You can play more than 1 other creature!
Use it not only to tutor stuff, but also to clean your deck out of creatures to let Storm work! Ignore the natural draw angle (though you can still go for it if you want and hit it 33% of the time), and just rock gifts.
The package with Noxious Revival is also effective at preventing you from drawing Emrakul on the pivotal turn, which should happen about 2-3% of the time and basically lose you the game on the spot unless you can cycle it away without losing too much time.
Play that on 4 into a T5 Possibility Storm - Emrakul.
The beautiful thing about Gifts is that you can use it for value if the combo doesn't look viable due to open blue mana/etc, and just grind out the game with value. (You'll eventually need to stick either Nahiri or PStorm though, so this justifies 1 maindeck Dispel.)
Been rocking this in a Jeskai Nahiri shell and it's fantastic. Very Twin-like feel, except that the tempo game isn't great because our options are still limited.
Gifts also has obvious sideboard sweetness that you can either cut a Snapcaster for the Iona, etc., or just run both and not be too sad if you PStorm into Iona rather than Emralkul. (Presumably you only bring it in if you're sure it's basically as game-ending anyways.)
The thing the deck needs is a mana accelerant. I'm considering testing with Talisman of Progress, as leaving up Dispel/Path T2 seems like a good angle.
The list is far from tuned, as it was inherited (sideboard incl) from my previous Jeskai Nahiri deck, so some things may not be as relevant anymore.
The sideboard Endless One is to get around expected graveyard hate as you can replace Noxious Revival with it to have Gifts always hit a 0-drop while still cleaning the deck out of creatures.
Only 6 matches in, but I'm 5-1 with my only loss coming to 1-2 to Jund with a bad misclick in game 3 that saw me forego fetching an Island with Blood Moon on the stack. Game was likely mine if not as it went on 20 or so turns until he topdecked enough bolts ftw.
Don't know if anyone is still brewing with this deck so I figured I would share what i've been working with. This is the decklist i've been running with some success. See Beyond is the best card in deck as it can reshuffle Endless oneand Emrakul, the Aeons Tornback into your deck without it hitting yard for possible graveyard hate.
As mentioned by a bunch of ppl, Lavinia, Azorius Renegade acts as another lockout piece for Possibility Storm. This could round out the Jeskai control lists that don't use Emrakul.
I think it could fit like a Caw Blade list (untested).
Fabricate is the better option imho.
Also, you barely run any interaction in the deck (only Izzet Charm) which makes you soft to any deck that can goldfish faster than you.
Idyllic Tutor seems rather slow as well, simply running more cantrips to go through the deck faster seems like a beter idea imho.
Sleight of Hand or maybe Compulsive Research might be decent alternatives.
First, Oblivion ring is able to exile Emrakul. I don't know exactly how it works but it's something to do with when the enchantment enters the ability goes on the stack, since the ability is colorless it can target emrakul. There was one player who always would use this when he used to play me casually. That being said, almost nobody plays Oblivion ring, and these etb effects are on permanents, which can only be cast in the main phase. Normally you should be able to kill them on your extra turn from ermakul.
As for trinket mage it should let you cycle all the way to emrakul, right? You hit one after casting your zero cost creature, and then you just pick your creature back out and do it again until you hit Emrakul. That being said I don't know what purpose it would serve besides this. It feels like wasted space in the deck because if you cast it after possibility storm you run this risk of hitting your artifact and slowing yourself down significantly. I like tolaria west because you can still use it to tutor after storm because it's not casting a spell. However in your build I can see why you would use trinket mage. Your build seems to be more ramp as opposed to control, which would mean you want to get the artifact before casting storm, and trinket mage is strictly better than tolaria west before storm is out.
Curse of exhaustion is good with storm, but it feels hit or miss. You can't cast it the same turn as storm, which slows the combo down a turn. Also your decklist has a lot of focus on getting emrakul out, which is good but it feels like Curse is kind of win-more at that point.
Zoetic cavern also feels out of place for this reason, you have a playset of trinket mages which would clog up any effort to play zoetic cavern for an emrakul. Zoetic cavern would be better in a control style deck, acting as a backup if your opponent somehow gets rid of your artifact.
I think your sideboard looks really good with a wide variety of answers.
I have wanting to try two cards for our deck, the first being Mirror Mockery which could act as a kill spell against most aggro decks, and even better if the creature has ETB effects. The other being Threads of disloyatlty as it can slow down aggro decks by 1. Giving us a blocker 2. Taking their attacker. Both are only two mana enchanments so it's not like we're putting in high mana cost cards.
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
Thinking of something like Trickbind. Bit hard to have an extra 2 mana spare when you combo out though!
Modern:
DredgeVine
EDH:
Gisela, Blade of Goldnight
Anima
Standard:
1x Endless One
1x Emrakul, the Aeons Torn
Artifacts:
4x Lotus Bloom
4x Pentad Prism
Enchantments:
4x Possibility Storm
Instants:
4x Fatal Push
Sorceries:
4x Faithless Looting
4x Inquisition of Kozilek
4x Serum Visions
2x Sleight of Hand
4x Coax from the Blind Eternities
4x Brainspoil
4x Polluted Delta
3x Bloodstained Mire
3x Watery Grave
2x Steam Vents
1x Blood Crypt
4x Tolaria West
1x Haunted Fengraf
1x Island
1x Swamp
1x Endless One
1x Ulamog, the Infinite Gyre
2x Dispel
2x Swan Song
3x Pyroclasm
3x Rakdos Charm
3x Anger of the Gods
To explain some of the spicier choices:
I definitely think Inquisition of Kozilek plus Fatal Push make this a much more resilient version of the deck. It's very intentional that Fatal Push is the only instant in the deck: this gives us consistent 1 CMC removal even after landing Possibility Storm. The black also lets us use Rakdos Charm in the side, combining our graveyard and artifact hate into one card so we can run 6 sweepers there for the creature aggro matchup.
It lets you put together your combo on your opponents end step on turn 4(or earlier depending on your acceleration of choice) and hopefully combo off the next turn.
does anyone any ideas for a potential gifts package?
This is one I will be trying: possibility storm, nature's spiral, Noxious Revival, plus your 0 or 1 drop of choice.
The sideboard should include 1x Ad Nauseum and 1x Reliquary Tower to provide an alternate wincon with Gideon emblem online. Definitely janky but man would that be sweet to pull off against someone without land destruction. Not an instant win but we just get to draw most of the deck and hold up multiple pact of negations while having access to 30-40 cards.
Wargate can find Possibility Storm but is very clunky and slow.
With the printing of Indomitable Creativity which acts as copies 5-8x of Polymorph (or Shape Anew) I think that the Possibility Storm way of cheating out Emrakul is outclassed in the same colors (URx).
I think it's a bit hasty to say possibility storm is outclassed by the 8 polymorph package. Storm actually casts the emrakul, landing that all important trigger. If you polymorph on t4 you're not attacking until t5 and have given the opponent a turn to remove her with sorcery speed removal. If you storm on t5 then you get an extra turn (essentially attacking at the same speed as polymorph/creativity on turn 4) while not giving the opponent a window to answer. I would say flying + deathtouch creatures are quite rare in modern (I don't think bone picker is going to be a real thing) so storm seems like the much safer way to emrakul someone. Plus I love that this deck gets to run tolaria west, that card is such value
1 Beacon of Destruction
3 Blood Moon
1 Cascade Bluffs
2 Cryptic Command
1 Desolate Lighthouse
1 Emrakul, the Aeons Torn
1 Enter the Infinite
3 Gifts Ungiven
1 Indomitable Creativity
3 Island
2 Izzet Charm
4 Lightning Bolt
1 Mountain
1 Mutavault
1 Noxious Revival
4 Opt
1 Pact of Negation
4 Polluted Delta
1 Polymorph
2 Possibility Storm
4 Remand
4 Scalding Tarn
1 Snapcaster Mage
1 Snow-Covered Island
3 Spreading Seas
2 Steam Vents
2 Sulfur Falls
2 Supreme Will
1 Temple of Epiphany
1 Tolaria West
1 Zoetic Cavern
1 Commandeer
1 Dispel
3 Gigadrowse
2 Hurkyl's Recall
1 Keranos, God of Storms
2 Kozilek's Return
2 Negate
1 Noxious Revival
1 Possibility Storm
1 Spreading Seas
Basically if you Gifts for Possibility Storm Snapcaster Mage Polymorph and Indomitable Creativity the "worst" pile you can end up with is Possibility Storm and one of our three sorceries, which will allow you to cast Enter the Infinite and win through casting repeated Beacon of Destruction for 1-mana or less each time.
Gifts package: Noxious Revival, Snapcaster Mage, Walking Ballista, Hangarback Walker.
Use it not only to tutor stuff, but also to clean your deck out of creatures to let Storm work! Ignore the natural draw angle (though you can still go for it if you want and hit it 33% of the time), and just rock gifts.
The package with Noxious Revival is also effective at preventing you from drawing Emrakul on the pivotal turn, which should happen about 2-3% of the time and basically lose you the game on the spot unless you can cycle it away without losing too much time.
Play that on 4 into a T5 Possibility Storm - Emrakul.
The beautiful thing about Gifts is that you can use it for value if the combo doesn't look viable due to open blue mana/etc, and just grind out the game with value. (You'll eventually need to stick either Nahiri or PStorm though, so this justifies 1 maindeck Dispel.)
Been rocking this in a Jeskai Nahiri shell and it's fantastic. Very Twin-like feel, except that the tempo game isn't great because our options are still limited.
Gifts also has obvious sideboard sweetness that you can either cut a Snapcaster for the Iona, etc., or just run both and not be too sad if you PStorm into Iona rather than Emralkul. (Presumably you only bring it in if you're sure it's basically as game-ending anyways.)
The thing the deck needs is a mana accelerant. I'm considering testing with Talisman of Progress, as leaving up Dispel/Path T2 seems like a good angle.
1 Snapcaster Mage
1 Walking Ballista
1 Hangarback Walker
1 Emrakul, the Aeons Torn
Spells:
1 Dispel
3 Lightning Bolt
1 Noxious Revival
4 Path to Exile
4 Serum Visions
1 Izzet Charm
1 Lightning Helix
4 Remand
1 Electrolyze
1 Supreme Verdict
4 Gifts Ungiven
3 Nahiri, the Harbinger
4 Possibility Storm
4 Scalding Tarn
1 Desolate Lighthouse
2 Steam Vents
1 Sacred Foundry
1 Snow-Covered Island
2 Sulfur Falls
1 Mountain
3 Celestial Colonnade
1 Arid Mesa
1 Hallowed Fountain
4 Flooded Strand
1 Irrigated Farmland
1 Plains
1 Island
1 Anger of the Gods
1 Spreading Seas
1 Terastodon
1 Izzet Charm
1 Iona, Shield of Emeria
1 Unburial Rites
1 Nahiri, the Harbinger
1 Dispel
1 Elesh Norn, Grand Cenobite
1 Celestial Purge
2 Ceremonious Rejection
1 Wear // Tear
1 Endless One
1 Timely Reinforcements
The list is far from tuned, as it was inherited (sideboard incl) from my previous Jeskai Nahiri deck, so some things may not be as relevant anymore.
The sideboard Endless One is to get around expected graveyard hate as you can replace Noxious Revival with it to have Gifts always hit a 0-drop while still cleaning the deck out of creatures.
Only 6 matches in, but I'm 5-1 with my only loss coming to 1-2 to Jund with a bad misclick in game 3 that saw me forego fetching an Island with Blood Moon on the stack. Game was likely mine if not as it went on 20 or so turns until he topdecked enough bolts ftw.
WBG Abzan Midrange
BRG Dredgevine
1 Endless One
1 Emrakul, the Aeons Torn
Instant's/Sorceries:(30)
4 Opt
4 Sleight of Hand
4 Remand
4 See Beyond
3 Supreme Verdict
3 Path to Exile
2 Lightning Bolt
2 Supreme Will
2 Izzet Charm
2 Lightning Helix
4 Possibility Storm
1 Assemble the Legion
Land:(23)
4 Arid Mesa
4 Flooded Strand
2 Steam Vents
2 Sacred Foundry
1 Sulfur Falls
2 Hallowed Fountain
3 Tolaria West
1 Desolate Lighthouse
1 Plains
2 Island
1 Mountain
4 Relic of Progenitus
2 Dispel
2 Celestial Purge
1 Negate
2 Dragon's Claw
4 Leyline of Sanctity
Don't know if anyone is still brewing with this deck so I figured I would share what i've been working with. This is the decklist i've been running with some success. See Beyond is the best card in deck as it can reshuffle Endless oneand Emrakul, the Aeons Tornback into your deck without it hitting yard for possible graveyard hate.
2 Jace, the Mind Sculptor
1 Emrakul, the Aeons Torn
1 Endless One
3 Anger of the Gods
4 Serum Visions
2 Sleight of Hand
2 Cryptic Command
3 Izzet Charm
3 Remand
2 Relic of Progenitus
2 Blood Moon
4 Possibility Storm
1 Search for Azcanta
4 Spreading Seas
1 Desolate Lighthouse
6 Island
4 Misty Rainforest
2 Mountain
4 Scalding Tarn
3 Steam Vents
1 Sulfur Falls
4 Tolaria West
1 Wooded Foothills
1 Abrade
2 Ceremonious Rejection
1 Crumble to Dust
2 Dispel
1 Engineered Explosives
1 Flame Slash
1 Kozilek's Return
1 Negate
1 Pyroclasm
1 Roast
1 Shatterstorm
1 Spell Pierce
1 Vedalken Shackles
Right at the top, possibility storm. Jace seems quite nice here. Great choice of spells.
I think it could fit like a Caw Blade list (untested).
4 Celestial Colonnade
1 Desolate Lighthouse
2 Field of Ruin
Creature
3x Lavinia, Azorius Renegade
4x Squadron Hawk
Enchantment
3x Myth Realized
4x Possibility Storm
1x Search for Azcanta
1x Sweltering Suns
1x Wrath of God
Instant
2x Cryptic Command
1x Disrupting Shoal
1x Pact of Negation
1x Izzet Charm
3x Lightning Bolt
1x Lightning Helix
3x Path to Exile
4x Remand
1x Batterskull
1x Sword of Feast and Famine
1x Sword of War and Peace
Planeswalker
1x Gideon of the Trials
1x Jace, the Mind Sculptor