Here is the list im running, ive had some really good results against most top decks, i love the second combo in the SB, its pretty fun being able to lock out Amulet if they dont kill you right away.
4 Storage Matrix
4 Leyline of Sanctity
2 Gifts Ungiven
1 Unburial Rites
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
4 Ghostly Prison
2 Sphere of Safety
2 Copy Enchantment
2 Detention Sphere
2 Faith's Fetters
4 Thirst for Knowledge
3 Runed Halo
1 Heliod, God of the Sun
4 Flooded Strand
3 Hallowed Fountain
3 Glacial Fortress
1 Godless Shrine
3 Blind Obedience
2 Marsh Flats
2 Snow-Covered Island
6 Snow-Covered Plains
3 Nykthos, Shrine to Nyx
SB: 3 Stony Silence
SB: 3 Nevermore
SB: 2 Defense Grid
SB: 3 Nyx-Fleece Ram
SB: 2 Sanctimony
SB: 2 Zur's Weirding
I didnt like Sigil as a win con and i really wanted to play Gifts in this deck, if it isnt for the lock and kill its for value. It can find us either kill condition in the late game for 4 mana at instant speed. Seems good.
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I think Greater Auramancy will be necessary and we can run more enchantments without caring if they blow up. Endless Horizons will probably be good as a one of in this build because it will want too thin the deck out so we draw Starfield or more enchantments. Heliod, God of the Sun is definitely a 1 of now. I also see Starfire making a splash a bit better with Blood Moon
I suggested the Starfield on the RW Lockdown thread, it looks good. The only downside I forsee is that turning your lock pieces into creatures makes them vulnerable to creature removal and the opponent could slip under if they hit a key piece.
Thoughts? I'm thinking a Bant shell with mana ramp like Utopia Sprawl and Kruphix's Insight for card advantage and fuel for Starfield which can return enchantments from the graveyard and blue for Monastery Siege which also gains card advantage and can protect us or our permanents. And then there's Copy Enchantment and Detention Sphere etc...
(BTW the price for Starfield is currently around 10$ on TCG Player.)
Some notable interactions:
Worship + Starfield = You cannot die while Starfield is active. If you also have Greater Auramancy in play it makes it harder for the opponent to stop it. If they destroy Auramancy, then you can return it next turn with Starfield.
Enchanted Evening + Starfield. Practically an Armageddon. You can still however gain more enchantments into play by resurrecting them with Starfield.
Monastery Siege/Kruphix's Insight + Starfield = Lets you draw a ton of cards and discard the ones you do not need and then resurrect them again with Starfield the following turns.
Utopia Sprawl into a turn 2 Nevemore/Siege/Insight/Ghostly Prison is also quite good.
Evening is a nonbo with Starfield. Starfield only makes enchants YOU control into creatures, not all enchants.
I think the most notable combination is starfield + lots of enchantments= dead opponent if they are answerless- unlike sigil or ascension it hits and they need the answer there and then. Obviously there is a risk with the card.
I have said before that UW is for me the best pillow-fort shell (from my experience with UW Enduring ideal and RW lockdown decks plus mono W pillow fort/enchantment control). Monastery Siege plays really well with this card in either mode, in that it provides a tasty bin to reanimate whilst getting what we want and when S o N is cast it makes pinpoint removal harder, reducing outs. Perhaps this type of deck will make a mini breakthrough.
I still will be sticking with Wg fort with the root maze/Sup field tech, I may find room for S o N. I am currently engaged on a couple of other projects, time to test is limited but suspect it is a good card to pick up in a few weeks for prison decks generally. It seems ideal for traditional mono-w pillow-fort, an upgrade on current win-cons. My Wg deck is a stax hybrid, in addition to all the usual enchantments like Ghostly, Spheres, Leylines etc. it also uses courser and world queller/magus, the Queller may enable the card to perhaps have less of a down side, restricting my enchantments if the situation calls for it.
I will be adding SF o N into Enduring Ideal for certain, it plugs a lot of gaps in that deck. I hope to see some sweet Modern builds with this card.
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Let's say you brought Porphyry Nodes back with Starfield of Nyx. Do you have to sac that turn or do you wait until next turn. If you have to wait until next turn to sac I think it could work out better, but if it doesn't do much when brought back idk how I feel about it.
That's pretty good tech for those matchups. That would stop them until we play Starfire. Then our sphere of safeties would be highest and the could target there stuff again. Although hopefully we've locked them in other ways at that point.
I use favor for Infect, boggles and Twin too, and actually am in double figures for them in decks- (although I have a lot of modern decks put together, double figures is not as many as it sounds)- they cost about 10 pence on magic card market! It is much better in decks running creatures throughout the later part of the curve, though, so that it can be useful as an aggressive tool after being defensive early game vs those matchups. My Wg stax-y pillow-fort build uses it as it mixes a few large cc men with the plethora of enchantments, the men being key taxers that back up the pillowfort plan. In Enduring Ideal I never gave it a slot, though. Its good vs token lists that run few real men (edit- not for manless pillowfort, of course).
The best use of the card is in hatebear lists, especially those running flash men like resto- Wu. I have had great experiences with the card, but it is suitable for only a narrow range of decks, and in multiples never does anything. It makes Goyf bigger, a point to note. (edit: hence I normally run singletons of it)
Came up with this after seeing someone with a uw pillow fort build with Restore Balance in it. Decided to brew something up and see what you guys think.
Longtime lurker, first time blah blah. I've been testing this deck with goblin charbelcher combined with endless horizons as a wincon. Any thoughts? Game 1 it's an unexpected angle and g2 I side it out with the more conventional win cons.
Im testing my own Gifts Pillow Fort deck with the new Artifact that got spoiled today and Starfield. I dont think Heliod should be in the same 60 as Starfield, i would either side it out or not run it at all.
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Keeping 5 Enchantments on the board might be an issue in some matchups. Therefore I am including a couple walkers to make sure I can end the game.
Edit: It doesn't take much for them to get outclassed either. We probably won't be able to attack because of all the dudes they may have that can't attack and we won't want to wrath and have to start rebuilding the fort.
Just read that Journey to Nowhere plus an active Starfield of Nyx can make infinite triggers because Journey enters the battlefield and target itself (since its a creature), Journey then leaves play and returns itself again to the battlefield and you can just repeat this process as many times as you would like.
The question is now: What cards would benefit us with this? Ajani's Chosen can make infinite creatures, Eidolon of Blossoms lets us draw cards. Or you could even splash black for Underworld Coinsmith and/or Grim Guardian to drain the opponent's life.
EDIT: Light from Within can also pump our enchantments... Starfield is now 5 euro on MCM, IDK if the card will get any cheaper than that? What do you think?
Guess it will cheapen after release, but not by much. The danger is it get used in a std deck and goes up by a lot. 5 Euro is not much by most standards.
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If we don't have a suitable piece of hate turns 0-2 we can have issues with combo.
Ad nauseam regularly kills t3/4, and if you don't know you are up against it and on the draw, that means you need Leyline in hand or you are knackered if you take a good hand against normal decks. Ditto Grisselbrand's latest version goes off t2/3, and our only defense is Suppression Field and, once again, Leyline. I agree these are not the worse matches, and ones that we can overwhelm, for sure, but generally our losses are to them just going balls-out for the win early.
One of the problems our decks have is the lack of general cards like discard or counters, and in such a diverse format we lack generic answers at instant speed, and flexible cards in general-one reason why I love siege in UW shells.
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U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
4 Storage Matrix
4 Leyline of Sanctity
2 Gifts Ungiven
1 Unburial Rites
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
4 Ghostly Prison
2 Sphere of Safety
2 Copy Enchantment
2 Detention Sphere
2 Faith's Fetters
4 Thirst for Knowledge
3 Runed Halo
1 Heliod, God of the Sun
4 Flooded Strand
3 Hallowed Fountain
3 Glacial Fortress
1 Godless Shrine
3 Blind Obedience
2 Marsh Flats
2 Snow-Covered Island
6 Snow-Covered Plains
3 Nykthos, Shrine to Nyx
SB: 3 Stony Silence
SB: 3 Nevermore
SB: 2 Defense Grid
SB: 3 Nyx-Fleece Ram
SB: 2 Sanctimony
SB: 2 Zur's Weirding
I didnt like Sigil as a win con and i really wanted to play Gifts in this deck, if it isnt for the lock and kill its for value. It can find us either kill condition in the late game for 4 mana at instant speed. Seems good.
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
Patrick Chapin has an article about prison. He mentions monowhite and gifts versions.
Also please use the deck feature so we can see what cards do without having to google them lol
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
/jawdrops
Yeah no kidding. easy 4 of.
Edit: Does this make Heliod, God of the Sun an indestructible 5/5 that can attack whenever you want?
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Here's what I want too try out so far:
4 Wall of Omens
1 Heliod, God of the Sun
Spells:30
1 Greater Auramancy
4 Runed Halo
2 Banishing Light
4 Ghostly Prison
4 Nevermore
2 Oblivion Ring
2 Leyline of Sanctity
2 Wrath of God
1 Gideon Jura
4 Starfire
3 Sphere of Safety
1 Elspeth, Sun's Champion
4 Flagstones of Trokair
4 Ghost Quarter
1 Mistveil Plains
2 Nykthos, Shrine to Nyx
11 Plains
2 Tectonic Edge
1 Urza's Factory
2 Auriok Champion
2 Eidolon of Rhetoric
1 Linvala, Keeper of Silence
1 Wurmcoil Engine
2 Rest in Peace
2 Stony Silence
1 Leyline of Sanctity
1 Wrath of God
1 Batterskull
1 Gideon Jura
1 Elspeth, Sun's Champion
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
"When you get your opponent down to 0 sanity, you win the game!"
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Evening is a nonbo with Starfield. Starfield only makes enchants YOU control into creatures, not all enchants.
I have said before that UW is for me the best pillow-fort shell (from my experience with UW Enduring ideal and RW lockdown decks plus mono W pillow fort/enchantment control). Monastery Siege plays really well with this card in either mode, in that it provides a tasty bin to reanimate whilst getting what we want and when S o N is cast it makes pinpoint removal harder, reducing outs. Perhaps this type of deck will make a mini breakthrough.
I still will be sticking with Wg fort with the root maze/Sup field tech, I may find room for S o N. I am currently engaged on a couple of other projects, time to test is limited but suspect it is a good card to pick up in a few weeks for prison decks generally. It seems ideal for traditional mono-w pillow-fort, an upgrade on current win-cons. My Wg deck is a stax hybrid, in addition to all the usual enchantments like Ghostly, Spheres, Leylines etc. it also uses courser and world queller/magus, the Queller may enable the card to perhaps have less of a down side, restricting my enchantments if the situation calls for it.
I will be adding SF o N into Enduring Ideal for certain, it plugs a lot of gaps in that deck. I hope to see some sweet Modern builds with this card.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
The best use of the card is in hatebear lists, especially those running flash men like resto- Wu. I have had great experiences with the card, but it is suitable for only a narrow range of decks, and in multiples never does anything. It makes Goyf bigger, a point to note. (edit: hence I normally run singletons of it)
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
2 Restore Balance
4 Ardent Plea
1 Crucible of Worlds
4 Detention Sphere
4 Fieldmist Borderpost
4 Ghostly Prison
4 Nevermore
1 Leyline of Anticipation
2 Leyline of Sanctity
2 Supreme Verdict
2 Wrath of God
2 Gideon Jura
4 Starfield of Nyx
2 Sphere of Safety
2 Elspeth, Sun's Champion
2 Azorius Chancery
4 Flagstones of Trokair
4 Flooded Strand
4 Ghost Quarter
1 Island
1 Mistveil Plains
4 Plains
2 Kitchen Finks
1 Wurmcoil Engine
2 Aura of Silence
2 Rule of Law
1 Story Circle
1 Leyline of Sanctity
1 Leyline of Singularity
3 Leyline of the Void
1 Batterskull
1 Fetid Heath
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
U Tron
GW Bogles
RG Loam
UR Blue Breach
RBU Grixis Goryo
BRU Grixis Delver
GBR Jund
GBW Junk
Active Legacy Decks
BR Reanimator
Edit: It doesn't take much for them to get outclassed either. We probably won't be able to attack because of all the dudes they may have that can't attack and we won't want to wrath and have to start rebuilding the fort.
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Martyr Proc Thread
Esper Relicblade Thread
Standard:
Mardu Superfriends
Turbofog
Guess it will cheapen after release, but not by much. The danger is it get used in a std deck and goes up by a lot. 5 Euro is not much by most standards.
Ad nauseam regularly kills t3/4, and if you don't know you are up against it and on the draw, that means you need Leyline in hand or you are knackered if you take a good hand against normal decks. Ditto Grisselbrand's latest version goes off t2/3, and our only defense is Suppression Field and, once again, Leyline. I agree these are not the worse matches, and ones that we can overwhelm, for sure, but generally our losses are to them just going balls-out for the win early.
One of the problems our decks have is the lack of general cards like discard or counters, and in such a diverse format we lack generic answers at instant speed, and flexible cards in general-one reason why I love siege in UW shells.