oath of liliana. Though Vraska is quite good as well
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Derevi Stax
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I like his playing of 4 Jaces. Chaining them together to remove/play threats from the opponent's deck is really cool. Also the Tamiyo + Gideon combo is neat. Might have to try his list on XMage.
I wonder if Worship can be better than Blood Moon for this deck's SB.
The deck also barely has any removal, something like Engineered Explosives seems like a very good option for this deck in the SB.
I'm not sure that Nykthos, Shrine to Nyx is particulary necessary for the deck, I would rather run more shocks for mana fixing (can be useful when there is no Oath of Nissa on board).
I only run one Nykthos in my build, and I'm not sure why you'd run more than that. It's legendary, it's colorless, and it rarely matters.
The 4 Jace/4 Nahiri build is interesting. If I feel like picking up 2 more Doubling Seasons, I'll try it. But I do like that the original deck has the backup plan of generating tons of tokens with Xenagos, Gideon, and Elspeth. Also, I really think Chandra, Flamecaller is one of the best planeswalkers in the deck, though, (just by its own merit, without Doubling Season) and I'd be very hesitant to cut it.
1 Chandra, Torch of Defiance is worth testing, but I'm not sure what to cut for it. She does have the advantage of immediately ultimating, and surviving, with Doubling Season out. And turning all your mana dorks into Explosive Impact is hilarious.
Got some more testing done and well my main issue is how bad nissa is- none of the games I've played she's stayed in past game 1- however not sure what to replace them with, maybe a dovin bann and a narset transcendent or two
Interestingly, I've found quite the opposite - Just like some decks can't beat a turn two Blood Moon, some decks just can't beat a turn two Nissa. I played against jund, where I went turn 1 Dork turn 2 Nissa turn 3 Nahiri. He simply couldn't get past the tokens before Nahiri ulted.
Granted, she does have the same problems as Tamiyo, where she just does stone cold nothing in some matchups, but at least she can pump your team once or twice.
On that note, I'm going to try a more token focused build tonight at FNM. I found that I won a lot of games just off of Gideon -> Doubling Season, and starting to pump out tokens.
They left out the part where Yawgmoth is resurrected,but has been cleansed as Yawgmoth the Redeemed,and now must awaken Chromium so that Karn can fuse with him and create what can only be known as : the ultimate taco.
Hey guys!! I played this deck at local FNM twice, the first FNM i got 2-0-1, but the second one was really bad for 0-3-0..
Won against 2 infect decks and draw vs nahiri control due to time limit for 1-1-1..
The second FNM, I lost to naya burn, mono white human and elves.. blood moon was severly bad against mono colored match ups and when you're hit early without PTE in hand, it was totally severe.. currently I'm thinking to add a third doubling seasons, and adding utopian sprawls to add more consistency and resistance against red mass removals.. what do you guys think?
I recommend using Engineered Explosives against those decks (and aggro in general) and packing some number of Worship can be good as well alongside the Blood Moon.
Btw, here is the latest version of the deck from the originator of the list, Todd Stevens:
so glad someone is talking about this- i've had a couple of games with the updated TCG version and agree the more all in refined version seems better than the diverse threat version- however there seems to be a couple of things I'd change from the list
1st the gavony township, as yes I'm yet to activate it, though I can semi see why it's in the deck, however not sure its worth while, yes it means you can have a plan if your planeswalker don't win you the game, but it seems a poor back up plan and i've lost 2-3 times now to it not being a forest (essentially keeping a 2 land hand with township and not being able to cast a turn 2 planeswalker off it) I've changed out one of the forests for a breeding pool to allow fetching for double blue to cast jace if needed but thinking it might just be better to change out the township
2nd the sideboard doesn't have an anti creature plan? I mean yes the all in nature allows us cut off mana with blood moon, artifacts with stony silence and targeted discard/burn with leyline but doesn't really have anything for creature decks- merfolk, elves, abzan company etc, so i've shaved 1 of each to add in some angers? is this just something that i just race or can i shave the ramp and turn in to a "control" deck post board?
dannydb1990,
I think the deck used by Corbin Hosler from TCGplayer is very solid, but this version really needs counters against aggro decks.
Anger of the Gods is a very good card, but it is not very difficult to cast chandra since we have enough mana ramp to do this.
And if she does not die her other skills, +1 and 0 are great, if we have doubling season in the field we will destroy almost any threat from the opponent, or put 4 tokens 3/1 with haste in to the battlefield, ie in my opinion Chandra, Flamecaller and Chandra Nalaar (if you have doubling season in the field to use the -8 ability, of course) are more versatile options than the Anger of the Gods.
Anyway, you guys think this deck will really play the modern competitive?
I think so, even more so with this new crop of walkers to come
And please guys, do not let this forum die, because we still have a lot to discuss on this beloved deck <3.
And to finish this post I need to say that I am Brazilian and my English is horrible, lol, special thanks to the google translator .
I think that for better consistency the deck needs to maximize the number of PW's that win the game upon Ult'ing, meaning: Jace and Nahiri, after that I would go with utility PW's like: Nissa, Voice of Zendikar, Tamiyo, Field Researcher, Ral Zarek and Chandra, Torch of Defiance which also have good ultimate abilities and don't cost more than 4-mana.
In essence, it looks like he's going bigger and gotten rid of blood moon. I dont know if that is technically a good idea, but, it certainly makes the deck more budget! So, I decided to take his list and have a run with it.
However, I came across a few problems. First off, I couldn't afford the sideboard Karn, the 2nd Nahiri (replaced with Jace) or the new Chandras. Secondly, about 3 games in I realised Deploy the Gatewatch is bugged to the high skies - it does literally nothing when u cast it sometimes (u dont get to look at 7 cards). So I had to make some adjustments.
On top of that, I never really liked the new Tamiyo (it doesnt survive, like ever), Nissa Vital Force seemed totally overcosted, and Ugin was just 100% wierd. I landed it once and that was GG, but here's the problem... You dont want an 8-drop vs blue mages, because it's unlikely to resolve. You don't want it vs infect/zoo etc because you'll never get to 8 mana... you just dont want it often at all. So I dropped that entirely. I also hated the sideboard. Nicol Bolas is hard to cast, Karn is a 7-mana answer to blood moon, and Ajani gains 100 life vs burn, but only if they dont have skullcrack! So I remade the sideboard quickly and ran some games.
I will get around to posting a list, but I wanted to share a bit of my thought process. I wanted to lower the curve from the original list, because although I'd win vs some midrange decks, I'd just almost always loose to anything remotely fast. When I lowered the curve, I found that I was flooding out or not drawing the right mana sources too often. I tried adding a westvale abbey amongst other things, and although adding a mana source helped, it never got activated. I was looking for a way to draw cards or have better selection (like serum visions) so that I could reliably hit mana OR walkers when i needed them. But that was too clunky, and I wasn't actually helping myself get to the key turns where you can start to win the game. I also found that my birds would be sided out vs bolt decks quite a bit, because they're so vunerable.
In the end, I decided I wanted some flexible hate cards that were low on the curve. They'd hopefully provide a small speed bump to the faster decks, and give me some options. Having played amulet for the past million years, I wanted to take the 1-of spell pierce from that deck and put it in the main here (i was already running it in my terrible sideboard). I also felt like planeswalkers such as Ajani, Mentor of Heroes was only good vs burn, and then only average. But Elspeth Tirel would be great vs burn and still playable the rest of the time. I ended up with this:
I'll go into some more depth here... First off, I wanted a token theme throughout the planeswalkers. I've been able to fight through a resolved living end by just "turtling" up and blocking my way into more topdecks. Secondly, I played Garruk Relentless in legacy and it was a bomb, so I tried it here. It feels really good so far. It's relevant vs infect and similar decks, and the 2/2 token is relevant vs anything control. I dont like that it dies to bolt, as that's not particularly good mana... but, there's a million bolt targets in this deck.
Secondly - Sylvan Caryatid as a 4-of instead of Bop's works here. I dont need 3 mana on Turn 2 for blood moon, I just need 4 mana on Turn 3. Caryatid is a blocker, and it also allows me to keep my mana dork count high vs the bolt decks in the format. Birds would often be sided out, but now I can keep 12 dorks (4 caryatid, 4 utopia, 4 arbor elf) and not feel too vunerable to that spell. And finally - having 2 worship in the sideboard makes the caryatid's pretty spectacular. I went through the website "Top 8" for any decks with a meta share above 3% and found that HALF of the decks can't beat worship without their sideboard. Some can fight through the creatures, but not the caryatid. I'm tempted to run a 1-of Worship main, but that could by wrong. Caryatid has also given me access to pyroclasm. I wanted a way to kill creatures, but I don't like path ramping opponents on Turns 1 and 2, and dismember costs 4 life. Pyroclasm can do a lot without totally ruining our own gameplan.
Cards that I like - Tamiyo. This has been great because it does find you ways to win. I had doubling season plus jace, and a tonne of mana, but couldn't find a way to win. I grabbed tamiyo and a card from the opponent, then managed to play another PW and ulti it, and return it, and rince repeat. That's very useful. I've also used tamiyo to draw 5-6 by attacking with Nissa plant tokens, tapped down a mana source against a land-light opponent and tapped down attackers to buy time.
I'm happy with 3 doubling season, though there are match-ups where I board it out entirely (blue control). It's often the only way to win (Turn 3 Season into T4 Jace/Nahiri is probably our only way to beat affinity/infect in Game 1) so I want access to it, but I dont want multiples.
Changes I'd like to make:
I want the 2nd Nahiri, and possibly a 3rd instead of the Jaces. I'll probably drop the Elspeth Suns Champion (perhaps to the board) for Deploy the Gatewatch if they ever fix that card (or in paper). Too fun not to!
Ancient Grudge should probably just be Creeping Corrosion, since you can cast it on Turn 3. I could run 2-3 Stony Silence, but I quite like Nature's Claim. Claim answers enchantments (which has been relevant) and is a better topdeck than stony silence. The reason I ended up on claim was mainly to help against burn (targetting my own Oath of Nissa).
Sun Droplet as a 1-of is probably not good enough to help vs burn. I've added Blessed Alliance + Nature's Claim + Negate, but I still think it'll be a bad match-up. Sun Droplet probably just needs to be a kitchen finks or something similar, since it's semi-searchable off Oath of Nissa at the very worst case scenario. Perhaps Ajani Vengeant will make its way into the main instead.
I'm not 100% sold on Ral Zarek, but it is useful when the opponent can live through an Emrakul (you can fetch Ral Zarek off Jace and then take x extra turns to find another way to win).
Relic of Progenitus is here to help me smooth out my draws, give me something relevant in the early game, and is flexible enough to hurt some decks in game 1. It may be wrong to have this card, I'm not sure yet - but it fit the role I wanted, whilst also being passable vs dredge. If If I could find a cheap flexible hatecard with draw built in, I'd probably run it - but Relic seems the best of a bad bunch. Perhaps a Remand??
Sorry for the long post, but i've played a good 20-30 matches to get to this iteration.
Dude, First off all, I would like to say that this was a great report and I appreciated it, this decks seem's pretty consistent.
Needs some adjustments in my opinion, however it is always good to see new possibilities for this deck, and you have helped me a lot with your ideas
Now get me a question, Buddy, how's your mana base?
Because I would really like to take at least 2 creatures that are mana adders to include more threat's on my deck,
But I'm really afraid of ruining my mana base doing this.
hey Rafael_Remy - thanks for the feedback, glad it was useful! I personally try to give my thought process rather than just a stock list, because it at least helps you understand the good and the bad!
On to the manabase. I stole it, and just copied the decktech manabase to start. Then, i found sacred foundry awkward. It's not a turn 1 green source, and my main reason to run R & W is Nahiri. Sacred Foundry doesn't help cast that any more than stomping ground / temple, so I dropped it. At this point, Westvale Abbey went in because i was flooding too much and wanted something to do.
Abbey then started turning up in openers where I wanted 2 forests (for T1 Arbor, T2 Utopia to make 4 mana). On top of that, the flooded grove and fire-lit thickets started turning up too.
Long story short, I just dislike colourless mana in this deck. However, the manabase does make you shock yourself more than I'd like. Since I made that post a few hours ago, I've dropped the Wooded Bastian for a basic plains. Neither are good on turn 1 or 2, but the plains fixes without shocking, whereas the bastian only fixes when I naturally draw it.
If you want to add more Birds etc, I'd recommend dropping the 2nd Relic first (i'm not a fan of having 2 of this card, and probably will drop it myself) and then drop the bastian/plains from my list. I can't see that causing any problems. I just prefer to run slightly less mana dorks so that anger / pyroclasm etc are better.
Would be interested to hear some of your adjustments too!
Thanks daviusminimus,
I keep trying some tweaks, but I'd rather not post my decklist yet, because I still did not find anything consistent, but hopefully soon I'll have a competitive decklist.
Now a question, what do you guys, my friends think of the new Ajani Unyielding, does he have his place on this deck or is it just too slow?
I got your point, you're right.
I currently use this list below but will probably make some adjustments.
But I like the Gideon Jura and Elspeth, Sun's Champion on the main deck, mainly because here in my town I face many agroo decks, like Infect, Burn, Elves, Merfolks and they are great against these decks.
Hey Raf - nice list, i like it a lot. Looks really solid. I'm still not sold on 4 jace + 4 nahiri, but if its working for you, then that's very good!
As crazy as it sounds, I think Horizon Canopy might be the best utility land for us. It can tap for green so that we can enchant our forest, and it draws into action. It's possibly better than township and abbey in the late game, and more relevant early game too. I may have to go back and test Abbey again though, mainly cos its cool as!
Thx daviusminimus,
I played several games today in Xmage and realized that we can not get dependent on the combo Doubling Season + Emrakul, the Aeons Torn , because most times (mostly against control or aggressive decks) players simply do not let you finalize the combo, so I realized that it would have That have more planeswalkers equal to Nissa, Voice of Zendikar, meaning they can defend themselves well from opponents and at the same time have good threats for you to win the game if the combo does not work.
And looking for I found this guy here: Garruk Wildspeaker, with the +1 of him you can untap 2 lands with utopia sprawl (in the perfect world, lol) or just untap 2 lands even to cast, Oath of Nissa, Arbor Elf, Birds of Paradise or Sylvan Caryatid, with -1 Of him you can put a beast 3/3 to defend or to attack, and his ability -4 is simply insane, if we are in the 5 turn and opponent is without defending and you with a beast 3/3 + birds + elves + Plant tokens + Gideon Jura, etc. all with + 3 + 3 and Trample,like I said it's insane boys. I won several games like this without needing Doubling Season, only with Nissa, mana-generating creatures and garruk. That's why I included + 2 on the deck and also put Garruk, Primal Hunter who saved me on several occasions, either by giving me cards, defending, or even ending the game with my Legion of Wurms.
We can't forgive, with doubling seasons in field we put twice the number of tokens.
Without further ado and after many changes my deck now looks like this:
I haven't played this yet, but was thinking about the manabase. Could you get away with using one Canopy Vista and one Cinder Glade? The are forests, and are searchable with all your fetches, and seem like they could save you some life pretty often.
Another thought, for painless T1 green sources, what about a fastland like Botanical Sanctum? Is it very important for your late game land to come in untapped? I don't like this idea as much as the first one...
It looks like most have dropped the Gideon, Ally of Z. Was it not that good? Even if you're heavy on the tokens?
Hi gabriel_404,
You're right, thanks for the tip.
So I took out 1 Jace, Architect of Thought and 1 Doubling Season to put 2 Gideon, Ally of Zendikar and the synergy was insane, doubling season + tokens is the best way forward in my opinion, because besides defending you can attack and this Is the way to victory, again in my opinion.
Hi Raf,
I'm glad to see you moving towards a similar point to me, means my thinking isn't totally incorrect (you can't just jam combo pieces as much as you'd like).
Here's what I've found to be important on the planeswalkers... I want the defensive abilities (e.g. making tokens etc) to be a + loyalty move, rather than minus. So as an example, Tamiyo, the Moon Sage can protect herself whilst ticking up, whereas elspeth tirel has to tick down. I'm often in a scenario where I'm behind on board, and just ticking up planeswalkers to chump with (nissa, elspeth suns champ, xenagos all do this). Whereas when i'm behind on board and draw Garruk Wildspeaker, Ral Zarek or Elpseth Tirel, it's not as good. It obviously allows you to chump for a turn, but doesnt buy you more than that. Ral Zarek is often on the chopping block for me, but then his ulti is probably the strongest in the deck, especially when emrakul won't kill the opponent. Tirel will probably come out but I do want an anti-burn planeswalker.
I played a league last night and went 2-3. I played against UG Infect twice (went 1-1) and BG Infect (won), and played/lost against deaths shadow and affinity. I didn't see too many Turn 5s yesterday!!
From that, I learnt quite a bit about my sideboard. I didn't love it, but the main issue I had was that I was bottom-ing perfectly good hate cards with Oath of Nissa. As a result, I think i'm going to go creature-heavy in the board. Cards like spellskite, melira and kataki would all be searchable - plus, I have Garruk Relentless that can tutor stuff up. I often had him flipped and hated all modes except the +1, which was awkward. So that probably requires a full re-tooling of the sideboard, perhaps using scavenging ooze and finks etc.
Oh and at Gabriel_404... I think Gideon, Ally should go in here, but it wasn't in my budget. I do like the card though! I have found myself searching up double-breeding pool pretty often, so I wouldnt replace 1 of those with Botanical. But, I rarely need a 2nd stomping ground / temple garden, since you only have 6-drop walkers that need double, and utopia sprawl / caryatid / birds / elf all help hit the double by then. I could see copperline gorge or razorverge thicket coming in. I dont really like cinder glade because you very rarely fetch 2 basics to start (I usually fetch one at most in the early turns of the game). The way the games tend to go, I don't think I want cinder glade. Dont go mad on the fast lands though, because you need forests for utopia sprawl!
daviusminimus, My friend, I really think we should walk a more mid-range path than combo, because when the combo does not work (and most of the time that's what happens) it's very frustrating because you will hardly be able to recover and win the game after that, so I agree totally with you.
And guys, one thing I'm sure, we need to keep arguing, diverging opinions because this is very good, (I even had lots of ideas thanks to you) so we can get to a solid decklist thanks to the discussions and opinions today I have a deck Mono u Tron that works perfectly on the current modern (and it looks like it's difficult to play control currently in the modern)thanks to the discussions in this forum.
That's it, I'm waiting for more opinions, ideas and discussions so that we can at least have a decklist base for the deck and that works for most of us.
That's pretty similar to the original list, except you've replaced Xenagos, the Reveler with more Gideon AOZ. I'm actually a big fan of Xenagos, since he can ramp you a ton, and also takes some of the stress off of identity clashes.
Kami of False Hope is pretty interesting. Do you have any issues with it getting burned out on your end step, before you get the chance to use it?
The Ultiamte is pretty good but not necessarily game-winning but the "+ ability" isn't very useful with only mana dorks.
The "- ability" is very situational.
I would rather use Sarkhan Unbroken, whose Ult' isn't relevant but the other abilities are much better.
Another option is Ajani, Mentor of Heroes which can be decent for card draw selection (or pumping up a bird to attack) and the Ult' can buy a lot of time. Nissa, Vital Force is also very good with the + and Ult's very quickly.
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
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RIP Twin
I would probably want to find a place for 1x Chandra, Torch of Defiance in the deck and split Tamiyo, Field Researcher and Ral Zarek 2/2 rather than 3/1.
I would also probably go with Elspeth, Sun's Champion over Gideon Jura as the defensive PW.
I wonder if Worship can be better than Blood Moon for this deck's SB.
The deck also barely has any removal, something like Engineered Explosives seems like a very good option for this deck in the SB.
I'm not sure that Nykthos, Shrine to Nyx is particulary necessary for the deck, I would rather run more shocks for mana fixing (can be useful when there is no Oath of Nissa on board).
A possible alternative to Noble Hierarch can be Voyaging Satyr (or Sylvan Caryatid which is good for the hexproof and occasional blocking).
I think Engineered Explosives would be great - I wish I had a couple. About Blood Moon, it can just steal games but I can get behind the worship idea.
The new Chandra, Torch of Defiance will definitely find a place in my deck.
The 4 Jace/4 Nahiri build is interesting. If I feel like picking up 2 more Doubling Seasons, I'll try it. But I do like that the original deck has the backup plan of generating tons of tokens with Xenagos, Gideon, and Elspeth. Also, I really think Chandra, Flamecaller is one of the best planeswalkers in the deck, though, (just by its own merit, without Doubling Season) and I'd be very hesitant to cut it.
1 Chandra, Torch of Defiance is worth testing, but I'm not sure what to cut for it. She does have the advantage of immediately ultimating, and surviving, with Doubling Season out. And turning all your mana dorks into Explosive Impact is hilarious.
I'm actually partial to Gideon as the defensive planeswalker, since he deals with evasive creatures.
Interestingly, I've found quite the opposite - Just like some decks can't beat a turn two Blood Moon, some decks just can't beat a turn two Nissa. I played against jund, where I went turn 1 Dork turn 2 Nissa turn 3 Nahiri. He simply couldn't get past the tokens before Nahiri ulted.
Granted, she does have the same problems as Tamiyo, where she just does stone cold nothing in some matchups, but at least she can pump your team once or twice.
On that note, I'm going to try a more token focused build tonight at FNM. I found that I won a lot of games just off of Gideon -> Doubling Season, and starting to pump out tokens.
4 Birds of Paradise
2 Arbor Elf
1 Emrakul, the Aeons Torn
4 Nissa, Voice of Zendikar
4 Gideon, Ally of Zendikar
4 Nahiri, the Harbinger
2 Chandra, Torch of Defiance
2 Elspeth, Sun's Champion
2 Blood Moon
3 Doubling Season
3 Path to Exile
4 Windswept Heath
3 Wooded Foothills
1 Misty Rainforest
1 Verdant Catacombs
4 Forest
1 Plains
2 Temple Garden
1 Stomping Ground
1 Sacred Foundry
2 Gavony Township
1 Westvale Abbey
Won against 2 infect decks and draw vs nahiri control due to time limit for 1-1-1..
The second FNM, I lost to naya burn, mono white human and elves.. blood moon was severly bad against mono colored match ups and when you're hit early without PTE in hand, it was totally severe.. currently I'm thinking to add a third doubling seasons, and adding utopian sprawls to add more consistency and resistance against red mass removals.. what do you guys think?
Btw, here is the latest version of the deck from the originator of the list, Todd Stevens:
4x Arbor Elf
4x Birds of Paradise
3x Sylvan Caryatid
1x Emrakul, the Aeons Torn
Planeswalker (14)
4x Nahiri, the Harbinger
4x Jace, Architect of Thought
4x Tamiyo, Field Researcher
2x Ral Zarek
Enchantment (12)
4x Oath of Nissa
4x Utopia Sprawl
4x Doubling Season
1x Idyllic Tutor
Land (21)
4x Windswept Heath
4x Wooded Foothills
1x Misty Rainforest
2x Breeding Pool
1x Temple Garden
1x Stomping Ground
1x Horizon Canopy
1x Nykthos, Shrine to Nyx
6x Forest
3x Leyline of Sanctity
2x Worship
3x Stony Silence
2x Rest in Peace
3x Blood Moon
2x Izzet Staticaster
#The list seems more streamlined and all in on Doubling Season (with Idyllic Tutor to find it) and ramp and without the singleton PW's or Blood Moon/Worship in the maindeck.
#I'm not sure that Tamiyo, Field Researcher should be a 4x-of though as it is not great without D.S or on an empty board where a PW like Chandra, Torch of Defiance would be better (or even Ral Zarek) imho so I would probably split them 2/2 or something like that.
#I'm still not convinced by Nykthos, Shrine to Nyx in this deck and would probably go with Gavony Township as the "utility land".
#In the SB: I'm not a big fan of Leyline of Sanctity and Izzet Staticaster here, I would replace them with Engineered Explosives and one more copy of Worship/Rest in Peace.
dannydb1990,
I think the deck used by Corbin Hosler from TCGplayer is very solid, but this version really needs counters against aggro decks.
Here in my town I face merfolks, elves, jund, bw tokens and infect all the time so I took out 1 Blood moon and 1 Stony Silence to put 2 Chandra , Flamecaller.
Anger of the Gods is a very good card, but it is not very difficult to cast chandra since we have enough mana ramp to do this.
And if she does not die her other skills, +1 and 0 are great, if we have doubling season in the field we will destroy almost any threat from the opponent, or put 4 tokens 3/1 with haste in to the battlefield, ie in my opinion Chandra, Flamecaller and Chandra Nalaar (if you have doubling season in the field to use the -8 ability, of course) are more versatile options than the Anger of the Gods.
Anyway, you guys think this deck will really play the modern competitive?
I think so, even more so with this new crop of walkers to come
And please guys, do not let this forum die, because we still have a lot to discuss on this beloved deck <3.
And to finish this post I need to say that I am Brazilian and my English is horrible, lol, special thanks to the google translator .
The ability to crew and protect our walkers via loyalty counters seems pretty good and it's a two drop which we're light on.
WBG Elves WBG
Cheeri0s
EDH:
RG Omnath, Locus of Rage RG || GWUB Atraxa, Praetors' Voice GWUB
R Zo-Zu the Punisher R || WU Brago, King Eternal WU
UB Gisa and Geralf UB || BGW Ghave, Guru of Spores BGW
I would go with something like this:
4x Arbor Elf
3x Birds of Paradise
3x Sylvan Caryatid
1x Emrakul, the Aeons Torn
Planeswalker (17)
3x Nissa, Voice of Zendikar
4x Nahiri, the Harbinger
4x Jace, Architect of Thought
2x Tamiyo, Field Researcher
2x Ral Zarek
2x Chandra, Torch of Defiance
Enchantment (12)
4x Oath of Nissa
4x Utopia Sprawl
3x Doubling Season
1x Worship
4x Windswept Heath
4x Wooded Foothills
2x Breeding Pool
2x Temple Garden
2x Stomping Ground
4x Forest
1x Westvale Abbey
1x Gavony Township
4x Engineered Explosives
3x Stony Silence
3x Rest in Peace
3x Blood Moon
1x Worship
1x Idyllic Tutor
If it wasn't for Nahiri, the Harbinger, Chandra, Torch of Defiance and the SB cards: Blood Moon + Engineered Explosives I would've already bought the deck.
Dude, First off all, I would like to say that this was a great report and I appreciated it, this decks seem's pretty consistent.
Needs some adjustments in my opinion, however it is always good to see new possibilities for this deck, and you have helped me a lot with your ideas
Now get me a question, Buddy, how's your mana base?
Because I would really like to take at least 2 creatures that are mana adders to include more threat's on my deck,
But I'm really afraid of ruining my mana base doing this.
Thanks daviusminimus,
I keep trying some tweaks, but I'd rather not post my decklist yet, because I still did not find anything consistent, but hopefully soon I'll have a competitive decklist.
Now a question, what do you guys, my friends think of the new Ajani Unyielding, does he have his place on this deck or is it just too slow?
When you look at this new Ajani, would you pick it over other 6-cmc walkers like Elspeth, Sun's Champion or Chandra, Flamecaller ?
I think that he is just a worse Karn Liberated.
I got your point, you're right.
I currently use this list below but will probably make some adjustments.
But I like the Gideon Jura and Elspeth, Sun's Champion on the main deck, mainly because here in my town I face many agroo decks, like Infect, Burn, Elves, Merfolks and they are great against these decks.
Here's my decklist:
1 Westvale Abbey
2 Breeding Pool
1 Gavony Township
4 Wooded Foothills
4 Forest
2 Temple Garden
2 Stomping Ground
4 Windswept Heath
Creatures:
3 Birds of Paradise
3 Sylvan Caryatid
4 Arbor Elf
1 Emrakul, the Aeons Torn
2 Chandra, Torch of Defiance
1 Elspeth, Sun's Champion
1 Gideon Jura
4 Jace, Architect of Thought
4 Oath of Nissa
4 Nahiri, the Harbinger
3 Nissa, Voice of Zendikar
4 Utopia Sprawl
1 Ral Zarek
2 Tamiyo, Field Researcher
3 Doubling Season
2 Worship
3 Rest in Peace
3 Engineered Explosives
3 Blood Moon
1 Rest for the Weary
3 Stony Silence
What do you Guys think?
Seems solid?
Overall the list looks good to me.
Thx daviusminimus,
I played several games today in Xmage and realized that we can not get dependent on the combo Doubling Season + Emrakul, the Aeons Torn , because most times (mostly against control or aggressive decks) players simply do not let you finalize the combo, so I realized that it would have That have more planeswalkers equal to Nissa, Voice of Zendikar, meaning they can defend themselves well from opponents and at the same time have good threats for you to win the game if the combo does not work.
And looking for I found this guy here: Garruk Wildspeaker, with the +1 of him you can untap 2 lands with utopia sprawl (in the perfect world, lol) or just untap 2 lands even to cast, Oath of Nissa, Arbor Elf, Birds of Paradise or Sylvan Caryatid, with -1 Of him you can put a beast 3/3 to defend or to attack, and his ability -4 is simply insane, if we are in the 5 turn and opponent is without defending and you with a beast 3/3 + birds + elves + Plant tokens + Gideon Jura, etc. all with + 3 + 3 and Trample,like I said it's insane boys. I won several games like this without needing Doubling Season, only with Nissa, mana-generating creatures and garruk. That's why I included + 2 on the deck and also put Garruk, Primal Hunter who saved me on several occasions, either by giving me cards, defending, or even ending the game with my Legion of Wurms.
We can't forgive, with doubling seasons in field we put twice the number of tokens.
Without further ado and after many changes my deck now looks like this:
1 Westvale Abbey
2 Breeding Pool
1 Gavony Township
4 Wooded Foothills
1 Horizon Canopy
4 Forest
1 Temple Garden
1 Nykthos, Shrine to Nyx
2 Stomping Ground
4 Windswept Heath
Creatures (11)
2 Birds of Paradise
4 Sylvan Caryatid
4 Arbor Elf
1 Emrakul, the Aeons Torn
2 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Gideon Jura
3 Jace, Architect of Thought
4 Oath of Nissa
2 Nahiri, the Harbinger
3 Nissa, Voice of Zendikar
4 Utopia Sprawl
1 Ral Zarek
2 Tamiyo, Field Researcher
4 Doubling Season
1 Xenagos, The Reveler
2 Worship
1 Blessed Alliance
3 Rest in Peace
3 Engineered Explosives
3 Blood Moon
3 Stony Silence
Any considerations to this list Guys?
I haven't played this yet, but was thinking about the manabase. Could you get away with using one Canopy Vista and one Cinder Glade? The are forests, and are searchable with all your fetches, and seem like they could save you some life pretty often.
Another thought, for painless T1 green sources, what about a fastland like Botanical Sanctum? Is it very important for your late game land to come in untapped? I don't like this idea as much as the first one...
It looks like most have dropped the Gideon, Ally of Z. Was it not that good? Even if you're heavy on the tokens?
Hi gabriel_404,
You're right, thanks for the tip.
So I took out 1 Jace, Architect of Thought and 1 Doubling Season to put 2 Gideon, Ally of Zendikar and the synergy was insane, doubling season + tokens is the best way forward in my opinion, because besides defending you can attack and this Is the way to victory, again in my opinion.
daviusminimus, My friend, I really think we should walk a more mid-range path than combo, because when the combo does not work (and most of the time that's what happens) it's very frustrating because you will hardly be able to recover and win the game after that, so I agree totally with you.
And guys, one thing I'm sure, we need to keep arguing, diverging opinions because this is very good, (I even had lots of ideas thanks to you) so we can get to a solid decklist thanks to the discussions and opinions today I have a deck Mono u Tron that works perfectly on the current modern (and it looks like it's difficult to play control currently in the modern)thanks to the discussions in this forum.
That's it, I'm waiting for more opinions, ideas and discussions so that we can at least have a decklist base for the deck and that works for most of us.
Kami of False Hope is pretty interesting. Do you have any issues with it getting burned out on your end step, before you get the chance to use it?
Nice, i like to see Frank Lepore riding this deck, I love this guy !
It seems that our deck is conquering its space gradually in the modern scenario, This is great !
Does it work well on the deck?
Anyway I'm going to do some testing with him and then come back to say if it was a good addition to my deck.
The "- ability" is very situational.
I would rather use Sarkhan Unbroken, whose Ult' isn't relevant but the other abilities are much better.
Another option is Ajani, Mentor of Heroes which can be decent for card draw selection (or pumping up a bird to attack) and the Ult' can buy a lot of time.
Nissa, Vital Force is also very good with the + and Ult's very quickly.