Ah to have Eye back again. I would love to go big. Alas, We lose raw power but it's not hopeless. With tweaks I think this deck can compete, it has some strong lines of play.
I went 3-2 at fnm with essentially the same list. Maybe 1 or 2 cards different in the sideboard.
r1 was counters company
both games were essentially the same although was some rough beats. He essentially has the combo both games and while I'm able to strip the vizier he either find another or coco's a bunch of times. g2 I had an opener of reshaper, smasher, 2 temple and thoughtseize, 1 marsh, 1 something else. t1 I strip the vizier over coco not sure was right choice. Do i give him natural combo aka infinite mana but no payoff or take the combo and hope he coco's into nothing? I let him coco and he gets witness into a piece then coco again into the other and he has the recruiter in hand. What can you do.
both of these games He gets semi mana flooded and just didn't draw much and I steam rolled him. I was kind of nervous about this match as maindeck spreading seas can be brutal. I got kinda lucky He didn't have god hands I guess.
These were exciting games. Very grindy and very swingy. g1 I don't really draw any big eldrazi and get out 1 for 1. g2 the opposite I have some beats into the right removal and not much he can do. g3 I keep a slow hand and went back and forth but again no real threats and lose to rhinos and liliana. I played a 4th game for fun and it was a hilarious display of what I thought playing against abzan would be. I get a good mix of removal and real threats and he sputters out fast. So went 50-50 with the deck. It sounds about right. As with all BG decks, whomever topdecks better wins.
r4 GR burningtree aggro
This was a more tokens build but it can be blisteringly fast. g1 I had a discard which allowed me to be 1 turn faster. g2 I had a bunch of discard and a goyf and it was easy. Still, he could reassemble surprisingly quick. I thought they were easy but maybe I was lucky?
r5 UW flying tempo
Strange deck but I could see the appeal. Lots of utility fliers. Too bad their guys are relatively weak and my guys are huge so it was hard for him to maintain tempo.
Interesting abzan eldrazi list from the last SCG modrn classic. Couple weird card choices but I think I can make sense of them. Biggest being the talisman of unity. I'm assuming the person wants 6 ramp cards and at least this way one of them get around blood moon. The lack of walkers or discard is interesting. Essentially giving up the combo match g1.
Lingering Souls certainly shores up some weaknesses. I've definitely been loving the main deck scoozes I've been running. The mana seems so shaky with 3 colors + all the colorless. Probably why he's on 24 lands even after the ramp. Discard has its problems but the BG shell just seems powerful.
Keep the tourney reports coming! Going out for the Wed weekly and will report back.
I've been thinking about the 3 Ghost Quarters you have main. Oath of Nissa enables playing Lili on time. How much do you rely on that line? If those Oaths were Ancient Stirrings, would you run as many Quarters? I think maybe not.
oath's second ability doesn't come up too often to be honest. hitting BB isn't too hard but i did also add an urborg. Still though, when it's good it's good even if it only happens once in say 5 matches.
Round 1 played Lantern control and got there in 3. Nothing real special here. I'm not as bothered by Lantern as some and the tools are definitely here to deal with it.
Round 2 I lost in 3 to a UWR Control deck. He wasn't running the Kiki combo but did have a Thundermaw Hellkite out of the board along with Ajani, Vengeant. This guy won 1 of the local PPTQs a while back so I was happy to do as well as I did. G3, he landed Ajani and I wiffed on a Stirrings. He was able to just pull ahead for the win.
Round 3 was vs Burn. G1 went as you would expect, but I totally missed when I should have started beating down. Probably wouldn't have saved me but a bit of an error none the less. G2 I kept a 2 lander but just didn't see another land. Just didn't want to wait around for that last round with work in the morning.
Some observations. First, I just can't quite get behind Matter Reshaper. I was only running 1 but I've been fishbowling it a lot and it seems in an awkward spot without Temple out. I'm not sure how to evaluate the replacement effect vs only being a 3/2. I know I should switch out the Scoozes and just try it a few times.
I had Lili, the Last Hope twice and just wished it was LotV. Back to 4 main with Last Hope in the side but this is going to be one of those things where I expect to be adjusting based on which of the 3 stores I happen to be at.
So wiffing on Stirrings got me thinking about it vs Oath of Nissa. In my build I think Oath just squeaks by with a higher percentage of hitting non-land targets. Yes, finding Eldrazi Temple is absolutely relevant but the enchantment in the yard is fuel for Goyf. Then it occurred to me that maybe it didn't need to be either or. As the number of cantrips goes up, the number of lands can go down. The Green cantrips lack the library manipulation of the Blue ones and it might be worse at sorcery speed but I wanted to give it a go.
Round 1 vs Goblins on the Draw
He got me good G1. G2 I stabilized and he scooped. G3 I mulled to 5 but had a nice curve. Tendrils on 3, Fulminator on 4 and just nuked his single land. He scooped to that and checked his top 2 cards which were both lands. He took it pretty well.
Lili, Last Hope
Feed the Clan
Round 2 vs Abzan Junk w Flayer. I was on the play.
I love these super grindy matches! He answered my T3 LotV with 1 of his own. I was able to get his with decay and ultimated mine to take him from 4 to 2 lands. We were both Hellbent by now. Maybe I should have waited a turn to keep Lili but I was worried about a decay from him. His topdecks were a shade better than mine but I was a turn ahead and clinched the win. G2 he had Lili on T2 off a Hierarch. Turns out still good. I was stuck on a Ghost Quarter, a Temple and only one dual for too long and got beaten down by a couple of Flayers. Game 3 I couldn't find a threat off a T2 Stirrings, an Oath or a 2nd Stirrings. He was just ahead of me. Still, great matches that felt like I had outs.
Lili, Last Hope
Round 3 was vs a zoo variant brew running Burning Tree Emissary and Hidden Herbalists. Some builds also run Myr Superion but he wasn't. Had a bunch of goblins including Goblin Guide and the +1/+1 w Haste to your team one. I got hit for 11 on T2. Ouch. Game two was back to back TKS T3 & 4 and Tendrils to put it away. Game 3 was actually pretty cool. I stabilized, cleared his board and had a 7/7 Goyf. I go to 6 from a thoughtsieze to clear the way and he had a deflecting palm in response. Next turn is a 2nd Thoughtseize and this time it is Atarka's Command to take me to 1 but I still have the lethal attack for 7 from Scooze.
Feed the Clan
1 Fulminator Mage
2 Reality Smasher
Round 4 vs Merfolk. I'm on the Draw.
I won this one in 2 pretty handily. I had a sketchy moment G1 where I attacked Smasher and TKS into a bunch of merfolk. He just took the 9 and then cracked back for 10. If he drew into a Lord it would have been bad news. I had double LotV and really expected him to double up on the TKS. As it was he took the Lili bait and I was actually able to stabilize as opposed to just thinking I had. Game 2 he mulled to 5, I had the discard and he flooded out.
3 Fulminator Mage
All in all, I'm pleased with the result. Sideboarding could have been better. I'm really not sure how running 6 of the cantrips went. I whiffed a bit but also had some good hits. Still had a mana screw and a bit of flooding. Maybe the full 8? Cut another land? Not sure how much to push it.
nice writeup it was informative! I'm not sure how much I like stirrings in your list to be honest. The likely hood of hitting a threat is actually pretty low with only 8 hits. Obviously it hits lands but a serious question as I don't play them is how often are you using stirrings to just find a land? I think I would try 3 stirrings 3 oath. Likely, won't make too much a difference but maybe switching the numbers around could prove a higher yield for you. I like the consideration of a full 8 cantrips. I have no idea if it's good but could be interesting as how much of the disruption/removal do you need vs making sure you can find your threats.
As for my testing I'm cutting a land and adding in Rhonas main. I have been testing him and he's pretty bonkers in fair matches which is majority of my meta. I had a nut draw of t1 discard, t2 reshaper, t3 rhonas, swing, t4 smasher and swing for 13 lol. I understand that card is swingy so I'll test him out but I cna see it just being too cute but giving guys trample would have won me a lot of games.
My second thing to test is 2 bitterblossom. I think would give me some extra reach. some decks can just lose to a t2 bitterblossom followed by disruption. Plus who doesn't want to live the dream of an 8/9 goyf. I dont think either of these choices are slam dunks. Most likely to try first and foremost is 5 lili main. I want to flip lilis and get the best chance of both online come the new rules change. Since I only have 1 i'll start 4/1. I dont think 6 lilis is right though unless you dump the reshaper.
Ohhh!! Rhonas will be good against Tyrannosaurus Sue from the new set. There are some Summoner's Pact Ramp decks that will be running it for sure.
I've always thought BB is a good SB card for BG builds not running Bob. So good against control.
For Stirrings I have been whiffing a lot. 8 is too few targets but I do grab Temple a bit. The games with Temple are far and away better than those without and 5 cards is so deep. I'm at least going to load upon Oath even if I don't go more cantrip heavy.
g1 we both flood ridiculously hard but he ends up getting there. g2 and 3 were similar for me, lots of discard and quick hard beats and not much he could do. I think I may need another lifegain card of somekind I felt slightly lucky he just didn't have nut hands. I only drew 1 brutality in the match and was g3. it was obviously awesome. I love when burn boards in cards like path. I see it all the time and since I don't play burn it seems weird to me but what do I know.
r2 jeskai nahiri
g1 eventually nahiri gets resolved and I can't get through to kill her. emrakul puts me to 1 and I have a couple lands but can't assemble anything before he finds a snapcaster. g2 I get cavern of souls out and crush him. g3 i get some early interaction and he lands a geist which i untap and land liliana (haha) and deal with that. from there i just fit perfectly into the curves and manage to always kill the nahiri when it's played, and that was that.
g1 i have double temple but and land t2 goyf, t3 smasher, t4 smasher and get there. g2 i have a sketchy mana base but potentially a solid hand. I have night of soul's betrayal and flaying tendrils but only 1 black source and 2 colorless. thankfully he doesn't do much t1 and 2. and my t3 I play GQ and kill my temple to get green to play oath of nissa hoping to dig for a black source. I get there. from here he needs to not find a lord. so his turn he cocos and hits 2 mana dorks and hits me for 11. I untap and flaying tendrils like 9-10 guys lol. from there it's night of souls btrayal, into both lilianas. felt so good.
r4 bant value evolution
these were more fun of games than anything. g1 he goes huge early with a lotus cobra and gets suntitan out on his t3, my t2, and then phantasmal image the titan again and has this ridiculous board. i lose lol. g2-3-4 all go my way very very easily. with cage and other hate cards there's not much he can do outside hope to essentially get nut draws like he did game 1. he didn't and honestly the games were pretty easy. kinda drives home the point i may need somehting in the board for big creatures or permanents. maybe another pulse or a murderous cut or something. I suppose even a slaughter pact could be solid too.
All in all a great night. deck played well I didn't make many mistakes, and played well against elves. I played to my outs and got rewarded. Nothing new with the deck other than playing a fun of bitterblossom as my 61st. I'm going to cut it I feel like if I want to play that card it should be as a 2 of, which could very well be good in the deck. If they weren't 30 I would try that. Maybe I can borrow one to test. Going to cut rhonas in the sb too I think. I never really had the chance to play him and I think he may be win more. Trample is relevant in many board states but I picked up my second foil lili last hope as my prize and given new rules change gonna put her in the sb. I did have a couple games were both lilis were out and let me tell you that feels super good. I don't think it's right to run 2 last hope main though. Some matches she bad.
Nice writeup. BB is probably a sideboard card. I run 2 Pulse in my 75. I think 1 is definitely legit. I've been eyeing a 3rd if the local meta ever slows down.
I've been out of the loop for a couple of weeks. I did do some testing with 6-7 cantrips. It's too many. This is a proactive deck that really needs to be doing something Turns 1-3, not sculpting our hand. Just enough cantrips to reload, or find a threat off a top deck, is the sweet spot I think. Harmonize was brought up but I think that's going down the rabbit hole. At the end of the day I think this is a bit of a demanding, if not greedy, manabase and the ability to color fix in the first turn or 2 if needs be is solid.
I'll be bringing this to an SCG Regional event next month. I think I need to be running a Cavern. Ceremonious Rejection is brutal.
That makes sense on the cantrips, before this I was big into sultai midrange and I've had games with multiple serum visions and thoughtscours and sometimes they just don't do anything. There's no way harmonize would be good in this deck. Having to tap out and do nothing on t4 could just mean we die. If anything it could be great in the SB for grindy matches. It's a cool card but there's a reason it's not really played.
I actually don't think the mana is that bad or greedy. Sure, you will have games where you have to mull due to the colorless lands but that's the price you pay for a colored eldrazi deck. That being said, we have blooming marsh, llanowar wastes and twilight mires. I will concede if you are playing a more green heavy list it will be much harder than a more black list as urborg is amazing. I've been loving the 1 of cavern and still highly considering a second. Naming goyf or scooze is still legitimate but not being able to cast spells off it is still a real thing. If I find GQs aren't super needed or there's too many blue decks in my meta I'll do a 2/2 split of cavern and gq.
For a while I toyed around with nobles and birds in my list. I forget why I cut them. t2 lili and a much higher chance of t2 eldrazi can make the difference in a lot of matches. I think it was mostly birds don't do much outside being explosive where as noble has utility but her fixing is bad. Could still be worth revisiting.
HA! Birds! I was seriously looking at Birds as a 2 drop after discard in a BG Descent into Madness deck. Then I discovered Eldrazi... I guess you could do an easy swap with Oath/Stirrings. I think it's worse. Yes, you can ramp but you still need C to cast the Eldrazi which a Birds or Noble can't do. Having said that, I'm always in favor of Elves of Deep Shadow. But only the Dark art.
To be honest, I think T1 discard is better than T2 LotV in a vacuum. But she is a great Plan B.
So B on 1, G on 2, BB on 3, C on 4.
And that's at 24 lands for a 70-80% chance of hitting your 4th land drop by T4. 22-23 Lands seems to be the better place to be.
To do that you're looking at 19 black sources, 13 green sources and 11 colorless sources. Oath of Nissa certainly helps for casting Lili on 3 but I'd rather be playing a threat on T2. Although Discard + Oath after T1 Discard is a great play. I'm not sure how to evaluate Urborg, tomb of Yawgmoth here but it certainly helps. So you can cut into all that black but probably at the expense of slowing down a turn or 2. I've cut the utility land package in favor of consistency. (Part of that is that I don't get to play a whole lot and and would rather give up games to Tron and Celestial Colonnade instead of mana screw.) So maybe not greedy, but needing to make the choice at all seems demanding.
I've been missing a suite of manlands in this deck. Unfortunately, the only real spot I see for them is swapping out the Blooming Marshes for Hissing Quagmires but I think the speed is way more important. I can see swapping out 1, maybe 2.
I totally agree on the lack of good manlands. It really is one of the biggest problems with the deck. There's also another good one in treetop village although it's only a green land but it's a solid one.
small report. Same deck as usual, I adjusted couple of my cards as per my previous post
I got really mana screwed in this match and had to mull a LOT. I still somehow managed to take it down in g3. I was glad to have lost legacy. Not too much to say otherwise. This matchup feels kinda 50-50.
storm again blech. I again have to mull both games and get mana screwed again g1. I had lethal on board but he managed to pull it off g1. g2 I mull to 6 keep an ok hand but get my TKS remanded t3 and then he goes off...I didn't see a single SB card felt bad but it is what it is. Bad side of variance so far halfway through the tourney.
Both games weren't even close. Some discard with fast beats. He kept killing my reshapers and they flipped into things like liliana and a 4/5 goyf so that was fun. Not sure why I'm beating burn so easily lately. I feel like I shouldn't especially considering I have very minimal lifegain. Something to think about though.
r4 WB eldrazi processors
These games were also very easy for me. I played around his relics, and just drew better than him I guess. I feel like I'm favored but maybe it's like 60-40. It felt much easier than that but I was just always ahead. I was afraid of lingering souls but thankfully he didn't rip a million of them. Otherwise my guys are just so much bigger than his on average. I drew well too, sometimes you are just on the right side of variance.
I can't complain with another 3-1 finish. I mulliganed a LOT and was mana screwed in multiple games although not really color screwed. I can't draw any real conclusions from that exactly but it felt bad for sure. Otherwise, it's so fun playing this list as it's disruptive and slams really hard and quickly. I may need to look into 1-2 more GY hate cards. Storm is still brutal matchup as there's always a solid possibility I don't draw tons of disruption or a timely removal spell and just die.
R1 - Aetherworks Marvel. I guess this was a standard port but he was also running Through the Breach. He got me G1 when I was stuck on 2 lands for 7 or turns. I got there pretty easily in the next 2. I initially thought this would be rather slow and even boarded in a Phyrexian Arena for G2. I took it out for G3.
R2 - Nykthos Green. This guy has been on various versions of Green Nykthos forever. He also won a PPTQ. I lost in 3 but kept a really shaky hand on a Mull to 6 in G2 and had a misplay G3. G2 was a 1 lander with an Oath and a Smasher on the Draw but no early pressure. G3, I fetched out my basics but then got stuck on swamp, forest, GQ in the mid-game long enough for him to inch ahead. He does have Blood Moon in the side but didn't bring it in. I should have fetched out a dual and I think I would have been OK. I could have used the GQ to fetch out a basic if Blood Moon came dowm.
R3 - Fish. I stabilized G1 but then lost to a top deck Spreading Seas. Another sketchy Keep on 6 and it punished me. Again, a fine hand but nothing going on early.
R4 - Storm. My opening hand was Temple, GQ, 2 Matter Reshapers, a Smasher, LotV and a Pulse. I was on the play and kept it. He had the T3 kill. G2 I just curved Discard, Goyf, TKS, Smasher and had him dead by T4. It might have been a tad greedy as I went with Smasher instead of Discard, but the kill was on board and he would have needed to go off at instant speed without one of the cost reducers. G3 I was able to get a Scooze off an Oath pretty early into double Liliana. He dropped a Blood Moon but I already had 1 basic out, GQ and Oath. I fished out my swamp with the GQ and was able to get the second Lili out because of Oath. I Surgical ExtractionPast in Flames when he tapped out to storm LotV. He said he should have just scooped there but we played it out. I found green creatures and started beating down.
So a bit of a meh performance but totally my own fault. This deck really needs to be doing something early. I'm keeping hands with good mid to late game play and it's just not good enough. I was originally iffy on 23 lands but felt good about it as I mulled a bit and kept some 2 landers. Maybe a second GQ instead of the Cavern though. That might just be one of those Meta calls in real time depending on who happens to show up.
both games I have double temple hands very early and just fight through his stuff and draw like a boss. Was super fun...for me. I even got to lili last hope emblem him.
g1 lose to lingering souls. g2 I fight through some souls and beat down. g3 smasher is MVP and rip him off the top to get through and kill his lili at 5. From there he's on the back foot the rest of the time.
I never cobble anything together after a mull to 5 and stuck on 1 land. I figured I had a temple and literally any land in 3 looks and I'll probably be ok. I conceeded when i missed 4 times. g2 I dont see any SB cards and he just goes ham sammich on me. We play another for fun and I beat him. So i figure the match is hard but certainly beatable if my cards line up. They didn't this time but it feels far from hopeless.
r4 jeskai control
g1 cavern of souls and big dudes get me there. g2 I lose to too many counters and no real gas. Geist grinds me out. g3 my cards line up perfectly vs what he is doing and I just curve out hard on him and finish with the ol' smasher into smasher off the top. I'm soooooo glad I put in another cavern over GQ. I think for now I'll stay at a 2-2 split.
I ended in 4th and we decided to split instead of playing it out. I mulled way less than last week so it's possible my curve is perfect as is but I can see an argument for 23 lands. I have a feeling if we had an actual good manland I would want 23 easy. Not sure quagmire is good enough. Have been debating mutavault or treetop village but I dunno. Hashep oasis seems interesting but the lifeloss is real issue as is double green reliably when I need it. Dub black is much easier for me than dub green.
Smasher has been easy MVP for me this week. I still haven't figured out the best SB yet and I doubt I will. Mainboard seems very good to me. So far haven't wanted to change a thing. Shadow of doubt was cute but didn't do much in the jeskai match I had it but I know I am pretty hard loser to scapeshift type decks. I may switch back to lost legacy for combo matches. Too much to plan for in Modern not sure which kind of matches I should just not even attempt to combat. Golgari charm was fine but not super relevant, cant decide if I want that or seal of primordium.