I recently won a Modern League mini tournament with this deck. The deck is legit, and probably can be improved, though my list is pretty damn good. Will this be a new tier 1 deck? Idk. So far, it's playing like it.
I played vs. U/W contro1 2-0 (long game 1 and time ran out second game), EldraziTron (2-0) and Ad Nauseum (2-1) - extremely long game 3.
I've also played other matches vs G/W Death and Taxes, Affinity, Grixis Shadow, and and beat them all. I can't remember which other decks I've played against, but I've been winning a lot.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
I was just waiting for somebody to post this. I've been testing a list for a little bit. I sent it to SaffronOlive before he posted his videos too.
As mentioned above I didn't think blue was worth it, I went straight B/W. I've attached a link below as I'm on my cell now.
I'm using Dark Confidant for card draw and it's been good. Even works well with the "lock". My other change is that I am using Merderous Redcap, Finks may be better but I'm testing currently.
I'm wondering about your creature base. How did you come up with that being the best creature suit? It looks unimpactful and I don't see how this deck wins the long grindy games. Thanks.
I'm wondering about your creature base. How did you come up with that being the best creature suit? It looks unimpactful and I don't see how this deck wins the long grindy games. Thanks.
I'm not sure who's list you are responding to, but I will address your concerns from my perspective.
The point to my creatures are to find the pieces that you need and being able to survive in-between. The creatures may not look like they have a very high impact, but once you start testing you'll realize that they hold their own very well. Geralf's Messenger is a great card that drains, but it also hits hard. Finks serves a purpose if you are using it, but so does Redcap. Having 8 sac outlets just lets you combo faster. It's important to know that you don't actually have to combo to win the game, but it's nice to always have that out.
Phyrexian Unlife always buys you a turn or two, while you look for Solemnity for the lock. Solemnity with Messenger and/or Finks is just great, infinite blockers. I would encourage you to watch the videos on MTGGoldfish. The deck is sweet. Although I don't think blue is worth it, you get the point.
I'm similarly trying a SaffronOlive-like list on Cockatrice after reading that article. I'm totally not convinced the blue splash is worth it with such exorbitant colour demands, though:
I like the high density of combo pieces, although I'm iffy on the sac outlets in general. They seem to be the weakest combo pieces overall--the 2 enchantments combine to form a fairly firm lock against several decks, and Phyrexian Unlife saves my butt against aggro until it gets blown up, while the Persist and Undying guys have chunky bodies and come back from the dead. Trying to swing and block with Viscera Seer and Cartel Aristocrat feels so underpowered in comparison, and then there are the times when Blasting Station doesn't kill anything.
Speaking of Blasting Station, it's pulled through for me as a combo piece in several games already. Its version of the combo dodges creature kill spells such as Bolt (but not other instant-speed creature removal such as Path to Exile and Cast Out), and it also OHKOs and Plague Winds with Kitchen Finks. It's nice to have it as security whenever opponents keep killing Viscera Seer mid-combo and I keep trying to Scry-chain into more Seers.
Dimir Machinations has been somewhat powerful as a 3-cmc tutor, but it's also been slow and a tempo sucker because I often can't cast the card I tutor for the turn I tutor for it. Those dang Collected Company decks are why there's a maindeck Dismember--it's one of the few 3-cmc tutor targets that isn't a total tempo suck because it can cost only 1 mana.
I hope Dimir Machinations is better post-board. 2 opportunities to hit sideboard cards instead of just 1 is always welcome.
Getting the infinite OHKO combo hosed by graveyard hate is unsettling, though. I hate having to worry about opposing Scavenging Ooze, especially since I've been completely decimated by Liliana of the Veil ults in testing against Junk and Rock, so I need to kill opponents fast.
Oh yeah, the "Melira" Abzan Company match-up is really tricky. On the one hand, Solemnity hoses the Devoted Vizier combo and prevents un-played Walking Ballista from killing anything or anyone. On the other hand, Abzan CoCo can easily use our Solemnity to combo off with a Persist dude and an infinite sac outlet. Luckily, we still have a fair chance of comboing off if all they do is blow up Phyrexian Unlife, but their lone maindeck Qasali Pridemage has blown up the lock too reliably for my tastes.
You could play coco yourself. While doesn't get the two lock cards it could grab some melira of your own. Effectively does the same thing as a solemity. I don't see an issue with having some redundant cards when they are part of the kill. Also goes a long way in boards. Also adds in beast within as another catch all card. Hits tron lands and cages... Just a thought.
Still working on this...Anybody still trying this out? What has troubled you? I imagine that control and Tron may be difficult. Wondering what people are using in their boards? I can't decide wether or not to shell out the money for some fulminator mages or just use something like rain of tears or evil presence for Tron. Anybody have experience with any of those cards?
Hey, came across this seeing if anyone else was testing this. I've been running BW online with some good success. Manabase is 4 vents 4 marsh 4 courtyard 4 shrine 3 swamp 2 plains 1 urborg I've been testing 2 machinations and a blasting station while only running 3 unlife and 5 path/push.
Your list sounds very similar to mine except for blasting station. I'm interested to know how that is going? Bob is awesome, it provides that much needed card draw for us. I'm using the full 4 of both enchantments, unlife just provides extra time to seal everything up.
How are your matchups with Tron and Control? Are you using fulminator in your SB?
Blasting station is doing work for me. You can tutor it with DM, it combos lethal damage with finks if you can't find Geralf's. It has even won me a very grindy control matchup doing the final two points of damage without the combo.
Haven't played much tron but I have Fulminator in SB for them, but the SB is in transition more than the deck as I'm testing for the right SB.
The control matchup is fine, not great but not out of reach. I'll typically play Unlife earlier than I would in other matchups hoping to get them to waste a counter so I can get Solemnity to stick.
The only deck I've played that seemed unwinnable was Blue Moon. Spreading seas + stone rain + blood moon make it really hard to cast the spells we need. It could have just been a pair of nut draws for them but it wasn't fun watching my opponent destroy my lands while I can't cast anything.
Do you have a list posted anywhere? How is using that tutor? I considered it but thought it might be too slow. I like what you are saying about blasting station though.
How is the deck working for you? I've been testing bob and I do think that it's better than the tutor. He'll suck up removal, or he'll draw into the combo. He's always the turn two play I'm looking for in the deck although the thoughtsieze seer geralfs solemnity and three lands is still what I want to see in an opening.
Testing is going good. Happy to see that you like the Bobs, I think he's great. I'm adding an Urborg and moving the collective brutality to the sideboard. That puts me on 22 lands. I was having some trouble getting more than one land in my opening hands. I'm going to start testing for the PPTQ with another guy who runs grixis delver/shadow. I will proxy up a Tron deck to test against too. Karn is a concern as he can remove the enchantments, same with Ugin. I'm thinking pithing needle is going to make it into the sideboard.
LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
While I love Zur, I just don't think splashing blue is the way to go. Don't get me wrong, it is A way to go, but maybe not the most optimal. Just seems like it will be clunky and slow. Keep testing though.
I'd like to hear how your testing goes vs. top tier decks. I can see how Dark Confidant and a only W/B version could be better. I'll test your list too. I'm guessing your actual list should have 2 more Fulminator? The list linked only has 12 sideboard cards. What is your 15th card?
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LEGACY: Soldier Stompy WW // Blue Stompy UU // Fit Variants BGRW // Sol Land Brews BGRUWC MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
@plainsangel I think the right land count is 23 I run two shambling vents and only one check land. I also am running deltas rather than mires in case someone is familiar with the saffron olive version as it bluffs blue.
Teired matchups are fine outside of tron. Sometimes other combo decks just outrace you but I feel like they're more draw dependent than we are. Resource denial hurts a lot, cards in hand more than our lands but spells like spreading seas make it hard to cast what we want.
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I played vs. U/W contro1 2-0 (long game 1 and time ran out second game), EldraziTron (2-0) and Ad Nauseum (2-1) - extremely long game 3.
I've also played other matches vs G/W Death and Taxes, Affinity, Grixis Shadow, and and beat them all. I can't remember which other decks I've played against, but I've been winning a lot.
// 18 Creature
2 Zur the Enchanter
4 Geralf's Messenger
4 Kitchen Finks
4 Viscera Seer
4 Cartel Aristocrat
// 7 Enchantment
4 Solemnity
3 Phyrexian Unlife
// 5 Instant
2 Fatal Push
3 Path to Exile
// 23 Land
1 Urborg, Tomb of Yawgmoth
1 Plains
2 Swamp
3 Marsh Flats
4 Godless Shrine
1 Island
4 Polluted Delta
2 Watery Grave
1 Flooded Strand
4 Concealed Courtyard
3 Thoughtseize
3 Inquisition of Kozilek
1 Serum Visions
1 Relic of Progenitus
3 Fulminator Mage
1 Rule of Law
2 Stony Silence
1 Detention Sphere
1 Wheel of Sun and Moon
2 Surgical Extraction
2 Negate
2 Supreme Verdict
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
It seems pretty good but I don't think that the Blue splash is really worth it and the deck can be more streamlined as BW.
Beseech the Queen can tutor for every piece of the combo/lock so I'd run it over more copies of the enchantments.
Here is how I'd tweak the list:
4x Viscera Seer
4x Cartel Aristocrat
4x Geralf's Messenger
4x Kitchen Finks
Enchantment (5)
3x Solemnity
2x Phyrexian Unlife
Sorcery (9)
3x Thoughtseize
3x Inquisition of Kozilek
3x Beseech the Queen
Instant (7)
3x Fatal Push
3x Path to Exile
1x Anguished Unmaking
4x Concealed Courtyard
4x Marsh Flats
4x Godless Shrine
4x Shambling Vent
1x Isolated Chapel
1x Urborg, Tomb of Yawgmoth
3x Swamp
2x Plains
3x Nihil Spellbomb
1x Collective Brutality
2x Stony Silence
2x Anguished Unmaking
3x Fulminator Mage
1x Kambal, Consul of Allocation
1x Rule of Law
2x Damnation
As mentioned above I didn't think blue was worth it, I went straight B/W. I've attached a link below as I'm on my cell now.
I'm using Dark Confidant for card draw and it's been good. Even works well with the "lock". My other change is that I am using Merderous Redcap, Finks may be better but I'm testing currently.
http://tappedout.net/mtg-decks/30-06-17-solemnity/
I'm not sure who's list you are responding to, but I will address your concerns from my perspective.
The point to my creatures are to find the pieces that you need and being able to survive in-between. The creatures may not look like they have a very high impact, but once you start testing you'll realize that they hold their own very well. Geralf's Messenger is a great card that drains, but it also hits hard. Finks serves a purpose if you are using it, but so does Redcap. Having 8 sac outlets just lets you combo faster. It's important to know that you don't actually have to combo to win the game, but it's nice to always have that out.
Phyrexian Unlife always buys you a turn or two, while you look for Solemnity for the lock. Solemnity with Messenger and/or Finks is just great, infinite blockers. I would encourage you to watch the videos on MTGGoldfish. The deck is sweet. Although I don't think blue is worth it, you get the point.
https://www.mtggoldfish.com/articles/against-the-odds-solemnity-modern
https://www.youtube.com/watch?v=x2xPMEtdWOE
4 Concealed Courtyard
3 Fetid Heath
1 Urborg, Tomb of Yawgmoth
2 Shambling Vent
4 Marsh Flats
2 Flooded Strand
1 Polluted Delta
2 Godless Shrine
2 Plains
2 Swamp
Creatures:
4 Viscera Seer
3 Cartel Aristocrat
4 Kitchen Finks
4 Geralf's Messenger
1 Dark Confidant
4 Solemnity
4 Phyrexian Unlife
1 Blasting Station
1 Dimir Machinations
3 Inquisition of Kozilek
3 Thoughtseize
2 Path to Exile
1 Fatal Push
1 Anguished Unmaking
1 Dismember
3 Relic of Progenitus
1 Sin Collector
1 Linvala, Keeper of Silence
2 Stony Silence
1 Cast Out
1 Oblivion Ring
1 Celestial Purge
1 Surgical Extraction
1 Liliana, the Last Hope
1 Bontu's Last Reckoning
1 Drown in Sorrow
1 Lost Legacy
I like the high density of combo pieces, although I'm iffy on the sac outlets in general. They seem to be the weakest combo pieces overall--the 2 enchantments combine to form a fairly firm lock against several decks, and Phyrexian Unlife saves my butt against aggro until it gets blown up, while the Persist and Undying guys have chunky bodies and come back from the dead. Trying to swing and block with Viscera Seer and Cartel Aristocrat feels so underpowered in comparison, and then there are the times when Blasting Station doesn't kill anything.
Speaking of Blasting Station, it's pulled through for me as a combo piece in several games already. Its version of the combo dodges creature kill spells such as Bolt (but not other instant-speed creature removal such as Path to Exile and Cast Out), and it also OHKOs and Plague Winds with Kitchen Finks. It's nice to have it as security whenever opponents keep killing Viscera Seer mid-combo and I keep trying to Scry-chain into more Seers.
Dimir Machinations has been somewhat powerful as a 3-cmc tutor, but it's also been slow and a tempo sucker because I often can't cast the card I tutor for the turn I tutor for it. Those dang Collected Company decks are why there's a maindeck Dismember--it's one of the few 3-cmc tutor targets that isn't a total tempo suck because it can cost only 1 mana.
I hope Dimir Machinations is better post-board. 2 opportunities to hit sideboard cards instead of just 1 is always welcome.
Getting the infinite OHKO combo hosed by graveyard hate is unsettling, though. I hate having to worry about opposing Scavenging Ooze, especially since I've been completely decimated by Liliana of the Veil ults in testing against Junk and Rock, so I need to kill opponents fast.
Oh yeah, the "Melira" Abzan Company match-up is really tricky. On the one hand, Solemnity hoses the Devoted Vizier combo and prevents un-played Walking Ballista from killing anything or anyone. On the other hand, Abzan CoCo can easily use our Solemnity to combo off with a Persist dude and an infinite sac outlet. Luckily, we still have a fair chance of comboing off if all they do is blow up Phyrexian Unlife, but their lone maindeck Qasali Pridemage has blown up the lock too reliably for my tastes.
http://tappedout.net/mtg-decks/30-06-17-solemnity/
How is bob working?
How are your matchups with Tron and Control? Are you using fulminator in your SB?
Haven't played much tron but I have Fulminator in SB for them, but the SB is in transition more than the deck as I'm testing for the right SB.
The control matchup is fine, not great but not out of reach. I'll typically play Unlife earlier than I would in other matchups hoping to get them to waste a counter so I can get Solemnity to stick.
The only deck I've played that seemed unwinnable was Blue Moon. Spreading seas + stone rain + blood moon make it really hard to cast the spells we need. It could have just been a pair of nut draws for them but it wasn't fun watching my opponent destroy my lands while I can't cast anything.
http://tappedout.net/mtg-decks/30-06-17-solemnity/
This is my most recent list, I don't test it a tremendous amount but I play a few games here and there and it's tuned.
DECK BELOW
// 19 Creature
3 Zur the Enchanter
4 Geralf's Messenger
4 Kitchen Finks
4 Viscera Seer
4 Cartel Aristocrat
// 8 Enchantment
4 Solemnity
4 Phyrexian Unlife
// 4 Instant
2 Fatal Push
2 Path to Exile
// 22 Land
1 Urborg, Tomb of Yawgmoth
1 Plains
1 Swamp
4 Marsh Flats
2 Godless Shrine
1 Island
4 Polluted Delta
2 Watery Grave
1 Flooded Strand
3 Concealed Courtyard
1 Hallowed Fountain
1 Creeping Tar Pit
3 Thoughtseize
2 Inquisition of Kozilek
1 Collective Brutality
1 Serum Visions
1 Relic of Progenitus
3 Fulminator Mage
1 Rule of Law
2 Stony Silence
2 Detention Sphere
1 Wheel of Sun and Moon
1 Hidden Stockpile
1 Surgical Extraction
1 Negate
1 Supreme Verdict
1 Collective Brutality
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
MODERN: Pure Pili-ness GU // Red Devotion RR // Green Devotion Variants GRWUG // U/G Emerge CGU // Lots and Lots of Brews BGRUWC
Teired matchups are fine outside of tron. Sometimes other combo decks just outrace you but I feel like they're more draw dependent than we are. Resource denial hurts a lot, cards in hand more than our lands but spells like spreading seas make it hard to cast what we want.