Ideally you want to see a leyline but it isn't required. Bounce their threats and lands to set them back. Get ahead when you can resolve a vision. Screw their mana by cutting them off certain colors and tap the threats that get through. Steal theirs to fight back. Remove problem permanents with reality acid and clock them with a flying chimera.
Turn 1 you can drop a Leyline, an island and instant cast a sea's claim on their EOT to start color screwing them. You can also flash suspend Ancestral Vision for funsies.
Always resolve your AV's first if you have a Reality Acid in play, you might draw a bounce spell to return it to your hand before its last vanishing counter is removed.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
probably should run more spreading seas, less bounce spells, more counterspells, snaps, no entrancing melody(like, Threads Of Disloyalty exists, please), and less Singing Bell Strike.
@ThaGentleman Yes, it needs a bit of help like adding counters and testing out threads. I didn't like threads because it can be removed and only hits 2 cmc or less. When I initially build decks I toss in a bunch of 4 of's to see how it goes. After enough testing you will start to see what to cut and what to add. I'll write up another list with the suggestions you made and try that out.
@Shockwave07, Adding GQ would help I'm sure. This deck is merely an idea and it needs a lot of tweaking. I just wanted to try and abuse one card to the fullest extent. I'll add 1 or 2 to a new list.
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
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Ideally you want to see a leyline but it isn't required. Bounce their threats and lands to set them back. Get ahead when you can resolve a vision. Screw their mana by cutting them off certain colors and tap the threats that get through. Steal theirs to fight back. Remove problem permanents with reality acid and clock them with a flying chimera.
Riptide Chimera + Reality Acid is the combo that starts wasting their permanents away. If you don't see a chimera, you can bounce your acid multiple ways using Echoing Truth, Void Snare, Cryptic Command and Boomerang.
Turn 1 you can drop a Leyline, an island and instant cast a sea's claim on their EOT to start color screwing them. You can also flash suspend Ancestral Vision for funsies.
Always resolve your AV's first if you have a Reality Acid in play, you might draw a bounce spell to return it to your hand before its last vanishing counter is removed.
4x Ancestral Vision
3x Entrancing Melody
2x Void Snare
Instants:
4x Boomerang
2x Cryptic Command
4x Echoing Truth
4x Riptide Chimera
Enchantments:
4x Leyline of Anticipation
3x Reality Acid
4x Sea's Claim
3x Singing Bell Strike
2x Spreading Seas
21x Island
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun
Initial reccomendations:
- (5-7) Void Snare/Boomerang/Echoing Truth
+ (1) Cyclonic Rift
+ (2) Spreading Seas
- (1) Sea's Claim
- (1) Leyline of Anticipation
+ (2) Cryptic Command
- (1) Singing Bell Strike
+ (2-4) Snapcaster Mage
+ (2-4) Counterspell (Many Options Here)
+ (4) Serum Visions
I'm not sure six sources of mana denial is enough to be optimal.
Thanks to Heroes of the Plane Studios for the sigpic.
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@Shockwave07, Adding GQ would help I'm sure. This deck is merely an idea and it needs a lot of tweaking. I just wanted to try and abuse one card to the fullest extent. I'll add 1 or 2 to a new list.
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun