To anybody playing C creatures, you need around 12 sources to cast them! Ghost Quarter usually doesn't count, because one of the reasons to play it is that you can sacrifice to destroy relevant lands.
Regarding the Eldrazi matchup, I don't think this deck could suffer as much as others (without playing against it a single time, just theorizing a little bit). The Chalice play only hurts Path really, we can abuse the discard clause, Ghost Quarter slow them down, we have several double blockers, and some dudes that can get really big when not facing removal. Regardless, the deck is really powerful.
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
Quote from "Kakaroto" »
Quote from "Disco Stu" »
Podríamos hacer un topic donde marquemos los peores horrores de ortografía.
What about GW hatebears maindecking Painter's Servant and Mirran Crusader? Name green and your Crusader can block eldrazi and fight back with Smiter and Liege. A decklist would be something like this:
(I just copied and edited redtwister's list from few pages back)
Thalia is pretty weak vs. Eldrazi, but she keeps Infect down which will still be strong. How about cutting Kitchen Finks for Fiendslayer Paladin? He gives us life, is Bolt- and Dismember-proof and with Servant and Liege gets to 4/4 turn 4
Favourite Deck: Elves (Modern & Legacy)
Standard: New Perspectives Combo
Modern: GW Hatebears | Death and Taxes | Eldrazi and Taxes | Abzan Liege | Abzan Company
Commander: The Gitrog Monster (Combo) | Noyan Dar, Roil Shaper (Control) | RIP Leovold Sultai (Elvestorm, no unfair locks) | Mono G (Yisan or Titania)
Tiny Leaders: Too many decks to keep track of
Pauper: RIP UR Drake | Mono B | GBx Goodstuff | Jund "Melira"
I like the Mirran Crusader/Painter's Servant combo, but with only two copies of each I can't see it coming together that often, and I don't think I'd want to play more than two copies of either card. It's definitely worth a shot though.
I really like the idea of cutting Kitchen Finks for Fiendslayer Paladin, particularly because I think Hushwing Gryff has a lot of potential against the new Eldrazi decks and it has the side-effect of shutting down Kitchen Finks. Fiendslayer Paladin is also immune to almost every commonly played removal spell, and the first strike/lifelink combo is killer for aggro strategies. I definitely think it has potential.
CHEER UP GUYS! I can assure you that this deck can perform very good against eldrazi (or at least this variant, we'll try to build a UR version too to test more)
Glad to hear it! I had hoped we might be better off than a lot of other decks in this situation.
I wanted to bring up another point, why don't many of the established lists play Dryad Militant? Outside of Living End, it seems like most of the graveyard shenanigans in Modern are focused on instants and sorceries, so being able to keep all of these cards out of the graveyard indefinitely seems like a great option. I can see that Scavenging Ooze is better against some decks, but Dryad Militant sticking on the field is a huge problem for Grixis Control, Jeskai Control, and basically any deck playing Snapcaster Mage or Jace, Telepath Unbound. It also helps to keep Tarmogoyf from getting too big. Thoughts?
Servant is so good with Paladin (naming black), Crusader (naming black or green), Liege (naming green). And we have a nice combo with pathing a Reality Smasher and discarding Liege
I havent tested vs. eldrazi yet, but this list was bonkers vs. Delver, Land-Destruction and I even beat Abzan Collected (thus we really need to race Lingering Soul). Vs. Landdestruction I wanted 4 Aether Vial instead of maybe 1 Crusader and 1 Fiendslayer and the 2 CoCo. List feels good, but I need to test vs. other matchups too
Favourite Deck: Elves (Modern & Legacy)
Standard: New Perspectives Combo
Modern: GW Hatebears | Death and Taxes | Eldrazi and Taxes | Abzan Liege | Abzan Company
Commander: The Gitrog Monster (Combo) | Noyan Dar, Roil Shaper (Control) | RIP Leovold Sultai (Elvestorm, no unfair locks) | Mono G (Yisan or Titania)
Tiny Leaders: Too many decks to keep track of
Pauper: RIP UR Drake | Mono B | GBx Goodstuff | Jund "Melira"
What do people think about putting a few Honor of the Pure into the mix if cards like Fiendslayer are coming up? This gets him (and Gaddock Teeg and Ethersworn Cannonist) out of Pyroclasm/Electrolyze range first of all, secondly a 3/3 first strike, lifelink is no joke, add Exalted and maybe a Liege to the mix and you can race the Eldrazi! Loxodon becomes a 5/5 and tussles with Reality Smasher. Honor has big downsides, like not being a creature but most of our guys are white already and take advantage.
Also Fiendslayer and Basilisk Collar is insane. Collar works well with Thalia's First Strike as well. Turn 1 Collar, Turn 2 Thalia...
Painter's Servant seems ok but if you're already making their removal bad for them with x/4s, protection from COLOUR guys and cards like Voice or Finks that sandbagged removal is going straight to the Servant.
You have to be careful with what you are doing with adding in a bunch of new ideas and how they effect the overall idea of the hatebears deck. Now, the fiendslayer, crusader, and servant combo is actually pretty decent as there is a lot of synergy. However changing the lists up that much is not really needed, from what I can see. We have so many answers already that the changes should be very subtle. I like your enthusiasm Caspian, but moving in the direction of enchantments and artifacts into the maindeck starts to take us away from our strengths and what we are looking to do with the deck.
No Vials, more mana dorks. Hate kept high. No Smiters, no Wilt-Leaf. Trying to maximize on Exalted triggers for Fiendslayer, including some sketchy looking Cathedral of War. Rancor is king. This deck will aggressively sac it's lands OR ramp depending on opening hand and opponent. Jotun Grunt seems like it could be great against certain decks - Delver, Jeskai, Grixis, Infect and wears Rancor very well. Silent Arbiter helps against all the creature decks, Eldrazi and Merfolk included. I'm likely to have a large dude either with trample flying overhead or trampling with First strike. Overall pretty aggressive with the possibility of hanging on via Lifelinking racers.
Suppression Field in the board is something I'd like to try as it fills the role that Stony Silence does AND it punished fetch-lands hard. Since I am weak to discard I went to 3 Leyline in the board.
I like the idea of adding Fiendslayer Paladin, but I'm not quite sure about building around it. You've cut a lot of great cards in Voice of Resurgence, Loxodon Smiter, and Wilt-Leaf Liege. Trying to make the deck more aggressive is useful, but if you cut out a lot of the hate cards to do so, you'll end up diluting the main strength of the deck.
I do really like the idea of swapping out vials for mana dorks, as we don't have many creatures who depend on being vial-ed in like the Death and Taxes deck does. Gavony Township is also a great add and works well with this swap.
This is the list I've been working on for a little while. I tried to keep the changes from Craig Wescoe's deck fairly minimal to start.
The main changes are the removal of Aether Vial and Horizon Canopy, both for budget reasons. I'm also looking for something a little faster, and mana dorks provide that speed compared to vials. I also replaced Aven Mindcensor with Hushwing Gryff in anticipation of the ETB effects of the new Eldrazi deck, as well as Tectonic Edge with Gavony Township to give the deck a better late-game. I swapped out Linvala, Keeper of Silence for Sigarda, Host of Herons for budget reasons as well, although I think it's an advantageous swap since a 5/5 hexproof flier is absurd against most decks. Finally, I stuck in Godsend because it's one of my favorite cards, and it fills a similar role to the swords that were frequently played in some iterations of the deck. I may pull out a couple cards to stick in two copies of Mirran Crusader or Fiendslayer Paladin, but this is where I'm at right now.
Merfolk is tough. Rough and tough. Choke helps, but only somewhat vs Vial. To me, it harkens back to the days where I used to mainboard Worship and play Sword of Body and Mind and play draw go until I either decked them or drew enough fliers to win.
Nowadays, it's mostly about being faster than them, to disrupt them enough to get past them. You're playing the tempo deck here.
I/r/t the Eldrazi matchup. It's not that bad. I've actually been +.500 against it (amongst multiple variations), which was better than I thought I was going to be. Playing Path into Reality Smasher isn't bad when you get to discard a Smiter or Liege into it, it's an ideal situation for tempo swings. In practice, Karma is usually better than it'd appear. I know I mentioned it last page, but, even with Urborg Symmetry, it's usually fine. Here's the thing, this is a matchup where you use all of your land destruction. You rely on your vials. You're going to have less lands than the Eldrazi deck. It doesn't hit you with the same parity that it does the eldrazi deck. If you put pressure on early (which you can), you can win by chump blocking your way to victory. It obviously doesn't work with the U/R variant, but the U/R variant is actually a better matchup than the Processor/Colorless lists.
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Un autre con brandit le drapeau de la nouvelle économie. Agitant sa criminelle thérapie, l'abruti prophá¨te s'en va guerrir le monde de ses maux ! Mais la misá¨re n'a que faire de cette médecine á dose homeopathétique, Il n'y a d'autre cure que l'ablation du liberal-fascisme qui nous ronge. - Amanda Woodward, Un Autre Con
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
Quote from "Kakaroto" »
Quote from "Disco Stu" »
Podríamos hacer un topic donde marquemos los peores horrores de ortografía.
I believe WoTC's new policy is to make sure that every color can enjoy the exciting gameplay mechanic of making undercosted dudes and then turning them sideways. Clearly the future of magic.
Quote from "Kakaroto" »
Quote from "Disco Stu" »
Podríamos hacer un topic donde marquemos los peores horrores de ortografía.
Same here lol. I tested with vials for a long time but eventually I decided I liked the way the deck plays out without them better. It trends towards longer grindier games that come down to well placed attacks and correct spell sequencing which is what I really love about the bears.
One thing I would mention is that I run 1-2 Collected Company, 4 Path, 2 Command since the companies let you retain card advantage and can prevent overextending.
Matches where
1x0 Against burn
Game 1: Grindy game, i got him to 1 life and he stalled the board with 2 nacatls and guide, wasted all his bolts on my dudes, until i finally got there having more creatures than him.
Side in: 2x Burrenton, 3x Kor Firewalker | Out: 2 Hushwing Gryff, 3 Liege
Game 2: we are already on turns and i got a burrenton turn 1, nuff said.
1x1 Against infect
Game 1: He is on the play, hierarch into blighted agent, i tried to path, he protected and swing for 5, i have no answers and he kills me next turn.
Side in: 2 Spellskite, 1 Dismember, 2 Mirran Crusader | Out: 2 Hushwing Gryff, 3 Liege
Game 2: I kept a hand with one path and a lot of dudes, i managed to path his blighted agent and stalled the game blocking his creatures, ghost quarter his inkmoths, and kept the pressure on his HP until he dies, we already on time and we agree a draw.
2x0 Against infect
Game 1: I kept a hand with 2 Paths and Ghost Quarter + Leonin + Hierarch, Hierarch followed by leonin and ghost quarter is really strong, i kept the pressure and eventually won the game.
Side in: 2 Spellskite, 1 Dismember, 2 Mirran Crusader | Out: 2 Hushwing Gryff, 3 Liege
Game 2: I kept a hand with 1 vial, 1 Ghost Quarter, 2 Spellskite, 1 Mirran Crusader, 1 Noble Hierarch, 1 Path, really though decision (XD), but i drew a land and 2 spellskites on the board is too much for infect, GG
2x1 Against burn
Game 1: He is faster than me, i kept pressuring him but burn is burn after all.
Side in: 2x Burrenton, 3x Kor Firewalker | Out: 2 Hushwing Gryff, 3 Liege
Game 2: I kept a hand with leonin + voice + thalia + ghost quarter, played the control game, and kept pressuring him with voice token, and eventually drew one Firewalker, GG
Game 3: Kept a hand with voice, thalia, burrenton, hierarch, vial, land and loxodon, really bad for him, also he gave me 2 voice tokens with searing blaze on my turn, they were hitting 5 each next turn \o/, thalia stalled the game and the burrenton kept me alive, great card.
2x1 Against affinity
Game 1: 16 damage turn 2 from him, nuff said GG
Side in: 2x Kataki, 1x Dismember, 1x Creeping Corrosion Out: 2 Hushwing Gryff, 2 Liege
Game 2: I kept a hand with hierarch, leonin, ghost quarter, creeping corrosion, and a turn 2 leonin + ghost quarter and turn 3 creeping corrosion is too much for affinity to handle, he concedes.
Game 3: I kept a hand with kataki, leonin, ghost quarter, hierarch, vial, but he manages to thoughseize away my kataki and i drew the other one next turn, i stall the board destroying his lands and pressuring him until i drew creeping corrosion and it is GG
I had a lot of luck, but really liked the pressure the deck can put, really amazing, if i would make some changes i would take out vials and Hushwing Gryff / Liege, but i am not really sure about the replacements, any tips are welcome.
Considerations:
Vial is the worse topdeck ever, ever ever
Hushwing Gryff should be a sideboard card, since i sided him out every match.
Liege is strong but is one of the first cards i cut every match, no sure about her, maybe Angels?
The sequence on the play: Hierarch into Leonin + Ghost Quarter is so strong that feels like cheating
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
Regarding the Eldrazi matchup, I don't think this deck could suffer as much as others (without playing against it a single time, just theorizing a little bit). The Chalice play only hurts Path really, we can abuse the discard clause, Ghost Quarter slow them down, we have several double blockers, and some dudes that can get really big when not facing removal. Regardless, the deck is really powerful.
This is a huge mistake from the flavor perspective
(I just copied and edited redtwister's list from few pages back)
1 Forest
4 Ghost Quarter
4 Horizon Canopy
1 Plains
4 Razorverge Thicket
2 Stirring Wildwood
2 Tectonic Edge
4 Temple Garden
CREATURES 30
4 Leonin Arbiter
4 Loxodon Smiter
4 Noble Hierarch
2 Kitchen Finks
2 Qasali Pridemage
2 Scavenging Ooze
3 Thalia, Guardian of Thraben
3 Wilt-Leaf Liege
2 Aven Mindcensor
2 Mirran Crusader
2 Painter's Servant
4 Path to Exile
4 Æther Vial
3 Intrepid Hero
3 Stony Silence
2 Kataki, War's Wage
2 Kor Firewalker
2 Grafdigger's Cage
1 Choke
1 Marrow Shards
1 Mark of Asylum
Thalia is pretty weak vs. Eldrazi, but she keeps Infect down which will still be strong. How about cutting Kitchen Finks for Fiendslayer Paladin? He gives us life, is Bolt- and Dismember-proof and with Servant and Liege gets to 4/4 turn 4
Favourite Deck: Elves (Modern & Legacy)
Standard: New Perspectives Combo
Modern: GW Hatebears | Death and Taxes | Eldrazi and Taxes | Abzan Liege | Abzan Company
Commander: The Gitrog Monster (Combo) | Noyan Dar, Roil Shaper (Control) | RIP Leovold Sultai (Elvestorm, no unfair locks) | Mono G (Yisan or Titania)
Tiny Leaders: Too many decks to keep track of
Pauper: RIP UR Drake | Mono B | GBx Goodstuff | Jund "Melira"
I really like the idea of cutting Kitchen Finks for Fiendslayer Paladin, particularly because I think Hushwing Gryff has a lot of potential against the new Eldrazi decks and it has the side-effect of shutting down Kitchen Finks. Fiendslayer Paladin is also immune to almost every commonly played removal spell, and the first strike/lifelink combo is killer for aggro strategies. I definitely think it has potential.
Glad to hear it! I had hoped we might be better off than a lot of other decks in this situation.
I wanted to bring up another point, why don't many of the established lists play Dryad Militant? Outside of Living End, it seems like most of the graveyard shenanigans in Modern are focused on instants and sorceries, so being able to keep all of these cards out of the graveyard indefinitely seems like a great option. I can see that Scavenging Ooze is better against some decks, but Dryad Militant sticking on the field is a huge problem for Grixis Control, Jeskai Control, and basically any deck playing Snapcaster Mage or Jace, Telepath Unbound. It also helps to keep Tarmogoyf from getting too big. Thoughts?
4 Ghost Quarter
4 Horizon Canopy
4 Razorverge Thicket
2 Gavony Township
1 Stirring Wildwood
1 Forest
6 Plains
CREATURES 30
4 Birds of Paradise
4 Noble Hierarch
4 Leonin Arbiter
4 Painter's Servant
4 Thalia, Guardian of Thraben
4 Fiendslayer Paladin
4 Mirran Crusader
4 Wilt-Leaf Liege
4 Path to Exile
2 Collected Company
2 Lead the Stampede
2 Kor Firewalker
3 Stony Silence
2 Worship
2 Gaddock Teeg
2 Qasali Pridemage
2 Voice of Resurgence
Servant is so good with Paladin (naming black), Crusader (naming black or green), Liege (naming green). And we have a nice combo with pathing a Reality Smasher and discarding Liege
I havent tested vs. eldrazi yet, but this list was bonkers vs. Delver, Land-Destruction and I even beat Abzan Collected (thus we really need to race Lingering Soul). Vs. Landdestruction I wanted 4 Aether Vial instead of maybe 1 Crusader and 1 Fiendslayer and the 2 CoCo. List feels good, but I need to test vs. other matchups too
Favourite Deck: Elves (Modern & Legacy)
Standard: New Perspectives Combo
Modern: GW Hatebears | Death and Taxes | Eldrazi and Taxes | Abzan Liege | Abzan Company
Commander: The Gitrog Monster (Combo) | Noyan Dar, Roil Shaper (Control) | RIP Leovold Sultai (Elvestorm, no unfair locks) | Mono G (Yisan or Titania)
Tiny Leaders: Too many decks to keep track of
Pauper: RIP UR Drake | Mono B | GBx Goodstuff | Jund "Melira"
Rancor could be a potential alternative to Honor.
Also Fiendslayer and Basilisk Collar is insane. Collar works well with Thalia's First Strike as well. Turn 1 Collar, Turn 2 Thalia...
Painter's Servant seems ok but if you're already making their removal bad for them with x/4s, protection from COLOUR guys and cards like Voice or Finks that sandbagged removal is going straight to the Servant.
Also how you guys beat merfolk?
4 Noble Hierarch
4 Qasali Pridemage
3 Thalia, Guardian of Thraben
2 Jotun Grunt
4 Leonin Arbiter
4 Fiendslayer Paladin
2 Hushwing Gryff
1 Linvala, Keeper of Silence
2 Silent Arbiter
4x Path to Exile
3x Rancor
3x Forest
2x Gavony Township
4x Ghost Quarter
3x Horizon Canopy
1x Plains
4x Razorverge Thicket
1x Stirring Wildwood
2x Cathedral of War
4x Temple Garden
1x Creeping Corrosion
1x Eidolon of Rhetoric
1x Gaddock Teeg
3x Leyline of Sanctity
1x Mark of Asylum
1x Rest in Peace
1x Spreading Algae
1x Sunlance
4x Suppression Field
1x Thrun, the Last Troll
No Vials, more mana dorks. Hate kept high. No Smiters, no Wilt-Leaf. Trying to maximize on Exalted triggers for Fiendslayer, including some sketchy looking Cathedral of War. Rancor is king. This deck will aggressively sac it's lands OR ramp depending on opening hand and opponent. Jotun Grunt seems like it could be great against certain decks - Delver, Jeskai, Grixis, Infect and wears Rancor very well. Silent Arbiter helps against all the creature decks, Eldrazi and Merfolk included. I'm likely to have a large dude either with trample flying overhead or trampling with First strike. Overall pretty aggressive with the possibility of hanging on via Lifelinking racers.
Suppression Field in the board is something I'd like to try as it fills the role that Stony Silence does AND it punished fetch-lands hard. Since I am weak to discard I went to 3 Leyline in the board.
I do really like the idea of swapping out vials for mana dorks, as we don't have many creatures who depend on being vial-ed in like the Death and Taxes deck does. Gavony Township is also a great add and works well with this swap.
This is the list I've been working on for a little while. I tried to keep the changes from Craig Wescoe's deck fairly minimal to start.
4 Temple Garden
4 Ghost Quarter
2 Gavony Township
2 Stirring Wildwood
4 Forest
2 Plains
1 Godsend
4 Noble Hierarch
2 Birds of Paradise
3 Qasali Pridemage
3 Scavenging Ooze
3 Thalia, Guardian of Thraben
4 Voice of Resurgence
4 Leonin Arbiter
2 Hushwing Gryff
4 Loxodon Smiter
3 Wilt-Leaf Liege
1 Sigarda, Host of Herons
The main changes are the removal of Aether Vial and Horizon Canopy, both for budget reasons. I'm also looking for something a little faster, and mana dorks provide that speed compared to vials. I also replaced Aven Mindcensor with Hushwing Gryff in anticipation of the ETB effects of the new Eldrazi deck, as well as Tectonic Edge with Gavony Township to give the deck a better late-game. I swapped out Linvala, Keeper of Silence for Sigarda, Host of Herons for budget reasons as well, although I think it's an advantageous swap since a 5/5 hexproof flier is absurd against most decks. Finally, I stuck in Godsend because it's one of my favorite cards, and it fills a similar role to the swords that were frequently played in some iterations of the deck. I may pull out a couple cards to stick in two copies of Mirran Crusader or Fiendslayer Paladin, but this is where I'm at right now.
Merfolk is tough. Rough and tough. Choke helps, but only somewhat vs Vial. To me, it harkens back to the days where I used to mainboard Worship and play Sword of Body and Mind and play draw go until I either decked them or drew enough fliers to win.
Nowadays, it's mostly about being faster than them, to disrupt them enough to get past them. You're playing the tempo deck here.
I/r/t the Eldrazi matchup. It's not that bad. I've actually been +.500 against it (amongst multiple variations), which was better than I thought I was going to be. Playing Path into Reality Smasher isn't bad when you get to discard a Smiter or Liege into it, it's an ideal situation for tempo swings. In practice, Karma is usually better than it'd appear. I know I mentioned it last page, but, even with Urborg Symmetry, it's usually fine. Here's the thing, this is a matchup where you use all of your land destruction. You rely on your vials. You're going to have less lands than the Eldrazi deck. It doesn't hit you with the same parity that it does the eldrazi deck. If you put pressure on early (which you can), you can win by chump blocking your way to victory. It obviously doesn't work with the U/R variant, but the U/R variant is actually a better matchup than the Processor/Colorless lists.
One thing I would mention is that I run 1-2 Collected Company, 4 Path, 2 Command since the companies let you retain card advantage and can prevent overextending.
GUGEdric, Spymaster of Trest - Elfball
WUBOloro, Ageless Ascetic- Doomsday!
RWUEphara, God of the Polis - Blink + Control
GBGGlissa, the Traitor - Stax & Lands
URGMaelstrom Wanderer - Goodstuff RUG
RGWMayael the Anima - Timmy
BRGProssh, Skyraider of Kher - The One Hit Wonder
RGWMarath, Will of the Wild - Old-school Enchantress Hate
RWRAurelia, the Warleader - Equipment Aggro
GGGReki, the History of Kamigawa - Legends + Banding
UBRSedris, the Traitor King - Creatures with : Ability
BUBPhenax, God of Deception - Mill
*Sidenote, I specifically excluded infinite combos from all these decks with the exception of Marath and the squirrel nest + Earthcraft combo.
Looking for something Aggressive in modern? Try - BR Aggro
List:
1 Aven Mindcensor
1 Brimaz, King of Oreskos
2 Hushwing Gryff
3 Qasali Pridemage
3 Scavenging Ooze
3 Thalia, Guardian of Thraben
2 Voice of Resurgence
3 Wilt-Leaf Liege
4 Leonin Arbiter
4 Loxodon Smiter
4 Noble Hierarch
4 Vial
4 Path to Exile
[Lands]
1 Sea Gate Wreckage
1 Plains
2 Forest
2 Stirring Wildwood
2 Tectonic Edge
3 Painland
3 Razorverge Thicket
4 Ghost Quarter
4 Temple Garden
3 Kor Firewalker
2 Burrenton
2 Spellskite
2 Rest in Peace
2 Mirran Crusader
1 Dismember
2 Kataki
1 Creeping Corrosion
Matches where
1x0 Against burn
Game 1: Grindy game, i got him to 1 life and he stalled the board with 2 nacatls and guide, wasted all his bolts on my dudes, until i finally got there having more creatures than him.
Side in: 2x Burrenton, 3x Kor Firewalker | Out: 2 Hushwing Gryff, 3 Liege
Game 2: we are already on turns and i got a burrenton turn 1, nuff said.
1x1 Against infect
Game 1: He is on the play, hierarch into blighted agent, i tried to path, he protected and swing for 5, i have no answers and he kills me next turn.
Side in: 2 Spellskite, 1 Dismember, 2 Mirran Crusader | Out: 2 Hushwing Gryff, 3 Liege
Game 2: I kept a hand with one path and a lot of dudes, i managed to path his blighted agent and stalled the game blocking his creatures, ghost quarter his inkmoths, and kept the pressure on his HP until he dies, we already on time and we agree a draw.
2x0 Against infect
Game 1: I kept a hand with 2 Paths and Ghost Quarter + Leonin + Hierarch, Hierarch followed by leonin and ghost quarter is really strong, i kept the pressure and eventually won the game.
Side in: 2 Spellskite, 1 Dismember, 2 Mirran Crusader | Out: 2 Hushwing Gryff, 3 Liege
Game 2: I kept a hand with 1 vial, 1 Ghost Quarter, 2 Spellskite, 1 Mirran Crusader, 1 Noble Hierarch, 1 Path, really though decision (XD), but i drew a land and 2 spellskites on the board is too much for infect, GG
2x1 Against burn
Game 1: He is faster than me, i kept pressuring him but burn is burn after all.
Side in: 2x Burrenton, 3x Kor Firewalker | Out: 2 Hushwing Gryff, 3 Liege
Game 2: I kept a hand with leonin + voice + thalia + ghost quarter, played the control game, and kept pressuring him with voice token, and eventually drew one Firewalker, GG
Game 3: Kept a hand with voice, thalia, burrenton, hierarch, vial, land and loxodon, really bad for him, also he gave me 2 voice tokens with searing blaze on my turn, they were hitting 5 each next turn \o/, thalia stalled the game and the burrenton kept me alive, great card.
2x1 Against affinity
Game 1: 16 damage turn 2 from him, nuff said GG
Side in: 2x Kataki, 1x Dismember, 1x Creeping Corrosion Out: 2 Hushwing Gryff, 2 Liege
Game 2: I kept a hand with hierarch, leonin, ghost quarter, creeping corrosion, and a turn 2 leonin + ghost quarter and turn 3 creeping corrosion is too much for affinity to handle, he concedes.
Game 3: I kept a hand with kataki, leonin, ghost quarter, hierarch, vial, but he manages to thoughseize away my kataki and i drew the other one next turn, i stall the board destroying his lands and pressuring him until i drew creeping corrosion and it is GG
I had a lot of luck, but really liked the pressure the deck can put, really amazing, if i would make some changes i would take out vials and Hushwing Gryff / Liege, but i am not really sure about the replacements, any tips are welcome.
Considerations:
Vial is the worse topdeck ever, ever ever
Hushwing Gryff should be a sideboard card, since i sided him out every match.
Liege is strong but is one of the first cards i cut every match, no sure about her, maybe Angels?
The sequence on the play: Hierarch into Leonin + Ghost Quarter is so strong that feels like cheating