I could see maybe a UB build being affordable these days. The Darkslick Shores might be a bit rough, but maybe full playsets of Aether Hub and Spire of Industry could help stabilize the manabase without breaking budget. Whir of Invention could assist in allowing a budget build to run fewer Bridges, if necessary, and could help by substituting Witchbane Orb instead of Leylines in the sideboard. I would definitely want to keep black in it, for the discard, but I could see trying out blue as the main secondary color for budget issues. I am quite a fan of Mishra's Bauble, and feel that they're dropping into a near-budget price range. Personally, though, I don't really qualify any single card over $5 to be budget.
It's been a while since I ventured into trying to build a budget Lantern deck, as I got pretty frustrated with the constant spikes on the key cards in the deck. I could try to take a look at some various ideas, but I personally feel that it's probably near impossible to get a reliable budget list.
EDIT: On another note, just got back from the LGS. Built the Whir version just to try out there. I'm rather impressed. I played against Abzan (played best of 3, went 2-0 but he wanted one last game, which I misplayed giving him a win), Eldrazitron (one game, easy 1-0), and UB Mill (best of three, 2-1, loss was to misplay and some bad luck). I wasn't very happy with having to cut down to 1 Academy Ruins and 1 Inventors' Fair to have the manabase to support Whir, but I think it may well be worth it. Still need to pick up two Darkslick Shores and a River of Tears, but I'm looking forward to getting some videos in with the build. Looks like I'll need to update the primer with some new variants and options
Match 1 vs merfolk (2-1)
Game 1: i had a killing hand turn 1 i got the lock in place and turn 2 i had bridge. At this point it was over.
Game 2: my hand was semi ok but he landed a couple of creatures, even if i had the lock, i never drew a discard spell and he had hurk's recall in nagd to wipe my board.
Game 3: he landed a couple of treath and i had the lock in place. He tapped out to land 2 creature and planing to kill me on the next turn. Sad for him, i had a toughtseize in hand and make him discard his hurky's recall. At this point this game was over.
Match 2 Affinity (2-1)
Game 1: My opponent mull to 4 and was too slow to kill me fast. He still got me a good amount of dmg dropping my life to 10. Signal pest are really good against us. I was able to lock the game and stabilize with inventor's fair because at this point he was only able to deal 1 dmg a turn with signal pest and ornithopter. At this point i milled him his 0 power creature and he scooped at the 3th mill rock.
Game 2: He had the godlike hand, turn 1 signal pest, thopter, mox opal and memnite. Turn 2 Cranial plating and at this point i was overwhelmed.
Game 3: He did a agressive mull to 5 for a sideboard card that he never saw. He still pulled a turn 1 mox opal ornithopter and memnite. I anwsered with engineered explosive for 0 and kill all his stuff. At this point i was too far ahead droping a mill rock because i had lantern turn 1. He scooped after i milled him a ravager.
(This matchup is hard but not unwinable. The sb is pretty good against affinity.)
Match 3 vs Esper control (2-0):
Game 1: i landed the lantern on turn 1, a mill rock on turn 2 and a toughtseize discard him his espercharm. Next turn i whir of invention into another mill rock. At this point it was pretty game. My opponent didn't concede right away, he was waiting me to do a mistake wich i never did. He scooped after a painfull 10 turn of lock.
Game 2: This one was pretty weird, i started the game with 2 mill rock in hand and discards spell. I kept on drawing mill rock. By turn 3 i had 5 mill rock on the table but no lantern. I started milling him with 3 codex shredder and 2 pixis. My opponent was stuck at 2 lands for a bunch of time because everytime he was going to draw 1 my blind mill was on a land. When he found his 3th land the 2/3 of his library was gone. Even if i didnt see a lanter of the whole game, i was able to mill him to death.
Match 4 Grixis Death's shadow (2-0)
Both game where pretty much the same: Lantern turn 1 followed by turn 2 mill rock and a toughtseize and kept on milling and whir of invention for a bridge and more rock. I was lucky that he didnt have any discard turn 1.
I was pretty satisfied with the list. Whir of invention is doing wonder.
As why i cut the 2 bell is because with whir of invention i just dont need them. And i dont really like ghoulcaller's bell because if you dont have lantern, this card is useless. You just don't want to blind mill yourself with this deck unless you have a academy ruins. Pyxis is just better in my opinion because it can deal with cards like ancient grudge, emrakul/ulamog.
Btw sorry for all my spelling error. English isn't my main language and my writing skills are not that great.
Hey there everybody. I’m also new to Lantern Control, and while reading the forums I had an idea and thought id ask everyone. Why are we not running any number of Unwinding Clock. Even at 4 mana I think it might be nice to have a 1 of, but I’d like everyone else’s opinion. The same is for Tezzeret, Agent of Bolas and Ashiok. Why are we not playing some copy of them? As far as I can think, they all speed up our game plan.
@ChiulaxMan, I don't have enough data to say one way or the other, but I"m currently testing to get more data on the UBg list. It's performing very well so far, and I think I'd venture to say that I prefer it. It's more likely to get a Bridge, Lantern, Needle, etc., when needed. It just requires the pilot has the mana to do so, which isn't too terribly difficult with the manabase tweaks.
I'll be continuing testing and posting data on the spreadsheet as I go. I'm also inputting data from other pilots, like kanister and strangemolars.
What is everyone's take on the 8-Rack matchup? Recently there has been a swarm of them (thanks Tom Ross!) at my LGS. It seems like game 1 might be difficult to win if your not packing leylines in the MD. As for sideboarded games I guess the plan would be to drop a leyline T0 and needle their Liliana. I haven't had a chance to play the matchup (was messing around with Jeskai w/ opt last week) and am curious if everyone views the matchup as favorable or unfavorable. For what it is worth I am playing the BG version...not 100% sold on the Whir version.
8rack is a deck composed of multiple parts, just like every other decks. Disassemble it, and you win.
It cannot win if it draws all discard and no racks. It also cannot win if it draws all racks and no discard. Your goal should be to keep it off one or the other, depending on the game's current state.
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Okdoke, just updated the primer a bit. Included a link to the spreadsheet, along with some edits about cards that are less used and almost obsolete and mentions of new additions and versions of the deck.
Cool thanks! I haven't really thought about 8rack as the weaker lantern deck. I'm going to play lantern at my LGS and I'll let you all know how I do against the 8rack decks floating around my meta.
The reason for magus over bloodmoon is that the opponent is more likely to side in more disenchant type effects and side out creature removal. So it is actually harder for the opponent to remove post board.
I just top 8 a 150 player event (5k Face to face tournament in montreal) with BUG lantern.
Ill do a report of the event when i have more spare time !
Round 1 (1-1 draw) against Fairy
Game 1: went smmoth, i was able to lock my opponent and even with 3 mill rock she didn't scoop so it went for a long time.
Game 2: She was able to counter a bunch of my stuff, but i still manage to pull the lock. Sadly after milling her 2 good card against me, the 3th card she got was Hurk's recall. That was game.
Game 3: It went to time, she had me lethal next turn but i was able to get saved by the clock with a abrupt decay letting me to 1 life.
Recap: This matchup is really rough because of all the counterspell and discard.
Round 2 : (0-2) Against G/W druid/vizier combo
Game 1: i had the lock in place, seriously everything was setup but even after milling myself 9 cards and 2 ancient stirring i was not able to see any of my bridge/Whir of invention. This one was a game loss due to bad luck. These things happen.
Game 2: I literally got steamrolled. This matchup is pretty hard, even with graftdigger cage to block the coco/chord, they still have the combo. But in this game it was an early kataki that my opponent was able to top deck that wrecked me.
I feel that this is one of the deck worst matchup because you have to literally needle everything: Duskwatch, druid, Quasali pridemage (Game 2-3), and you have to deal with noble hierarch and ultimately a walking ballista. Even if you manage to deal with all these cards you have to pray the gods that he doesn’t have a tireless tracker in play. Tracker and canopy are really great against us.
Round 3: 2-0 Against Bant Eldrazi
Game 1 and 2 where pretty much the same, I locked the guy really fast and he wasn’t able to do a thing.
The funny part was that my deck made him really mad. He was literally discusted wich made me smile a lot !!
Round 4: Sultai Death shadow (2-1)
Game 1: I was able to lock him hard, after taking 15 damage. It was pretty close I got a hard time to find a bridge. The guy dropped himself to 6 and I was able to kill him with collective brutality by casting 1 and bring 2x the same with the shredder.
Game 2: It was fast, brutal and I just wasn’t able to do a thing.
Game 3: The game was pretty 1 sided, I had the lock early but with only 2 mill stone. It took a while and the game when trough time. At this point, I had 5 mill rock in play and I had the perfect amount of milling to kill him. This was a clutch win because at this point, another draw would have kill all my hope for the top 8.
Round 5: Eldrazi and taxes (2-0)
Game 1: Needle on displacer, 1 mill rock, a lantern and a bridge and he scooped. The game took like 2 minutes.
Game 2: It was pretty much the same but he waited for my 3th mill rock before scooping.
First time in the tournament that I had a break during the round.
Round 6: G/W Elf 2-0
Game 1: I was able to lock my opponent early, he didn’t have anything to deal with a bridge so he scooped fast.
Game 2: I landed a turn one graft digger cage and turn 2 lantern and toughtseize,
This all gained me the time I need to finish the lock and beat him. My opponent scooped after the 3 mill rock.
Round 7: 1-0 against Abzan coco
Game 1: was a fast lock and I was able to control the game before he dropped one of his 1 billion treath.
Game 2: This game was one of the greatest magic games I ever played. First of all even if my opponent had a *****ty attitude, he was a damn good player. Lucky for me I think I’m a pretty good player too. This game went back and forth from the beginning, I was able to lock him but he was always able to bring another treath to the board using his coco/chord to shuffle his library because I had a cage in play. At 1 point in the game he was able to land a kataki and I had 4 mana. At this point my plan was to mill myself to draw in this order 1 land/1 mill piece. I was able to do this and have a total of 8 artifacts in play with 8 lands. I had a good control of the top of his deck. My opponent was still able to beat me down to 1 life. At this point I was able to mill myself into a engineered explosive and kill all his bird/noble on the last turn after the clock run out. So the game finished with me at 1 life. This game was nervewrecking but insanely great. Even the 3 judge that where looking at the game was like WTF !!!
At this point 5-1-1 I finished in the 8th place.
Championship round Top 8:
Round 8 against Abzan coco with a splash of blue (2-1): Holy 3x in one day how unlucky can I be to face 3x time one of my worst matchup.
Game 1: He was able to outvalue me with an active duskwatch and was able to turn 2 tireless trackers.
I was just not able to do anything. Everytime I milled him, he was able to instant draw into it.
Game 2: I was able to lock him pretty fast and made him scoop after the 3th rock.
Game 3: I started the game with a shredder and milled him a druid and surgical it. At this point he had no combo. I had to Whir of invention into a graftdigger’s cage but duskwatch recruiter is what killed me. I wasn’t able to deal with it and my opponent was able to draw into his birds and noble hierarch. He just beated me to a pulp.
Conclusion after this tournament: I had a pretty good run, I really wish I had 1 pyrite spellbomb in the maindeck in a lot of my games. This card would have won me a lot of grindy game much faster. Clock is a huge deal in this deck. If your opponent win game 1 and just play slow in game 2, it become really hard to close game 3 without being a dick to your opponent and pressure them to play faster. I also really wished to have another phyrexian revoker. This guy helped me soooo much because my opponent had sided out all their removal. I found the surgical and the wicthbane orb underwhelming but TBH these cards still deserve their spot in the list. I’m thinking of adding 1 flaying tendril to the SB. The deck is hard to pilot, you have to play fast, you have 0 room for mistake and you have no brakes between rounds. But when you manage to top 8 a big event with it, the satisfaction that you get (and the money of course) is priceless (except the money … it’s the definition of price).
Have a good day folks.
They can't Queller the Whir if you cast if for X => 2, ya? And then you can just search for any artifact 2 or less. If you're going to get a Bridge, they just can't Queller it. To be fair, though, I haven't played against the UWR Queller list that I know of.
On top of what @Thnkr just said: sequencing is everything. In the semi-early game, and after leaning on discard spells to clear the way, you can overload their countermagic by waiting End of their turn to cast a Whir (bait), which should suck out a counter, then to untap on your turn and cast the money spell you really wanted to resolve. Whir allows that.
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Thnkr, did something happen to your YouTube channel? When I try to go it says "This channel does not exist." Hope everything is ok and it's just a hiccup!
I just want to say....as someone who was doing the damnest to make Whir of Invention work for Lantern control, it brings tears to my eyes to see people actually doing well with it. I'd been taking a break from Lantern after my very minimal success with the deck...but seeing Whir take off has lit a fire in my gut.
Yeah, I read the article and was inspired to play Lantern for the first time in about two months. So I assembled the list and played FNM to a 2-1-1 record. I was not sure about the main deck Engineered Explosives, so I shunted it to the sideboard for a Welding Jar. Mistake? I seem unsure how to utilize Engineered Explosives in our deck that critically relies on permanents at costs 0, 1, and 3. Tips or insights on when to use EE, and against what?
I would like to see a current deck list from kanister, as well.
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It's been a while since I ventured into trying to build a budget Lantern deck, as I got pretty frustrated with the constant spikes on the key cards in the deck. I could try to take a look at some various ideas, but I personally feel that it's probably near impossible to get a reliable budget list.
EDIT: On another note, just got back from the LGS. Built the Whir version just to try out there. I'm rather impressed. I played against Abzan (played best of 3, went 2-0 but he wanted one last game, which I misplayed giving him a win), Eldrazitron (one game, easy 1-0), and UB Mill (best of three, 2-1, loss was to misplay and some bad luck). I wasn't very happy with having to cut down to 1 Academy Ruins and 1 Inventors' Fair to have the manabase to support Whir, but I think it may well be worth it. Still need to pick up two Darkslick Shores and a River of Tears, but I'm looking forward to getting some videos in with the build. Looks like I'll need to update the primer with some new variants and options
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
Match 1 vs merfolk (2-1)
Game 1: i had a killing hand turn 1 i got the lock in place and turn 2 i had bridge. At this point it was over.
Game 2: my hand was semi ok but he landed a couple of creatures, even if i had the lock, i never drew a discard spell and he had hurk's recall in nagd to wipe my board.
Game 3: he landed a couple of treath and i had the lock in place. He tapped out to land 2 creature and planing to kill me on the next turn. Sad for him, i had a toughtseize in hand and make him discard his hurky's recall. At this point this game was over.
Match 2 Affinity (2-1)
Game 1: My opponent mull to 4 and was too slow to kill me fast. He still got me a good amount of dmg dropping my life to 10. Signal pest are really good against us. I was able to lock the game and stabilize with inventor's fair because at this point he was only able to deal 1 dmg a turn with signal pest and ornithopter. At this point i milled him his 0 power creature and he scooped at the 3th mill rock.
Game 2: He had the godlike hand, turn 1 signal pest, thopter, mox opal and memnite. Turn 2 Cranial plating and at this point i was overwhelmed.
Game 3: He did a agressive mull to 5 for a sideboard card that he never saw. He still pulled a turn 1 mox opal ornithopter and memnite. I anwsered with engineered explosive for 0 and kill all his stuff. At this point i was too far ahead droping a mill rock because i had lantern turn 1. He scooped after i milled him a ravager.
(This matchup is hard but not unwinable. The sb is pretty good against affinity.)
Match 3 vs Esper control (2-0):
Game 1: i landed the lantern on turn 1, a mill rock on turn 2 and a toughtseize discard him his espercharm. Next turn i whir of invention into another mill rock. At this point it was pretty game. My opponent didn't concede right away, he was waiting me to do a mistake wich i never did. He scooped after a painfull 10 turn of lock.
Game 2: This one was pretty weird, i started the game with 2 mill rock in hand and discards spell. I kept on drawing mill rock. By turn 3 i had 5 mill rock on the table but no lantern. I started milling him with 3 codex shredder and 2 pixis. My opponent was stuck at 2 lands for a bunch of time because everytime he was going to draw 1 my blind mill was on a land. When he found his 3th land the 2/3 of his library was gone. Even if i didnt see a lanter of the whole game, i was able to mill him to death.
Match 4 Grixis Death's shadow (2-0)
Both game where pretty much the same: Lantern turn 1 followed by turn 2 mill rock and a toughtseize and kept on milling and whir of invention for a bridge and more rock. I was lucky that he didnt have any discard turn 1.
I was pretty satisfied with the list. Whir of invention is doing wonder.
As why i cut the 2 bell is because with whir of invention i just dont need them. And i dont really like ghoulcaller's bell because if you dont have lantern, this card is useless. You just don't want to blind mill yourself with this deck unless you have a academy ruins. Pyxis is just better in my opinion because it can deal with cards like ancient grudge, emrakul/ulamog.
Btw sorry for all my spelling error. English isn't my main language and my writing skills are not that great.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
I'll be continuing testing and posting data on the spreadsheet as I go. I'm also inputting data from other pilots, like kanister and strangemolars.
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
It cannot win if it draws all discard and no racks. It also cannot win if it draws all racks and no discard. Your goal should be to keep it off one or the other, depending on the game's current state.
MODERN – LANTERN (aka Fateseal or Barbershop)
Primer – Subreddit – Facebook – Decklist – Gameplay
Thnkr's Content: Gameplay – Datasheet
Each eye sees a different possibility for tomorrow.
CWUBBCCCCCCCBGBGBGCCCCCCCGGURC
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
Is it to stop the turn 2 Negate?
Also, what is our game plan against Knightfall? I feel like we are favored, but I got trounced the other night facing one.
Ill do a report of the event when i have more spare time !
Round 1 (1-1 draw) against Fairy
Game 1: went smmoth, i was able to lock my opponent and even with 3 mill rock she didn't scoop so it went for a long time.
Game 2: She was able to counter a bunch of my stuff, but i still manage to pull the lock. Sadly after milling her 2 good card against me, the 3th card she got was Hurk's recall. That was game.
Game 3: It went to time, she had me lethal next turn but i was able to get saved by the clock with a abrupt decay letting me to 1 life.
Recap: This matchup is really rough because of all the counterspell and discard.
Round 2 : (0-2) Against G/W druid/vizier combo
Game 1: i had the lock in place, seriously everything was setup but even after milling myself 9 cards and 2 ancient stirring i was not able to see any of my bridge/Whir of invention. This one was a game loss due to bad luck. These things happen.
Game 2: I literally got steamrolled. This matchup is pretty hard, even with graftdigger cage to block the coco/chord, they still have the combo. But in this game it was an early kataki that my opponent was able to top deck that wrecked me.
I feel that this is one of the deck worst matchup because you have to literally needle everything: Duskwatch, druid, Quasali pridemage (Game 2-3), and you have to deal with noble hierarch and ultimately a walking ballista. Even if you manage to deal with all these cards you have to pray the gods that he doesn’t have a tireless tracker in play. Tracker and canopy are really great against us.
Round 3: 2-0 Against Bant Eldrazi
Game 1 and 2 where pretty much the same, I locked the guy really fast and he wasn’t able to do a thing.
The funny part was that my deck made him really mad. He was literally discusted wich made me smile a lot !!
Round 4: Sultai Death shadow (2-1)
Game 1: I was able to lock him hard, after taking 15 damage. It was pretty close I got a hard time to find a bridge. The guy dropped himself to 6 and I was able to kill him with collective brutality by casting 1 and bring 2x the same with the shredder.
Game 2: It was fast, brutal and I just wasn’t able to do a thing.
Game 3: The game was pretty 1 sided, I had the lock early but with only 2 mill stone. It took a while and the game when trough time. At this point, I had 5 mill rock in play and I had the perfect amount of milling to kill him. This was a clutch win because at this point, another draw would have kill all my hope for the top 8.
Round 5: Eldrazi and taxes (2-0)
Game 1: Needle on displacer, 1 mill rock, a lantern and a bridge and he scooped. The game took like 2 minutes.
Game 2: It was pretty much the same but he waited for my 3th mill rock before scooping.
First time in the tournament that I had a break during the round.
Round 6: G/W Elf 2-0
Game 1: I was able to lock my opponent early, he didn’t have anything to deal with a bridge so he scooped fast.
Game 2: I landed a turn one graft digger cage and turn 2 lantern and toughtseize,
This all gained me the time I need to finish the lock and beat him. My opponent scooped after the 3 mill rock.
Round 7: 1-0 against Abzan coco
Game 1: was a fast lock and I was able to control the game before he dropped one of his 1 billion treath.
Game 2: This game was one of the greatest magic games I ever played. First of all even if my opponent had a *****ty attitude, he was a damn good player. Lucky for me I think I’m a pretty good player too. This game went back and forth from the beginning, I was able to lock him but he was always able to bring another treath to the board using his coco/chord to shuffle his library because I had a cage in play. At 1 point in the game he was able to land a kataki and I had 4 mana. At this point my plan was to mill myself to draw in this order 1 land/1 mill piece. I was able to do this and have a total of 8 artifacts in play with 8 lands. I had a good control of the top of his deck. My opponent was still able to beat me down to 1 life. At this point I was able to mill myself into a engineered explosive and kill all his bird/noble on the last turn after the clock run out. So the game finished with me at 1 life. This game was nervewrecking but insanely great. Even the 3 judge that where looking at the game was like WTF !!!
At this point 5-1-1 I finished in the 8th place.
Championship round Top 8:
Round 8 against Abzan coco with a splash of blue (2-1): Holy 3x in one day how unlucky can I be to face 3x time one of my worst matchup.
Game 1: He was able to outvalue me with an active duskwatch and was able to turn 2 tireless trackers.
I was just not able to do anything. Everytime I milled him, he was able to instant draw into it.
Game 2: I was able to lock him pretty fast and made him scoop after the 3th rock.
Game 3: I started the game with a shredder and milled him a druid and surgical it. At this point he had no combo. I had to Whir of invention into a graftdigger’s cage but duskwatch recruiter is what killed me. I wasn’t able to deal with it and my opponent was able to draw into his birds and noble hierarch. He just beated me to a pulp.
Conclusion after this tournament: I had a pretty good run, I really wish I had 1 pyrite spellbomb in the maindeck in a lot of my games. This card would have won me a lot of grindy game much faster. Clock is a huge deal in this deck. If your opponent win game 1 and just play slow in game 2, it become really hard to close game 3 without being a dick to your opponent and pressure them to play faster. I also really wished to have another phyrexian revoker. This guy helped me soooo much because my opponent had sided out all their removal. I found the surgical and the wicthbane orb underwhelming but TBH these cards still deserve their spot in the list. I’m thinking of adding 1 flaying tendril to the SB. The deck is hard to pilot, you have to play fast, you have 0 room for mistake and you have no brakes between rounds. But when you manage to top 8 a big event with it, the satisfaction that you get (and the money of course) is priceless (except the money … it’s the definition of price).
Have a good day folks.
Decklist : http://f2fseries.facetofacegames.com/montreal-open-coverage-october-7th-2017/
Lantern Control
(with videos)
Uc Tron
Netdecking explained
Netdecking explained, Part 2
On speculators and counterfeits
On Interaction
Every single competitive deck in existence is designed to limit the opponent's ability to interact in a meaningful way.
Record number of exclamation points on SCG homepage: 71 (6 January, 2018)
"I don't want to believe, I want to know."
-Carl Sagan
OLD SCHOOL 93/94 «The Pain Train» Black Sligh, Esper «Machine Gun» Artifacts, Jund «Psycho» Ponza-Disko.
Edit: It's back up!
TIME TO DUST OFF THE BELLS AND LIGHT THE LANTERN! LET'S GO SHREDDING!!!
....as soon as I get back from my vacation to Cuba next week
Modern Decks:
UBG Lantern Control GBU
BRG Bridge-Vine GRB
Commander Decks
UBG Muldrotha, Value Elemental GBU
BRG Windgrace Real-Estate Ltd. GRB
#PayThePros
https://www.mtggoldfish.com/archetype/modern-ug-42963#online
I would like to see a current deck list from kanister, as well.