im trying to decide if i want to mainboard 2 spellskites and maybe take out a honor of the pure or martyr. most of my games i havnt been playing honor as much as i would like. even if i have one out or something, ive been around more jund or other decks that run terminates, paths, etc that honor doesnt stop in the first place.
ive been considering a human build as well throwing in the thalias lieutenant card to give an easy pump on the sisters and what not.
In my personal experience, mainboarding Spellskite is awful and never comes when I need it. It's nice in the sideboard for those bad matchups though-- it's another choice that completely debilitates Infect, too.
... On a side note, I'm in the process of collecting AEther Vials to build Death & Taxes/Merfolk/Spirits. Do you think they have a place in Soul Sisters too?...
I don't think that we need Æther Vials in Soul Sisters. Vial allows merfolk to play arround sorcery speed mass-removal and to make combat ackward for your opponent, because you can flash in a lord. The Taxes decks play creatures that can creat card adventage when flashed in in response to spells or abilitys from your opponent (Flickerwisp, Leonin Arbiter, Selfless Spirit, Aven Mindcensor, ...). The only thing I would like to flash in is Archangel of Thune but taking vial up to 5 seems not good and Windbrisk Heights lets us allready play Archangel for free when we attack with your spirit tokens.
Fair enough. I just thought it could be interesting.
when i saw it i could feel all the nostalgia coming back and i thought this will replace felidar sovereign and now i just cant wait for kaladesh to come out so i can retouch my old soul sisters deck that i didnt play with for years!
after all it was my first ''competitive deck'' and i played it way too much back in the days.
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I haven't been playing with SS much recently due to all the Nahiri decks online. I absoluteely HATE playing against 'control decks'. Do any of you share my feelings on this or is there a better way lol? I've read about choosing when to play your spells to bait out their counters etc, i've run 4 cavern of souls mainboard (prob the most success i've had in tournaments). I've tried SB cards like rest in peace (snapcaster mage), defense grid, grand abolisher, celestial purge, ,secure the wastes, suppression field, mana tithe, surgical extraction. What advice/ experiences can you give me to help improve my play/decisions against these type of decks?
when i saw it i could feel all the nostalgia coming back and i thought this will replace felidar sovereign and now i just cant wait for kaladesh to come out so i can retouch my old soul sisters deck that i didnt play with for years!
after all it was my first ''competitive deck'' and i played it way too much back in the days.
You can't believe it? We were talking about it literally last page.
I don't think it works too well in a Soul Sisters deck. Something running that would want far more card advantage and cards played per turn-- it's not very common for us to have over 50 life unless we're already undeniably winning. I think it'd work much nicer in a deck that gets lots of card draw and plays lots of one-drops every turn (or just builds up and goes off like Storm or Jeskai Ascendancy), or a deck that gets more lifegain in general, like Martyr Proc.
That said, it's a potential way out vs. Lantern Control, I guess? Not worth much if they Pithing Needle it, though.
Overall it's janky and I don't think it fits here. It's a neat card and a fun wincon, but I don't think it's one we can use unless we build around it (and honestly, if we're going to do a lifegain wincon, you may as well do Felidar Sovereign).
And I still think it's not really a good fit for a Soul Sisters deck-- that is to say, the very aggressive variant that this archetype is built around. I'm sure you could tweak the deck to be all about the lifegain all of the time, but you may find that to be a much more slow, control-based style of play, more suited to the Martyr Proc archetype, whose style of play revolves around "soft-locking" opponents out of the game by gaining life far faster than they can reduce it by recurring Martyr of Sands over and over again every turn with Proclamation of Rebirth, while laying down beats with Serra Ascendant.
I haven't been playing with SS much recently due to all the Nahiri decks online. I absoluteely HATE playing against 'control decks'. Do any of you share my feelings on this or is there a better way lol? I've read about choosing when to play your spells to bait out their counters etc, i've run 4 cavern of souls mainboard (prob the most success i've had in tournaments). I've tried SB cards like rest in peace (snapcaster mage), defense grid, grand abolisher, celestial purge, ,secure the wastes, suppression field, mana tithe, surgical extraction. What advice/ experiences can you give me to help improve my play/decisions against these type of decks?
Rest in Peace is a good card against decks that use Snapcaster Mage and Nahiri (because they can't re-use Emrakul after one use since she doesn't get shuffled back into the deck) But obviously, even one hit with Emrakul is devastating, so it's not THAT good (but if any deck can survive a turn against an Emrakul, it's a lifegain deck). Defense Grid hurts us more than them, I feel. Grand Abolisher is cool on paper, but not in practice. Celestial Purge is a common SB piece against Nahiri. Suppression Field is all right-- I personally prefer Pithing Needle as SB tech in ANY deck vs. Planeswalkers. Mana Tithe is interesting; I don't know how well it works for us. Surgical Extraction doesn't really seem all that necessary.
Ultimately, if your meta is overrun by Nahiri, I'd say board in Pithing Needles and Celestial Purges for sure.
Control decks are just as much a part of Magic as Aggro or Combo decks; you may as well get used to them or play something else. I know a lot of control decks really don't like dealing with our Spirit tokens, especially when pumped with Honor of the Pure. It's harder for them to get rid of them all.
Rest in Peace is a good card against decks that use Snapcaster Mage and Nahiri (because they can't re-use Emrakul after one use since she doesn't get shuffled back into the deck) But obviously, even one hit with Emrakul is devastating, so it's not THAT good (but if any deck can survive a turn against an Emrakul, it's a lifegain deck). Defense Grid hurts us more than them, I feel. Grand Abolisher is cool on paper, but not in practice. Celestial Purge is a common SB piece against Nahiri. Suppression Field is all right-- I personally prefer Pithing Needle as SB tech in ANY deck vs. Planeswalkers. Mana Tithe is interesting; I don't know how well it works for us. Surgical Extraction doesn't really seem all that necessary.
Ultimately, if your meta is overrun by Nahiri, I'd say board in Pithing Needles and Celestial Purges for sure.
Control decks are just as much a part of Magic as Aggro or Combo decks; you may as well get used to them or play something else. I know a lot of control decks really don't like dealing with our Spirit tokens, especially when pumped with Honor of the Pure. It's harder for them to get rid of them all.
I will try pithing needle but i always find it narrow when i play it. I'll try it before i judge too much though. Everything else you said was not very helpful or incouraging to be honest lol. Thanks anyway
It's hard to be particularly helpful when your main complaint is "I hate control decks" and then just named a bunch of cards you use without even explaining why you chose them. I'd think it would be wise to look back at your original statement before pointing fingers. I said exactly what I meant-- the idea is to prevent Nahiri from ulting here-- and for control decks in general, you can beat them down with boosted tokens since they're harder to remove. I don't really know what else you'd want aside from going into painfully overanalytical detail.
But if you want excruciating detail, here you go, I guess.
It is exactly how I said: the choices I think are best against Nahiri decks are Pithing Needle and Celestial Purge. The Pithing Needle is great against any Planeswalker, but when the deck's main wincon revolves around it, it more or less debilitates them. It's not narrow at all when it's the single easiest thing to throw in to jam their whole system-- a colorless one-drop that literally any deck in Magic can play to stop Planeswalkers? It's fantastic.
After that, you can hold on to the Celestial Purge as a safeguard against the Nahiri if they have a way to destroy the Pithing Needle, or you can use it to remove threats like Kalitas, Traitor of Ghet (if they're running Mardu Nahiri) or Izzet Staticaster (which is in the Jeskai Nahiri sideboard and is devastating against us, especially in the early game).
Also, if you're not running Ghost Quarters, you should be. Jeskai Nahiri (and a LOT of control decks in general) run Celestial Colonnade, and it's incredibly troublesome.
Another decent choice against any red deck is Mark of Asylum. Keeps your creatures safe from burn removal.
As for the cards you named off: Rest in Peace - Decent but wouldn't be my first choice unless I knew they were doing something with significant graveyard interaction. Snapcaster Mage is a pretty good reason to board it in, though, as would be Kalitas or Emrakul. But I think we have better answers in running Pithing Needle to stop Emrakul from coming out to begin with, and Celestial Purge to kill things like Kalitas off. Blessed Alliance is also good, as it can stop Emrakul after she's out, and it can also stop Kalitas too.
Defense Grid - This is a terrible card for this deck. Control decks keep their mana open to counter spells and kill creatures, while meanwhile we're trying to drop a bunch of one-drop cards-- and try to keep one or two open to play Path to Exile, Blessed Alliance, Celestial Purge, or Dismember. This turns those 1 and 2-drop spells into 4 and 5-drop spells. No good at all.
Grand Abolisher - Again, this is one of those cards that only look good on paper. Sure, it's nice to think "yeah, now I can do stuff without being countered or killed!", but in practice, you're spending 2 mana on a creature that they will either counter on the way down or allow, and kill the next turn. You'll rarely, if ever, get any actual use out of it.
Celestial Purge - Good, for reasons we've already discussed.
Secure the Wastes - Also good, but I personally prefer Spectral Procession for being the most efficient mana-to-token ratio card we have available to us-- and they're evasive tokens too, which can get some unblockable beats in. They're hard for control decks with single-target removal to get rid of.
Suppression Field - Not a bad card, but it can backfire. Even if it takes longer, they can still activate those abilities-- and it makes using Martyr of Sands on our end feel incredibly bad, especially if we need emergency lifegain and can't afford to pay it because it costs 3 instead of 1. Some people like it. I prefer Pithing Needle.
Mana Tithe - A white Force Spike is pretty nice, but once they know you have it, it's really nothing more than something for them to play around by being sure to make sure they have one more mana open to cast their spells. It's just like running Judge's Familiar-- sure, it's nice when it works, but in most cases it's possible to just play around.
Surgical Extraction - Not worth it. Even if you can use it and name their Mana Leaks, their Remands, their Terminates, their Cryptic Commands, their Snapcaster Mages, their Doom Blades, their Pyroclasms, their Lightning Bolts, what have you, I guarantee that they'll have something else that works just as well for them. Most good control decks have a variety of counter/kill spells anyway, so you'll maybe get 1 or 2 other cards out of their deck.
Ahhhh great. That's way more helpful and what I was after. Sorry, your right I was not particularly helpful in my original post. You have raised some interesting points for me to think about and try. Thanks for spending the time to go into detail for me. I actually found this really interesting and have come to similar opinions on a lot of the cards I have tried so far. Sorry if I came across rude in my last post it was not fair.
{Note: I think most of those are right please correct me if I got any wrong}
Obviously not so good against some but great against some others and is versatile. However I'm not saying its the best card against those decks nor should you SB it in against some of them, I'm just pointing out some of the possible interactions etc
Hallowed Moonlight is a good, versatile card, yes. If it's needed in your meta, it can't hurt to run it. That said, Rest in Peace covers the most difficult situations and is unconditional-- they can't reanimate anything if there was never anything to reanimate, so there's no guesswork involved. Meanwhile, the other cards that cheat in a huge creature can be mitigated with a well-placed Path to Exile (or in Emrakul's case, Blessed Alliance for the edict effect).
Hallowed Moonlight does work very well against token generators and Collected Company-- it's a common SB card in Standard for that reason. For now, at least.
I think it works against the following... (And it draws a card)
It will not work as intended against the Nahiri, Breach, CoCo, Tooth, Kiki Combo, any Vial reliant deck and Marty Proc.
In all that cases You just trade your mana for a one card or an ability activation. You can not force Your enemy to resolve some 'search' or 'place' abilities in your favor. If You cast the Moonlight in response for a vial or Nahiri's ult, an enemy just will not find creatures to exile.
It might be good against the Living End/Goryos and a Gifts Pack, but in both that cases R.I.P. seems more reliable.
Also You may find the Dredge surprisingly fast. So fast that Your not be able to cast the Moonlight before some serious ***** happens. Last time I played against the Dredge, I lost a dice roll and at his 2nd turn he placed 2 amalgams , 2 narcomebas and a Ghast on a table.
Speaking of tokens, I don't see any reason why we must hate it. Enemies tokes, actually, are quite synergistic with the our's battle plan.
Notes:
- WP: Win percentage, based on my spreadsheet when I play against a tiered deck.
- GP: Games played.
- Some matchups have no numbers. It means that I don't have enough data; meaning I didn't play against that matchup a lot.
- Again, this is my opinion and based on my experience against those decks. Some of you might disagree, but I'm just trying not to be too cocky by putting every matchup as favorable. There are some matchups that I do feel like it's favorable/even.
Burrenton - against Jund, Grixis, Pyroclasm/Anger decks, Burn obvs and Dredge (conflagrate)
Celestial Purge is a card that pleased me a lot, at the beggining, It was to deal with Nahiri, but it does have a lot of targets on Jund(Dark Confidant, Night of Soul's Betrayal, Kalitas, Lili), Grixis (Tasigur, Gurmag), Death Zoo(Death's Shadow, Swiftspear) and other matchups that I cant remember right now.
RiP is a general grave hate, other than the obvious matchups, I like to use it against Grixis and BGx that uses a lot of grave(Goyf, kalitas, ooze, lingering souls, grim lavamancer, melira/viscera seer/finks/redcap), Martyr Life with proclamation of rebirth
Stony Silence is there for Tron, Affinity, Lantern, Ad Nauseam, etc.
Gideon is there against control, like I said, its pretty good to play it after a sweeper. I side he in against UWx, BGx and grixis
Wrath if a one-of that won me a lot of games against zoo, death zoo, eldrazi, affinity, jund/junk, chord decks, elves, etc.. You play around it by casting a sister, a hawk and let the op think he has the advantage.
Dismember is there to deal with problematic creatures like an early Dark Confidant, Ooze, Kalitas, Goyf, Tasigur, Infect Creatures, Eldrazis, to stop combos that base on creatures(kiki + resto). Do not use this against agressive decks like zoo/affinity/burn.
Sundering Growth is used against Affinity(save it for Girapur), ad nauseam(phyrexian unlife),etc.
Do you have Rvngs current list in your MTGO collection? I'd be up for getting some of us to play some leagues (individually) with his exact list and coming back on here to write match reports and discuss different match ups etc. With the view to putting together a primer and in-depth sideboard guide for people (like Nickachu does on youtube for Merfolk).
Ive been using suture priest against dredge.Its been an allstar against them.I can usually take the hits as they come while the priests chip away there total until they can no longer recur amalgams and flood the board with tokens from bridge.They spend their removal all on pridemate then die to priest and token flyers from MB spectral procession.Pridemate walks over gargadon.Been experimenting with a single sword of vengeance to push through pridemate,its been so so.
I mostly play for fun, but enjoy going to tournaments. I went 3-6. In the hands of a better pilot I'm sure the deck could go 4-5 or 5-4. I didn't have byes.
Because the tournament is already a couple week ago, I don't remember the details, so here's a brief report:
Zoo: a very tight loss. I had lethal in game 3 and he killed me with another Atarka's Command the turn before, even though I was on 14(?).
Faeries: a lot of lifegain from his tokens, but he always had chump blockers. I can't remember how he beat me.
A deck I can't remember.
After the tournament, here are my thoughts on some individual cards that I don't really like:
Ghost Quarter: I understand why we play it, but I find it annoying. It's only good against manlands, the Tron lands, etc... I counted 4 times in the tournament where I couldn't play my Spectral Procession turn 3 because my 3rd land was Ghost Quarter. Even sometimes I couldn't play it turn 4 either because I didn't hit another land drop on turn 4-5. Ideally I would want this in my sideboard.
Squadron Hawk: This creature puts cards in our hand and combos with Martyr of Sands, but feels like not enough of a threat. I'm going to replace this with Lone Rider and see what happens.
Windbrisk Heights: often I can't get it to activate because my opponent bolts my third creature, or something like that.
Path to Exile: I'm going to get a lot of hate for it, but I don't really like this mainboard, at least not as a 4 of. Far too often it felt like a dead card early in the game. It's also hard to gauge when to wait for the "big" creature or go for that smaller creature on turn 3-4. Too often when I played it, I felt like I was just ramping my opponent.
Archangel of Thune: only managed to play this card once in the entire tournament. It feels "win more" to me, and too high CMC. At least 3-4 times I had it in my hand, stuck at 3-4 land with no way to cast it.
Some cards I'm considering:
Brave the Elements: I used to play this but took it out to make room for Path to Exile. I'm going to put it in again. In general I feel Soul Sisters lacks any sort of combat trick. Against decks like Zoo that can really hurt. They know I'm not going to surprise them, so they always play their Atarka's Command in a way that really hurts us.
Lone Rider: with a few Sisters this is not hard to flip at all. Sure, it doesn't get the bonus from Honor of the Pure, but it's a serious threat. It also makes Martyr of Sands less of a dead card, as playing, sacrificing and revealing just 1 card with Martyr of Sands is enough to flip this.
I'm not the best sideboarder, and often don't fully know the decklists of my opponents. I find Blessed Alliance too difficult to judge when to put it in. I do like Repel the Abominable, because it can stop a big Zoo attack, or Storm, or something.
Auriok Champion: I have two copies of this and need to find room in my sideboard to play them. I'll probably replace the Kataki, War's Wage's as those are kind of overkill Affinity hate.
Not the best report, but hope some of you might find this helpful. I appreciate all comments!
Thanks for sharing your results!!! Definitely found it helpful. If you don't mind me criticizing, I do feel that your sideboard doesn't cover all the matchups! Also, Ghost Quarters does sucks sometimes but it is REALLY good against Tron (very bad matchup, and sometimes it slows down your opponent enough for you to win!), Celestial Colonnade, Raging Ravine etc. I do believe you that you should consider a couple in your mainboard.
I agree with Terannasgor, WE NEED RESULTS, REPORTS AND PEOPLE TO PLAY THE DECK. This is what we're missing.
I'm going to be playing with my lovely new Death and Taxes builds for a while for FNMs (my meta isn't always running tier decks anyway, as history has shown for me), but I may be doing some Soul Sisters testing on XMage now and then.
(EDIT: I don't remember if we've discussed this or not, but why *don't* we run Thalia in this deck? We don't run that many noncreature spells.)
ive been considering a human build as well throwing in the thalias lieutenant card to give an easy pump on the sisters and what not.
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
I'd say that 2 at sb almost autoinclude on a large tournament.
Also, I believe, if a deck have skites, it must include a sword. BW or UR ,or both.
DnT! I'm a power-load
DnT! Watch me Explode
From a few days ago:
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
when i saw it i could feel all the nostalgia coming back and i thought this will replace felidar sovereign and now i just cant wait for kaladesh to come out so i can retouch my old soul sisters deck that i didnt play with for years!
after all it was my first ''competitive deck'' and i played it way too much back in the days.
top 5 anime of all time (tv, not books because dragon ball would be first)
1. Sword art online 2. Fairy tail 3. Naruto(shipuden) 4. Bleach 5. Claymore
I haven't been playing with SS much recently due to all the Nahiri decks online. I absoluteely HATE playing against 'control decks'. Do any of you share my feelings on this or is there a better way lol? I've read about choosing when to play your spells to bait out their counters etc, i've run 4 cavern of souls mainboard (prob the most success i've had in tournaments). I've tried SB cards like rest in peace (snapcaster mage), defense grid, grand abolisher, celestial purge, ,secure the wastes, suppression field, mana tithe, surgical extraction. What advice/ experiences can you give me to help improve my play/decisions against these type of decks?
You can't believe it? We were talking about it literally last page.
And I still think it's not really a good fit for a Soul Sisters deck-- that is to say, the very aggressive variant that this archetype is built around. I'm sure you could tweak the deck to be all about the lifegain all of the time, but you may find that to be a much more slow, control-based style of play, more suited to the Martyr Proc archetype, whose style of play revolves around "soft-locking" opponents out of the game by gaining life far faster than they can reduce it by recurring Martyr of Sands over and over again every turn with Proclamation of Rebirth, while laying down beats with Serra Ascendant.
Rest in Peace is a good card against decks that use Snapcaster Mage and Nahiri (because they can't re-use Emrakul after one use since she doesn't get shuffled back into the deck) But obviously, even one hit with Emrakul is devastating, so it's not THAT good (but if any deck can survive a turn against an Emrakul, it's a lifegain deck). Defense Grid hurts us more than them, I feel. Grand Abolisher is cool on paper, but not in practice. Celestial Purge is a common SB piece against Nahiri. Suppression Field is all right-- I personally prefer Pithing Needle as SB tech in ANY deck vs. Planeswalkers. Mana Tithe is interesting; I don't know how well it works for us. Surgical Extraction doesn't really seem all that necessary.
Ultimately, if your meta is overrun by Nahiri, I'd say board in Pithing Needles and Celestial Purges for sure.
Control decks are just as much a part of Magic as Aggro or Combo decks; you may as well get used to them or play something else. I know a lot of control decks really don't like dealing with our Spirit tokens, especially when pumped with Honor of the Pure. It's harder for them to get rid of them all.
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
I will try pithing needle but i always find it narrow when i play it. I'll try it before i judge too much though. Everything else you said was not very helpful or incouraging to be honest lol. Thanks anyway
But if you want excruciating detail, here you go, I guess.
It is exactly how I said: the choices I think are best against Nahiri decks are Pithing Needle and Celestial Purge. The Pithing Needle is great against any Planeswalker, but when the deck's main wincon revolves around it, it more or less debilitates them. It's not narrow at all when it's the single easiest thing to throw in to jam their whole system-- a colorless one-drop that literally any deck in Magic can play to stop Planeswalkers? It's fantastic.
After that, you can hold on to the Celestial Purge as a safeguard against the Nahiri if they have a way to destroy the Pithing Needle, or you can use it to remove threats like Kalitas, Traitor of Ghet (if they're running Mardu Nahiri) or Izzet Staticaster (which is in the Jeskai Nahiri sideboard and is devastating against us, especially in the early game).
Another useful card for either version of Nahiri deck is Leyline of Sanctity. It stops you from being targeted by any Burn spell, and keeps you safe from Vendilion Clique, Thoughtseize, Inquisition of Kozilek, and so on.
Also, if you're not running Ghost Quarters, you should be. Jeskai Nahiri (and a LOT of control decks in general) run Celestial Colonnade, and it's incredibly troublesome.
Another decent choice against any red deck is Mark of Asylum. Keeps your creatures safe from burn removal.
As for the cards you named off:
Rest in Peace - Decent but wouldn't be my first choice unless I knew they were doing something with significant graveyard interaction. Snapcaster Mage is a pretty good reason to board it in, though, as would be Kalitas or Emrakul. But I think we have better answers in running Pithing Needle to stop Emrakul from coming out to begin with, and Celestial Purge to kill things like Kalitas off. Blessed Alliance is also good, as it can stop Emrakul after she's out, and it can also stop Kalitas too.
Defense Grid - This is a terrible card for this deck. Control decks keep their mana open to counter spells and kill creatures, while meanwhile we're trying to drop a bunch of one-drop cards-- and try to keep one or two open to play Path to Exile, Blessed Alliance, Celestial Purge, or Dismember. This turns those 1 and 2-drop spells into 4 and 5-drop spells. No good at all.
Grand Abolisher - Again, this is one of those cards that only look good on paper. Sure, it's nice to think "yeah, now I can do stuff without being countered or killed!", but in practice, you're spending 2 mana on a creature that they will either counter on the way down or allow, and kill the next turn. You'll rarely, if ever, get any actual use out of it.
Celestial Purge - Good, for reasons we've already discussed.
Secure the Wastes - Also good, but I personally prefer Spectral Procession for being the most efficient mana-to-token ratio card we have available to us-- and they're evasive tokens too, which can get some unblockable beats in. They're hard for control decks with single-target removal to get rid of.
Suppression Field - Not a bad card, but it can backfire. Even if it takes longer, they can still activate those abilities-- and it makes using Martyr of Sands on our end feel incredibly bad, especially if we need emergency lifegain and can't afford to pay it because it costs 3 instead of 1. Some people like it. I prefer Pithing Needle.
Mana Tithe - A white Force Spike is pretty nice, but once they know you have it, it's really nothing more than something for them to play around by being sure to make sure they have one more mana open to cast their spells. It's just like running Judge's Familiar-- sure, it's nice when it works, but in most cases it's possible to just play around.
Surgical Extraction - Not worth it. Even if you can use it and name their Mana Leaks, their Remands, their Terminates, their Cryptic Commands, their Snapcaster Mages, their Doom Blades, their Pyroclasms, their Lightning Bolts, what have you, I guarantee that they'll have something else that works just as well for them. Most good control decks have a variety of counter/kill spells anyway, so you'll maybe get 1 or 2 other cards out of their deck.
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
Ahhhh great. That's way more helpful and what I was after. Sorry, your right I was not particularly helpful in my original post. You have raised some interesting points for me to think about and try. Thanks for spending the time to go into detail for me. I actually found this really interesting and have come to similar opinions on a lot of the cards I have tried so far. Sorry if I came across rude in my last post it was not fair.
also has anyone tried the hallowed moonlight in the SB??
I think it works against the following... (And it draws a card)
Nahiri - Cheating Emrakul into play (poss blow out unless it get countered)
Living End - as a response to living end (blow out)
Tokens - any token generator (prob not worth it) ie Planswalkers/lingering souls (not great)
Breach - Cheating anything in Through the Breach (very situational i think)
Elves/toolbox - chord of calling and Eldritch Evolution (good/strong/ poss 2for1/poss 3for1)
Coco and Elves - anything of Collected Company (Good/poss 3for1)
Tooth and nail Tooth and Nail(3for1)
Soul Sisters (Mirror) - Return to the Ranks, Secure the wastes and immortal servitude (situational - doesn't work vs windbrisk)
Kiki Chord - Chord and Kiki+Resto tokens (however they can just do it again next turn so not good)
Melira Combo - Persist combo (stops the combo) {blowout verse redcap}
Merfolk + Death & Taxes - Vail (trouble is you don't know what they are vial'ing' in when you cast it)
Gristleband - Prized Amalgam, Bloodghast, Bridge from Below and Narcomoeba
Vengence - Goryo's Vengeance
Gifts - Unburial rites
Martyr Proc - Proclamation of Rebirth
{Note: I think most of those are right please correct me if I got any wrong}
Obviously not so good against some but great against some others and is versatile. However I'm not saying its the best card against those decks nor should you SB it in against some of them, I'm just pointing out some of the possible interactions etc
Hallowed Moonlight does work very well against token generators and Collected Company-- it's a common SB card in Standard for that reason. For now, at least.
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
I'm just curious about what it's matchups are like against the Tier 1 and 2 decks, and what the general sideboard plan is using RVNG's list.
Thanks in advance!
It will not work as intended against the Nahiri, Breach, CoCo, Tooth, Kiki Combo, any Vial reliant deck and Marty Proc.
In all that cases You just trade your mana for a one card or an ability activation. You can not force Your enemy to resolve some 'search' or 'place' abilities in your favor. If You cast the Moonlight in response for a vial or Nahiri's ult, an enemy just will not find creatures to exile.
It might be good against the Living End/Goryos and a Gifts Pack, but in both that cases R.I.P. seems more reliable.
Also You may find the Dredge surprisingly fast. So fast that Your not be able to cast the Moonlight before some serious ***** happens. Last time I played against the Dredge, I lost a dice roll and at his 2nd turn he placed 2 amalgams , 2 narcomebas and a Ghast on a table.
Speaking of tokens, I don't see any reason why we must hate it. Enemies tokes, actually, are quite synergistic with the our's battle plan.
DnT! I'm a power-load
DnT! Watch me Explode
Here is a brief sideboard plan by Rvng.
Do you have Rvngs current list in your MTGO collection? I'd be up for getting some of us to play some leagues (individually) with his exact list and coming back on here to write match reports and discuss different match ups etc. With the view to putting together a primer and in-depth sideboard guide for people (like Nickachu does on youtube for Merfolk).
Is anyone up for that?
Thanks for sharing your results!!! Definitely found it helpful. If you don't mind me criticizing, I do feel that your sideboard doesn't cover all the matchups! Also, Ghost Quarters does sucks sometimes but it is REALLY good against Tron (very bad matchup, and sometimes it slows down your opponent enough for you to win!), Celestial Colonnade, Raging Ravine etc. I do believe you that you should consider a couple in your mainboard.
I agree with Terannasgor, WE NEED RESULTS, REPORTS AND PEOPLE TO PLAY THE DECK. This is what we're missing.
(EDIT: I don't remember if we've discussed this or not, but why *don't* we run Thalia in this deck? We don't run that many noncreature spells.)
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity