Ok, just read up a bit. Naturalize? Affinity, Pod, and Twin destruction all in one. There might be a better version of it, but that's just my two cents.
Yes I'm considering artifact/enchantment destruction, but no, we can do better than Naturalize. Top of my list is Oxidize and Seal of Primordium. Krosan Grip, Deglamer, and Nature's Claim are other good, common ones, although I wouldn't use them for this deck.
Sabotage is good in the right deck; we rarely have or want untapped creatures though, except when they were just played, at which point we don't have mana anyway. Molder isn't great because most artifacts in Modern cost 2 or less, so you're basically just paying extra for no good reason.
Eh, not exactly, Naturalize is an Instant, so you are trading off speed for the possibility of getting a Conspire copy. It's iffy. Don't rule out Deglamer since it is very good at removing Wurmcoil Engine, which normally throws a huge chink into this deck's plans.
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Not bad but might be too slow, even for midrange. Good could be decent in the side as a 1 of?
The only other idea I have for a budget solution in that slot is Imperiosaur or Yeva, Nature's Herald. I am running a deck similar to the top 8 one that did well recently.
Eh, not exactly, Naturalize is an Instant, so you are trading off speed for the possibility of getting a Conspire copy. It's iffy. Don't rule out Deglamer since it is very good at removing Wurmcoil Engine, which normally throws a huge chink into this deck's plans.
I can't believe I missed that. Deglamer only will work really help against Wurmcoil Engine, so really if you want to get rid of it, exile it somehow. So then how about Fade into Antiquity or Splinter?
Here's a suggestion for creatures. Wasteland Viper and/or Llanowar Augur. Both evolve Experiment One and both can be sent to the graveyard for pump spells. I'm honestly leaning more towards Llanowar Augur because the pump is bigger and it has a better chance of evolving Experiment One. Your guys thoughts?
Here's a suggestion for creatures. Wasteland Viper and/or Llanowar Augur. Both evolve Experiment One and both can be sent to the graveyard for pump spells. I'm honestly leaning more towards Llanowar Augur because the pump is bigger and it has a better chance of evolving Experiment One. Your guys thoughts?
The problem with both cards is that they are fairly defensive in nature. experiment one and dryad militant are usually your goto one drops. for the deck to be competitive you need to be turning creatures sideways. At times your opponent may force you into a later game than T3 T4 but playing stompy you cant afford to do it to yourself, wasteing a one drop on something that's not going to swing for at least 2 the second turn is severely punishing the ability of the deck . hope that is helpful.
Eh, not exactly, Naturalize is an Instant, so you are trading off speed for the possibility of getting a Conspire copy. It's iffy. Don't rule out Deglamer since it is very good at removing Wurmcoil Engine, which normally throws a huge chink into this deck's plans.
I can't believe I missed that. Deglamer only will work really help against Wurmcoil Engine, so really if you want to get rid of it, exile it somehow. So then how about Fade into Antiquity or Splinter?
Both are still sorceries and in many games will be too late by the time you get to your turn, as well as the fact they cost more mana wise. Deglamer is probably your best all round card, possibly oxidize depending on your curve. If you can't get a hold of those naturalize will work but has it's downsides.
HugeElfBoy is right; in this kind of deck you have to value aggression over other stats.
Perusing the other Green 1 Drops,these were the few budget choices I would consider if you really wanted another 1-2 to fill in the curve:
Wolfbitten Captive - will occasionally get to flip into a 2/2 when you are on the play. Pump ability is a nice mana sink. If you flood a bit, the pump ability on the werewolf side is nice damage.
Tattermunge Maniac - another 2/1 and the downside isn't completely horrible since you would usually want to attack anyways.
Skarrgan Pit-Skulk - can swing right past 0/x mana dorks, or combines nicely with Rancor and the other pump spells to swing past even beefier blockers. Might get bloodthirsted from time to time as well.
Hero of Leina Tower - there are lots of pump spells in the deck and the extra mana sink isn't so bad. That it puts counters on and not a temporary pump is nice.
Uktabi Drake - has some surprise value, especially if you can throw some pump spells onto it or just got back a Rancor or 2. probably the worst of the options...
I didn't include Nettle Sentinel since it is already in the primer.
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I bow to your wisdom.
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I can't believe I missed that. Deglamer only will work really help against Wurmcoil Engine, so really if you want to get rid of it, exile it somehow. So then how about Fade into Antiquity or Splinter?
WDeath and TaxesW
RWGBurnGWR
WDeath and TaxesW
RWGBurnGWR
WDeath and TaxesW
RWGBurnGWR
Perusing the other Green 1 Drops,these were the few budget choices I would consider if you really wanted another 1-2 to fill in the curve:
Wolfbitten Captive - will occasionally get to flip into a 2/2 when you are on the play. Pump ability is a nice mana sink. If you flood a bit, the pump ability on the werewolf side is nice damage.
Tattermunge Maniac - another 2/1 and the downside isn't completely horrible since you would usually want to attack anyways.
Skarrgan Pit-Skulk - can swing right past 0/x mana dorks, or combines nicely with Rancor and the other pump spells to swing past even beefier blockers. Might get bloodthirsted from time to time as well.
Hero of Leina Tower - there are lots of pump spells in the deck and the extra mana sink isn't so bad. That it puts counters on and not a temporary pump is nice.
Uktabi Drake - has some surprise value, especially if you can throw some pump spells onto it or just got back a Rancor or 2. probably the worst of the options...
I didn't include Nettle Sentinel since it is already in the primer.
Pithing Needle.