New guy here, I've played maybe 30 matches with stompy on xmage and just bought the cards for it. Next weeks FNM will be the first time playing it on paper.
My LGS is notoriously burn-heavy. 4 Feed the Clan on the sideboard seem to be the usual plan, but do you have any tips on how to configure the main deck for that? Is Scavenging Ooze actually good against burn? The life gain seems too slow to matter and it needs something to eat before it can survive any blocking. Maindecking Dismember seems bad for that meta, should I try Prey Upon or something like that? Some people here seem to be even playing no maindeck removal at all (The Ceaseless Hunger's list above for example), how's that working out for you?
If your LGS is Burn heavy, run 4 Kitchen Finks, main. I don't do half measures, and it pays off. I ran 4 essence wardens in my elves deck when my meta was burn heavy.
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New guy here, I've played maybe 30 matches with stompy on xmage and just bought the cards for it. Next weeks FNM will be the first time playing it on paper.
My LGS is notoriously burn-heavy. 4 Feed the Clan on the sideboard seem to be the usual plan, but do you have any tips on how to configure the main deck for that? Is Scavenging Ooze actually good against burn? The life gain seems too slow to matter and it needs something to eat before it can survive any blocking. Maindecking Dismember seems bad for that meta, should I try Prey Upon or something like that? Some people here seem to be even playing no maindeck removal at all (The Ceaseless Hunger's list above for example), how's that working out for you?
Scavenging Ooze is a great card, but I'm not sure it's good against Burn. I think it serves two roles: First, it's graveyard hate. Second, it can get really big in grindy games. I've won with 8/8 or 9/9 Oozes and a Rancor slapped on it to push through damage.
I don't run any removal. I prefer to attack aggressively and use Aspect/Vines to win combat or at least trade. Also, the threat of those tricks will often cause the opponent to make mistakes. The best way to win with this deck is often to Aspect/Vines the creature they didn't block. If you remove damage instants for removal instants, you lessen your ability to finish on turn 4/5, which is what this deck wants to do.
Having said that, I haven't tested Dismember but would likely prefer Prey Upon (or similar spell) with a mono green devotion list. I'll probably do some more testing with Prey Upon.
Also wanted to add that I also don't think this deck is figured out completely. Also don't think the matchups are anywhere close to being figured out. Take ET for example, I played 10 games against it this week (that my #1 deck, Stompy is my #2), and Stompy (me) went 4-6. I do feel that it's unfavorable, but it's definitely winnable. ET has a lot more variance, while we are very consistent, so if they stall at all, we win.
New guy here, I've played maybe 30 matches with stompy on xmage and just bought the cards for it. Next weeks FNM will be the first time playing it on paper.
My LGS is notoriously burn-heavy. 4 Feed the Clan on the sideboard seem to be the usual plan, but do you have any tips on how to configure the main deck for that? Is Scavenging Ooze actually good against burn? The life gain seems too slow to matter and it needs something to eat before it can survive any blocking. Maindecking Dismember seems bad for that meta, should I try Prey Upon or something like that? Some people here seem to be even playing no maindeck removal at all (The Ceaseless Hunger's list above for example), how's that working out for you?
You definitely want the Scavenging oozes in a burn heavy meta. They generally have goblin guides, monastery swiftspears, Eidolon of the great revels, and Grim Lavamancers and they want to be aggressive with them. Those plus searing blaze will get creatures into graveyards for sure and then they will sometimes use bolts on creatures as well. Every little bit of life gain helps as there will be games when we survive with 1 or 2 life or die by 1 or 2 life and oozes can make that difference. Then, with the Lavamancers we are able to disrupt their ability by removing their fuel. Oozes are just good in a lot of matchups.
I wonder if Exemplar of Strength might be worth considering (after Kitchen Finks) in a Burn-heavy meta. It's a pretty strong candidate in its own right (the 4 power it enters with evolves even an already-multi-evolved E1, you might consider plunking its counters on a Strangleroot Geist postcombat to get it back untapped and bigger)... adding the utility of drips and drabs of incremental lifegain in a meta where a point or two of life can make all the difference, and sometimes simply being a 4/4 in a meta where the opposing deck tends to deal damage by the 3? Maybe.
I don't run any removal. I prefer to attack aggressively and use Aspect/Vines to win combat or at least trade. Also, the threat of those tricks will often cause the opponent to make mistakes. The best way to win with this deck is often to Aspect/Vines the creature they didn't block. If you remove damage instants for removal instants, you lessen your ability to finish on turn 4/5, which is what this deck wants to do.
Having said that, I haven't tested Dismember but would likely prefer Prey Upon (or similar spell) with a mono green devotion list. I'll probably do some more testing with Prey Upon.
I've been testing Nature's Way on xmage, to me it seems to have enough upside compared to Prey Upon to be worth the extra mana. Trample is relevant, and simply dealing damage instead of fighting the other creature is usually a lot better.
It seems to me like the only reason the deck would have to have access to some removal is creature based combo decks like the new vizier/druid-combo. You kinda have to remove that turn 2 Devoted Druid or risk being dead on turn 3.
I think you're right. I ordered a playset, should be here early next week. Seems like a card that's at least worth 2-3 sideboard slots.
Played three more matches vs Eldrazi Tron tonight with my test partner. Went 1-2, 2-5 in games. The matchup does feel pretty bad. Walking Ballista is really rough, as is All is Dust (Undying on Geist is nice tho).
Had this play tonight:
On the play, game 2:
1: Forest, Experiment One
2: Windswept Heath->Forest, Narname Renegage, Narname Renegage, Swing 3
3: Forest, Avatar of the Resolute, Rancor on Experiment One, Swing 10
4: Leatherback Baloth, Aspect of Hydra on Avatar +9/+9, Swing 26
The deck can do this pretty consistently if unanswered. Big "if" though, unfortunately.
Does anyone use Summoning Trap? I've been using it for a while, but I finally made a couple plays with it. Basically, I just cast a 1-drop creature against Chalice on 1, then dig for a creature. First I got a Rhonas, but it was too late in a loss. Then I made this play in game 3 of the match I won:
On the draw, game 3:
1: Forest, Experiment One [He plays Chalice on 1 turn 2]
2: Forest, Experiment One (countered by Chalice), Summoning Trap->Leatherback Baloth, Rancor on Experiment One, Swing 4
Turn 2 Baloth was pretty nice. I feel like Summoning Trap is pretty decent if you know it's going to be relevant, like against Chalice or a UWx deck.
Played three more matches vs Eldrazi Tron tonight with my test partner. Went 1-2, 2-5 in games. The matchup does feel pretty bad. Walking Ballista is really rough, as is All is Dust (Undying on Geist is nice tho).
Had this play tonight:
On the play, game 2:
1: Forest, Experiment One
2: Windswept Heath->Forest, Narname Renegage, Narname Renegage, Swing 3
3: Forest, Avatar of the Resolute, Rancor on Experiment One, Swing 10
4: Leatherback Baloth, Aspect of Hydra on Avatar +9/+9, Swing 26
The deck can do this pretty consistently if unanswered. Big "if" though, unfortunately.
Does anyone use Summoning Trap? I've been using it for a while, but I finally made a couple plays with it. Basically, I just cast a 1-drop creature against Chalice on 1, then dig for a creature. First I got a Rhonas, but it was too late in a loss. Then I made this play in game 3 of the match I won:
On the draw, game 3:
1: Forest, Experiment One [He plays Chalice on 1 turn 2]
2: Forest, Experiment One (countered by Chalice), Summoning Trap->Leatherback Baloth, Rancor on Experiment One, Swing 4
Turn 2 Baloth was pretty nice. I feel like Summoning Trap is pretty decent if you know it's going to be relevant, like against Chalice or a UWx deck.
Rancor is also 1cmc so it should've been countered.
Rancor is also 1cmc so it should've been countered.
You're right, good catch, I must have screwed up my notes. Been playing a lot of games with the deck lately. Not really the point though - Summoning Trap into Leatherback Baloth on turn 2 was the point in that play.
Rancor is also 1cmc so it should've been countered.
You're right, good catch, I must have screwed up my notes. Been playing a lot of games with the deck lately. Not really the point though - Summoning Trap into Leatherback Baloth on turn 2 was the point in that play.
Well, yeah I can see the appeal of it, but how consistent is it and how many sideboard slots do you dedicate for the traps? Personally, I would like to have a 2mana artifact hate than Summoning Trap as in my experience the problem with chalice on 1 is the non creature 1mana spells that we have. A 4/5 on turn 5-6 is not that impressive without rancor and pumps.
Well, yeah I can see the appeal of it, but how consistent is it and how many sideboard slots do you dedicate for the traps? Personally, I would like to have a 2mana artifact hate than Summoning Trap as in my experience the problem with chalice on 1 is the non creature 1mana spells that we have. A 4/5 on turn 5-6 is not that impressive without rancor and pumps.
I'm currently running two traps, also have 4x artifact hate. The traps are mainly for counterspells, but the Chalice usage is a nice bonus.
I'm tempted to put 4 Kalonian Tusker in the board for when I face Chalice, but I doubt I'll find room.
I'm still trying to figure out what to do with the sideboard. Here's what I cobbled together recently.
Hello, everyone! I'm new to this forum (not to MtG in general, though) and I've recently decided to come back to Modern after a short hiatus. I've played my Stompy deck since getting back on, but I would like some suggestions about a white splash. This is what I'm considering running:
My actual list is pretty standard, so I would like to try branching out a bit. Sideboard is still up in the air, the only sure entries for now being Relic of Progenitus and Natural State, but I would like to try spicing the mainboard up a bit before working on that. Any help is appreciated!
Hello, everyone! I'm new to this forum (not to MtG in general, though) and I've recently decided to come back to Modern after a short hiatus. I've played my Stompy deck since getting back on, but I would like some suggestions about a white splash. This is what I'm considering running:
My actual list is pretty standard, so I would like to try branching out a bit. Sideboard is still up in the air, the only sure entries for now being Relic of Progenitus and Natural State, but I would like to try spicing the mainboard up a bit before working on that. Any help is appreciated!
You may be trying to do too many things with the deck. Here are some thoughts:
I'd not run Dungrove in a GW list.
CoCo with that number of creatures feels wrong, plus this deck doesn't always get to 4 mana.
I like Dromoka's Command, but feels like a sb card.
Well, I'd run Dungrove Elder in a GW list that ran all forests-and-fetches (I suppose save for the Blood Moon-proof singleton basic plains if you're in a Blood Moon heavy meta). Switch the 2 Sunpetal Groves to Temple Gardens and you're not really running any fewer forests than most mono-G builds.
If you're running fetches, Narnam Renegade becomes a much more tasty option.
Also, I thought about Narnam Renegade and actually like the option, but I felt only 4 fetchlands weren't going to be quite enough to trigger Revolt (I would have cut the Kalonian and a single Dryad for three of them).
About Collected Company, I actually thought about how hard it would have been to profit off it constantly with so little creatures. But I didn't get as many failures as I was prepared to, and the deck actually felt better overall! I'm probably going to move them though, if I'm not going to use more creatures.
Actually, I playtested some with the deck and there was way more clunkiness than usual, even without the Sunpetal (not helped by the fact that my lone Plains always popped up in my starting hand). So, I guess I'll stay on MonoG train for a while longer.
Are we allowed to talk about supposed spoilers from Ixalan? I don't want to get anyone angry, but I noticed a card in there that might be interesting if it's true...
Also, I thought about Narnam Renegade and actually like the option, but I felt only 4 fetchlands weren't going to be quite enough to trigger Revolt (I would have cut the Kalonian and a single Dryad for three of them).
Revolt will also often trigger from your opponent casting his/her removal during your attack phase.
If you're only running Forests you don't need to limit yourself to Windswept Heaths... any of the 4 flavors of forest-fetch can get your Temple Garden(s). So if you want more than 4 fetches, run more than 4 fetches.
Are we allowed to talk about supposed spoilers from Ixalan? I don't want to get anyone angry, but I noticed a card in there that might be interesting if it's true...
I'll see about adding more fetches, might be an interesting idea. Thank you for your input!
About the Dryads and the Sanctuary... Well, I guess it depends on the meta. Sanctuary can be interesting in a meta full of targeting effects and Control decks (so my locals could see me playing this at least as a 1, if not even 2-of. We'll see). Stats for Dryads were changed to be 3/1, and if that's actually the case, I would rather run Kessig Prowler over a 3/1 that ramps the opponent. Still, we'll see, it's still two months away. I (or they) might be wrong. Besides, the whole set is still a mystery, so we might get new toys in the other unrevealed slots! (one can only hope...)
Hey I checked out your G and G/W decks on tappedout, also read the mini-primer on your mono G list. I had sleeved up the more traditional stompy referended here and felt it lacking. I presume that the devotion theme with Aspect of Hydra worked better when Bolt was more common removal and before Fatal Push. I also did not know the point about deathtouch/trample interaction you noted (or I forgot about it ), that's very useful for an overrun style deck. I have a Rhonas in one of my EDH decks and immediately saw it as the best new God. I'm gonna try out the G/W list you have as you seem to note that you've moved to it, and I like the dromoka's commands a lot MB.
Was a bit surprised to see Greenbelt Rampager as its a card I tested extensively in a G/B counters/energy shell in earlier standard and liked albeit some issues. I presume that its more a replacement for Kalonian Tusker as it technically can come down turn 2 and is bolt proof. The only issue I see with it is its always going to cost 3 mana (unless someone kills the first one before it sticks). I also used it as a revolt trigger and to crew. Brings me to a card I'm wondering if you've tried: Aethersphere Harvester. Most modern decks seem to want to use Smuggler's Copter, but here the Harvester seems better despite the 3cc. It has very good synergy with Rampager as it: 1) Generates energy for the Lifelink ability, 2) Can crew the harvester before bouncing back to hand (in case did not know), 3) And can be potentially cast for just G due to Harvester EOB effect. Harvester also can work with Rhonas as worst cast can have Rhonas crew and pump it, which can be 5 lifelink in air. It also can't be killed at sorcery speed or removed in vehicle form and can be protected by our hexproof instant suite. Not sure it's good enough MB but can see it in SB.
One other card wanted to suggest was Renegade Rallier. Using it in EDH and saheeli evolution modern where it's great. With all the revolt triggers could be good against attrition matchups, can either use to ramp lands or bring card back. I particularly like it can bring rancor back from grave. Only permanent you have MB you can't bring back is Rhonas. Also 3/2 body isn't horrible by itself but definately not a selling point for a deck like this. Figure maybe its better as a SB card as well for Jund like matchups.
About your W/G list in particular how have you fared vs Chalice of the Void on 1? Shuts off 20 cards in the deck, and even with SB don't have many answers, though the Prowling Serpopard can help the creatures get out. I'm guessing you try to just outrun opponent game 1 if that happens (and hope you were on the play)?
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If your LGS is Burn heavy, run 4 Kitchen Finks, main. I don't do half measures, and it pays off. I ran 4 essence wardens in my elves deck when my meta was burn heavy.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Scavenging Ooze is a great card, but I'm not sure it's good against Burn. I think it serves two roles: First, it's graveyard hate. Second, it can get really big in grindy games. I've won with 8/8 or 9/9 Oozes and a Rancor slapped on it to push through damage.
I don't run any removal. I prefer to attack aggressively and use Aspect/Vines to win combat or at least trade. Also, the threat of those tricks will often cause the opponent to make mistakes. The best way to win with this deck is often to Aspect/Vines the creature they didn't block. If you remove damage instants for removal instants, you lessen your ability to finish on turn 4/5, which is what this deck wants to do.
Having said that, I haven't tested Dismember but would likely prefer Prey Upon (or similar spell) with a mono green devotion list. I'll probably do some more testing with Prey Upon.
Also wanted to add that I also don't think this deck is figured out completely. Also don't think the matchups are anywhere close to being figured out. Take ET for example, I played 10 games against it this week (that my #1 deck, Stompy is my #2), and Stompy (me) went 4-6. I do feel that it's unfavorable, but it's definitely winnable. ET has a lot more variance, while we are very consistent, so if they stall at all, we win.
You definitely want the Scavenging oozes in a burn heavy meta. They generally have goblin guides, monastery swiftspears, Eidolon of the great revels, and Grim Lavamancers and they want to be aggressive with them. Those plus searing blaze will get creatures into graveyards for sure and then they will sometimes use bolts on creatures as well. Every little bit of life gain helps as there will be games when we survive with 1 or 2 life or die by 1 or 2 life and oozes can make that difference. Then, with the Lavamancers we are able to disrupt their ability by removing their fuel. Oozes are just good in a lot of matchups.
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URUR Bloo
I think you're right. I ordered a playset, should be here early next week. Seems like a card that's at least worth 2-3 sideboard slots.
Had this play tonight:
On the play, game 2:
1: Forest, Experiment One
2: Windswept Heath->Forest, Narname Renegage, Narname Renegage, Swing 3
3: Forest, Avatar of the Resolute, Rancor on Experiment One, Swing 10
4: Leatherback Baloth, Aspect of Hydra on Avatar +9/+9, Swing 26
The deck can do this pretty consistently if unanswered. Big "if" though, unfortunately.
Does anyone use Summoning Trap? I've been using it for a while, but I finally made a couple plays with it. Basically, I just cast a 1-drop creature against Chalice on 1, then dig for a creature. First I got a Rhonas, but it was too late in a loss. Then I made this play in game 3 of the match I won:
On the draw, game 3:
1: Forest, Experiment One [He plays Chalice on 1 turn 2]
2: Forest, Experiment One (countered by Chalice), Summoning Trap->Leatherback Baloth, Rancor on Experiment One, Swing 4
Turn 2 Baloth was pretty nice. I feel like Summoning Trap is pretty decent if you know it's going to be relevant, like against Chalice or a UWx deck.
Rancor is also 1cmc so it should've been countered.
You're right, good catch, I must have screwed up my notes. Been playing a lot of games with the deck lately. Not really the point though - Summoning Trap into Leatherback Baloth on turn 2 was the point in that play.
I'm currently running two traps, also have 4x artifact hate. The traps are mainly for counterspells, but the Chalice usage is a nice bonus.
I'm tempted to put 4 Kalonian Tusker in the board for when I face Chalice, but I doubt I'll find room.
I'm still trying to figure out what to do with the sideboard. Here's what I cobbled together recently.
1x Grafdigger's Cage
3x Heroic Intervention
1x Natural End
3x Naturalize
2x Summoning Trap
1x Tormod's Crypt
I have some Nature's Way coming that I will test.
4 Avatar of the Resolute
4 Dryad Militant
4 Experiment One
2 Kalonian Tusker
2 Leatherback Baloth
4 Strangleroot Geist
2 Scavenging Ooze
2 Dungrove Elder
2 Aspect of Hydra
3 Blossoming Defense
2 Collected Company
2 Dromoka's Command
3 Vines of Vastwood
2 Path to Exile
Enchantment
2 Rancor
10 Forest
1 Treetop Village
2 Sunpetal Grove
2 Temple Garden
4 Windswept Heath
1 Plains
My actual list is pretty standard, so I would like to try branching out a bit. Sideboard is still up in the air, the only sure entries for now being Relic of Progenitus and Natural State, but I would like to try spicing the mainboard up a bit before working on that. Any help is appreciated!
4x Avatar of the Resolute
1x Dismember
4x Dryad Militant
2x Dungrove Elder
4x Experiment One
16x Forest
4x Groundbreaker
4x Leatherback Baloth
2x Oran-Rief, the Vastwood
4x Rancor
1x Scavenging Ooze
4x Strangleroot Geist
2x Treetop Village
4x Vines of Vastwood
Link to deck @ TappedOut.net
I would like some assistance with this , especially the sideboard.
You may be trying to do too many things with the deck. Here are some thoughts:
If you're running fetches, Narnam Renegade becomes a much more tasty option.
Also, I thought about Narnam Renegade and actually like the option, but I felt only 4 fetchlands weren't going to be quite enough to trigger Revolt (I would have cut the Kalonian and a single Dryad for three of them).
About Collected Company, I actually thought about how hard it would have been to profit off it constantly with so little creatures. But I didn't get as many failures as I was prepared to, and the deck actually felt better overall! I'm probably going to move them though, if I'm not going to use more creatures.
Actually, I playtested some with the deck and there was way more clunkiness than usual, even without the Sunpetal (not helped by the fact that my lone Plains always popped up in my starting hand). So, I guess I'll stay on MonoG train for a while longer.
Are we allowed to talk about supposed spoilers from Ixalan? I don't want to get anyone angry, but I noticed a card in there that might be interesting if it's true...
Revolt will also often trigger from your opponent casting his/her removal during your attack phase.
If you're only running Forests you don't need to limit yourself to Windswept Heaths... any of the 4 flavors of forest-fetch can get your Temple Garden(s). So if you want more than 4 fetches, run more than 4 fetches.
Yeah, people were talking about Old-Growth Dryads and Shapers' Sanctuary starting back at 5643. I like the Dryads a lot, myself. After an Amonkhet block where there were only 2 green 1-drops - one was an inferior Basking Rootwalla (Frilled Sandwalla) and one was a colorshifted inferior Embodiment of Spring (Oashra Cultivator) - we were way overdue for something decent in a green one-drop.
About the Dryads and the Sanctuary... Well, I guess it depends on the meta. Sanctuary can be interesting in a meta full of targeting effects and Control decks (so my locals could see me playing this at least as a 1, if not even 2-of. We'll see). Stats for Dryads were changed to be 3/1, and if that's actually the case, I would rather run Kessig Prowler over a 3/1 that ramps the opponent. Still, we'll see, it's still two months away. I (or they) might be wrong. Besides, the whole set is still a mystery, so we might get new toys in the other unrevealed slots! (one can only hope...)
Take out tap lands. Add lands. Add some more lands.
Sexy Sig by mchief111 @ Rising Studios
EDH
G Isao
Hey I checked out your G and G/W decks on tappedout, also read the mini-primer on your mono G list. I had sleeved up the more traditional stompy referended here and felt it lacking. I presume that the devotion theme with Aspect of Hydra worked better when Bolt was more common removal and before Fatal Push. I also did not know the point about deathtouch/trample interaction you noted (or I forgot about it ), that's very useful for an overrun style deck. I have a Rhonas in one of my EDH decks and immediately saw it as the best new God. I'm gonna try out the G/W list you have as you seem to note that you've moved to it, and I like the dromoka's commands a lot MB.
Was a bit surprised to see Greenbelt Rampager as its a card I tested extensively in a G/B counters/energy shell in earlier standard and liked albeit some issues. I presume that its more a replacement for Kalonian Tusker as it technically can come down turn 2 and is bolt proof. The only issue I see with it is its always going to cost 3 mana (unless someone kills the first one before it sticks). I also used it as a revolt trigger and to crew. Brings me to a card I'm wondering if you've tried: Aethersphere Harvester. Most modern decks seem to want to use Smuggler's Copter, but here the Harvester seems better despite the 3cc. It has very good synergy with Rampager as it: 1) Generates energy for the Lifelink ability, 2) Can crew the harvester before bouncing back to hand (in case did not know), 3) And can be potentially cast for just G due to Harvester EOB effect. Harvester also can work with Rhonas as worst cast can have Rhonas crew and pump it, which can be 5 lifelink in air. It also can't be killed at sorcery speed or removed in vehicle form and can be protected by our hexproof instant suite. Not sure it's good enough MB but can see it in SB.
One other card wanted to suggest was Renegade Rallier. Using it in EDH and saheeli evolution modern where it's great. With all the revolt triggers could be good against attrition matchups, can either use to ramp lands or bring card back. I particularly like it can bring rancor back from grave. Only permanent you have MB you can't bring back is Rhonas. Also 3/2 body isn't horrible by itself but definately not a selling point for a deck like this. Figure maybe its better as a SB card as well for Jund like matchups.
About your W/G list in particular how have you fared vs Chalice of the Void on 1? Shuts off 20 cards in the deck, and even with SB don't have many answers, though the Prowling Serpopard can help the creatures get out. I'm guessing you try to just outrun opponent game 1 if that happens (and hope you were on the play)?