Great perspectives here, I am reading the suggestions to be:
-1 gideon
-2 ghostly prisons
-1 kami
If I do this then I would:
+1 wrath from the board (move kami to board)
+1 serra ascendant
+1 weathered wayfarer (still not sold as I am more likely to draw one of my 7 colorless lands in the first 3 turns than I am to be on the draw AND mise into wayfarer)
+1 something (I may be on another blessed alliance or oblivion ring effect)
Lots of great conversation going on here. I did not do well at the GP, but it was due to a lot of my draws and misplays more than anything else. I have gone back to no Hawks in response, as my meta is very unfriendly to them and it has allowed me to main Weathered Wayfarer and big Elspeth, which have closed out games in a big way for me recently. Last night, a lot of players (including a Scapeshift player, which has been unfavorable for me.) had to overcommit to kill Wayfarer, which never felt bad. I think, with the meta trying to outgrind us in a lot of ways, Wayfarer gives us an incredible ability to consistently make things happen and it's easily sided out against faster or combo decks. For the person who mentioned the Esper build, which I am on, it's been such a treat to smooth out my colors with it.
As for the discussion about Surgical, I've taken out my Surgical effects, as well (replacing them with Castigate, which has overperformed recently.) Often, unless we have Serra loaded, Tron is going to get to the mana they need against us if we Surgical them off of Tron, whereas Wayfarer or Crucible lock keeps them down for quite a bit. I've won more games thanks to those two than thanks to the Surgicals. I found Extirpate (my surgical effect) was at its best, oddly enough, when it was getting a combo piece or counterspell out of their deck, which means they had to cast at least one. Castigate has provided me a way to sideout narrow removal against them to just rip their biggest threat out of their hand. "Oh, I'm playing Tron and these Orzhov Charms are dead? Bring in Castigate to rip Ugin out of their hand."
As for Sky Hussar and Lingering Souls, I played it for a while in my early days and it seemed to be at its best in the late game, where we are already excellent. Lingering Souls is not as consistent of a damage reducer as Ghostly Prison in my testing and it only really helps you win mid-range races, where I would much rather be casting removal and Wraths to get to the late game. I also found myself discarding cards last night as I was trying to close out, so more card draw wouldn't have really helped in the only match where I think Sky Hussar would have been relevant (which was against an Esper Draw-Go deck.)
Is 3 non-creature hate spells the standard right now? I run four, but would love space for a one-of. Might let main Blood Baron and free up some needed sideboard slots.
Here's my list for context. The only change I might consider is -1 Spell Queller, +1 Aven Mindcensor
2 Wayfarer feels great to me in a lot of situations because people really target it. Getting your wayfarer Pathed may fix your colors, but it's nice to know there's another one waiting to establish Emeria if that goes that way.
Skynight is interesting. Sky Hussar might be a more consistent value engine, though. You'll be drawing a lot of cards with him and Thraben. In that sense, I might avoid Sphinx's Rev, but I've always wanted to experiment with Rev, too.
I cut Prisons for a while, but everything I put in place of them was never worth it, in my opinion. It's either a brick wall of a blocker in the early game or a completely oppressive "You're going to lose this game" move. It's never bad, even if it's sometimes just okay. Landing two against most decks in the format is a frustrating experience for them and having the out of "Oh, you're a deck that doesn't run a lot of basics and I've got Crucible, Ghost Quarter and Prison in my hand. GG?" is so helpful.
Round 1: Abzan Tokens (Win 2-0)
His deck was a brew with Discard, Lingering Souls, Bitterblossom, Tireless Tracker, Liliana of the Veil
G1: Kept a good hand against midrange: 2x Wrath, Path, Ranger of Eos and Lands. Field of Ruin again was very good, taking Vault of the Archangel and Gavony Township.
G2: Knight of Reliquary was scary, but Gideon of the Trials blanks it. Bitterblossom tokens was killing him and S.Hawk protecting Gideon of the Trials. Wrath of God plus Gideon beating 4 finished the job. Sideboard plan: -2 Proc, -2 Weathered Wayfarer, -1 O'ring, +2 Ghostly Prison, +2 Celestial Purge, +1 Disenchant
Round 2: Kuldotha Rebirth (Win 2-1)
G1: Opponent mulls to five. when I sac the first Martyr and show another, he concedes.
G2: Kept a mull to six hand with 2x Martyr, but he has Leyline of Punishment and had a fast hand with Goblin Guide, Bomat Courier, Legion Loyalist and Ornithopter plus Reckless Bushwhacker. Died on T4
G3: Kept a hand with Ranger of Eos, Path, Ascedant, O'Ring and lands. He had Leyline of Punishment again, but not a fast clock. O'ring takes care of Leyline and Ranger of Eos for Martyr was GG. Sideboard plan: -2 Weathered Wayfarer, -1 Cast Out, -2 Proclamation of Rebirth, +2 Ghostly Prison, +2 Celestial Purge, +1 Blessed Alliance
Round 3: Esper Control Draw 1-1
G1: Kept a hand with six lands + Martyr (he was the 8 Rack player, so thought he was playing 8 Rack). He lands Inquisition, Liliana of the Veil plus Liliana the Last Hope. My first four draws was lands. He uses the ultimate of Liliana of the Veil (she was at 7 counters), destroying three lands of mine. My draw was O'ring, taking Liliana the Last Hope before she ultimates. Next turn he lands Ensnaring Bridge. My draws were not helping (1/1 Serra, Path), he casts Search for Azcant, flips it and fetches Detention Sphere, returning Liliana the Last Hope. I still wait two turn before conceding. This was a mistake, because of time issues.
G2: Kept a hand with Ranger, S. Hawk, Surgical Extraction, Martyr and Lands. T1 Inquisiton of Kozilek makes me discard Hawk, them he uses Surgical Extraction in the Hawk on the graveyard, I respond using mine and exiling only one copy. After two turns my draw was S. Hawk, which finds the next two. Hawks was slowing killing him, but he had too much removal. Gideon of the Trials was a threat he couldn't respond.
G3: We have only five minutes in the clock. My hand was very good: 2x Gideon of the Trials, S. Hawk and Lands. He discarded Hawk. I cast Gideon of the Trials, use Field of Ruin on Shambling Vent and cast Ranger of Eos. Opponent was destroying all of my creatures, but didn't have response to Gideon. I cast Nevermore on Detention Sphere and Killed his Liliana of the Veil. When he was at 10, the turns were called and I couldn't kill him in 3 turns. Draw Sideboard plan: -4 Wrath, -2 Weathered Wayfarer, -2 Proc, +1 Hex Parasite, +1 Disenchant, +2 Celestial Purge, +2 Surgical Extraction, +2 Nevermore
Round 4: BGx (Abzan) Lost 0-2
I know that he plays only BGx decks, but every week he change the configuration. This week he was playing the Grim Flayer version.
I win the die roll, but made much mistakes... a better player would have won.
G1: T1 I landed Martyr of Sands to force a remove spell from my opponent instead of a discard spell and to stop a curve like Discard, Bob, Liliana (my hand had a Gideon of the Trials, but no two drops) [1st Mistake]. He took the bait and kills Martyr, but T2 he uses discard and discard my Gideon. My next two draws was Serra Ascendant, his T3 Liliana of the Veil took down the game for three turns. Cast Out takes care of her, but we were with only one or two cards in hand. My next Gideon got Maelstrom Pulse. He had a Tarmogoyf and cast Lingering Souls for two tokens. I choose to cast my recent draw Wrath of God instead of chump with Serra Ascendant for a turn or two (afraid of a top deck discard) [2nd Mistake]. Them, he had two Lingering Souls in the battlefield and I was at 18. He casts Kalitas, Traitor of Ghet and I got desperate: Ghost Quarter my Plains without searching, to use Weathered Wayfarer ability to find the Land with Cycling, but found nothing. [3rd Mistake]. My next draw was Emeria, S.Hawk, them Ranger of Eos. But I kept a S. Hawk in hand instead of putting it in the battlefield [4th Mistake], because my board was Ranger of Eos, Weathered Wayfarer, S. Hawk and his board was 2x Spirit Tokens, Kalitas and a Zombie token. He attacked with Kalitas and I could not block with all my creatures, because the total Power was only 5 (he was empty hand). Next turn he finds a remove spell and I never find a answer to Kalitas and dies.
G2: I did not sideboarded correctly... My hand had Martyr and Serra, but he had removal. He lands a T1 Fatal Push, T2 Ooze (which gets O'Ring), T3 Liliana (which gets Hex Parasite) and another two S.Ooze. My draws were more Serra, but I'm not on 30 anymore. His S. Ooze was eating me alive, because all of my draws were creatures and all of his cards were removal. My Gideon of the Trials couldn't deal with 2x threats. He had Kalitas again. When the game ended I counted my library: 26 cards left, which 12 were removal spell. I couldn't find a Path, Wrath, 2nd O'ring effect, Celestial Purge, Gideon Jura... bad luck. But my lost was to my sideboard decision. (Wrong) Sideboard plan: -2 Proc, -2 Weathered Wayfarer, -1 O'ring, +1 Hex Parasite, +2 Celestial Purge, +1 Nevermore, +1 Ghostly Prison
Round 5: BGx (Jund) Win 2-0
G1: This time, I draw the right cards against his deck. T1 Inquisition took S. Hawk, T2 Bob took Path, T3 Liliana took O'Ring. He had a strong board with a 4/5 Goyf, but a Hawk from the top + Mistveil gives me turns to find Wrath, that I choose not cast. When he casts Huntmaster of the Fells, I use the Wrath. The S. Hawk plan reduces his life to a low level and Gideon of the Trials finishes the job.
G2: With the right sideboard, the match it's much more balanced: His removal was less effective and my top draw were much better. We not play T1 spells, he uses a T2 Goyf, T3 attacks for one, T4 use Collective Brutality and view my hand: 2x Path, Celestial Purge, Martyr and lands. He discard a Path and starts beating me with a 4/5 Goyf. I choose to save Path to Exile to Ooze or as an answer to a second discard spell. Martyr leaves me with 28 life, but opponent starts to attack with Ravine, making me use Celestial Purge. I used Path on a Bob, but he draws another. My draws were Gideon of the Trials and Wrath, but he reveals 2x Liliana of the Veil with Bob. Ranger of Eos from the top turn the table for my favor. His Lilianas couldn't deal with Gideon, Ranger and 2x 1/1. Sideboard plan: -2 Martyr, -3 Serra Ascendant, -2 Proc, +1 Hex Parasite, +2 Aven Mindcensor, +1 Blessed Alliance, +2 Celestial Purge, +1 Nevermore
Overall, very happy with my list. Consistency and a plan against each non-Storm deck in the field.
- Field of Ruin it's great and reward the risk, deserve the slot.
- Serra Ascendant underperformed: I'm keeping it only because of the fast combo matches. Thinking in swap two for 2x Thraben Inspector or 1x Inspector + Walking Ballista (or even the return to six maindeck planeswalkers).
- Not missing maindeck Ghostly Prison.
- 2nd Wayfarer, looks good, but no formed opinion yet (only played with two a single time)
I'm curious about your sideboard plan and play style against BGx. If you were using my list, what do you board in and out?
Cheers!
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Current playing:
Modern: Soul Sisters
Commander: Isperia, Supreme Judge
Hello people, I have been following this forum for a while and finally decided to post here.
I have been playing the Martyr-Proclamation deck since 2012, first the original mono-white version, then a midrange version of the deck and finally a black-white midrange. I dont play with the Hawks or the Emeria in my decks, the first have been lackluster in their perfomance (sometimes good but many times bad) and the last give me trouble in the manabase of the two color decks
I am posting here two versions of the deck: Abzan and Orzhov, because of my work I have not had the time to polish the decks and would like some honest reviews about them.
Emeria is slow, but it closes out games with ease that might otherwise not be closed out at all. While it is also susceptible to graveyard hate, the opportunity cost for playing two copies of Emeria is almost nil. So, unless you're playing some multi-color build that is somehow really tight on the amount of Plains you can run, it should be included.
I was qualified for the Modern RPTQ, although I did not go very well, this is what I played:
[/deck]
Hello number002, long time no see
Can you do a mini-report of your matches (a simple list would do it) and, mainly, what didn't you liked on your list?
The split Wrath of God/Day of Judgement is because of the Humans deck (Meddling Mage)?
About Runed Halo maindeck: How it performed? It deserves the slot?
You were on the Nahiri and Blood Moon plan. Why did you dropped it?
Emeria is slow, but it closes out games with ease that might otherwise not be closed out at all. While it is also susceptible to graveyard hate, the opportunity cost for playing two copies of Emeria is almost nil. So, unless you're playing some multi-color build that is somehow really tight on the amount of Plains you can run, it should be included.
Agree. @Lear_the_cat, one the most successful Martyr players here, plays Emeria even on a three color MartyrProc deck.
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Current playing:
Modern: Soul Sisters
Commander: Isperia, Supreme Judge
Hello everyone.
After few weeks and big tournament with tests and thought about results come to conclusion:
Number of Aggro and Tempo decks incresed => Increased number of Control decks. So I want to return Ghosly Prisons in deck but because they're too narrow for such wide metage (and don't want to decrease % winrate against combo and control decks) I decided to add them in SB.
Current list looks like this:
I save d the most improtant part of Wishboard and tried to save balance in first game having nice winrate against though matchups and improving our good match ups to high % winrate after sideboard.
Yeah, more metagame descision against combo and control decks.
First - Storm. It's really good to have 4 extra removals for their enablers and have options to counter their Gifts Ungiven. Also can protect Teeg or Meddling mage from Bounce or Lightning Bolt.
Against Affinity it's universal removal spell. A bit expensive but it's fine bcs this card is good in other match ups.
Against UWx Control decks it's the best card against them. Protects our Glittering Wish or Renegade Rallier, can counter their Sphinx's Revelation not letting them grind out us. Against Humans it's another removal spell against Meddling mage to resolbe our Supreme Verdict or can counter CoCo.
Against CoCo we want more removal spells against Devoted Druid and have option to counter their Collected Company.
And etc. etc.
Venser is great grind card - most our creatures have etb triggers (blinking Renegade Rallier in smaller stuff is fun), he can renew our Emeria\Gavony from Spreading seas ... we could protect him with no much problems bcs our deck is specialising to killing opp's creatures. His second ability won me game not once - sometimes I have situations when I can't attack and opponent too. So here comes Venser, minuses and I kill opp in one strike.
When Venser ults - it's usually autowin bcs we have a lot of cheap spells to exile all treats opponent has.
I decide to play Caterpillar bcs I want Proclamation target to kill UWx's Spreading seas and Detention Spheres. Also good against Chalice with Proclamation but a worse against Blood Moon.
About 3 Rangers - in Most Situations I have to keep alive myself first few turns and after I usually have a lot of good things to grind out opp or win with Sigarda or else. So I just keep 3 Rangers just to have tutors for my 1cc stuff.
Against UW Control I feel very good. I have counterspells, protection of manabase with Renegade Ralliers and with resolved Glittering Wish I can grind them out with Sky Hussar very easy.
Thrun is mostly unbeatable for them and I cast Sphinx when they run out of Supremes, casting them on my creatures stuff like Thraben Inspectors or Renegade Ralliers and have uncounterable removals, counterpells and glittering wish. After side game is much much easier with them than preside.
Also don't forget that after sb we have Hex parasite to kill all their problematic Plainswalkers
Hello everyone.
I'm still developing 5-c color Martyr of Wishes.
For today I have got some stability for manabase but card choices and power level of most cards are not great.
Here's decklist for info:
Some thoughts: I think we can use Pale Recluse much more - it's nice stabilization for early game so we can play less lands (22 for example) and have more white cards for Martyr. In lategame it's great huge creature and target for Emeria.
I don't see it as *** sweeper but optional card like Bant Charm to have more options against bad match ups (spell based combo decks [against CoCoCo can be great sweeper in midgame] and improves control match up). It also gives us options to burn down planeswalkers in mainboard and kill our opponent in damage race.
I see it as option in build with Trace of Abundance
The notion of playing a Time Walk-type effect is interesting, but ultimately it requires a bit too much mana to be comfortable with it. If the problem is PWs, we have Oblivion Ring and the related suite of removal.
I was thinking about it but card isn't good for Wish and for mainboard isn't too universal than other cards we have.
I'm thinking more about basic UW version with tonns of LD but still having some strong options.
What's up everyone picked up this deck a few weeks ago and its a blast to play. Right now I'm thinking about a few card choices and want to hear some more thoughts.
I've been playing 4 gideons (2 trials, 1 zendikar, 1 jura) but now I'm considering dropping zendikar for a 3rd gideon of the trials. Also saw that Jiskel played 3 trials (congrats on the top). 3rd trials can be a clock earlier and let's the four drop slot breath a little. I'm only worried that gideon of the trials isn't good enough to take the risk of drawing multiples. I'm thinking the positives are better than the chance of that.
Also whats everyones thoughts the number of field of ruins and ghost quarters. Currently running five land destruction effects 4 ghost quarter 1 field of ruin. Seeing a lot of the uw control list run 4 field of ruins and 1 quarter. Really like field of ruins not making you go down a land and helps get to emeria.
Can't help with Gideons but about lands I would prefer to 4 play 4 Ghost Quarters and 2-3 Ruins bcs Ruins can stabilize you anyway so they don't hurt much with color and having extra LD is fine. If opponent playing Basics - we can always target Flagstones.
With incresing number of land based decks it's fine addition I think.
If you're playing 2 Weathered wayfarers - you can play less LD lands and more utility lands.
What is the best top-end/finisher for the deck (besides making a 6/6 Serra Ascendant) ?
At first I thought of: Sun Titan, Gideon Jura and Elspeth, Sun's Champion but all of them are really high cmc (Gideon is somewhat reasonable)
and the deck is slow as it is so drawing them early can be a problem.
I'm partial to Sun Titan since it also lets you recur GQ/FoR and attack the enemy mana-base.
For lower cost, I'd lean towards Elspeth KE. Jumping Ascendants or making chump blockers seems pretty good.
Stonehewer Giant has the problem of requiring a lot of investment, and stuffing more nonwhite stuff in your deck.
I've used a pair of Smuggler's Copter with good results. While it's not a "finisher" per se, it is a functional clock, and also turns Squadron Hawks into more useful things.
-1 gideon
-2 ghostly prisons
-1 kami
If I do this then I would:
+1 wrath from the board (move kami to board)
+1 serra ascendant
+1 weathered wayfarer (still not sold as I am more likely to draw one of my 7 colorless lands in the first 3 turns than I am to be on the draw AND mise into wayfarer)
+1 something (I may be on another blessed alliance or oblivion ring effect)
Thank you for the feedback!
As for the discussion about Surgical, I've taken out my Surgical effects, as well (replacing them with Castigate, which has overperformed recently.) Often, unless we have Serra loaded, Tron is going to get to the mana they need against us if we Surgical them off of Tron, whereas Wayfarer or Crucible lock keeps them down for quite a bit. I've won more games thanks to those two than thanks to the Surgicals. I found Extirpate (my surgical effect) was at its best, oddly enough, when it was getting a combo piece or counterspell out of their deck, which means they had to cast at least one. Castigate has provided me a way to sideout narrow removal against them to just rip their biggest threat out of their hand. "Oh, I'm playing Tron and these Orzhov Charms are dead? Bring in Castigate to rip Ugin out of their hand."
As for Sky Hussar and Lingering Souls, I played it for a while in my early days and it seemed to be at its best in the late game, where we are already excellent. Lingering Souls is not as consistent of a damage reducer as Ghostly Prison in my testing and it only really helps you win mid-range races, where I would much rather be casting removal and Wraths to get to the late game. I also found myself discarding cards last night as I was trying to close out, so more card draw wouldn't have really helped in the only match where I think Sky Hussar would have been relevant (which was against an Esper Draw-Go deck.)
Is 3 non-creature hate spells the standard right now? I run four, but would love space for a one-of. Might let main Blood Baron and free up some needed sideboard slots.
Here's my list for context. The only change I might consider is -1 Spell Queller, +1 Aven Mindcensor
4 Ranger of Eos
4 Serra Ascendant
2 Weathered Wayfarer
1 Sun Titan
3 Orzhov Charm
2 Wrath of God
2 Supreme Verdict
4 Path to Exile
2 Anguished Unmaking
2 Proclamation of Rebirth
1 Elspeth, Sun's Champion
3 Ghostly Prison
2 Detention Sphere
4 Marsh Flats
2 Godless Shrine
4 Ghost Quarter
4 Plains
2 Emeria, the Sky Ruin
2 Mistveil Plains
1 Swamp
1 Hallowed Fountain
1 Irrigated Farmland
1 Island
1 Shambling Vent
3 Spell Queller
2 Castigate
2 Stony Silence
2 Leyline of Sanctity
2 Ethersworn Canonist
2 Relic of Progenitus
1 Linvala, Keeper of Silence
1 Blood Baron of Vizkopa
Skynight is interesting. Sky Hussar might be a more consistent value engine, though. You'll be drawing a lot of cards with him and Thraben. In that sense, I might avoid Sphinx's Rev, but I've always wanted to experiment with Rev, too.
I cut Prisons for a while, but everything I put in place of them was never worth it, in my opinion. It's either a brick wall of a blocker in the early game or a completely oppressive "You're going to lose this game" move. It's never bad, even if it's sometimes just okay. Landing two against most decks in the format is a frustrating experience for them and having the out of "Oh, you're a deck that doesn't run a lot of basics and I've got Crucible, Ghost Quarter and Prison in my hand. GG?" is so helpful.
Made 3-1-1 for 3rd place.
Matches:
Abzan Tokens: Win 2-0
Kuldotha Rebirth: Win 2-1
Esper Control: Draw 1-1
BGx (Abzan): Lost 0-2
BGx (Jund): Win 2-0
My decklist:
3 Field of Ruin
2 Emeria, the Sky Ruin
4 Flagstones of Trokair
8 Plains
1 Irrigated Farmland
2 Mistveil Plains
4 Ghost Quarter
Creatures (18)
4 Serra Ascendant
4 Squadron Hawk
4 Martyr of Sands
4 Ranger of Eos
2 Weathered Wayfarer
1 Oblivion Ring
3 Wrath of God
4 Path to Exile
1 Cast Out
1 Day of Judgment
3 Gideon of the Trials
1 Gideon Jura
1 Gideon, Ally of Zendikar
1 Banishing Light
2 Proclamation of Rebirth
2 Aven Mindcensor
1 Hex Parasite
1 Blessed Alliance
1 Disenchant
2 Celestial Purge
4 Surgical Extraction
2 Nevermore
2 Ghostly Prison
Round 1: Abzan Tokens (Win 2-0)
His deck was a brew with Discard, Lingering Souls, Bitterblossom, Tireless Tracker, Liliana of the Veil
G1: Kept a good hand against midrange: 2x Wrath, Path, Ranger of Eos and Lands. Field of Ruin again was very good, taking Vault of the Archangel and Gavony Township.
G2: Knight of Reliquary was scary, but Gideon of the Trials blanks it. Bitterblossom tokens was killing him and S.Hawk protecting Gideon of the Trials. Wrath of God plus Gideon beating 4 finished the job.
Sideboard plan: -2 Proc, -2 Weathered Wayfarer, -1 O'ring, +2 Ghostly Prison, +2 Celestial Purge, +1 Disenchant
Round 2: Kuldotha Rebirth (Win 2-1)
G1: Opponent mulls to five. when I sac the first Martyr and show another, he concedes.
G2: Kept a mull to six hand with 2x Martyr, but he has Leyline of Punishment and had a fast hand with Goblin Guide, Bomat Courier, Legion Loyalist and Ornithopter plus Reckless Bushwhacker. Died on T4
G3: Kept a hand with Ranger of Eos, Path, Ascedant, O'Ring and lands. He had Leyline of Punishment again, but not a fast clock. O'ring takes care of Leyline and Ranger of Eos for Martyr was GG.
Sideboard plan: -2 Weathered Wayfarer, -1 Cast Out, -2 Proclamation of Rebirth, +2 Ghostly Prison, +2 Celestial Purge, +1 Blessed Alliance
Round 3: Esper Control Draw 1-1
G1: Kept a hand with six lands + Martyr (he was the 8 Rack player, so thought he was playing 8 Rack). He lands Inquisition, Liliana of the Veil plus Liliana the Last Hope. My first four draws was lands. He uses the ultimate of Liliana of the Veil (she was at 7 counters), destroying three lands of mine. My draw was O'ring, taking Liliana the Last Hope before she ultimates. Next turn he lands Ensnaring Bridge. My draws were not helping (1/1 Serra, Path), he casts Search for Azcant, flips it and fetches Detention Sphere, returning Liliana the Last Hope. I still wait two turn before conceding. This was a mistake, because of time issues.
G2: Kept a hand with Ranger, S. Hawk, Surgical Extraction, Martyr and Lands. T1 Inquisiton of Kozilek makes me discard Hawk, them he uses Surgical Extraction in the Hawk on the graveyard, I respond using mine and exiling only one copy. After two turns my draw was S. Hawk, which finds the next two. Hawks was slowing killing him, but he had too much removal. Gideon of the Trials was a threat he couldn't respond.
G3: We have only five minutes in the clock. My hand was very good: 2x Gideon of the Trials, S. Hawk and Lands. He discarded Hawk. I cast Gideon of the Trials, use Field of Ruin on Shambling Vent and cast Ranger of Eos. Opponent was destroying all of my creatures, but didn't have response to Gideon. I cast Nevermore on Detention Sphere and Killed his Liliana of the Veil. When he was at 10, the turns were called and I couldn't kill him in 3 turns. Draw
Sideboard plan: -4 Wrath, -2 Weathered Wayfarer, -2 Proc, +1 Hex Parasite, +1 Disenchant, +2 Celestial Purge, +2 Surgical Extraction, +2 Nevermore
Round 4: BGx (Abzan) Lost 0-2
I know that he plays only BGx decks, but every week he change the configuration. This week he was playing the Grim Flayer version.
I win the die roll, but made much mistakes... a better player would have won.
G1: T1 I landed Martyr of Sands to force a remove spell from my opponent instead of a discard spell and to stop a curve like Discard, Bob, Liliana (my hand had a Gideon of the Trials, but no two drops) [1st Mistake]. He took the bait and kills Martyr, but T2 he uses discard and discard my Gideon. My next two draws was Serra Ascendant, his T3 Liliana of the Veil took down the game for three turns. Cast Out takes care of her, but we were with only one or two cards in hand. My next Gideon got Maelstrom Pulse. He had a Tarmogoyf and cast Lingering Souls for two tokens. I choose to cast my recent draw Wrath of God instead of chump with Serra Ascendant for a turn or two (afraid of a top deck discard) [2nd Mistake]. Them, he had two Lingering Souls in the battlefield and I was at 18. He casts Kalitas, Traitor of Ghet and I got desperate: Ghost Quarter my Plains without searching, to use Weathered Wayfarer ability to find the Land with Cycling, but found nothing. [3rd Mistake]. My next draw was Emeria, S.Hawk, them Ranger of Eos. But I kept a S. Hawk in hand instead of putting it in the battlefield [4th Mistake], because my board was Ranger of Eos, Weathered Wayfarer, S. Hawk and his board was 2x Spirit Tokens, Kalitas and a Zombie token. He attacked with Kalitas and I could not block with all my creatures, because the total Power was only 5 (he was empty hand). Next turn he finds a remove spell and I never find a answer to Kalitas and dies.
G2: I did not sideboarded correctly... My hand had Martyr and Serra, but he had removal. He lands a T1 Fatal Push, T2 Ooze (which gets O'Ring), T3 Liliana (which gets Hex Parasite) and another two S.Ooze. My draws were more Serra, but I'm not on 30 anymore. His S. Ooze was eating me alive, because all of my draws were creatures and all of his cards were removal. My Gideon of the Trials couldn't deal with 2x threats. He had Kalitas again. When the game ended I counted my library: 26 cards left, which 12 were removal spell. I couldn't find a Path, Wrath, 2nd O'ring effect, Celestial Purge, Gideon Jura... bad luck. But my lost was to my sideboard decision.
(Wrong) Sideboard plan: -2 Proc, -2 Weathered Wayfarer, -1 O'ring, +1 Hex Parasite, +2 Celestial Purge, +1 Nevermore, +1 Ghostly Prison
Round 5: BGx (Jund) Win 2-0
G1: This time, I draw the right cards against his deck. T1 Inquisition took S. Hawk, T2 Bob took Path, T3 Liliana took O'Ring. He had a strong board with a 4/5 Goyf, but a Hawk from the top + Mistveil gives me turns to find Wrath, that I choose not cast. When he casts Huntmaster of the Fells, I use the Wrath. The S. Hawk plan reduces his life to a low level and Gideon of the Trials finishes the job.
G2: With the right sideboard, the match it's much more balanced: His removal was less effective and my top draw were much better. We not play T1 spells, he uses a T2 Goyf, T3 attacks for one, T4 use Collective Brutality and view my hand: 2x Path, Celestial Purge, Martyr and lands. He discard a Path and starts beating me with a 4/5 Goyf. I choose to save Path to Exile to Ooze or as an answer to a second discard spell. Martyr leaves me with 28 life, but opponent starts to attack with Ravine, making me use Celestial Purge. I used Path on a Bob, but he draws another. My draws were Gideon of the Trials and Wrath, but he reveals 2x Liliana of the Veil with Bob. Ranger of Eos from the top turn the table for my favor. His Lilianas couldn't deal with Gideon, Ranger and 2x 1/1.
Sideboard plan: -2 Martyr, -3 Serra Ascendant, -2 Proc, +1 Hex Parasite, +2 Aven Mindcensor, +1 Blessed Alliance, +2 Celestial Purge, +1 Nevermore
Overall, very happy with my list. Consistency and a plan against each non-Storm deck in the field.
- Field of Ruin it's great and reward the risk, deserve the slot.
- Serra Ascendant underperformed: I'm keeping it only because of the fast combo matches. Thinking in swap two for 2x Thraben Inspector or 1x Inspector + Walking Ballista (or even the return to six maindeck planeswalkers).
- Not missing maindeck Ghostly Prison.
- 2nd Wayfarer, looks good, but no formed opinion yet (only played with two a single time)
I'm curious about your sideboard plan and play style against BGx. If you were using my list, what do you board in and out?
Cheers!
Modern: Soul Sisters
Commander: Isperia, Supreme Judge
I have been playing the Martyr-Proclamation deck since 2012, first the original mono-white version, then a midrange version of the deck and finally a black-white midrange. I dont play with the Hawks or the Emeria in my decks, the first have been lackluster in their perfomance (sometimes good but many times bad) and the last give me trouble in the manabase of the two color decks
I am posting here two versions of the deck: Abzan and Orzhov, because of my work I have not had the time to polish the decks and would like some honest reviews about them.
Orzhov (BW Midrange)
4 Marsh Flats
4 Godless Shrine
3 Shambling Vent
5 Plains
1 Swamp
2 Field of Ruin
3 Ghost Quarter
1 Vault of the Archangel
Creatures (17)
4 Martyr of Sands
4 Serra Ascendant
2 Figure of Destiny
3 Mirran Crusader
4 Ranger of Eos
4 Path to Exile
3 Ghostly Prison
2 Proclamation of Rebirth
3 Lingering Souls
3 Anguished Unmaking
3 Wrath of God
2 Elspeth, Sun's Champion
3 Leyline of sanctity
3 Lost Legacy
3 Relic of Progenitus
2 Linvala, Keeper of Silence
2 Kambal, Consul of Allocation
2 Stony Silence
Abzan (WBG Glittering Martyr)
4 Marsh Flats
2 Windswept Heath
3 Temple Garden
3 Godless Shrine
4 Plains
1 Swamp
1 Forest
1 Shambling Vent
2 Stirling Wildwood
2 Field of Ruin
Creatures (17)
4 Martyr of Sands
4 Serra Ascendant
2 Figure of Destiny
3 Kitchen Finks
4 Ranger of Eos
4 Path to Exile
4 Glittering wish
3 Anguished Unmaking
2 Proclamation of Rebirth
3 Ghostly Prison
3 Wrath of God
1 Elspeth, Sun's Champion
3 Leyline of sanctity
3 Lost Legacy
2 Relic of Progenitus
1 Wheel of sun and moon
1 Abrupt Decay
1 Gaze of Granite
1 Fracturing Gust
1 Gaddock teeg
1 Kambal, Consul of Allocation
1 Sigarda, host of herons
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Hello number002, long time no see
Can you do a mini-report of your matches (a simple list would do it) and, mainly, what didn't you liked on your list?
The split Wrath of God/Day of Judgement is because of the Humans deck (Meddling Mage)?
About Runed Halo maindeck: How it performed? It deserves the slot?
You were on the Nahiri and Blood Moon plan. Why did you dropped it?
Welcome UnsungLord, keep posting with us. It is always good to talk with a MartyrProc fellow.
Agree. @Lear_the_cat, one the most successful Martyr players here, plays Emeria even on a three color MartyrProc deck.
Modern: Soul Sisters
Commander: Isperia, Supreme Judge
After few weeks and big tournament with tests and thought about results come to conclusion:
Number of Aggro and Tempo decks incresed => Increased number of Control decks. So I want to return Ghosly Prisons in deck but because they're too narrow for such wide metage (and don't want to decrease % winrate against combo and control decks) I decided to add them in SB.
Current list looks like this:
2 Emeria, the Sky ruin
2 Mistveil Plains
1 Plains
3 Temple Garden
1 Scattered Groves
2 Hallowed Fountain
1 Irrigated Farmland
1 Breeding Pool
1 Forest
1 Gavony Township
4 Windswept Heath
4 Flooded Strand
4 Path to exile
4 Martyr of Sands
3 Thraben Inspector
1 Kami of False Hope
2cc (8):
4 Squadron Hawk
4 Glittering Wish
3cc (10):
2 Proclamation of Rebirth
4 Renegade Rallier
4 Bant Charm
4cc (6):
3 Ranger of Eos
3 Supreme Verdict
5cc (1):
1 Venser, the Sojourner
1 Hex Parasite
1 Caustic Caterpillar
1 Thrun, the Last Troll
1 Sphinx of the Final Word
4 Ghostly Prison
1 Safewright Quest
1 Meddling Mage
1 Gaddock Teeg
1 Supreme Verdict
1 Fracturing Gust
1 Sky Hussar
1 Sigarda, Host of Herons
I save d the most improtant part of Wishboard and tried to save balance in first game having nice winrate against though matchups and improving our good match ups to high % winrate after sideboard.
First - Storm. It's really good to have 4 extra removals for their enablers and have options to counter their Gifts Ungiven. Also can protect Teeg or Meddling mage from Bounce or Lightning Bolt.
Against Affinity it's universal removal spell. A bit expensive but it's fine bcs this card is good in other match ups.
Against UWx Control decks it's the best card against them. Protects our Glittering Wish or Renegade Rallier, can counter their Sphinx's Revelation not letting them grind out us. Against Humans it's another removal spell against Meddling mage to resolbe our Supreme Verdict or can counter CoCo.
Against CoCo we want more removal spells against Devoted Druid and have option to counter their Collected Company.
And etc. etc.
Venser is great grind card - most our creatures have etb triggers (blinking Renegade Rallier in smaller stuff is fun), he can renew our Emeria\Gavony from Spreading seas ... we could protect him with no much problems bcs our deck is specialising to killing opp's creatures. His second ability won me game not once - sometimes I have situations when I can't attack and opponent too. So here comes Venser, minuses and I kill opp in one strike.
When Venser ults - it's usually autowin bcs we have a lot of cheap spells to exile all treats opponent has.
I decide to play Caterpillar bcs I want Proclamation target to kill UWx's Spreading seas and Detention Spheres. Also good against Chalice with Proclamation but a worse against Blood Moon.
About 3 Rangers - in Most Situations I have to keep alive myself first few turns and after I usually have a lot of good things to grind out opp or win with Sigarda or else. So I just keep 3 Rangers just to have tutors for my 1cc stuff.
Against UW Control I feel very good. I have counterspells, protection of manabase with Renegade Ralliers and with resolved Glittering Wish I can grind them out with Sky Hussar very easy.
Thrun is mostly unbeatable for them and I cast Sphinx when they run out of Supremes, casting them on my creatures stuff like Thraben Inspectors or Renegade Ralliers and have uncounterable removals, counterpells and glittering wish. After side game is much much easier with them than preside.
Also don't forget that after sb we have Hex parasite to kill all their problematic Plainswalkers
I'm still developing 5-c color Martyr of Wishes.
For today I have got some stability for manabase but card choices and power level of most cards are not great.
Here's decklist for info:
2 Emeria, the Sky Ruin
1 Forest
1 Gavony Township
1 Ghost Quarter
2 Hallowed Fountain
2 Mistveil Plains
4 Misty Rainforest
1 Murmuring Bosk
1 Stomping Ground
4 Temple Garden
4 Windswept Heath
4 Martyr of Sands
1 Pale Recluse
3 Ranger of Eos
4 Renegade Rallier
4 Squadron Hawk
4 Thraben Inspector
Sorceries (9):
4 Glittering Wish
2 Proclamation of Rebirth
3 Supreme Verdict
Enchantments (4):
4 Trace of Abundance
Instants (4):
4 Path to Exile
1 Burning-Tree Shaman
1 Caustic Caterpillar
1 Gaddock Teeg
1 Hex Parasite
1 Kambal, Consul of Allocation
1 Merciless Eviction
1 Safewright Quest
1 Sigarda, Host of Herons
1 Sky Hussar
1 Slaughter Games
1 Sphinx of the Final Word
1 Supreme Verdict
1 Thrun, the Last Troll
1 Venser, the Sojourner
1 Villainous Wealth
Here is a link for some tests: https://manastack.com/deck/rainbow-martyr-of-wishes
Some thoughts: I think we can use Pale Recluse much more - it's nice stabilization for early game so we can play less lands (22 for example) and have more white cards for Martyr. In lategame it's great huge creature and target for Emeria.
Guys, what do you think about Aurelia's Fury? Looks like great mana sink, can clear board and also clear opp's face?
I believe is really clunky, as a board wipe is underwhelming against many decks, maybe as an one off in any case.
I don't see it as *** sweeper but optional card like Bant Charm to have more options against bad match ups (spell based combo decks [against CoCoCo can be great sweeper in midgame] and improves control match up). It also gives us options to burn down planeswalkers in mainboard and kill our opponent in damage race.
I see it as option in build with Trace of Abundance
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I was thinking about it but card isn't good for Wish and for mainboard isn't too universal than other cards we have.
I'm thinking more about basic UW version with tonns of LD but still having some strong options.
I've been playing 4 gideons (2 trials, 1 zendikar, 1 jura) but now I'm considering dropping zendikar for a 3rd gideon of the trials. Also saw that Jiskel played 3 trials (congrats on the top). 3rd trials can be a clock earlier and let's the four drop slot breath a little. I'm only worried that gideon of the trials isn't good enough to take the risk of drawing multiples. I'm thinking the positives are better than the chance of that.
Also whats everyones thoughts the number of field of ruins and ghost quarters. Currently running five land destruction effects 4 ghost quarter 1 field of ruin. Seeing a lot of the uw control list run 4 field of ruins and 1 quarter. Really like field of ruins not making you go down a land and helps get to emeria.
Glad to see you!
Can't help with Gideons but about lands I would prefer to 4 play 4 Ghost Quarters and 2-3 Ruins bcs Ruins can stabilize you anyway so they don't hurt much with color and having extra LD is fine. If opponent playing Basics - we can always target Flagstones.
With incresing number of land based decks it's fine addition I think.
If you're playing 2 Weathered wayfarers - you can play less LD lands and more utility lands.
At first I thought of: Sun Titan, Gideon Jura and Elspeth, Sun's Champion but all of them are really high cmc (Gideon is somewhat reasonable)
and the deck is slow as it is so drawing them early can be a problem.
Another idea I though about is maybe adding 1-2x Stonehewer Giant (as we don't have Stoneforge Mystic) and a swords package to take advantage of Squadron Hawk.
The best swords would be: Sword of Light and Shadow and Sword of Fire and Ice and the 3rd can be Godsend (or the clunkier Sword of Kaldra).
Can this work or is it too slow as well ?
For lower cost, I'd lean towards Elspeth KE. Jumping Ascendants or making chump blockers seems pretty good.
Stonehewer Giant has the problem of requiring a lot of investment, and stuffing more nonwhite stuff in your deck.
I've used a pair of Smuggler's Copter with good results. While it's not a "finisher" per se, it is a functional clock, and also turns Squadron Hawks into more useful things.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB