I haven't played the matchup yet but I would think that it should be okay. Our critical mass of removal is large enough and diverse enough that Meddling Mage and Kitesail Freebooter shouldn't be too much trouble. As it has been noted in the thread, we can adjust to the meta. Load up on Fatal Push and wrath effects and we should have no problems beating them.
Against Blood Moon decks:
In my opinion, the way to beat these decks is to run the full 4 fetches and aggressively fetch for basics. I also run a single Wastes in the main that I can find with a path on a spirit token. Sometimes we don't draw our fetches, though, and in that situation we are very soft to Blood Moon.
UWR, Storm, and Burn are all very different matchups. I have not played the Storm matchup but in theory we should have reasonable game against their strategy. Mainboard relics are strong against Past in Flames and Gifts Ungiven. When you combine this with hand disruption we should be able to beat them. I think they have a hard time being attacked on both axes at once. Post board we can bring in Surgical Extraction and sweepers to fight Empty the Warrens. Also, we can remove their cost reducing dorks. Keep in mind that all of this is speculation.
I have positive winrates agains Burn as well as Jeskai, though I haven't played against the Gheist version too much. Burn is a decent matchup since we can strip them of resources with Inquisition of Kozilek and Tidehollow Sculler. Usually they don't get too many hits with their creatures due to our extensive removal suite. Post board we bring in Collective Brutality and Blessed Alliance which usually seals the deal.
Against Jeskai, the trick is to strip them of their answers before we commit our bigger threats. Relic works great here by denying them the recursion value of Snapcaster Mage.
Thx,for your answer. Lost to matches to gheist today, think that they are unbeatable when hit the board. With fetches doesn't the manabase become too clunky?
Yeah, match with storms is pretty good, unless they have bloodmoon.
Think that nearly every creature deck is a good matchup, because we have many removals and cards that trade 2 for 1.
Yeah gheist is problematic. The only way we can kill it pre board is to block it and it usually comes down so early that they still have answers to our blockers. If it hits the board before we can strip it game 1 it becomes very hard to win.
23 lands in all. I used to run 24 lands but I felt that I would flood too often so I am trying 1 mainboard Sorin, Solemn Visitor over 1 Concealed Courtyard. Also, I cut another Concealed Courtyard for the Shambling Vent. I used to run both Sorin and Vent in an earlier build and cut them to streamline my list. I have felt that I was missing them in a lot of matchups so that's why they're back.
I don't find the manabase too klunky. It is very rare that I have a fetch and no fetchable target in the deck. It is also very rare that I don't have the mana for Tidehollow Sculler on turn 2. Cavern of Souls works wonders here.
I also like that the fetches thin the deck and I feel like I flood less because of them. The tradeof is that the manabase is rather painful. Fetch, shock, thoughtseize is not an uncommon turn 1 play and I sometimes get punished. That's part of the reason why I like having Sorin and Vent in deck again.
3 basics is definitely on the low side. It has certainly happened to me that I had no basics left when one of my creatures was pathed. The thing is though, that we have very little card draw in this deck. I want to maximize my chances of hitting the fetches when I need them, which is especially in the Blood Moon matchups, but I rarely draw all of them during a game. Against decks that run path and gq I will always prioritize fetching my shocks and this way I can usually still get the value from being hit by path or gq.
Another reason why I think this manabase is fine, is that this deck rarely needs more than 5 or 6 lands to operate perfectly. Having a dead fetch in hand is not a problem if I have been hit by path 3 times and have drawn any 2 other lands.
It only becomes a problem against GW decks that look to gq-lock me with Ramunap Excavator and Azusa, Lost but Seeking. In this case I will admit that having only 3 basics is bad and I will most likely lose if they assemble the combo.
Most of the time, I don't have any problems with my mana. Being slightly weaker to path and gq is a price that I am willing to pay if it means that my deck becomes a lot more resilient to Blood Moon. It is just my personal preference though.
Ya if you are worried about being able to unvalue paths and gqs then fetch a shock even tapped. Conceled courtyard is good but I dont think 4 are necessary.
Against any combo deck we want both relic and thoughtsieze opening against them, and hopefully follow up with either a tks or a sculler. We should hardly ever loose any control/combo match due to the aggressiveness of our removal. Just review the combo decks and know when to remove or discard what to win those matchups. Burn and storm is all about either removing the key combo burn spell or removing their most efficient counter spell. Tks off an untapped shock to hit a boros charm and see their hand is never a bad play t1 or 2.