Yeah, the Ramunap Excavator play is more interesting the more I think about it. It also allows you to ensure your own land drops with a fetchland, which is very handy with Emeria. Measuring Blue vs Green, I actually do agree that Excavator may be the thing that pushes it into real consideration. While Seas and Hussar are great, Image is pretty nice, and Sphere and Verdict are definite upgrades, I don't know if that measures up to the raw inevitability created by being able to use GQ twice a turn, every turn, or creating an infinite supply of Wraths.
I piloted the G/W build for a few months before, so just have some questions/suggestions. Why the Pridemage in the MB? I could easily see Pridemage and one Raminup Excavator being cut or sideboarded for three Renigade Rallier. Being able to turn four Titan consistantly seems worth it. Plus Excivator gets worse in multiples, three should gaurentee that you always see him. Also looking at your manabase, Scattered Groves and Field of Ruinshould be a definate inclusion as it synergizes so well with Excivator. Lastly, I feel you need a source of consistant card advantage. Wall is amazing but you'll feel the difference in consistency if you jump from 11 cantrips to 4. Evolutionary Leap, Thraben Inspector, Oath of Nissa, Tireless Tracker, or Nissa, Voice of Zendikar can all help mitigate this issue.
I piloted the G/W build for a few months before, so just have some questions/suggestions. Why the Pridemage in the MB? I could easily see Pridemage and one Raminup Excavator being cut or sideboarded for three Renigade Rallier. Being able to turn four Titan consistantly seems worth it. Plus Excivator gets worse in multiples, three should gaurentee that you always see him. Also looking at your manabase, Scattered Groves and Field of Ruinshould be a definate inclusion as it synergizes so well with Excivator. Lastly, I feel you need a source of consistant card advantage. Wall is amazing but you'll feel the difference in consistency if you jump from 11 cantrips to 4. Evolutionary Leap, Thraben Inspector, Oath of Nissa, Tireless Tracker, or Nissa, Voice of Zendikar can all help mitigate this issue.
Maximizing the number of Excavators is a nod to the importance of continuing to make land drops and the power of GQ recursion. Three could be okay, depending on how much removal you expect.
Rallier is certainly a valid choice. I don't know that it makes a turn 4 Titan "consistent," but it will help the amount of times you get it on turn 5. It does add another 3-drop though, and I wasn't sure there were quite enough sacrifice effects to make it reliable.
Field of Ruin could be good. I didn't include them because I wanted to keep a high Plains count while having many sources of Green mana. I also don't have tons of basics. But 1-2 copies could definitely be fit in.
Scattered Groves is okay. I dislike playing too many EtBT effects in my manabase, but 1-2 more could fit.
The Pridemages could be SBed.
As far as more CA goes, Leap, Inspector, and Oath shouldn't really count. Tracker and Nissa look good though, especially with Excavators. The former is probably easier to cast, and gets the extra cards at your own pace (plus it's great with Excavator and fetchlands). However, we already have a huge source of CA: recurring fetchlands with Excavator will get us extra lands and improving the quality of our regular draws; Sun Titan and Emeria are a massive source of CA in the late game, and Wrath/Day can be a massive source of CA in the mid-game. I think two or three Tracker is probably the way to go, if you want more. But that CMC=3 slot is starting to look very crowded.
All valid points. The concistency of turn four six mana comes from Sakura-Tribe Elder sac to trigger revolt play Renigade Rallier and return it. So by the next turn, assuming you hit your fourth landrop, you will have enough mana to cast a titan.
That said, take the word consistant with a grain of salt. This interaction would happen about as often as t2 Lone Missionary t3 Flickerwisp.
I played the Wu version last night and struggled with a bant spirits matchup. Spirits has some natural advantages over emeria Titan with fliers going over our ground creatures and [[selfless spirit]] and [[spell queller]] hosing [[supreme verdict]].
I noticed I’ve struggled with tempo decks (like fairies) in the past, what are you guys siding in these situations?
I generally haven't had it too rough against those deck types, because even if they can handle Supreme Verdict, I have Flickerwisp, Lone Missionary, and Path to Exile to buy me time until Sun Titan gives me infinite recursion on blockers. I'd think running Restoration Angel helps too. But yeah, I guess Wall of Omens not being a great blocker does make it a harder matchup.
Sure. My last update was from 6-June-2017, so it's overdue. Warning: I actually haven't played the deck much lately. It's not as strong in the current meta, and I'm playing my other three Modern decks a lot more.
Personally, I've found most spell-based tempo decks to be an uphill battle with U/W Emeria. Spirits though, I don't think I've ever lost a match too. However, that's probally largely due to Kami of False Hope more than anything. As for sideboarding, I don't know if I can recommend anything in particular, I bring in Pithing Needle, Lone Missionary, Meddling Mage, Supreme Verdict, and Ojutai's Command. Your best cards in the Matchup are Flickerwisp, Supreme Verdict, and Sun Titan. Remember to save removal for Selfless Spirit and Spell Queller, Rattlechains too if you can, as its super anoying. Mainly though you're just looking for a window to resolve Supreme Verdict. If you're still having trouble you could even play one copy of Settle the Wreckage in the side. It would be justified too because of the Humans deck.
One trick to keep in mind is that Spell Queller has a LtB ability. Meaning that in a pinch, Flickerwisp, can be used to exile Spell Queller until EoT allowing you to cast the card underneath it.
2x Grafdiggers Cage (for storm and graveyard based decks)
3x Relic of progenitus (the same)
3x Ceremonious Rejection (tron and robots)
4x Negates (combo and control)
1x Wrath of God(basically the 4th wrath that you often want against aggro)
1x Condemn (basically the 5th path that you often want against aggro)
1x stony silence (robots)
I fiddled with the sideboard some since last week, notably changing the Tormod’s Crypts to Relic of Progenitus. When I included the Crypts, I decided that I didn’t want to disrupt my own graveyard, which would disrupt the Sun Titan and/or Emeria plan. But upon discussion and reflection, I don’t think that’s right. I think that the tap effect of Relic plus the cantrip effect puts it over the top.
I had two goals this week:
Sideboard in better. Last week I got intimidated when trying to take stuff out, so I would give up and fail to sideboard in cards correctly at all. Against Abzan CoCo, I failed to side in the negates, where a negate on any chord or collected company in that game would have easily stopped my opponent’s momentum enough that I could have won.
Don’t punt with lethal on the table.
Last week I won against GDS and lost against Abzan Coco (including an epic punt on my where I literally just forgot to count for lethal) and a really hard fought 1-2 match against Eldrazi and taxes in which he got lethal on turn 5 of time Around the room I also spied tron, some storm, some coco, some burn. What would I see this week?
Round 1 : Thomas
Thomas introduces himself and says “Let’s have a nice, clean game. I swear to God I see anything I will call a judge so fast your head will spin!”.
Well, okay.
He plays sleight of hand, baral, while I play Lone Missionary and Blade Splicer, pathing his first goblin electromancer. He plays ritual ritual past in flames to replay the sleight of hand, which I thought was an interesting play. He then plays another baral and then a slew of cantrips and rituals before eventually casting wipe away on my 3/3 golem token before settling with two cards in hand and passing the turn. Had he fizzled? I didn’t think so, but with just 3 power on the battlefield (the splicer itself and the lone missionary) facing his baral, I didn’t exactly have the beatdown plan ready. In an attempt to slow him down, I dropped supreme verdict to kill his baral. He then proceeds to drop another baral to combo off the next turn. Go to Game 2.
Game 2:
SB: -3 Supreme Vedict, -2 D Sphere, -4 Wall of Omens, +4 Negate, 2+ Grafdigers Cage,+4 Relics
My opening hand has Gideon and two relics of progenitus., which is eventually joined by a third, which I tap regularly to keep his graveyard clean. I keep the hand, drop the relics and begin the Gideon beats. At 2 life, he wipe aways my Gideon, then does a ministorm to put 10 goblins on the table. I negate his gifts, but he then ministorms two more times over the next two turns, grapeshotting me in the face for 5, then grapeshotting gids for 4. I finally draw my sixth land and slam Sun Titan, bringing back Gideon, but at that point I’m at 4, Gideon is at 4, he’s got 10 tokens and my only blocker is the sun titan. I lose
Thoughts: After I died to a horde of goblin tokens, siding out my sweepers seems incredibly silly. I should probably have sided out the nearly worthless spreading seas, as I’m not going to cut him off red mana. In the future, -4 spreading seas, -4 wall of omen, -1 verdict? But this is a super hard matchup regardless. I also felt like there should have been something in the ministorm for gobins that I could have negated.
Round 2: Charlie on Robots
Game 1:Turn 1 Inkmoth Nexus,
vault skirge, turn two blinkmoth nexus vault skirge answered my questions about
what my opponent is playing. I
eventually verdicted, and he began rebuilding his board with another vault
skirge, ornithopter and an arcbound ravager.
I hit all three (3!!) sun titans to hold the board, which was such an
unusual position for modern that people came over to watch. I had one card in hand, he sacs his board and
tries to kill me with a lethal ornithopter . . . my last card was path and he
lost to the 18 Power of Sun Titans.
Game 2: he has his entire board on the table by turn 3. I’m pretty sure it was something like double springleaf drum, memnite, ornitopter, double vault skirge and two manlands. His next turn he plays ravager on the table and attacks with everything.
I drop verdict.
Gids and Blade Splicer get there.
Thoughts: This is what I want the games to be like. They lay down a board, I wrath and grind out the win.
Round 3: Travis with UW Control
I keep an opening hand with two gideons; the first gets pathed, the second negated, and I slowly go for the beatdown with my blade splicer (just the 1/1 blade splicer; he repealed the golem). I detention sphere his Search for Azcanta to keep him off the extra draw, but then I don’t have a response for the Gideon Jura. He drops a sphinx’s rev for a bunch, then finally animates his Gideon jura. I try to path it, he cryptics. I use my second path, he crytpics again. My hand at this point is just three supreme verdicts, which does me absolutely no good. I fold to the Gideon jura.
Sideboard: this matchup seems REALLY rough, as this is obviously a matchup where I’m supposed to be the beatdown, something this deck detests. I didn’t write down the sideboard, but I’m guessing something like +4 Negates, +1 condemn (for Gideon / colonnade), -4 wall of omen, -1 spreading seas.
Game 2: this game was SUPER close. Not a lot of notes, but I got both of my gideons AGAIN, both of which he dealt with, but he had a hard time dealing with the blade splicer. I get him down to TWO life; he end of turn casts Glimmer of Genius, then casts Sphinx’s rev for six (leaving up one blue mana). I negate, and he uses his last mana to dispel my negate, which essentially sealed the game. I flooded really hard here. There were . . . I don’t know, five or six turns where ANY creature would have put me over the top, especially a flickerwisp or a Sun Titan, but I drew no sun titans (either game, actually) and my one flickerwisp was after the Rev, where he had an answer.
Thoughts: this game was particularly hard, because this is the deck I want to have eventually, but as I have one snapcaster, one cryptic and NO colonnades, it’s going to have to wait. My plan against the deck is basically go to late game and grind with Emeria. I tried to keep him off colonnades with spreading seas, but it may have been better to try and keep him off field of ruin, as he kept using them to destroy my emeria. I don’t think I had a point where I could have cast spreading seas on a FoR, but maybe it could have been worth it to throw away the draw in order to get the fields off the table? I don’t know. Maybe the Emeria plan is outdated and we should try something else.
Well, that's too bad. That Storm matchup is kinda expected, the matchup is terrible. I usually side in graveyard hate, countermagic and leave in the mass removal like D-Sphere and Verdict in leau of 1 toughness creatures like Flickerwisp and Missionary. Which can be easily dealt with by a mini grapeshot, I also find that if you can weather the first two times they storm off, they putter out. This gives you ample time to find finishers and kill them. Also, the Ghost Quarter lock has been suprisingly effective for me and is part of the only reason why I've won any G1 against storm. Something to remember is that there are two distinct builds of Storm, one with fetchlands and one without. Each has it's own advantages but remember, if you see a build with fetchlands, they likely side into Blood Moon.
As for the Control matchup, I will give you two pieces of advice.
Never animate GotT unless you are 100% positive they do not have removal. It's too valuable agaist many of their win-cons; Gideon Jura and Celestial Colonnade the longer the game goes the more favoured you become.
Second, Emeria is your win con this is how you will close out the game. To prevent disruption try to keep it in hand until you have dealt with all opposing GQ and FoR effects and assembled seven plains. This will give your opponent the least amount of time to react to it. I would recommend using SS on their manland and GQ on their LD because you always have to be aware of a potential Cryptic bouncing your SS at EoT.
If you win G1 you are extremely favoured and will likely win the Match in 1 - 0 - 1.
Agreed on the advice versus UW Control. That match isn't as good as it used to be, but an active Emeria or Titan (even for one or two turns) can just be too much for them.
Thanks for the advice. Not animating GOTT is interesting. I basically felt like I was the beatdown, but if I treat the matchup like that then I'm playing into his deck's strengths, aren't I? Like me, he wants an aggro deck that he can stall for with one for one trades and then capitalize on higher long term card quality . . .
Yeah, that part I knew, it's just keeping it up when he had 2+ GQs AND FoR on the table all the time. I kept thinking (optimistically) that I should just let him blow his removal, then I'll get the land back with crucible or Titan when I drew the, which I didn't.
Well, it's actually a long and difficult matchup. We're both anti-aggro, but approach it in very different ways: they rely more on removal, while we rely more on value and blocking for longevity. We both have pretty good answers to each other's threats. Our long-game options are typically stronger than theirs (especially if you're on 3-4 Emeria and 5-8 FoR/GQ), but they have much higher card quality and sometimes quantity. This match can go either way, but it is exhausting either way.
Off the top of my head:
2 Forest
6 Plains
2 Canopy Vista
2 Emeria, the Sky Ruin
4 Ghost Quarter
4 Temple Garden
4 Windswept Heath
2 Lone Missionary
2 Qasali Pridemage
4 Sakura Tribe Elder
4 Wall of Omens
2 Eternal Witness
4 Flickerwisp
4 Ramunap Excavator
4 Sun Titan
4 Path to Exile
2 Gideon of the Trials
2 Day of Judgment
2 Wrath of God
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Not actually sure she does much here.
Maximizing the number of Excavators is a nod to the importance of continuing to make land drops and the power of GQ recursion. Three could be okay, depending on how much removal you expect.
Rallier is certainly a valid choice. I don't know that it makes a turn 4 Titan "consistent," but it will help the amount of times you get it on turn 5. It does add another 3-drop though, and I wasn't sure there were quite enough sacrifice effects to make it reliable.
Field of Ruin could be good. I didn't include them because I wanted to keep a high Plains count while having many sources of Green mana. I also don't have tons of basics. But 1-2 copies could definitely be fit in.
Scattered Groves is okay. I dislike playing too many EtBT effects in my manabase, but 1-2 more could fit.
The Pridemages could be SBed.
As far as more CA goes, Leap, Inspector, and Oath shouldn't really count. Tracker and Nissa look good though, especially with Excavators. The former is probably easier to cast, and gets the extra cards at your own pace (plus it's great with Excavator and fetchlands). However, we already have a huge source of CA: recurring fetchlands with Excavator will get us extra lands and improving the quality of our regular draws; Sun Titan and Emeria are a massive source of CA in the late game, and Wrath/Day can be a massive source of CA in the mid-game. I think two or three Tracker is probably the way to go, if you want more. But that CMC=3 slot is starting to look very crowded.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
That said, take the word consistant with a grain of salt. This interaction would happen about as often as t2 Lone Missionary t3 Flickerwisp.
Not actually sure she does much here.
she can reanimate larger creatures like angels and titans. very good with flickerwisp. works best with an outlet like leap or blasting station obv
The list I'm going to try this month for 3 leagues is:
3 Lone Missionary
4 Sakura-Tribe Elder
4 Wall of Omens
3 Flickerwisp
3 Renegade Rallier
2 Tireless Tracker
1 Cataclysmic Gearhulk
3 Sun Titan
Spells:
4 Path to Exile
3 Evolutionary Leap
4 Oblivion Ring
2 Wrath of God
4 Canopy Vista
4 Windswept Heath
2 Temple Garden
2 Flooded Strand
4 Ghost Quarter
6 Plains
2 Emeria, the Sky Ruin
2 Kor Firewalker
2 Wheel of Sun and Moon
2 Rule of Law
2 Hallowed Moonlight
2 Seal of Primordium
2 Stony Silence
1 Back to Nature
1 Forest
1 Blessed Alliance
GW Emeria Titan
WB Tokens
I noticed I’ve struggled with tempo decks (like fairies) in the past, what are you guys siding in these situations?
Here’s my list: http://tappedout.net/mtg-decks/uw-emeria-f-sunny-t/
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
2 Emeria, the Sky Ruin
4 Flooded Strand
4 Ghost Quarter
4 Hallowed Fountain
2 Island
6 Plains
2 Prairie Stream
Creatures (20)
3 Court Hussar
4 Flickerwisp
3 Lone Missionary
2 Phantasmal Image
4 Sun Titan
4 Wall of Omens
4 Path to Exile
3 Detention Sphere
2 Gideon of the Trials
4 Spreading Seas
3 Supreme Verdict
2 Blessed Alliance
2 Celestial Purge
2 Disdainful Stroke
4 Negate
1 Supreme Verdict
4 Tormod's Crypt
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
One trick to keep in mind is that Spell Queller has a LtB ability. Meaning that in a pinch, Flickerwisp, can be used to exile Spell Queller until EoT allowing you to cast the card underneath it.
12/12/17
I played my second Modern tournament running my UW Emeria list.
If you want my first report, here’s the link to where I posted it in reddit.
https://www.reddit.com/r/ModernMagic/comments/7i68r8/my_first_modern_tournament_report/
This is mainboard.
https://www.mtggoldfish.com/archetype/modern-uw-emeria#paper
My sideboard is:
2x Grafdiggers Cage (for storm and graveyard based decks)
3x Relic of progenitus (the same)
3x Ceremonious Rejection (tron and robots)
4x Negates (combo and control)
1x Wrath of God(basically the 4th wrath that you often want against aggro)
1x Condemn (basically the 5th path that you often want against aggro)
1x stony silence (robots)
I fiddled with the sideboard some since last week, notably changing the Tormod’s Crypts to Relic of Progenitus. When I included the Crypts, I decided that I didn’t want to disrupt my own graveyard, which would disrupt the Sun Titan and/or Emeria plan. But upon discussion and reflection, I don’t think that’s right. I think that the tap effect of Relic plus the cantrip effect puts it over the top.
I had two goals this week:
Sideboard in better. Last week I got intimidated when trying to take stuff out, so I would give up and fail to sideboard in cards correctly at all. Against Abzan CoCo, I failed to side in the negates, where a negate on any chord or collected company in that game would have easily stopped my opponent’s momentum enough that I could have won.
Don’t punt with lethal on the table.
Last week I won against GDS and lost against Abzan Coco (including an epic punt on my where I literally just forgot to count for lethal) and a really hard fought 1-2 match against Eldrazi and taxes in which he got lethal on turn 5 of time Around the room I also spied tron, some storm, some coco, some burn. What would I see this week?
Round 1 : Thomas
Thomas introduces himself and says “Let’s have a nice, clean game. I swear to God I see anything I will call a judge so fast your head will spin!”.
Well, okay.
He plays sleight of hand, baral, while I play Lone Missionary and Blade Splicer, pathing his first goblin electromancer. He plays ritual ritual past in flames to replay the sleight of hand, which I thought was an interesting play. He then plays another baral and then a slew of cantrips and rituals before eventually casting wipe away on my 3/3 golem token before settling with two cards in hand and passing the turn. Had he fizzled? I didn’t think so, but with just 3 power on the battlefield (the splicer itself and the lone missionary) facing his baral, I didn’t exactly have the beatdown plan ready. In an attempt to slow him down, I dropped supreme verdict to kill his baral. He then proceeds to drop another baral to combo off the next turn. Go to Game 2.
Game 2:
SB: -3 Supreme Vedict, -2 D Sphere, -4 Wall of Omens, +4 Negate, 2+ Grafdigers Cage,+4 Relics
My opening hand has Gideon and two relics of progenitus., which is eventually joined by a third, which I tap regularly to keep his graveyard clean. I keep the hand, drop the relics and begin the Gideon beats. At 2 life, he wipe aways my Gideon, then does a ministorm to put 10 goblins on the table. I negate his gifts, but he then ministorms two more times over the next two turns, grapeshotting me in the face for 5, then grapeshotting gids for 4. I finally draw my sixth land and slam Sun Titan, bringing back Gideon, but at that point I’m at 4, Gideon is at 4, he’s got 10 tokens and my only blocker is the sun titan. I lose
Thoughts: After I died to a horde of goblin tokens, siding out my sweepers seems incredibly silly. I should probably have sided out the nearly worthless spreading seas, as I’m not going to cut him off red mana. In the future, -4 spreading seas, -4 wall of omen, -1 verdict? But this is a super hard matchup regardless. I also felt like there should have been something in the ministorm for gobins that I could have negated.
Round 2: Charlie on Robots
Game 1:Turn 1 Inkmoth Nexus,
vault skirge, turn two blinkmoth nexus vault skirge answered my questions about
what my opponent is playing. I
eventually verdicted, and he began rebuilding his board with another vault
skirge, ornithopter and an arcbound ravager.
I hit all three (3!!) sun titans to hold the board, which was such an
unusual position for modern that people came over to watch. I had one card in hand, he sacs his board and
tries to kill me with a lethal ornithopter . . . my last card was path and he
lost to the 18 Power of Sun Titans.
Sideboard: -3 Wall of Omen, -2 Lone Missionary, -1 cruicible of worlds, +1 stony silence, +3 ceremonious rejection, +1 wrath, +1 condemn
Game 2: he has his entire board on the table by turn 3. I’m pretty sure it was something like double springleaf drum, memnite, ornitopter, double vault skirge and two manlands. His next turn he plays ravager on the table and attacks with everything.
I drop verdict.
Gids and Blade Splicer get there.
Thoughts: This is what I want the games to be like. They lay down a board, I wrath and grind out the win.
Round 3: Travis with UW Control
I keep an opening hand with two gideons; the first gets pathed, the second negated, and I slowly go for the beatdown with my blade splicer (just the 1/1 blade splicer; he repealed the golem). I detention sphere his Search for Azcanta to keep him off the extra draw, but then I don’t have a response for the Gideon Jura. He drops a sphinx’s rev for a bunch, then finally animates his Gideon jura. I try to path it, he cryptics. I use my second path, he crytpics again. My hand at this point is just three supreme verdicts, which does me absolutely no good. I fold to the Gideon jura.
Sideboard: this matchup seems REALLY rough, as this is obviously a matchup where I’m supposed to be the beatdown, something this deck detests. I didn’t write down the sideboard, but I’m guessing something like +4 Negates, +1 condemn (for Gideon / colonnade), -4 wall of omen, -1 spreading seas.
Game 2: this game was SUPER close. Not a lot of notes, but I got both of my gideons AGAIN, both of which he dealt with, but he had a hard time dealing with the blade splicer. I get him down to TWO life; he end of turn casts Glimmer of Genius, then casts Sphinx’s rev for six (leaving up one blue mana). I negate, and he uses his last mana to dispel my negate, which essentially sealed the game. I flooded really hard here. There were . . . I don’t know, five or six turns where ANY creature would have put me over the top, especially a flickerwisp or a Sun Titan, but I drew no sun titans (either game, actually) and my one flickerwisp was after the Rev, where he had an answer.
Thoughts: this game was particularly hard, because this is the deck I want to have eventually, but as I have one snapcaster, one cryptic and NO colonnades, it’s going to have to wait. My plan against the deck is basically go to late game and grind with Emeria. I tried to keep him off colonnades with spreading seas, but it may have been better to try and keep him off field of ruin, as he kept using them to destroy my emeria. I don’t think I had a point where I could have cast spreading seas on a FoR, but maybe it could have been worth it to throw away the draw in order to get the fields off the table? I don’t know. Maybe the Emeria plan is outdated and we should try something else.
As for the Control matchup, I will give you two pieces of advice.
Never animate GotT unless you are 100% positive they do not have removal. It's too valuable agaist many of their win-cons; Gideon Jura and Celestial Colonnade the longer the game goes the more favoured you become.
Second, Emeria is your win con this is how you will close out the game. To prevent disruption try to keep it in hand until you have dealt with all opposing GQ and FoR effects and assembled seven plains. This will give your opponent the least amount of time to react to it. I would recommend using SS on their manland and GQ on their LD because you always have to be aware of a potential Cryptic bouncing your SS at EoT.
If you win G1 you are extremely favoured and will likely win the Match in 1 - 0 - 1.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
A lot to chew on, thanks.
Ah well, live and learn. Thanks for the reply.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
3 Emeria, the Sky Ruin
4 Flooded Strand
2 Ghost Quarter
2 Field of Ruin
2 Hallowed Fountain
1 Irrigated Farmland
1 Island
7 Plains
1 Prairie Stream
1 Windswept Heath
Creatures (20)
3 Court Hussar
4 Flickerwisp
3 Lone Missionary
1 Restoration Angel
1 Reflector Mage
4 Sun Titan
4 Wall of Omens
4 Path to Exile
2 Detention Sphere
1 Gideon of the Trials
4 Spreading Seas
2 Supreme Verdict
2 Mana Leak
1 Negate
1 Condemn
2 Stony Silence
1 Blessed Alliance
1 Celestial Purge
1 Dispel
3 Negate
1 Rule of Law
1 Supreme Verdict
1 Relic of Progenitus
1 Sorcerous Spyglass
2 Surgical Extraction
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB