I'm pretty convinced the third grapeshot and the noxious are more frequently bad than good. Too situational. Peer is amazing in general, but especially with the splice mechanic and in post board games, which are the most complicated usually.
I might just emulate this list then. Thanks a lot!
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Modern: UR Storm G Stompy URSuicide Bloo
Commander: (Don't play as much as I'd like) UBPhenax, God of Deception
caleb streamed today with Opts if anyone wanted to check that out. Wipe away is the real deal, i dont think ill be needing my echoing truths anytime soon!
Caleb posted on his blog some exercises for deterministic kills. 6 mana plus bear plus gifts was one of them. I have tried to reproduce this but find that there are lines opponents can take with the piles to create less than 20 point grapeshots.anyone else been able to solve that problem? Likely something wrong with my piles?
As much as everyone is ragging on pre-game prep, I think it's key to note something here: preparing by learning lines and watching gameplay is an excellent way to build a foundation. Using the example of the marathon, let me ask this: if you were told you had 48 hours to prepare to run 23 miles, what would you do?
Chances are, you're not going to run yourself ragged trying to get in shape; you're going to research the methods and strategies that have allowed OTHER people to achieve the desired result.
Primates (including humans) possess something called "mirror neurons", which allow us to form neural pathways (aka the things that let us remember how to ride a bike for life) simply by watching how another person performs an action.
The brain "learns" by watching or reading another's actions. So starting with the fundamentals, the lines that get Caleb to consistent top 8 appearances and the strategies he uses, is an excellent way to form a skeleton with which you can flesh out by creating your own experiences.
When I first started playing baseball, I sucked. My dad gave me a rule of thumb as a freshman: never swing if you have 2 strikes, just crowd the plate and grab some balls.
This advice served me so well that I became a starter on the team by end of the year. But sometimes, it didn't work. Sometimes, a pitcher would still land a strike. Does that mean the strategy was invalid, because it wasn't always correct? NO! It means that the general rules of thumb need to be applied with experiential judgment, which you can only properly form if you have the prefaced experience.
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@RoboMemer on Discord
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
Caleb posted on his blog some exercises for deterministic kills. 6 mana plus bear plus gifts was one of them. I have tried to reproduce this but find that there are lines opponents can take with the piles to create less than 20 point grapeshots.anyone else been able to solve that problem? Likely something wrong with my piles?
Caleb posted on his blog some exercises for deterministic kills. 6 mana plus bear plus gifts was one of them. I have tried to reproduce this but find that there are lines opponents can take with the piles to create less than 20 point grapeshots.anyone else been able to solve that problem? Likely something wrong with my piles?
I don't know about anything other than 6 mana + bear + gifts, but if you can't get the kill from the 6/bear/gifts then you certainly are doing something wrong. From the first gifts pile of rit/rit/morphose/PiF with 3 mana floating (3 spent on gifts) there is virtually no way for the opponent to not let you cast PiF and re-cast all the rituals, then flashback gifts again and repeat. Perhaps you can share more with us on what you've been putting in your piles.
Something sticky that might happen is the opponent dumping your PiF from both piles into the GY, meaning you only get to cast 2 PiF; this is why noxious revival has been making so many appearances of late; noxious revival a PiF followed by a manamorphose or any cantrip increases the number of PiF loops you can run. The trick is getting that Noxious into your hand using a pile without losing too much mana, since it will probably take one of your rituals' slots depending on what you already have in hand.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Burn is a TERRIBLE matchup. Or more specifically, Eidolon of the Great Revel is a terrible matchup. I have 3 lightning bolt, wipe away and 2 swan song in my board just to be able to deal with eidolon. Very unfavorable.
Grixis Death's Shadow seems to be on the decline and is rough but winnable. What you need to be able to do is play a reducer and build up a ton of ritual mana into a gifts that same turn, usually in response to a kill spell. Most people audible to EtW to win afterwards but GDS runs good countercalls in ratchet bomb and izzet staticaster. Ultimately they may do enough damage to themselves that grapeshot-remand-grapeshot for 9-10 can be a kill.
Abzan is weird. They have the hand disruption that GDS has, as well as Leyline of Sanctity they can bring in. Oftentimes they don't have great ways to deal with empty the warrens, especially if we cast it early. We probably aren't favored but it's not a TERRIBLE matchup.
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Top 16 - 2012 Indiana State Championships Currently Playing: GBStandard - Golgari Safari MidrangeBG RBWModern - Mardu PyromancerWBR RLegacy - Good Old Fashioned BurnR
Does anyone have any thoughts on a version of UR Gifts Storm with Pyromancer Ascension? Opt being legal means we can have 12 one mana cantrips to help turn on Ascension.
Frankly I just want to play Pyromancer Ascension because I liked that version of the deck better than the current one, and I've had a lot more experience playing with Ascension than without. I tried this sort of thing with the Gifts package as well as the Ascensions a while ago, but with Faithless Looting instead of Opt. While it would seem like it's diluting your game plan too much, in my opinion it worked pretty well. Anyway I'm going to try it.
I don't know about anything other than 6 mana + bear + gifts, but if you can't get the kill from the 6/bear/gifts then you certainly are doing something wrong. From the first gifts pile of rit/rit/morphose/PiF with 3 mana floating (3 spent on gifts) there is virtually no way for the opponent to not let you cast PiF and re-cast all the rituals, then flashback gifts again and repeat. Perhaps you can share more with us on what you've been putting in your piles.
Something sticky that might happen is the opponent dumping your PiF from both piles into the GY, meaning you only get to cast 2 PiF; this is why noxious revival has been making so many appearances of late; noxious revival a PiF followed by a manamorphose or any cantrip increases the number of PiF loops you can run. The trick is getting that Noxious into your hand using a pile without losing too much mana, since it will probably take one of your rituals' slots depending on what you already have in hand.
If you have 6 mana + gifts + bear and they give you manamorphose + desperate ritual that line takes you to 8 spells, 2 blue, 2 red floating and you have a gifts to resolve. You should be + 2 cards from the two castings of manamorphose. Assuming for the sake of a deterministic kill that the cards you draw randomly off the top are useless (lands). What do you select off of the second casting of Gifts that gets you there?
I don't know about anything other than 6 mana + bear + gifts, but if you can't get the kill from the 6/bear/gifts then you certainly are doing something wrong. From the first gifts pile of rit/rit/morphose/PiF with 3 mana floating (3 spent on gifts) there is virtually no way for the opponent to not let you cast PiF and re-cast all the rituals, then flashback gifts again and repeat. Perhaps you can share more with us on what you've been putting in your piles.
Something sticky that might happen is the opponent dumping your PiF from both piles into the GY, meaning you only get to cast 2 PiF; this is why noxious revival has been making so many appearances of late; noxious revival a PiF followed by a manamorphose or any cantrip increases the number of PiF loops you can run. The trick is getting that Noxious into your hand using a pile without losing too much mana, since it will probably take one of your rituals' slots depending on what you already have in hand.
If you have 6 mana + gifts + bear and they give you manamorphose + desperate ritual that line takes you to 8 spells, 2 blue, 2 red floating and you have a gifts to resolve. You should be + 2 cards from the two castings of manamorphose. Assuming for the sake of a deterministic kill that the cards you draw randomly off the top are useless (lands). What do you select off of the second casting of Gifts that gets you there?
Well your scenario is already covered in the primer; you're not going to grapeshot for 20 from there WITHOUT the rest of your hand or the rituals that were cast before the first gifts. In reality we make the kill not in a vacuum, but the cards off morphose, drawn cantrips, peers/anticipates/plannings, and we have a little more mana than the primer example because like I mentioned; you have the rituals or cantrips that you cast before the first gifts. With a cantrip or noxious in hand its a lot different than a vacuum.
As far as the scenario goes, I'd probably go with the primer guide and do 2 x rit, grape, pif. As below - note that the example doesn't even count the storm from the first gifts, so its quite likely that your storm count is 2-3 higher, including any rituals you had cast to make the 6 mana before the first gifts:
Phase 2a: Gifts for 2 rituals, Past in Flames, Grapeshot
Suppose you begin this phase with S: 7, U: 2, R: 2.
Ritual + Ritual
This gives you 6 storm, 3 mana for a minimum 13-damage Grapeshot.
Cast both rituals (S: 9, U: 2, R: 6).
Flashback Past in Flames (S: 10, U: 2, R: 2).
Flashback both rituals (S: 12, U: 2, R: 6).
*You now have U: 2 and R: 5 free to cast other spells to boost S.
Flashback Grapeshot (S: 13, U: 2, R: 5) for 13 damage.
Ritual + Past in Flames
This gives you 5 storm, 2 mana for a minimum 12-damage Grapeshot.
Cast ritual (S: 8, U: 2, R: 4).
Cast Past in Flames (S: 9, U: 2, R: 1).
Flashback both rituals (S: 11, U: 2, R: 5).
*You now have U: 2 and R: 4 free to cast other spells to boost S.
Flashback Grapeshot (S: 12, U: 2, R: 4) for 12 damage.
Ritual + Grapeshot
This gives you 6 storm, 1 mana for a minimum 22-damage Grapeshot.
Cast ritual (S: 8, U: 2, R: 4)
Cast Grapeshot (S: 9, U: 2, R: 3) for 9 damage.
Flashback Past in Flames (S: 10, U: 0, R: 1).
Flashback both rituals (S: 12, U: 0, R: 5).
*You now have R: 4 free to cast other spells to boost S.
Flashback Grapeshot (S: 13, U: 0, R: 4) for 13 damage.
Past in Flames + Grapeshot
This gives you 4 storm, 1 mana for a minimum 11-damage Grapeshot.
Cast Past in Flames (S: 8, U: 0, R: 1).
Flashback both rituals (S: 10, U: 0, R: 5).
*You now have R: 4 free to cast other spells to boost S.
Cast Grapeshot (S: 11, U: 0, R: 4) for 12 damage.
If you searched for Empty the Warrens instead of Grapeshot, and your opponent gave you ritual + Empty
This gives you 4 storm, consumes 1 mana for a minimum 22 Goblins.
Cast ritual (S: 8, U: 2, R: 4).
Flashback Past in Flames (S: 8, U: 1, R: 1).
Flashback both rituals (S: 10, U: 1, R: 5).
*You now have U: 1 and R: 2 free to cast other spells to boost S.
Cast Empty the Warrens (S: 11, U: 1, R: 2) for 22 Goblins.
If your opponent had hurt themselves with their manabase, its quite likely you would get the grapeshot kill. If they haven't, well. You'll have to summon the little guys.
Honestly though, outside of a vacuum with the cantrips/rituals already in the yard before I even cast the first gifts, I haven't fizzled from 6/bear/gifts if the opponent has no disruption. Sometimes just having a remand in your hand makes things real simple.
Do you guys have any special methods for keeping track of storm count and mana when playing in paper? Do you just keep it in your head and mumble a bit? A storm newbie like myself can't help but wonder.
I personally keep 3 Pokemon energy cards: one fire, one water, one electricity to represent red mana, blue mana, and storm count respectively and then just put dice on top to represent specific numbers. This works ok but I'm also wondering if there is a better way.
I've been testing Keranos. I like it against control, but you have to play around counters to avoid tempo losses (so greedy turn 3 Keranos into open mana is a no-no). They sometimes get cute once their mana is built up and try to bounce off of cryptic on our end step to be able to counter him on the re-play. Against attrition he feels great in the early or mid game.
In either case, Keranos gives the deck eventuality and forces the opponent to make complex decisions that can either buy us time to rebuild or go off depending on the context. I've been using him similar to his role in UR Splinter Twin. He's not bad, but he's not excellent to the point of locking him in as necessary tech, but he feels good (especially with acceleration). I need to test more.
Also, as a side note: don't ever count in your head in competitive events. If you get your math wrong by 1 you can be accused of misrepresenting board states.
Edit: Look up the "Storm Count: MTG Life Tracker" app. It's like using analog counters.
Do you guys have any special methods for keeping track of storm count and mana when playing in paper? Do you just keep it in your head and mumble a bit? A storm newbie like myself can't help but wonder.
I've tried the dice/tokens way, but personally prefer using a pad of paper to track my storm count and mana. I track my life total and my opponent's life total on the left side of the page, then on the right side I keep three columns labeled R for red mana, U for blue mana, and S for storm count. For me its just faster to scribble down my totals as I go, and there's the added benefit of having an exact record of my entire combo turn without the worry of dice getting bumped or a jerk opponent trying to argue with me.
[quote from="s4uare »" url="http://www.mtgsalvation.com/forums/the-game/modern/tier-1-modern/564710-ur-storm?comment=3962"][quote from="MarcWizard]
Well your scenario is already covered in the primer; you're not going to grapeshot for 20 from there WITHOUT the rest of your hand or the rituals that were cast before the first gifts. In reality we make the kill not in a vacuum, but the cards off morphose, drawn cantrips, peers/anticipates/plannings, and we have a little more mana than the primer example because like I mentioned; you have the rituals or cantrips that you cast before the first gifts. With a cantrip or noxious in hand its a lot different than a vacuum.
Thanks! I was trying to figure out if I was plain crazy based on what Caleb had written as what he felt was a deterministic kill on his blog. Running the lines doesn't seem to support it and it seems the primer is more correct. I didn't think you could go off from zero other cards to interact with but wasn't sure if my play pattern was just missing an obvious 20 point grapeshot with no counterplay from the 6 mana + bear + gifts in hand scenario.
[quote from="s4uare »" url="http://www.mtgsalvation.com/forums/the-game/modern/tier-1-modern/564710-ur-storm?comment=3962"][quote from="MarcWizard]
Well your scenario is already covered in the primer; you're not going to grapeshot for 20 from there WITHOUT the rest of your hand or the rituals that were cast before the first gifts. In reality we make the kill not in a vacuum, but the cards off morphose, drawn cantrips, peers/anticipates/plannings, and we have a little more mana than the primer example because like I mentioned; you have the rituals or cantrips that you cast before the first gifts. With a cantrip or noxious in hand its a lot different than a vacuum.
Thanks! I was trying to figure out if I was plain crazy based on what Caleb had written as what he felt was a deterministic kill on his blog. Running the lines doesn't seem to support it and it seems the primer is more correct. I didn't think you could go off from zero other cards to interact with but wasn't sure if my play pattern was just missing an obvious 20 point grapeshot with no counterplay from the 6 mana + bear + gifts in hand scenario.
Appreciate the replies.
</blockquote></blockquote>
Well to be fair to anyone researching the deck it can be frustrating to not have a fixed formula. The combo is by no means "twin on exarch, you die". I guess that's the appeal of it, too. The primer example is taken is a vacuum (it ddoesn't even count the gifts as storm 1), and is great for learning the basic choices, but ultimately there is also your hand, whatever was in your gy before, plus its quite unlikely you will hit ALL lands with your manamorphoses except on really really bad days.
For example the primer exercise assumes your GY is empty when u resolves gifts, but thats not going to be the case most times, because how do you have 6/bear/gifts with 0 rituals? If you cast the bear this turn you must have had 8 lands, or if the bear survived a turn then 6. That's not how games usually run. So for the most part, in real situations where you get 6/bear/gifts, you are going to win. Its just a matter of choosing the piles (its hard to go wrong using the primer), and then of course, making sure you count your mana right.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I'm getting owned and comboed nonstop turn3 by storm on mtgo. This reminds me a lot to the times where the deck got something banned. Worse, I think this time storm is even more stupid. The fact that it can compete even when losing so hard to 1 deck (burn) shows how stupid and retarded the deck is. No deck that autoloses to another tier1 deck can be competitive, yet storm is and is still tier1. Why? Because its win% against all the other decks is through the roof. I don't want to know what's the win% of experienced storm players on mtgo.
But guys, this deck is getting banned. And this time there's no seething song to ban. The only possible ban is grapeshot.
The deck is so horrendously overpowered that I'd bet a lot of money on a grapeshot ban and a song unban. Infraction issued for flaming. -- CavalryWolfPack
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
I might just emulate this list then. Thanks a lot!
UR Storm
G Stompy
URSuicide Bloo
Commander: (Don't play as much as I'd like)
UBPhenax, God of Deception
Modern: Grixis DS ; UR Phoenix ; Storm ; Burn
Standard: MonoRed ; Ral Spells ; UR Phoenix ; Izzet Drakes
Commander: Locust God
Chances are, you're not going to run yourself ragged trying to get in shape; you're going to research the methods and strategies that have allowed OTHER people to achieve the desired result.
Primates (including humans) possess something called "mirror neurons", which allow us to form neural pathways (aka the things that let us remember how to ride a bike for life) simply by watching how another person performs an action.
The brain "learns" by watching or reading another's actions. So starting with the fundamentals, the lines that get Caleb to consistent top 8 appearances and the strategies he uses, is an excellent way to form a skeleton with which you can flesh out by creating your own experiences.
When I first started playing baseball, I sucked. My dad gave me a rule of thumb as a freshman: never swing if you have 2 strikes, just crowd the plate and grab some balls.
This advice served me so well that I became a starter on the team by end of the year. But sometimes, it didn't work. Sometimes, a pitcher would still land a strike. Does that mean the strategy was invalid, because it wasn't always correct? NO! It means that the general rules of thumb need to be applied with experiential judgment, which you can only properly form if you have the prefaced experience.
@Robo_Memer on Twitter, Twitch, Reddit, and YouTube
Feel free to PM me about Affinity decks in any format!
What is Caleb's blog?
I don't know about anything other than 6 mana + bear + gifts, but if you can't get the kill from the 6/bear/gifts then you certainly are doing something wrong. From the first gifts pile of rit/rit/morphose/PiF with 3 mana floating (3 spent on gifts) there is virtually no way for the opponent to not let you cast PiF and re-cast all the rituals, then flashback gifts again and repeat. Perhaps you can share more with us on what you've been putting in your piles.
Something sticky that might happen is the opponent dumping your PiF from both piles into the GY, meaning you only get to cast 2 PiF; this is why noxious revival has been making so many appearances of late; noxious revival a PiF followed by a manamorphose or any cantrip increases the number of PiF loops you can run. The trick is getting that Noxious into your hand using a pile without losing too much mana, since it will probably take one of your rituals' slots depending on what you already have in hand.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Grixis Death's Shadow seems to be on the decline and is rough but winnable. What you need to be able to do is play a reducer and build up a ton of ritual mana into a gifts that same turn, usually in response to a kill spell. Most people audible to EtW to win afterwards but GDS runs good countercalls in ratchet bomb and izzet staticaster. Ultimately they may do enough damage to themselves that grapeshot-remand-grapeshot for 9-10 can be a kill.
Abzan is weird. They have the hand disruption that GDS has, as well as Leyline of Sanctity they can bring in. Oftentimes they don't have great ways to deal with empty the warrens, especially if we cast it early. We probably aren't favored but it's not a TERRIBLE matchup.
Currently Playing:
GBStandard - Golgari Safari MidrangeBG
RBWModern - Mardu PyromancerWBR
RLegacy - Good Old Fashioned BurnR
Clan Contest 3 Mafia - Mafia Co-MVP
4 Scalding Tarn
3 Misty Rainforest
4 Spirebluff Canal
2 Steam Vents
3 Island
1 Mountain
Creatures (7)
4 Baral, Chief of Compliance
3 Goblin Electromancer
Spells (36)
4 Pyromancer Ascension
4 Gifts Ungiven
2 Past in Flames
2 Grapeshot
4 Manamorphose
4 Desperate Ritual
4 Pyretic Ritual
4 Serum Visions
4 Sleight of Hand
4 Opt
2 Swan Song
1 Echoing Truth
2 Pieces of the Puzzle
2 Empty the Warrens
4 Lightning Bolt
2 Shattering Spree
2 Blood Moon
Frankly I just want to play Pyromancer Ascension because I liked that version of the deck better than the current one, and I've had a lot more experience playing with Ascension than without. I tried this sort of thing with the Gifts package as well as the Ascensions a while ago, but with Faithless Looting instead of Opt. While it would seem like it's diluting your game plan too much, in my opinion it worked pretty well. Anyway I'm going to try it.
EDIT: Don't try this, it's bad lol
If you have 6 mana + gifts + bear and they give you manamorphose + desperate ritual that line takes you to 8 spells, 2 blue, 2 red floating and you have a gifts to resolve. You should be + 2 cards from the two castings of manamorphose. Assuming for the sake of a deterministic kill that the cards you draw randomly off the top are useless (lands). What do you select off of the second casting of Gifts that gets you there?
Well your scenario is already covered in the primer; you're not going to grapeshot for 20 from there WITHOUT the rest of your hand or the rituals that were cast before the first gifts. In reality we make the kill not in a vacuum, but the cards off morphose, drawn cantrips, peers/anticipates/plannings, and we have a little more mana than the primer example because like I mentioned; you have the rituals or cantrips that you cast before the first gifts. With a cantrip or noxious in hand its a lot different than a vacuum.
As far as the scenario goes, I'd probably go with the primer guide and do 2 x rit, grape, pif. As below - note that the example doesn't even count the storm from the first gifts, so its quite likely that your storm count is 2-3 higher, including any rituals you had cast to make the 6 mana before the first gifts:
If your opponent had hurt themselves with their manabase, its quite likely you would get the grapeshot kill. If they haven't, well. You'll have to summon the little guys.
Honestly though, outside of a vacuum with the cantrips/rituals already in the yard before I even cast the first gifts, I haven't fizzled from 6/bear/gifts if the opponent has no disruption. Sometimes just having a remand in your hand makes things real simple.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I personally keep 3 Pokemon energy cards: one fire, one water, one electricity to represent red mana, blue mana, and storm count respectively and then just put dice on top to represent specific numbers. This works ok but I'm also wondering if there is a better way.
In either case, Keranos gives the deck eventuality and forces the opponent to make complex decisions that can either buy us time to rebuild or go off depending on the context. I've been using him similar to his role in UR Splinter Twin. He's not bad, but he's not excellent to the point of locking him in as necessary tech, but he feels good (especially with acceleration). I need to test more.
Also, as a side note: don't ever count in your head in competitive events. If you get your math wrong by 1 you can be accused of misrepresenting board states.
Edit: Look up the "Storm Count: MTG Life Tracker" app. It's like using analog counters.
I've tried the dice/tokens way, but personally prefer using a pad of paper to track my storm count and mana. I track my life total and my opponent's life total on the left side of the page, then on the right side I keep three columns labeled R for red mana, U for blue mana, and S for storm count. For me its just faster to scribble down my totals as I go, and there's the added benefit of having an exact record of my entire combo turn without the worry of dice getting bumped or a jerk opponent trying to argue with me.
UBRGDredge
Under Construction
WUBAd Nauseam
Thanks! I was trying to figure out if I was plain crazy based on what Caleb had written as what he felt was a deterministic kill on his blog. Running the lines doesn't seem to support it and it seems the primer is more correct. I didn't think you could go off from zero other cards to interact with but wasn't sure if my play pattern was just missing an obvious 20 point grapeshot with no counterplay from the 6 mana + bear + gifts in hand scenario.
Appreciate the replies.
Well to be fair to anyone researching the deck it can be frustrating to not have a fixed formula. The combo is by no means "twin on exarch, you die". I guess that's the appeal of it, too. The primer example is taken is a vacuum (it ddoesn't even count the gifts as storm 1), and is great for learning the basic choices, but ultimately there is also your hand, whatever was in your gy before, plus its quite unlikely you will hit ALL lands with your manamorphoses except on really really bad days.
For example the primer exercise assumes your GY is empty when u resolves gifts, but thats not going to be the case most times, because how do you have 6/bear/gifts with 0 rituals? If you cast the bear this turn you must have had 8 lands, or if the bear survived a turn then 6. That's not how games usually run. So for the most part, in real situations where you get 6/bear/gifts, you are going to win. Its just a matter of choosing the piles (its hard to go wrong using the primer), and then of course, making sure you count your mana right.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Since no one else answered you: https://adventuringgear.wordpress.com/
UBR TES
UBR TNT
GB Dredge
(does it have led? then I probably have played it.)
UBWR Ad nauseam
GW Hatebears
But guys, this deck is getting banned. And this time there's no seething song to ban. The only possible ban is grapeshot.
The deck is so horrendously overpowered that I'd bet a lot of money on a grapeshot ban and a song unban.
Infraction issued for flaming. -- CavalryWolfPack