Do you really get to turn 4 with only 5 Mana very often? If you only had 1 ramp spell and no removal on your deck, you probably should have mulliganed...
Do you win the game when you cast Hour? Or is it just another ramp spell that gets you closer to Titan/Scapeshift winning the game?
Obviously you win most of the time that you cast hour.
If you always had the nuts and your opponents discard and counter spells never did anything we wouldn't have to talk about how to adjust the deck.
Because we'd all scapeshift for lethal on turn 4.
I don't understand your attitude. How is it "obvious" how games go with a brand new card that most people haven't used!?
Why not try to give useful information? Are you saying Hour is good because it comes down sooner than Titan? Is it better than Pact? Is it really only good if you have Omen in play? If you are cutting Bolts for Hour, how do you survive until the turn after you play Hour with no removal?
FCG, the first Tracker never wins the game. Normally, I drop it turn 3 and then a fetch. If they try to Path, then I pop the fetch for another Clue, so he's a 3 for 1 not counting the land getting Path. That gets me more action, often more Trackers. I have more Mana than UW, and if I can out-card them, too, then it's easy to set up a turn where you double-P shift. This is much easier to do on a turn they tap low to play a planeswalker or Wrath.
It's tougher for me because I only have 1 Tireless Tracker. I got a 5 for 1 with Path since it hit 3 turns later. The clues were nice looking, but get it done. Still lost pretty handily, although I think that had more to do with him having more answers than I had win-cons.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
But then again, maybe run both as a single copy. Vexing Shusher lets you win instantly with 7 lands with Scapeshift.
The problem with Boseiju is that Titan and Hour probably won't resolve anyway, do you can't search for them. If they DO resolve, you are probably going to win already. Most UW players I go against Online let Pact resolve to counter the threat I play to tax my mana the most. If they tap low to counter Pact then they risk me killing then I'd I have Scapeshift or Titan in hand. Work this line of play, you will get Shusher in your hand too give you the 7-land kill.
Round 1 vs. 4 Color Humans. I face the same guy from last week, but he has the full Humans Company list now, so it's much stronger. (Last week I beat him 2-1 with Knightfall.) In the first game, I keep a greedy hand with Valakut X 2, Mountain, ramp, Scapeshift, and Prismatic Omen. I don't draw a land and lose. In the next game, I get some removal with Sweltering Suns and double Lightning Bolt to keep him off until Prime Time kills him. In the final game, he does Noble Hierarch into another one and Thalia. Then on turn 3, Sin Collector takes the only card it can take - Summoner's Pact. That spells game for me in the end. I ramp and also play Prismatic Omen, but he attacks me down to 3 life. I have a fetch with Omen to take out Sin Collector and Thalia, but the Thalia's Lieutenant and double Noble Hierarchs finish me off. 1-2.
Round 2 vs. Grixis Control. In the first game, I draw 2 Valakut naturally and since he doesn't have a clock, I am pinging him. Not to mention, he did some self inflicted damage. He goes for Cryptic Command on my Cinder Glade after I put it into play to try for 2 Valakut triggers. I do Scapeshift instead and he scoops. In the next game, I made a HUGE punt. My wife was texting that I should come home soon, but it's just an excuse. I had turn 1 Relic of Progenitus and when he draw step did Surgical Extraction on my Valakut, the Molten Pinnacle in my graveyard, I handed him the deck. I handed him the deck and then realized that I should use my Relic on myself, targeting Valakut, to negate his Surgical Extraction. Since I had already handed him the deck, I let it stay. This game became super grindy and I milked almost every land out of my deck, searching for Tireless Tracker. I couldn't find it, but he also couldn't find Cryptic Command to tap my double Prime Time and Obstinate Baloth, then swing and K Command me for lethal. My Relic of Progenitus, despite not being played correctly early, ended up wrecking him. 2-0.
Round 3 vs. Grixis Shadow. I'm not going to lie, he drew poorly. He did do double Thoughtseize, Inquisition, and double Snapcaster Mage on Thoughtseize, but it gave me too much time to run out a top decked Prismatic Omen. Since he knew I had another land in hand, he scooped. In the next game, he didn't have much pressure again after I popped Relic of Progenitus on my turn 2 EoT after he did Thought Scour. This slowed him down big time and I had a Chameleon Colossus into double Prime Time to win easily. Not going to lie. He drew poorly. 2-0.
Round 4 vs. Eldrazi Tron. Not much to see here. He didn't draw Eldrazi Temple or get Tron. He played everything for face value and that's not that good against a ramp into Titan hand. He also didn't have Thought-Knot Seer and his game 2 double Reality Smasher was too late. Titan killed him while I also had Bolt and Obstinate Baloth in hand to potentially discard to the trigger. Didn't have to. A million Valakut triggers surprisingly was enough. 2-0.
3-1. Not bad. Rough beats in the first round, but I should have not been greedy in game 1. I kind of was hoping that I wouldn't draw the Green source for a bit, but draw Lightning Bolts and Sweltering Suns. Poor play that I wouldn't have done at Comp REL.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Yeah, sometimes even a good matchup doesn't work out if they draw everything or you draw nothing... What do you think about Vexing Shusher?
I don't like Vexing Shusher vs. Control decks. I used to run 1 in my Legacy Painter, but only against Chalice of the Void. The decks that have countermagic have creature removal too often, so its power is diminished. I would assume that it is a similar situation in Modern for the same reasons. I do think it's solid vs. Chalice of the Void, so if that card ever hurts us, we have an option (although creature removal is much more common in Modern).
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Yeah, sometimes even a good matchup doesn't work out if they draw everything or you draw nothing... What do you think about Vexing Shusher?
I don't like Vexing Shusher vs. Control decks. I used to run 1 in my Legacy Painter, but only against Chalice of the Void. The decks that have countermagic have creature removal too often, so its power is diminished. I would assume that it is a similar situation in Modern for the same reasons. I do think it's solid vs. Chalice of the Void, so if that card ever hurts us, we have an option (although creature removal is much more common in Modern).
I believe the suggestion was made with the intention of only playing it when you get to seven lands and are immediately going to cast shift. The line would go 1 play shusher, they either tap out to counter it or let it resolve. 2 If they let it resolve it's your main phase and the stack is empty so you can cast scapeshift and activate shusher before they get priority to kill it.
That way it is never exposed to removal because of how priority works. It's similar to lingering souls vs relic of progenitus.
I don't like Vexing Shusher vs. Control decks. I used to run 1 in my Legacy Painter, but only against Chalice of the Void. The decks that have countermagic have creature removal too often, so its power is diminished. I would assume that it is a similar situation in Modern for the same reasons. I do think it's solid vs. Chalice of the Void, so if that card ever hurts us, we have an option (although creature removal is much more common in Modern).
In this deck, the only time you would cast Shusher is the turn you win with Scapeshift. That way removal doesn't matter.
1) Cast Shusher. It resolves.
2) Retain priority, cast Scapeshift.
3) Retain priority, use Shusher's ability on Scapeshift to make it uncounterable.
4) Win
Axel, I also used to not run Bolts. However, many of the top-performing RG Titan Shift decks (including the 2nd-place deck at SCG Cincinnati last weekend) lately have moved back to them. You're right that Bolt is awful against GDS and Eldrazi-Tron, which is exactly why I stopped playing any red removal maindeck. However, Online, there are way too many creature-based decks. I don't play against GDS or Eldrazi very often compared to Vizier, Affinity, Burn, Taxes, Merfolk, Elves, etc.
Yes, I read your entire post. Can you share a list? It sounds like your build runs no maindeck removal and just has ramp and the 10-card win package (Titan, Scapeshift, Pact). Does that give you enough redundancy so you are insanely consistent with turn 4 goldfish? If not, then how do you survive when most other Modern decks either goldfish turn 4 or have heavily disrupted you by turn 4?
My mono-green maindeck has cantripping disruption in Relic and life gain + blocker + land finder with Courser. Other than that, every other card is ramp or the 10-card win package. It works great except against stuff like Vizier. Maybe that would be a better shell for adding Omen+Hour than RG Titan Shift.
It is singularly focused on ramping. You can win with Titan or Scapeshift. You can use Hour for ramp or as a win condition with Omen. It doesn't worry about what the opponent is doing, just goldfishes as fast as possible.
Axel, in your version, it sounds like you run:
4 Scapeshift
4 Titan
2 Pact
2 Hour
It feels wrong to run 2 Pact and 2 Hour. If Hour is that good, then why not use them instead of Pact? Yes, Pact can find sideboard bullets like Reclamation Sage, but if your goal game 1 is to goldfish as fast as possible, one of those cards has to be better than the other to accomplish that, right?
I believe the suggestion was made with the intention of only playing it when you get to seven lands and are immediately going to cast shift. The line would go 1 play shusher, they either tap out to counter it or let it resolve. 2 If they let it resolve it's your main phase and the stack is empty so you can cast scapeshift and activate shusher before they get priority to kill it.
That way it is never exposed to removal because of how priority works. It's similar to lingering souls vs relic of progenitus.
In this deck, the only time you would cast Shusher is the turn you win with Scapeshift. That way removal doesn't matter.
1) Cast Shusher. It resolves.
2) Retain priority, cast Scapeshift.
3) Retain priority, use Shusher's ability on Scapeshift to make it uncounterable.
4) Win
(I understand priority.) I just don't know how easy it will be to find the card, even with 2 Pact. And it's pretty awful with non-Scapeshift hands. It would definitely be pretty unexpected, so I give you that. I don't feel like it's something that I would want to try though. I will definitely trust others' experiences with it if they test it, especially you two. But I won't try it myself until I hear some good things about it.
I personally feel that with Control, unless it gets too big obviously, you just want to rely on your naturally good matchup and dodging them. I know it's a cop out, but you honestly can't prepare for everything in Modern. There's certain decks that you just gotta say, "if I face this, I lose" and then hope to dodge them. Titan Shift already has a good or even matchup vs. E Tron, Affinity, and GDS, so that puts it in a great spot right now.
That being said, I'm super curious about Hour of Promise and may even test them myself when I get 2 more copies (forgot to get them with store credit last night).
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Don't get me wrong, I don't run Shusher. I typically do pretty well against UW Control, so I don't have dedicated sideboard cards for it. I'm just saying that Shusher does give you inevitability. As long as UW Control isn't putting you on a clock, you have plenty of time to find it.
FCG, Shusher has the "can't be countered" clause, so you don't have to worry about that
I'm going to try Hour in my mono-green turbo-Titan build and see how it goes.
I've never tested shusher because it doesn't seem good to me. I understand the idea that with UW not putting on any pressure you will eventually draw it and shift, but that seems suspect at best. I just like to think of this thread as an educational resource for newer players as much as a place to discuss new tech. So when your post made it sound like you were saying Shusher is weak to removal I felt like I needed to point out that line for newer players who might not know how priority works. I figured you did what with having 12,000 posts since 2006 and all.
I am also getting more and more curious about Hour. I want to add 2 into Jund. But the only slots I have as flex right now are Coursers. So I'm iffy on it. And I just finished getting my verdant catacombs so I don't want to try mono green maindeck right now. But I will eventually.
Spike, you need green fetches for any version, so you can still use those Verdants
I have been less and less impressed with Courser lately, to the point where I stopped running mono-green and went RG instead. If I take turn 3 to cast him, that means I am not ramping myself and not getting toward my eventual game plan of 7 lands...
I haven't liked Courser of Kruphix in this deck either, although it's been literally 7 months since I last tried him (different meta).
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
I loved Courser in my old Aggro heavy meta. It's been less than stellar in my new midrange, GDS, and storm meta. It isn't fast enough vs storm. And it makes the other decks removal live for little value.
Yes, I read your entire post. Can you share a list? It sounds like your build runs no maindeck removal and just has ramp and the 10-card win package (Titan, Scapeshift, Pact). Does that give you enough redundancy so you are insanely consistent with turn 4 goldfish? If not, then how do you survive when most other Modern decks either goldfish turn 4 or have heavily disrupted you by turn 4?
It feels wrong to run 2 Pact and 2 Hour. If Hour is that good, then why not use them instead of Pact? Yes, Pact can find sideboard bullets like Reclamation Sage, but if your goal game 1 is to goldfish as fast as possible, one of those cards has to be better than the other to accomplish that, right?
Hour often wins the game but it doesn't end it on the spot.
Obviously it is very different than scapeshift or titan.
Also according to your logic you should cut 2 scapeshift and add 2 more pacts.
After all titan wins the game one turn faster (6 lands instead of 7). So why aren't you doing it?
If Titan won the game on the spot and was easy to cast 2 in a turn, then I would absolutely go 4 Pact and drop some Scapeshifts!
Flying to Atlanta this weekend for the team SCG event, and I'm 99.5% sure I'm on TitanShift. I've played it at the last three modern GP's going 10-5, 11-4 and 10-5, including Vegas and feel really good about the deck.
The 75 I've settled on is very similar to what I played in Vegas (#143, page 6). I've decided to cut the 2nd Wood Elves and the only Chandra for 2 Omens. I just don't like Chandra even though most others seem to love her, so I'm going harder on the ramp and green creatures. And I switched the Swelterings back to Angers.
Only question about the main that I can't decide: 4th Lightning Bolt or 2nd Explore? (Right now, I'm on a 3/2 split, respectively.)
Did switch up the side-board a little bit since Vegas, so I wanted to know your thoughts on this sideboard or any changes I should make before I submit.
SB: 1 Nature's Claim
SB: 2 Obstinate Baloth
SB: 1 Ancient Grudge
SB: 1 Anger of the Gods
SB: 2 Engineered Explosives
SB: 1 Tireless Tracker
SB: 1 Reclamation Sage
SB: 1 Grafdigger's Cage
SB: 1 Beast Within
SB: 1 Thragtusk
SB: 2 Chameleon Colossus
SB: 1 Relic of Progenitus
I had a brutal time against UW control today. It was the last round so we played the entire match out. It lasted 90 minutes and he had 2 spreading seas and all 4 GQ on all my valakuts eventually lost to colonnade beat down. He cryptic'ed my wincons thrice too and had timely reinforcements and blessed alliance to stave off dmg from natural land drops.
Going into this weekend's PPTQ I expect a lot of UW control. Would need to tinker with my SB
Flying to Atlanta this weekend for the team SCG event, and I'm 99.5% sure I'm on TitanShift. I've played it at the last three modern GP's going 10-5, 11-4 and 10-5, including Vegas and feel really good about the deck.
The 75 I've settled on is very similar to what I played in Vegas (#143, page 6). I've decided to cut the 2nd Wood Elves and the only Chandra for 2 Omens. I just don't like Chandra even though most others seem to love her, so I'm going harder on the ramp and green creatures. And I switched the Swelterings back to Angers.
Only question about the main that I can't decide: 4th Lightning Bolt or 2nd Explore? (Right now, I'm on a 3/2 split, respectively.)
Did switch up the side-board a little bit since Vegas, so I wanted to know your thoughts on this sideboard or any changes I should make before I submit.
SB: 1 Nature's Claim
SB: 2 Obstinate Baloth
SB: 1 Ancient Grudge
SB: 1 Anger of the Gods
SB: 2 Engineered Explosives
SB: 1 Tireless Tracker
SB: 1 Reclamation Sage
SB: 1 Grafdigger's Cage
SB: 1 Beast Within
SB: 1 Thragtusk
SB: 2 Chameleon Colossus
SB: 1 Relic of Progenitus
This SB is within 1 card of mine. I have 2 Beast Within instead of 1 Beast Within and 1 Thragtusk. I may take out the 2nd Beast for a Kitchen Finks. I just love having 2 land destruction cards in my board if needed.
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Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
So having completed the main deck this week I took it to 2-1 finish at FMN. Lots still to learn, sideboard to finish and a punt or two but so much fun at my first modern FMN with titanshift. My only loss was to Infect where I was just too slow. Any ideas on how to fix this in future?
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
So having completed the main deck this week I took it to 2-1 finish at FMN. Lots still to learn, sideboard to finish and a punt or two but so much fun at my first modern FMN with titanshift. My only loss was to Infect where I was just too slow. Any ideas on how to fix this in future?
You pretty much can't win against infect, which is why this deck rose to tier 1 once infect mostly died.
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It's tougher for me because I only have 1 Tireless Tracker. I got a 5 for 1 with Path since it hit 3 turns later. The clues were nice looking, but get it done. Still lost pretty handily, although I think that had more to do with him having more answers than I had win-cons.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I'm not too sure about Vexing Shusher, but if given an option, I would run Boseiju, Who Shelters All instead. It is a turn late but harder to remove. We have Primeval Titan and Hour of Promise to search for it.
But then again, maybe run both as a single copy. Vexing Shusher lets you win instantly with 7 lands with Scapeshift.
Modern : RG Titan Shift RG | RG Revolt Zoo RG | RG Ponza RG | RGW Naya Burn RGW
Legacy : RG Belcher RG
The problem with Boseiju is that Titan and Hour probably won't resolve anyway, do you can't search for them. If they DO resolve, you are probably going to win already. Most UW players I go against Online let Pact resolve to counter the threat I play to tax my mana the most. If they tap low to counter Pact then they risk me killing then I'd I have Scapeshift or Titan in hand. Work this line of play, you will get Shusher in your hand too give you the 7-land kill.
Round 1 vs. 4 Color Humans. I face the same guy from last week, but he has the full Humans Company list now, so it's much stronger. (Last week I beat him 2-1 with Knightfall.) In the first game, I keep a greedy hand with Valakut X 2, Mountain, ramp, Scapeshift, and Prismatic Omen. I don't draw a land and lose. In the next game, I get some removal with Sweltering Suns and double Lightning Bolt to keep him off until Prime Time kills him. In the final game, he does Noble Hierarch into another one and Thalia. Then on turn 3, Sin Collector takes the only card it can take - Summoner's Pact. That spells game for me in the end. I ramp and also play Prismatic Omen, but he attacks me down to 3 life. I have a fetch with Omen to take out Sin Collector and Thalia, but the Thalia's Lieutenant and double Noble Hierarchs finish me off. 1-2.
Round 2 vs. Grixis Control. In the first game, I draw 2 Valakut naturally and since he doesn't have a clock, I am pinging him. Not to mention, he did some self inflicted damage. He goes for Cryptic Command on my Cinder Glade after I put it into play to try for 2 Valakut triggers. I do Scapeshift instead and he scoops. In the next game, I made a HUGE punt. My wife was texting that I should come home soon, but it's just an excuse. I had turn 1 Relic of Progenitus and when he draw step did Surgical Extraction on my Valakut, the Molten Pinnacle in my graveyard, I handed him the deck. I handed him the deck and then realized that I should use my Relic on myself, targeting Valakut, to negate his Surgical Extraction. Since I had already handed him the deck, I let it stay. This game became super grindy and I milked almost every land out of my deck, searching for Tireless Tracker. I couldn't find it, but he also couldn't find Cryptic Command to tap my double Prime Time and Obstinate Baloth, then swing and K Command me for lethal. My Relic of Progenitus, despite not being played correctly early, ended up wrecking him. 2-0.
Round 3 vs. Grixis Shadow. I'm not going to lie, he drew poorly. He did do double Thoughtseize, Inquisition, and double Snapcaster Mage on Thoughtseize, but it gave me too much time to run out a top decked Prismatic Omen. Since he knew I had another land in hand, he scooped. In the next game, he didn't have much pressure again after I popped Relic of Progenitus on my turn 2 EoT after he did Thought Scour. This slowed him down big time and I had a Chameleon Colossus into double Prime Time to win easily. Not going to lie. He drew poorly. 2-0.
Round 4 vs. Eldrazi Tron. Not much to see here. He didn't draw Eldrazi Temple or get Tron. He played everything for face value and that's not that good against a ramp into Titan hand. He also didn't have Thought-Knot Seer and his game 2 double Reality Smasher was too late. Titan killed him while I also had Bolt and Obstinate Baloth in hand to potentially discard to the trigger. Didn't have to. A million Valakut triggers surprisingly was enough. 2-0.
3-1. Not bad. Rough beats in the first round, but I should have not been greedy in game 1. I kind of was hoping that I wouldn't draw the Green source for a bit, but draw Lightning Bolts and Sweltering Suns. Poor play that I wouldn't have done at Comp REL.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I don't like Vexing Shusher vs. Control decks. I used to run 1 in my Legacy Painter, but only against Chalice of the Void. The decks that have countermagic have creature removal too often, so its power is diminished. I would assume that it is a similar situation in Modern for the same reasons. I do think it's solid vs. Chalice of the Void, so if that card ever hurts us, we have an option (although creature removal is much more common in Modern).
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)I believe the suggestion was made with the intention of only playing it when you get to seven lands and are immediately going to cast shift. The line would go 1 play shusher, they either tap out to counter it or let it resolve. 2 If they let it resolve it's your main phase and the stack is empty so you can cast scapeshift and activate shusher before they get priority to kill it.
That way it is never exposed to removal because of how priority works. It's similar to lingering souls vs relic of progenitus.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
In this deck, the only time you would cast Shusher is the turn you win with Scapeshift. That way removal doesn't matter.
1) Cast Shusher. It resolves.
2) Retain priority, cast Scapeshift.
3) Retain priority, use Shusher's ability on Scapeshift to make it uncounterable.
4) Win
Axel, I also used to not run Bolts. However, many of the top-performing RG Titan Shift decks (including the 2nd-place deck at SCG Cincinnati last weekend) lately have moved back to them. You're right that Bolt is awful against GDS and Eldrazi-Tron, which is exactly why I stopped playing any red removal maindeck. However, Online, there are way too many creature-based decks. I don't play against GDS or Eldrazi very often compared to Vizier, Affinity, Burn, Taxes, Merfolk, Elves, etc.
Yes, I read your entire post. Can you share a list? It sounds like your build runs no maindeck removal and just has ramp and the 10-card win package (Titan, Scapeshift, Pact). Does that give you enough redundancy so you are insanely consistent with turn 4 goldfish? If not, then how do you survive when most other Modern decks either goldfish turn 4 or have heavily disrupted you by turn 4?
My mono-green maindeck has cantripping disruption in Relic and life gain + blocker + land finder with Courser. Other than that, every other card is ramp or the 10-card win package. It works great except against stuff like Vizier. Maybe that would be a better shell for adding Omen+Hour than RG Titan Shift.
I guess that deck would look like:
27 lands
10 win conditions (Titan, Pact, Scapeshift)
23 ramp spells:
4 Search
4 STE
2 KHE
4 Farseek
1 Explore
3 Omen
1 Wood Elves
4 Hour
https://www.mtggoldfish.com/deck/705978#online
It is singularly focused on ramping. You can win with Titan or Scapeshift. You can use Hour for ramp or as a win condition with Omen. It doesn't worry about what the opponent is doing, just goldfishes as fast as possible.
Axel, in your version, it sounds like you run:
4 Scapeshift
4 Titan
2 Pact
2 Hour
It feels wrong to run 2 Pact and 2 Hour. If Hour is that good, then why not use them instead of Pact? Yes, Pact can find sideboard bullets like Reclamation Sage, but if your goal game 1 is to goldfish as fast as possible, one of those cards has to be better than the other to accomplish that, right?
(I understand priority.) I just don't know how easy it will be to find the card, even with 2 Pact. And it's pretty awful with non-Scapeshift hands. It would definitely be pretty unexpected, so I give you that. I don't feel like it's something that I would want to try though. I will definitely trust others' experiences with it if they test it, especially you two. But I won't try it myself until I hear some good things about it.
I personally feel that with Control, unless it gets too big obviously, you just want to rely on your naturally good matchup and dodging them. I know it's a cop out, but you honestly can't prepare for everything in Modern. There's certain decks that you just gotta say, "if I face this, I lose" and then hope to dodge them. Titan Shift already has a good or even matchup vs. E Tron, Affinity, and GDS, so that puts it in a great spot right now.
That being said, I'm super curious about Hour of Promise and may even test them myself when I get 2 more copies (forgot to get them with store credit last night).
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)FCG, Shusher has the "can't be countered" clause, so you don't have to worry about that
I'm going to try Hour in my mono-green turbo-Titan build and see how it goes.
I am also getting more and more curious about Hour. I want to add 2 into Jund. But the only slots I have as flex right now are Coursers. So I'm iffy on it. And I just finished getting my verdant catacombs so I don't want to try mono green maindeck right now. But I will eventually.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
I have been less and less impressed with Courser lately, to the point where I stopped running mono-green and went RG instead. If I take turn 3 to cast him, that means I am not ramping myself and not getting toward my eventual game plan of 7 lands...
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
If Titan won the game on the spot and was easy to cast 2 in a turn, then I would absolutely go 4 Pact and drop some Scapeshifts!
The 75 I've settled on is very similar to what I played in Vegas (#143, page 6). I've decided to cut the 2nd Wood Elves and the only Chandra for 2 Omens. I just don't like Chandra even though most others seem to love her, so I'm going harder on the ramp and green creatures. And I switched the Swelterings back to Angers.
Only question about the main that I can't decide: 4th Lightning Bolt or 2nd Explore? (Right now, I'm on a 3/2 split, respectively.)
Did switch up the side-board a little bit since Vegas, so I wanted to know your thoughts on this sideboard or any changes I should make before I submit.
SB: 1 Nature's Claim
SB: 2 Obstinate Baloth
SB: 1 Ancient Grudge
SB: 1 Anger of the Gods
SB: 2 Engineered Explosives
SB: 1 Tireless Tracker
SB: 1 Reclamation Sage
SB: 1 Grafdigger's Cage
SB: 1 Beast Within
SB: 1 Thragtusk
SB: 2 Chameleon Colossus
SB: 1 Relic of Progenitus
Going into this weekend's PPTQ I expect a lot of UW control. Would need to tinker with my SB
This SB is within 1 card of mine. I have 2 Beast Within instead of 1 Beast Within and 1 Thragtusk. I may take out the 2nd Beast for a Kitchen Finks. I just love having 2 land destruction cards in my board if needed.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
You pretty much can't win against infect, which is why this deck rose to tier 1 once infect mostly died.