I know the 3 spot is a bit crowded, but what about trail of evidence as the draw engine over glimmer?
I tried it last season. There were too many times where I needed to draw, but didn't have the excess mana. It's also a terrible top deck later on. I could see it as a SB card if you have a heavy control meta. In a longer grindy game, it can get out of control. Or maybe in some kind of Bant thing with Tireless Tracker.
mainly considered it because of the artifact matters cards, either enter effects like contraband kingpin or just needing them like unlicensed disintegration, but i can see how it might end up being too mana intensive. ill take your word for it and say maybe in a different shell. overall im happy with glimmer of genius
I know the 3 spot is a bit crowded, but what about trail of evidence as the draw engine over glimmer?
Trail of Evidence is quite poor. It doesn't do anything to cast it which means you are spending 3 mana at sorcery speed to do nothing and then need to use 2 mana per token to draw a single card. Which if you are tight on mana or need to do other things in a deck running 6 mana threats and wanting to be able to cast 2 spells in a turn then you might not want to be wasting 2 to draw 1. If you want to do that then you can run Geier Reach Sanitarium instead as a 1 of and save your spell spots for things that affect the board or get you to where you need to be. If you are going to run a 3 mana enchantment to draw you cards then you can run Oath of Jace which does things when it hits the board and then does things later when you have your planeswalkers in play to do things.
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"Wars may come and go but my soldiers, they are eternal."
Standard: Whatever Control is Best
Modern: Nothing
Legacy; Miracles RIP
I'm moving this out of the Fevered Visions, Metallurgic Summonings forum, since through testing I have moved away from those 2 cards and into a more straight forward Grixis Energy/Control list, with the primary win con being either Torrential Gearhulk or Dynavolt Tower (really!). I love Summonings, but I haven't been able to find the shell to make it work, and I don't really want to run Green to ramp into Part The Waterveil.
I've been testing this pretty much non stop on xMage and it has really strong matchups versus the current RW & BR tiny dude meta. Confiscation Coup has been really good. The deck is mainboard soft to Superfriends strategies, with only an active tower or a gearhulk able to pressure them. Post board things get a lot better, but in a meta with a ton of planeswalker only decks i would change a bit about the set up. I have been expiriementing with Flame Lash instead of Grasp since I can redirect to PW's.
How are your control mirros? I imagine you get spanked pretty hard if you don't resolve the tower. You have no way of dealing with Planeswalkers aside from the Tower and that would be extremely worrying to me if I was piloting this. I literally wouldn't make a control deck that can not deal with a resolved planeswalker, or at the very least doesn't main deck counter magic to deal with it.
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
How are your control mirros? I imagine you get spanked pretty hard if you don't resolve the tower. You have no way of dealing with Planeswalkers aside from the Tower and that would be extremely worrying to me if I was piloting this.
Oh totally! Xmage doesnt have a lot of control decks, mostly WB and super-friends, the all planeswalker (Bant or Mardu) decks. Super-friends is certainly hard game one, but not unwinnable. W/B has been fine. Since they don't have counters Confiscation coup helps by stealing an Archangel Avacynor a Kalitas, Traitor of Ghet. The Torrential Gearhulk is bigger than their stuff, and flashing it in while flasbacking a kill spell usually can mop up any PW's. Its really the decks that ***** out 3 or 4 planeswalkers that are hard game one. I could certainly see maindecking To the Slaughter (as another instant to flash back, even though delerium is hard) or Ruinous Path. I haven't hit Esper yet, but I will certainly report back when I do.
I'm loving Glimmer. the instant speed lets you hold up removal/counters and you can flash it back with hulk. I think I'd run Take Inventory over Truths currently too, just due to less life loss and mana usage, yes you need to run the 4, but the 2nd one is draw 2 for U1.
It feels like a choice based on if youre playing tap out or draw go, glimmer is the clear winner in dg but and argument could be made for truths in tap out
I'm loving Glimmer. the instant speed lets you hold up removal/counters and you can flash it back with hulk. I think I'd run Take Inventory over Truths currently too, just due to less life loss and mana usage, yes you need to run the 4, but the 2nd one is draw 2 for U1.
I also think Glimmer is where its at. The scry 2 is a really big deal, but instant speed makes this card for me. Read the bones, without the lifeloss, at instant speed. Holding up 4 mana for this, and also having one of the big counterspells in hand feels so good. The instant speed is super worth it.
This is a first draft. Mostly just looking for first impressions
The land base is still under construction, and the side board will most likely include a few more radiant flames and a few more specialized counter or kill spells. Will have to see how the match ups look.
I WANT to run Esper for GameDays and the like, but I am really undecided of whether to go to the Metallurgic route or not. Really need help here people, want to got my goal of at least ONE win at an event. This was my first attempt at UW (a concept I havent tried since Heroic)
My Testing Results - Esper
Regarding my Esper List, I went 2-2 at my LGS tonight. Beating GW Energy (new player) and Mono B Eldrazi 2-0 each, losing 0-2 to Jeskai homebrew midrange thing (mana screwed both games, stomped him in a friendly after) and lost 1-2 vs RB aggro, won G1, no w mana g2 and no U g3.
I loved how the list played (see post #20, first page) however, I need to work out how I side.
I also need to decide between Blighted Fen and Blighted Cataract as I think running both is a little greedy. I am unsure what land to replace the one I take out with. It is between Concealed Courtyard , Prairie Stream and Port Town.
My Testing Results - Esper
Regarding my Esper List, I went 2-2 at my LGS tonight. Beating GW Energy (new player) and Mono B Eldrazi 2-0 each, losing 0-2 to Jeskai homebrew midrange thing (mana screwed both games, stomped him in a friendly after) and lost 1-2 vs RB aggro, won G1, no w mana g2 and no U g3.
I loved how the list played (see post #20, first page) however, I need to work out how I side.
I also need to decide between Blighted Fen and Blighted Cataract as I think running both is a little greedy. I am unsure what land to replace the one I take out with. It is between Concealed Courtyard , Prairie Stream and Port Town.
Running colorless lands in a 3 color deck is greedy period. They should probably be Aether Hubs. I love it so far.
Rebuff seems okay, but absolutely not what you want against the incoming swarm or G/W and R/W Vehicle decks. If you must run a counter, I'd take Negate over it.
My Testing Results - Esper
Regarding my Esper List, I went 2-2 at my LGS tonight. Beating GW Energy (new player) and Mono B Eldrazi 2-0 each, losing 0-2 to Jeskai homebrew midrange thing (mana screwed both games, stomped him in a friendly after) and lost 1-2 vs RB aggro, won G1, no w mana g2 and no U g3.
I loved how the list played (see post #20, first page) however, I need to work out how I side.
I also need to decide between Blighted Fen and Blighted Cataract as I think running both is a little greedy. I am unsure what land to replace the one I take out with. It is between Concealed Courtyard , Prairie Stream and Port Town.
Running colorless lands in a 3 color deck is greedy period. They should probably be Aether Hubs. I love it so far.
Rebuff seems okay, but absolutely not what you want against the incoming swarm or G/W and R/W Vehicle decks. If you must run a counter, I'd take Negate over it.
Actually, running 2-3 colorless sources isn't greedy at all, depending on how your deck is set up. Any more would be but I have found that Blighted Fen is a very, very good card in control decks. Aether Hub is also good, and running both it and the blighted land of your choice as a 2 of makes it work all the better, imo.
@corranhorn01: if you cut anything I would cut either the Port Town or Concealed Courtyard as they both fill essentially the same role, early access to two colors of mana. Prairie Stream is the best land of the three you named imo
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Currently Playing:
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Running colorless lands in a 3 color deck is greedy period. They should probably be Aether Hubs. I love it so far.
Rebuff seems okay, but absolutely not what you want against the incoming swarm or G/W and R/W Vehicle decks. If you must run a counter, I'd take Negate over it.
I'm already running a playset of Hubs. I'd love a counter, but thinking it might be better to cut the Rebuffs and put in some other card, just not sure what and not sure I should be maining Negate, with how the meta currently is.
Actually, running 2-3 colorless sources isn't greedy at all, depending on how your deck is set up. Any more would be but I have found that Blighted Fen is a very, very good card in control decks. Aether Hub is also good, and running both it and the blighted land of your choice as a 2 of makes it work all the better, imo.
@corranhorn01: if you cut anything I would cut either the Port Town or Concealed Courtyard as they both fill essentially the same role, early access to two colors of mana. Prairie Stream is the best land of the three you named imo
I'm looking at cutting either the Blighted Fen or the Blighted Cataract for one of the 3 lands I mentioned. I felt a little short on W all night. I'll try the Stream. Thanks :).
3 Colorless Sources in a deck that is already greedy on mana is absolutely not okay. Do the math and figure out where your mana should be at. I can tell you that the last time Esper ran that many colorless lands was when we played Naphalia Drownyard, but at the time we had perfect mana with the duals in standard at the time. Although even then there were games that we drew Drownyard in multiples and it hurt us bad.
As far as revolutionary rebuff is concerned the card is a worse mana leak for sure but in a format full of aggressive creatures we cant afford to be playing negate main, other than maybe hitting a turn 2 copter on the play we really cant afford to be playing that kind of game. I'm playing 3 rebuff, 3 Void Shatter, 1 Negate, and 1 Summary Dismissal as my counter sweep with 7 instant speed kill spells and 1 sorcery speed. Not including Fumigates.
I went 4-0 in Fnm last week and 3-1 in my local shops Wednesday standard event.
Last week Fnm
2-0 Rw aggro
2-1 Mirror
2-1 Bant Midrange
2-1 Temur Emerge
The idea is to get a lot of clues from tracker, journal, and trail, and leverage the lifegain and scry from Contraband Kingpin to stay alive and dig deeper for answers and win conditions. Possible win conditions include beat downs from Syndicate Trafficker and Tireless Tracker, Marionette Master, and tutoring out various gearhulks run as 1-2 ofs. I'm still trying to fill out exactly what spell package to use for it in, but running Sultai gets access to Natural State and Take Down on the side board and Attune with Aether instead of some of the lands, which also helps Aether Hub. I've wanted to find a place for Rashmi, Eternities Crafter, but I'm not sure that'll work as the control package is already going to have to be tight because of the number of creatures in the base shell/win cons.
As far as revolutionary rebuff is concerned the card is a worse mana leak for sure but in a format full of aggressive creatures we cant afford to be playing negate main, other than maybe hitting a turn 2 copter on the play we really cant afford to be playing that kind of game. I'm playing 3 rebuff, 3 Void Shatter, 1 Negate, and 1 Summary Dismissal as my counter sweep with 7 instant speed kill spells and 1 sorcery speed. Not including Fumigates.
I have a hard time buying the Rebuff argument. It misses too many things to be so bad late game - if it were just a Miscalculation without cycling I could more easily get on board. Negate hits the defining card in this early standard season, the various burn spells in the aggro lists, and the most troublesome permanent (planeswalker). You can't go overboard with Negate, but I definitely want it more than Rebuff.
Mengucci does think U/B Control has potential and goes over his includes and cuts. I do like his reasoning on cards like Harsh Scrutiny, Revolutionary Rebuff, and Fortune's Favor. I also like that we use Liliana as both removal and a way to decrease Power to prevent Crewing. And then there's Torrential Gearhulk to close out the game.
As far as revolutionary rebuff is concerned the card is a worse mana leak for sure but in a format full of aggressive creatures we cant afford to be playing negate main, other than maybe hitting a turn 2 copter on the play we really cant afford to be playing that kind of game. I'm playing 3 rebuff, 3 Void Shatter, 1 Negate, and 1 Summary Dismissal as my counter sweep with 7 instant speed kill spells and 1 sorcery speed. Not including Fumigates.
I have a hard time buying the Rebuff argument. It misses too many things to be so bad late game - if it were just a Miscalculation without cycling I could more easily get on board. Negate hits the defining card in this early standard season, the various burn spells in the aggro lists, and the most troublesome permanent (planeswalker). You can't go overboard with Negate, but I definitely want it more than Rebuff.
This. Rebuff looks really bad in a sea of Copter decks.
For those who have been asking, this is what I played Week 1:
1. I only played FNM Week 1. I expected Copters and Emerge, local meta had a lot of Emerge and Company. I really didn't want to lose to Copter, so the removal is instant and cheap. 4 Grasp is a requirement right now. I love Blessed Alliance, it answers a lot of questions, as well as critical life gain vs aggro, and off setting Anguished Unmaking.
2. I went 2-1-1. Beat Spirits (more like tortured, I wish Sprirts was Tier 1) and Bant aggro (a little grindy, but never too hard. Drew with Aetherworks Marvel due to playing out the 1st game for information, then losing by his lucky topdeck. Was in the drivers seat game 3. Lost to Aetherworks Marvel round 4 (he was the only 3-0), due to him drawing insane, and me not mulliganing aggressively into hate.
3. I feel Copter won't be too bad for me due to the removal suite. I am considering Immolating Glare, as it's harder to play around than Blessed Alliance, but Alliance has so much more utility. If Copter decks become that crazy, I would probably try Authority Of The Consuls, and\or move the 4th Alliance to the main.
4. Changes I am making: Going up to 3 or 4 Aether Hub. Glimmer Of Genius had me with excess energy often, and untapped sources of every color is too good. It made mulligans easy too. I'm really tempted to see if I can splash for Tamiyo.
5. The Sideboard is still up in the air. Lost Legacy is great except against Marvel. Might try Ceremonious Rejection since it also stops Copter and Eldrazi. I know the Emerge is coming. There was SO much here last season. Fragmentize seems like a liability except against Copter. That will probably go. Considering Dead Weight, more Negate, Transgress The Mind and some other odds and ends.
6. Harsh Scrutiny is better than it looks. I crippled or greatly slowed a few hands, and the Scry 1 was always good. Makes for a lot less painful topdeck.
7 Perpetual Timepiece is greedy but good. I've been addicted to these effects since Elixir Of Immortality (why was this not reprinted ). I played double Learn From The Past last season (I know, I know, but the players hated it So much after I made it work. I won a lot lol). Easy cut down to 60, but it helps with the low win con count, as well as making your late game better. The advantage to Timepiece, to me, is now you can only put the good, relevant stuff back in. I didn't even see the line of milling before activating to possibly get some more excess cards in the GY to not draw them. I wish I did, it may have won a game or two more for me. Huge against any slow deck. One game, I burned two Void Shatter early, shuffled them back in, then drew 3 more before I won. Will probably be huge in any control mirror, if there are any.
8. Considering Deadlock Trap. Powers Hub, and gives a good outlet for Glimmer energy. Good vs. Eldrazi.
If anyone has questions, shoot. Work has been kicking my a$$ this week, but today looks better.
Nice catch on the Mengucci article - I'll add it to the original post. Also Shaheen Soorani said that he will be having an article on SCG tomorrow featuring both decks on this thread, and will talk sideboard too... One comment that he did make was "I'm not sure actually which is better. I really like the UB deck though."
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I tried it last season. There were too many times where I needed to draw, but didn't have the excess mana. It's also a terrible top deck later on. I could see it as a SB card if you have a heavy control meta. In a longer grindy game, it can get out of control. Or maybe in some kind of Bant thing with Tireless Tracker.
Modern: WURG Twin
Standard: Mardu Planeswalkers
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/661834-mardu-planeswalker?comment=1
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Trail of Evidence is quite poor. It doesn't do anything to cast it which means you are spending 3 mana at sorcery speed to do nothing and then need to use 2 mana per token to draw a single card. Which if you are tight on mana or need to do other things in a deck running 6 mana threats and wanting to be able to cast 2 spells in a turn then you might not want to be wasting 2 to draw 1. If you want to do that then you can run Geier Reach Sanitarium instead as a 1 of and save your spell spots for things that affect the board or get you to where you need to be. If you are going to run a 3 mana enchantment to draw you cards then you can run Oath of Jace which does things when it hits the board and then does things later when you have your planeswalkers in play to do things.
Standard: Whatever Control is Best
Modern: Nothing
Legacy; Miracles RIP
So here is the current list:
2 Torrential Gearhulk
4 Dynavolt Tower
Sorcery
3 Confiscation Coup
3 Live Fast
4 Die Young
Instants
3 Grasp of Darkness
4 Unlicensed Disintegration
4 Glimmer of Genius
4 Galvanic Bombardment
4 Harnessed Lightning
1 Swamp
3 Wandering Fumarole
4 Island
4 Smoldering Marsh
5 Mountain
4 Aether Hub
4 Sunken Hollow
3 Summary Dismissal
3 Radiant Flames
2 Lost Legacy
1 Negate
3 Ceremonious Rejection
3 Ruinous Path
I've been testing this pretty much non stop on xMage and it has really strong matchups versus the current RW & BR tiny dude meta. Confiscation Coup has been really good. The deck is mainboard soft to Superfriends strategies, with only an active tower or a gearhulk able to pressure them. Post board things get a lot better, but in a meta with a ton of planeswalker only decks i would change a bit about the set up. I have been expiriementing with Flame Lash instead of Grasp since I can redirect to PW's.
By: ol MISAKA lo
Cockatrice: Infallible
Oh totally! Xmage doesnt have a lot of control decks, mostly WB and super-friends, the all planeswalker (Bant or Mardu) decks. Super-friends is certainly hard game one, but not unwinnable. W/B has been fine. Since they don't have counters Confiscation coup helps by stealing an Archangel Avacynor a Kalitas, Traitor of Ghet. The Torrential Gearhulk is bigger than their stuff, and flashing it in while flasbacking a kill spell usually can mop up any PW's. Its really the decks that ***** out 3 or 4 planeswalkers that are hard game one. I could certainly see maindecking To the Slaughter (as another instant to flash back, even though delerium is hard) or Ruinous Path. I haven't hit Esper yet, but I will certainly report back when I do.
Modern: WURG Twin
Standard: Mardu Planeswalkers
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/661834-mardu-planeswalker?comment=1
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I'm loving Glimmer. the instant speed lets you hold up removal/counters and you can flash it back with hulk. I think I'd run Take Inventory over Truths currently too, just due to less life loss and mana usage, yes you need to run the 4, but the 2nd one is draw 2 for U1.
Modern: WURG Twin
Standard: Mardu Planeswalkers
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/661834-mardu-planeswalker?comment=1
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Yeah! Ill drop the extra disintegration into the board with one more path. Thanks. Ill test this tonight.
I also think Glimmer is where its at. The scry 2 is a really big deal, but instant speed makes this card for me. Read the bones, without the lifeloss, at instant speed. Holding up 4 mana for this, and also having one of the big counterspells in hand feels so good. The instant speed is super worth it.
3 torrential gearhulk
2 Sphinx of the final word
Instants:
4 grasp of darkness
3 harness lightning
1 unlicenced disintegration
3 glimmer of genius
2 revolutionary rebuff
3 scatter to the winds
3 ruinous path
3 transgress the mind
1 radiant flames
Planeswalkers:
3 Liliana, the last hope
2 Chandra, torch of defiance
1 oath of Liliana
1 oath of Jace
Land:
25 land
This is a first draft. Mostly just looking for first impressions
The land base is still under construction, and the side board will most likely include a few more radiant flames and a few more specialized counter or kill spells. Will have to see how the match ups look.
Modern: WURG Twin
Standard: Mardu Planeswalkers
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/661834-mardu-planeswalker?comment=1
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I WANT to run Esper for GameDays and the like, but I am really undecided of whether to go to the Metallurgic route or not. Really need help here people, want to got my goal of at least ONE win at an event. This was my first attempt at UW (a concept I havent tried since Heroic)
2 Cataclysmic Gearhulk
4 Reflector Mage
3 Filigree Familiar
2 Dovin Baan
4 Revolutionary Rebuff
2 Blessed Alliance
2 Negate
3 Fumigate
4 Glimmer of Genius
3 Stasis Snare
1 Metallurgic Summonings
10 Island
10 Plains
As a "noob" I have no idea how to construct anything myself.
Pat Chaplin
2 Torrential Gearhulk
1 Sphinx of the Final Word
Planeswalkers (2)
2 Dovin Baan
Lands (26)
7 Island
6 Plains
4 Meandering River
4 Port Town
4 Prairie Stream
1 Sequestered Stash
2 Aether Meltdown
1 Quarantine Field
4 Stasis Snare
3 Anticipate
4 Glimmer of Genius
2 Horribly Awry
2 Negate
2 Revolutionary Rebuff
2 Skywhaler's Shot
1 Summary Dismissal
2 Declaration in Stone
4 Fumigate
Brad Nelson
4 Torrential Gearhulk
4 Spell Queller
2 Archangel Avacyn
Planeswalkers (2)
2 Dovin Baan
Lands (26)
10 Island
6 Plains
2 Blighted Cataract
4 Port Town
4 Prairie Stream
4 Glimmer of Genius
4 Immolating Glare
2 Negate
3 Revolutionary Rebuff
4 Scatter to the Winds
3 Skywhaler's Shot
2 Fumigate
2 Deadlock Trap
2 Cataclysmic Gearhulk
2 Stasis Snare
1 Ceremonious Rejection
1 Negate
2 Summary Dismissal
3 Gideon, Ally of Zendikar
2 Confiscation Coup
My Testing Results - Esper
Regarding my Esper List, I went 2-2 at my LGS tonight. Beating GW Energy (new player) and Mono B Eldrazi 2-0 each, losing 0-2 to Jeskai homebrew midrange thing (mana screwed both games, stomped him in a friendly after) and lost 1-2 vs RB aggro, won G1, no w mana g2 and no U g3.
Can anyone offer some suggestions?
Running colorless lands in a 3 color deck is greedy period. They should probably be Aether Hubs. I love it so far.
Rebuff seems okay, but absolutely not what you want against the incoming swarm or G/W and R/W Vehicle decks. If you must run a counter, I'd take Negate over it.
Actually, running 2-3 colorless sources isn't greedy at all, depending on how your deck is set up. Any more would be but I have found that Blighted Fen is a very, very good card in control decks. Aether Hub is also good, and running both it and the blighted land of your choice as a 2 of makes it work all the better, imo.
@corranhorn01: if you cut anything I would cut either the Port Town or Concealed Courtyard as they both fill essentially the same role, early access to two colors of mana. Prairie Stream is the best land of the three you named imo
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
I'm already running a playset of Hubs. I'd love a counter, but thinking it might be better to cut the Rebuffs and put in some other card, just not sure what and not sure I should be maining Negate, with how the meta currently is.
I'm looking at cutting either the Blighted Fen or the Blighted Cataract for one of the 3 lands I mentioned. I felt a little short on W all night. I'll try the Stream. Thanks :).
As far as revolutionary rebuff is concerned the card is a worse mana leak for sure but in a format full of aggressive creatures we cant afford to be playing negate main, other than maybe hitting a turn 2 copter on the play we really cant afford to be playing that kind of game. I'm playing 3 rebuff, 3 Void Shatter, 1 Negate, and 1 Summary Dismissal as my counter sweep with 7 instant speed kill spells and 1 sorcery speed. Not including Fumigates.
I went 4-0 in Fnm last week and 3-1 in my local shops Wednesday standard event.
Last week Fnm
2-0 Rw aggro
2-1 Mirror
2-1 Bant Midrange
2-1 Temur Emerge
Today
2-1 Bant Midrange
2-0 Rw Vehicles
1-2 Rw Vehicles
2-0 Rb aggro
Standard: Whatever Control is Best
Modern: Nothing
Legacy; Miracles RIP
Modern: WURG Twin
Standard: Mardu Planeswalkers
http://www.mtgsalvation.com/forums/the-game/standard-type-2/deck-creation-standard/661834-mardu-planeswalker?comment=1
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I would also like to know this
I'm looking into something a little more midrange control here using a Sultai clues shell built around this:
4 Tireless Tracker
4 Trail of Evidence
3 Taimyo's Journal
The idea is to get a lot of clues from tracker, journal, and trail, and leverage the lifegain and scry from Contraband Kingpin to stay alive and dig deeper for answers and win conditions. Possible win conditions include beat downs from Syndicate Trafficker and Tireless Tracker, Marionette Master, and tutoring out various gearhulks run as 1-2 ofs. I'm still trying to fill out exactly what spell package to use for it in, but running Sultai gets access to Natural State and Take Down on the side board and Attune with Aether instead of some of the lands, which also helps Aether Hub. I've wanted to find a place for Rashmi, Eternities Crafter, but I'm not sure that'll work as the control package is already going to have to be tight because of the number of creatures in the base shell/win cons.
Thoughts or suggestions?
I have a hard time buying the Rebuff argument. It misses too many things to be so bad late game - if it were just a Miscalculation without cycling I could more easily get on board. Negate hits the defining card in this early standard season, the various burn spells in the aggro lists, and the most troublesome permanent (planeswalker). You can't go overboard with Negate, but I definitely want it more than Rebuff.
UR Blue-Red Control
Modern:
UBR Grixis Control
UWR Jeskai Control
http://www.channelfireball.com/articles/blue-black-control-with-kaladesh/
Mengucci does think U/B Control has potential and goes over his includes and cuts. I do like his reasoning on cards like Harsh Scrutiny, Revolutionary Rebuff, and Fortune's Favor. I also like that we use Liliana as both removal and a way to decrease Power to prevent Crewing. And then there's Torrential Gearhulk to close out the game.
This. Rebuff looks really bad in a sea of Copter decks.
For those who have been asking, this is what I played Week 1:
4 Shambling Vent
4 Sunken Hollow
4 Prarie Stream
1 Choked Estuary
3 Evolving Wilds
2 Aether Hub
3 Island
4 Swamp
2 Plains
Planeswalkers (6)
2 Dovin Baan
2 Liliana, The Last hope
1 Jace, Unraveler Of Secrets
1 Sorin, Grim Nemesis
4 Void Shatter
4 Glimmer Of Genius
3 Blessed Alliance
4 Grasp Of Darkness
2 Murder
2 Anguished Unmaking
Sorcery (8)
3 Fumigate
2 Ruinous Path
3 Harsh Scrutiny
Artifact (1)
1 Perpetual Timepiece
2 Summary Dismissal
2 Fragmentize
2 Negate
1 Demon Of Dark Schemes
2 Lost Legacy
2 Kalitas, Traitor Of Ghet
2 Flaying Tendrils
2 Essence Extraction
1 Blessed Alliance
Thoughts:
1. I only played FNM Week 1. I expected Copters and Emerge, local meta had a lot of Emerge and Company. I really didn't want to lose to Copter, so the removal is instant and cheap. 4 Grasp is a requirement right now. I love Blessed Alliance, it answers a lot of questions, as well as critical life gain vs aggro, and off setting Anguished Unmaking.
2. I went 2-1-1. Beat Spirits (more like tortured, I wish Sprirts was Tier 1) and Bant aggro (a little grindy, but never too hard. Drew with Aetherworks Marvel due to playing out the 1st game for information, then losing by his lucky topdeck. Was in the drivers seat game 3. Lost to Aetherworks Marvel round 4 (he was the only 3-0), due to him drawing insane, and me not mulliganing aggressively into hate.
3. I feel Copter won't be too bad for me due to the removal suite. I am considering Immolating Glare, as it's harder to play around than Blessed Alliance, but Alliance has so much more utility. If Copter decks become that crazy, I would probably try Authority Of The Consuls, and\or move the 4th Alliance to the main.
4. Changes I am making: Going up to 3 or 4 Aether Hub. Glimmer Of Genius had me with excess energy often, and untapped sources of every color is too good. It made mulligans easy too. I'm really tempted to see if I can splash for Tamiyo.
5. The Sideboard is still up in the air. Lost Legacy is great except against Marvel. Might try Ceremonious Rejection since it also stops Copter and Eldrazi. I know the Emerge is coming. There was SO much here last season. Fragmentize seems like a liability except against Copter. That will probably go. Considering Dead Weight, more Negate, Transgress The Mind and some other odds and ends.
6. Harsh Scrutiny is better than it looks. I crippled or greatly slowed a few hands, and the Scry 1 was always good. Makes for a lot less painful topdeck.
7 Perpetual Timepiece is greedy but good. I've been addicted to these effects since Elixir Of Immortality (why was this not reprinted ). I played double Learn From The Past last season (I know, I know, but the players hated it So much after I made it work. I won a lot lol). Easy cut down to 60, but it helps with the low win con count, as well as making your late game better. The advantage to Timepiece, to me, is now you can only put the good, relevant stuff back in. I didn't even see the line of milling before activating to possibly get some more excess cards in the GY to not draw them. I wish I did, it may have won a game or two more for me. Huge against any slow deck. One game, I burned two Void Shatter early, shuffled them back in, then drew 3 more before I won. Will probably be huge in any control mirror, if there are any.
8. Considering Deadlock Trap. Powers Hub, and gives a good outlet for Glimmer energy. Good vs. Eldrazi.
If anyone has questions, shoot. Work has been kicking my a$$ this week, but today looks better.