If you are an old spinster living at home alone, then this deck might be for you! (Others may find enjoyment with it as well). The premise of the deck is to hit them hard with ever breeding cute, adorable, fuzzballs of death.
Your piles of fur:
Wily Bandar - Indestructible is about all this lil kitten has going for it. Probably not a first choice. Scythe Leopard - A 2/2 for 1 most of your early turns. A strong "cat"tender. Sacred Cat - A reoccurring lifelink cat. A solid winner.
Adorned Pouncer - Double striker that will benefit from the cat lord buffs. And it comes back bigger and badder. An auto-include. Felidar Cub - Enchantment destruction means it might have a sideboard slot. Feral Prower - Cantripping catnipping creature upon kitty death. a possible include for budget models. Initiate's Companion - Combo's with our cat lord Pride Sovereign. A strong "cat"tender Longtusk Cub - For the grindier builds, this cat will become a papa meower in no time. Scrounging Bandar - If you want to go bigger and badder with Adorned Pouncer or moving counters to our lifelink kitties, this may have a spot for you. Watchers of the Dead - Graveyard matters, and cat lives matter. A definite include for the sideboard
Non-Kitty:
Metallic Mimic - Important for making our kitties bigger, badder, and fluffier than they were before. An auto include. Also it becomes adopted by the cat tribe upon entering the battlefield! Selfless Spirit - Think of him as our beloved cat house grounds tender. Will sacrifice himself so that kitties may live. Whatta guy!
Throne of the God-Pharaoh - We turn a lot of kitties sideways (though never faceup) an strong "cat"tender if you are doing a kitty blitz build.
Aetherstream Leopard - If you are using an energy build this may be a cat for you. Graceful Cat - a 2/2 that temporarily can become a 3/3 for 3. More of a budget kitty at best. Pouncing Cheetah - Flash 3/2 means it might have a spot if you anticipate a lot of control Pride Sovereign - One of our 2 kitten overlords. An auto-include Prowling Serpopard - This cat has a lot of spunk and makes your other cats stick. An auto-include in the main or side.
Stalking Tiger - a 3/3 for 4 isn't really what we are lookign for.
Non Kitty:
Oketra the True - Coming up with 3 kitties to accompany her is not hard to do. Should include at least a couple in the main. Dusk // Dawn - Our kitty Cat-tastrophy (for them!). Most of our early creatures will sneak under this board clearance before you start endowing them with buffs. Then late game return a basket full of kitties from your graveyard to hand to start the fun all over again. Combos with Selfless Spirit for a wild one-sided board wipe when two armies face off. Gideon, Ally of Zendikar - Grants a powerful buff to all of our cats.
Regal Caracal - Our second Kitty overlord. Gives you kitten minions, buffs, and gains you life for cuddling extra close. Riparian Tiger - For an energy build
Felidar Sovereign - while a little long in the tooth when it comes to cost, this cat combos with your lifelinkers to give you an extra win condition and a little more fur under the belt. A fine top end to finish out a kitten deck.
Takes advantage of Dusk on the curve before you drop your lords. This deck is midrange and is meant to overwhelm your opponent with a constant stock of cute cuddly critters that have sharp fangs and nasty claws.
Currently working on Kitty Blitz and Cat Energy. Post your lists to possibly be included in the primer! Feel free to post non-kitty cards that should also be looked at! Thanks!!
I have played a bit with the G/W cat list and found a list that has dominated a bit, I had a 4/1 finishes in competitive leagues with it. Here is the deck tech for it. https://www.youtube.com/watch?v=7RiSQC-a5qY
Went 2-2 unfortunately tonight. Lost to UR control and Delirium. I've noticed there's just no wincon past turn 6 or 7. I need to kill them real quick and it's just not happening with Cats I feel like as consistent as Red would these days.
Have you considered Initiate's Companion in the Longtusk Cub slot ?
Without energy support it might be more useful with the higher intial power and the untap ability (with an "exerted" Pride Sovereign for instance).
Is it worth the less reliable 3C manabase though ?
Abrade is good but white has decent removal anyway (and artifact removal in the SB) and I don't really see the need for Invigorated Rampage in this deck.
I went 2-1-1 for 4th place at Standard Showdown. My list is the same as in my first post except I went ahead and put 4 Gideon, Ally in the mainboard isntead of the Dusk//Dawn and moved that to side. I sided in the Dusk // Dawn against my GR energy decks. My loss was to Ramunap Red. I'm thinking Life Goes On as in both losses to them I needed about 1 more turn to stabilize and they are pretty consistent with killing off my kittens.
Every matchup, every game. Gideon is a beast.
I think the deck has potential, it just definetely needs to be ironed out. In both my wins against UB Cycle and GR Red I didnt feel like I was on the losing end of the battle. I always had a blocker for their creatures on GR Red and I was way too established on UB Cycle before they hit me (That game I 2-0). My draw was against UW storm as the games took a ridiculously long time to close out. First game took forever. I closed out after them going up to 30 life before I started hittng them for 12-24 a turn. Second game they were able to squeak their combo by very quickly and I didnt draw my artifact disruption. Third game I disrupted their board state but couldnt close out in turns even though I was probably one turn from kill.
Sacred Cat is a requirement against Red. Adorned Pouncer is great in the GR matchup. 1/1 double strike that you trade in early turns to make a 4/4 or 5/5 double striker. Unless they have serious tricks they are going to bare minimum trade their energy pumped creature with the Pouncer.
I can see a huge argument for a couple verdurous gearhulk in a god slot or in one of my felidar sovereign spots (or both spots and move those to side). At that point you would hope to have enough creatures on the board to support running it. I will actually probably playtest 2 of these in my felidar slots for thursday standard. Ill be expecting a lot of red so I may even dedicate 4 lifegain cards to my sideboard for thursday as well. I'm thinking about adjusting out the gods and bringing declaration in mainboard. Here would be my list:
Felidar is more there for his rear. He is out of reach of typical kill cards such as fatal push, he is a huge resource drain for harnessed lightning and his life gain and vigilance is significant. I think it's best to look at him as though his alternative win clause doesn't exist.
I'm not sure after rotation. I don't know if I'd play the deck without oath of Nissa. Oath is just such amazing filter.
"What kind of ability would say "counters black spells" on it? "If a Rigger you control would assemble a Contraption, it counters black spells instead"? "
-Mark Gottlieb
It seems rather mediocre in this deck, it only really discounts Adorned Pouncer and Regal Caracal and the deck doesn't really make great use of the warrior tokens (like with Hanweir Militia Captain in the Monument deck).
The deck already has good 3-drops in Pride Sovereign and Prowling Serpopard so the deck is more in need of 2-drops and 4-drops for the curve
(and removal/interaction)
Jamie Gary scored a 27th place finish with this list at the SCG Classic on 10/1/17. Not top 8, but respectable none the less. Channel Fireball DotD article here.
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CCL Winner- July '08, Aug '08 Sept '08, Oct '08 Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
I don't always play Jank, but when I do, I play Saffronolive.
I don't really like Appeal // Authority which is like a win-more version of Larger than Life (which I'd also not run in the deck).
Some more interaction is probably a better option or even more copies of Blossoming Defense.
I was noodling around with Gary's list on MODO, and it seems like Shaper's Sanctuary is a bit of a mixed bag. If I had one in my opening hand, then I got good card advantage from it until I got Vanquisher's Banner online. Still I can't justify running 4 in the main deck. I also dislike Settle the Wreckage. Here's what I ended up with, and it feels pretty good.
I'm kind of surprised no one is trying to run Gideon's Intervention. UW Approach is very real and it has basically no creatures at all in the ideal deck, which makes all the "interactive removal" being main boarded pretty much a waste of space. The advantage with cats that I like is that the main board Prowling Serpopard is conveniently a control deck nightmare. Also, I'd be using intervention against Settle the Wreckage, as it seems pretty likely cats can close the game before they get approach cast twice if they can't just board wipe to prevent the scenario. Fumigate can get blanked by Heroic Intervention.
Also, anyone try Oketra the True and Gideon of the trials? I've been thinking of using the later against control and Oketra seems really easy to turn on in this deck.
I want to run unclaimed territory, but the other lands seem more relevant. I don't think that card draw is as much of a problem with this deck as others due to the embalm and Eternalize, though maybe a one of Lifecrafter's Beastiary could help. I also don't quite know which is better for enchantment removal: Demystify or Crushing Canopy. The later costs quite a bit more, but can also take out something like a glorybringer. The later is definitely lower on curve, but is pretty narrow.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Okay, my second attempt at the deck after trying some runs. I think I like just keeping it simple in the mainboard and side in what is needed later. I think that UW approach is going to mandate some trading around in the spells to better deal with that strategy. Namely, Gideon of the Trials, Gideon's Intervention, and possibly Demystify may be needed.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
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If you are an old spinster living at home alone, then this deck might be for you! (Others may find enjoyment with it as well). The premise of the deck is to hit them hard with ever breeding cute, adorable, fuzzballs of death.
Your piles of fur:
Scythe Leopard - A 2/2 for 1 most of your early turns. A strong "cat"tender.
Sacred Cat - A reoccurring lifelink cat. A solid winner.
Felidar Cub - Enchantment destruction means it might have a sideboard slot.
Feral Prower - Cantripping catnipping creature upon kitty death. a possible include for budget models.
Initiate's Companion - Combo's with our cat lord Pride Sovereign. A strong "cat"tender
Longtusk Cub - For the grindier builds, this cat will become a papa meower in no time.
Scrounging Bandar - If you want to go bigger and badder with Adorned Pouncer or moving counters to our lifelink kitties, this may have a spot for you.
Watchers of the Dead - Graveyard matters, and cat lives matter. A definite include for the sideboard
Non-Kitty:
Metallic Mimic - Important for making our kitties bigger, badder, and fluffier than they were before. An auto include. Also it becomes adopted by the cat tribe upon entering the battlefield!
Selfless Spirit - Think of him as our beloved cat house grounds tender. Will sacrifice himself so that kitties may live. Whatta guy!
Throne of the God-Pharaoh - We turn a lot of kitties sideways (though never faceup) an strong "cat"tender if you are doing a kitty blitz build.
Graceful Cat - a 2/2 that temporarily can become a 3/3 for 3. More of a budget kitty at best.
Pouncing Cheetah - Flash 3/2 means it might have a spot if you anticipate a lot of control
Pride Sovereign - One of our 2 kitten overlords. An auto-include
Prowling Serpopard - This cat has a lot of spunk and makes your other cats stick. An auto-include in the main or side.
Non Kitty:
Nissa, Voice of Zendikar - Makes cats bigger. A possible include.
Non Kitty:
Oketra the True - Coming up with 3 kitties to accompany her is not hard to do. Should include at least a couple in the main.
Dusk // Dawn - Our kitty Cat-tastrophy (for them!). Most of our early creatures will sneak under this board clearance before you start endowing them with buffs. Then late game return a basket full of kitties from your graveyard to hand to start the fun all over again. Combos with Selfless Spirit for a wild one-sided board wipe when two armies face off.
Gideon, Ally of Zendikar - Grants a powerful buff to all of our cats.
Riparian Tiger - For an energy build
Non Kitty:
Gideon, Martial Paragon - Combos with Pride Sovereign and grants a powerful temporary boost to all your cats.
Decklist:
4 Sacred Cat
4 Adorned Pouncer
4 Metallic Mimic
2 Selfless Spirit
4 Pride Sovereign
3 Oketra the True
4 Regal Caracal
2 Felidar Sovereign
// 4 Enchantment
4 Oath of Nissa
8 Plains
5 Forest
4 Fortified Village
4 Canopy Vista
4 Scattered Groves
// 4 Sorcery
4 Dusk // Dawn
// 4 Creature
2 Watchers of the Dead
2 Prowling Serpopard
// 4 Instant
3 Heroic Intervention
1 Natural Obsolescence
4 Declaration in Stone
3 Fragmentize
Takes advantage of Dusk on the curve before you drop your lords. This deck is midrange and is meant to overwhelm your opponent with a constant stock of cute cuddly critters that have sharp fangs and nasty claws.
Currently working on Kitty Blitz and Cat Energy. Post your lists to possibly be included in the primer! Feel free to post non-kitty cards that should also be looked at! Thanks!!
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
4 Sacred Cat
4 Adorned Pouncer
4 Metallic Mimic
4 Longtusk Cub
4 Prowling Serpopard
4 Pride Sovereign
4 Regal Caracal
Enchantments:
3 Cast Out
3 Nature's Way
Instants:
4 Blossoming Defense
Lands:
5 Plains
6 Forest
4 Fortified Village
2 Canopy Vista
2 Scattered Groves
2 Aether Hub
1 Westvale Abbey
3 Heroic Intervention
2 Scavenger Grounds
3 Solemnity
4 Authority Of The Consuls
3 Fragmentize
Thoughts on the build?
Without energy support it might be more useful with the higher intial power and the untap ability (with an "exerted" Pride Sovereign for instance).
Maybe a couple of Always Watching can be good here as well.
BtW, here is another cat deck with some videos - http://magic.tcgplayer.com/db/article.asp?ID=14062&writer=Craig Wescoe&articledate=7-21-2017
Abrade is good but white has decent removal anyway (and artifact removal in the SB) and I don't really see the need for Invigorated Rampage in this deck.
An alternative anthem effect can be Trial of Solidarity (or Call for Unity which is too clunky).
Saving Grace seems weaker than Blossoming Defense or Heroic Intervention against targeted or mass-removal respectively.
Every matchup, every game. Gideon is a beast.
I think the deck has potential, it just definetely needs to be ironed out. In both my wins against UB Cycle and GR Red I didnt feel like I was on the losing end of the battle. I always had a blocker for their creatures on GR Red and I was way too established on UB Cycle before they hit me (That game I 2-0). My draw was against UW storm as the games took a ridiculously long time to close out. First game took forever. I closed out after them going up to 30 life before I started hittng them for 12-24 a turn. Second game they were able to squeak their combo by very quickly and I didnt draw my artifact disruption. Third game I disrupted their board state but couldnt close out in turns even though I was probably one turn from kill.
Sacred Cat is a requirement against Red. Adorned Pouncer is great in the GR matchup. 1/1 double strike that you trade in early turns to make a 4/4 or 5/5 double striker. Unless they have serious tricks they are going to bare minimum trade their energy pumped creature with the Pouncer.
I can see a huge argument for a couple verdurous gearhulk in a god slot or in one of my felidar sovereign spots (or both spots and move those to side). At that point you would hope to have enough creatures on the board to support running it. I will actually probably playtest 2 of these in my felidar slots for thursday standard. Ill be expecting a lot of red so I may even dedicate 4 lifegain cards to my sideboard for thursday as well. I'm thinking about adjusting out the gods and bringing declaration in mainboard. Here would be my list:
4 Adorned Pouncer
4 Metallic Mimic
4 Pride Sovereign
4 Regal Caracal
2 Verdurous Gearhulk
1 Felidar Sovereign
4 Oath of Nissa
4 Gideon, Ally of Zendikar
8 Plains
4 Forest
1 Westvale Abbey
4 Fortified Village
4 Canopy Vista
4 Scattered Groves
4 Life Goes On
2 Dusk // Dawn
2 Heroic Intervention
2 Prowling Serpopard
2 Watchers of the Dead
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
I'm not sure after rotation. I don't know if I'd play the deck without oath of Nissa. Oath is just such amazing filter.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
The 2nd is easily replaced by Cast Out but what about the first ?
The two most likely replacements seem to be Skywhaler's Shot/Ambuscade and Nature's Way (as a 2/2 split), what do you think ?
https://kibykibs.wixsite.com/savageknuckleblade/single-post/2017/08/04/The-Jank-ness-Standard-Thundercats-Deck-Tech-in-MtG
Tell me what you think?
Current Decks
Standard / Type 2
BRMidrange
"What kind of ability would say "counters black spells" on it? "If a Rigger you control would assemble a Contraption, it counters black spells instead"? "
-Mark Gottlieb
The deck already has good 3-drops in Pride Sovereign and Prowling Serpopard so the deck is more in need of 2-drops and 4-drops for the curve
(and removal/interaction)
Btw, here is another build of the deck utilizing Anointed Procession and Lifecrafter's Bestiary -
https://www.youtube.com/watch?v=8-FFYwzIERQ
Does anyone have another dual land prepared for GW tribal cats?
Or are we just gonna wait and see what Ixalan drops?
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
There is almost no removal in the deck which is just wrong (despite the limited options).
4x maindeck Shapers' Sanctuary can't be right and I think the deck should either run Vanquisher's Banner (seems like the better option)
or Anointed Procession but not both especially not at the expanse of the 4th Regal Caracal.
I don't really like Appeal // Authority which is like a win-more version of Larger than Life (which I'd also not run in the deck).
Some more interaction is probably a better option or even more copies of Blossoming Defense.
I'd include at least some copies of the following cards:
Cast Out (Ixalan's Binding), Thopter Arrest, Skywhaler's Shot, Nature's Way/Ambuscade.
Here is the build I'd go with:
4x Sacred Cat
4x Adorned Pouncer
4x Metallic Mimic
4x Longtusk Cub
4x Prowling Serpopard
4x Pride Sovereign
4x Regal Caracal
4x Attune with Aether
4x Nature's Way
Enchantment (2)
2x Cast Out
Land (22)
4x Sunpetal Grove
4x Scattered Groves
4x Aether Hub
5x Plains
5x Forest
3x Blossoming Defense
2x Heroic Intervention
2x Cast Out
2x Skywhaler's Shot
2x Ambuscade
2x Lifecrafter's Bestiary
2x Ajani Unyielding
The Ajani slot for card advantage might be better as: Nissa, Vital Force or Shapers' Sanctuary.
Another option for this slot is to go big with Skysovereign, Consul Flagship.
I'm still not sure what removal is better in the deck: Ambuscade, Thopter Arrest or Skywhaler's Shot.
4 Sacred Cat
4 Adorned Pouncer
4 Metallic Mimic
4 Pride Sovereign
4 Prowling Serpopard
4 Regal Caracal
2 Shapers' Sanctuary
4 Blossoming Defense
3 Skywhaler's Shot
3 Dusk // Dawn
2 Vanquisher's Banner
5 Forest
7 Plains
4 Sunpetal Grove
4 Unclaimed Territory
2 Scattered Groves
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Also, anyone try Oketra the True and Gideon of the trials? I've been thinking of using the later against control and Oketra seems really easy to turn on in this deck.
My deck list thus far...
7 Forest
1 Hashep Oasis
7 Plains
2 Scattered Groves
2 Scavenger Grounds
1 Shefet Dunes
4 Sunpetal Grove
Artifacts
2 Vanquisher's Banner
Enchantments
2 Gideon's Intervention
2 Shapers' Sanctuary
4 Blossoming Defense
2 Heroic Intervention
Creatures
4 Adorned Pouncer
4 Metallic Mimic
4 Pride Sovereign
4 Prowling Serpopard
4 Regal Caracal
4 Sacred Cat
2 Cast Out
1 Crushing Canopy
2 Dissenter's Deliverance
1 Dusk // Dawn
2 Gideon of the Trials
2 Heaven // Earth
1 Nissa, Vital Force
2 Prepare // Fight
2 Settle the Wreckage
1 Demystify
I want to run unclaimed territory, but the other lands seem more relevant. I don't think that card draw is as much of a problem with this deck as others due to the embalm and Eternalize, though maybe a one of Lifecrafter's Beastiary could help. I also don't quite know which is better for enchantment removal: Demystify or Crushing Canopy. The later costs quite a bit more, but can also take out something like a glorybringer. The later is definitely lower on curve, but is pretty narrow.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
7 Forest
2 Hashep Oasis
7 Plains
2 Scavenger Grounds
2 Shefet Dunes
4 Sunpetal Grove
Enchantments
3 Cast Out
Instants
4 Blossoming Defense
3 Prepare // Fight
4 Adorned Pouncer
3 Initiate's Companion
4 Metallic Mimic
4 Pride Sovereign
3 Prowling Serpopard
4 Regal Caracal
4 Sacred Cat
2 Demystify
2 Dissenter's Deliverance
1 Forsake the Worldly
2 Gideon of the Trials
2 Gideon's Intervention
2 Heroic Intervention
1 Prepare // Fight
2 Settle the Wreckage
1 Lifecrafter's Bestiary
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!