The newest and sickest addition is Liliana, the Last Hope. She is by no means a requirement for the sideboard, and if you would like to remain rotation-proof, I'd recommend 1 Ruthless Sniper and 2 Nimble Obstructionist.
The newest and sickest addition is Liliana, the Last Hope. She is by no means a requirement for the sideboard, and if you would like to remain rotation-proof, I'd recommend 1 Ruthless Sniper and 2 Nimble Obstructionist.
I'm curious what you are cutting when sideboarding. These type of glass-cannon style combo decks can't have too many cards cycled out, otherwise you dilute the initial gameplan.
The newest and sickest addition is Liliana, the Last Hope. She is by no means a requirement for the sideboard, and if you would like to remain rotation-proof, I'd recommend 1 Ruthless Sniper and 2 Nimble Obstructionist.
I'm curious what you are cutting when sideboarding. These type of glass-cannon style combo decks can't have too many cards cycled out, otherwise you dilute the initial gameplan.
Usually cut 2 Hollow One, a Nimble Obstructionist, and a number of censors in some matchups.
Hey everyone, this list has been a nice contender in the BFZ-SOI-KLD-AKH standard, and only gets stronger with the introduction of three new cards: Drowned Catacomb, Chart a Course, and Search for Azcanta. The list hasn't changed too much, and the core still functions well. I feel this will be a great week 1 deck and potentially a great pro-tour choice.
No removal in the maindeck ? How do you deal with aggro decks ?
I'd rather have Fatal Push than Censor, another option can be Walk the Plank.
Why no Gifted Aetherborn ?
The lifegain and trading up with big creatures seems very useful.
Also, while Search is good it is also pretty slow and doesn't really effect the board (I'm not sure if it is really worth it over Strategic Planning).
I think that every non-creature spell in this deck has to have some immediate impact as it detracts from the number of creatures for triggering Gate to the Afterlife.
I'm definitely glad to see that discussion about this deck is continuing post-rotation!
From my initial testing, I'm not completely sold on Search for Azcanta in the main deck. In a game where you're not under pressure it definitely generates a lot of incremental value, but it's slow and the deck can't make incredibly good use out of the flip side given that it is primarily creature based (Although finding our artifacts is pretty nice). Against aggro or red decks, this is feels like one of the worst cards I can draw. I can see it in the sideboard for the longer, grindier match-ups, but I don't think at this time that it earns a spot in the main. Perhaps if aggro proves not as dominant this format.
I think another card that's worth discussing for the deck is Seekers' Squire. I've seen it in some of the Esper Gift decks, and it seems like a reasonable inclusion. It places a body on the board early, smooths out your draw, and can help fill up the graveyard. With an ability that triggers when it enters the battlefield, it's also a decent option to bring back with Gift. Playing a creature on turn two was often a key factor in a lot of games I've won with the deck, and it's part of the reason I still support the inclusion of Gifted Aetherborn despite its lack of synergy.
Here my list I plan to bring in a big tournament sunday. I played it a lot in casual against BW Tokens and UB control and for now it workes fine except for Abraid who is a real pain
Like all decks we have to stay competitive. Archfiend of Ifnir is an ALLSTAR. I argue with Fatal Push partly due to the expense but Censor is totally a viable replacement. I Have decided that the Gifted Aetherborn is totally worth it. This deck, once it can secure a GPG can be very deadly. Abrade and other things make me want to run 3 Gate and 2 GPG but 4 gate and 1 GPG is arguable match 1 so maybe 1 GPG sideboard isn't terrible... Nimble Obstructionist was a pro when he showed up. As a 1 of he really just stops the right thing at the right time. For the most part. Could be moved to the board.IDK how I really like Hollowed One more than like a 2-3 because he really isn't a guarantee until lategame which by then we are hopefully fairing out better. Main deck Drake Haven works I guess... Probably better than sideboard because we will imminently face board wipe but something tells me that Drake Haven's purpose is to block off midrange decks while we Archfiend to victory idky. Other than that Vile Manifestation is like my favorite card in this deck. He has the ability to swing for 15 and block like a boss early game. A must have 4 of. Some of the things I worry about is the lack of counter or bounce for stupid enchantments that make our guys 1/1 ot etc but really the worst matchup I have had yet is Mardu again... Heart of Kiran shot me down so hard with the Unlicensed Disintegration and Lightning Strike. It is a very fast paced build.
I think that Curator of Mysteries should also be kept as a 4 of, especially over Striped Riverwinder. I frequently found myself actually casting the card for 4 mana, and it really helps smooth out your draws. Another key factor is that once the deck starts working, Curator helps it continue to work by letting you more reliably chain cyclers. The consistency (and reach, since it does have flying) it adds to the deck is significantly more valuable than a 4/4 Hexproof.
Main deck Drake Haven is something I'd definitely consider if your local meta is predominantly slower decks. Also curious to hear how Shadowstorm Vizier works out. It's definitely something I considered, but it does require a bit of extra effort to make potent. Even though Vile Manifestation doesn't fly, it requires a lot less effort to make threatening and also cycles itself, making it an all-star in the deck. I'm definitely sticking to 4 Manifestations in the main, but I'm always interested in potentially powerful two-drops for the deck. Walk the Plank is something I'll have to try out as an alternative to Grasp of Darkness now that it's rotated. The fact that it's sorcery speed and can't kill Hazoret does make me sad though.
Standard FNM 12 players 4 rounds
Forgot the sideboard at home
I went 2-1-1
First match
1st match Against UB Cycling 0-2 , lost because of his Nimble Obstructionist wrecked by Gate of the Afterlife two time.
2nd match Against Temur Energy
Won first match. On the second, I almost beat him by 2 life. The third one I had the game but we played too slow and then draw.
3rd match Against a BG 2-0. He was mana screwed the two time so it doesnt count.
4th match Against UB Pirates 2-1
Vile Manifestation is really good. Early good blocker than can turn into a creature he must block, I will raise them to 4.
I think I will change Lurking Rotbeast for two other Curator of Mystery.
Drake Haven saved my life a lot of time. Extra value in the cycling and it give a good blocker that can stay back while the rest attack. Once I had two Drake Haven and a Archfiend of Ifnir. Draw a cycling land, cycle, -1/-1 on all his creature, get 2 drake, draw a Horror of the Broken Land, cycle, repeat
I am still on the fence about 4 Gate - 1 GPG or 3 Gate - 2 GPG but I think I prefer 2 GPG for round 1. Than typically round 2 is more of a Drake Haven match.
Hey guys! UPDATE
I just learned that cycle triggers resolve before you draw the card... I am a noob!
Also I am seeing less and less value of Censor... The first few turns I may be stuck with a tap land and etc and would be normally cycling. why not Countervailing Winds instead which is very good late game. I am possibly wanting to run 3.
I also acquired 2 Fatal Push for the main. It's too good to not have at least a couple of.
Whats your opinion on the strongest interection with GPG?? Personally I think Cultivator of blades is a ridiculous U.P combo in the ideal circumstance you can win turn 4 if you have 2x minion with at least 1 power
Whats your opinion on the strongest interection with GPG?? Personally I think Cultivator of blades is a ridiculous U.P combo in the ideal circumstance you can win turn 4 if you have 2x minion with at least 1 power
Tormenting voice and cathartic reunion are way worse than chart a course and strategic planning. You gain glorybringer which is nice but IMHO I don't think it's better than a straight up U/W. You also lose minister of inquiry and ipnu rivulet for milling and probably your only defense against approach of the 2nd sun.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Sure! This is the list that's currently working best.
3 Ruthless Sniper
4 Vile Manifestation
4 Champion of Wits
4 Curator of Mysteries
4 Archfiend of Ifnir
3 Hollow One
1 Nimble Obstructionist
4 Horror of the Broken Lands
4 Striped Riverwinder
4 Censor
4 Gate to the Afterlife
1 God-Pharaoh's Gift
4 Choked Estuary
4 Fetid Pools
1 Ipnu Rivulet
4 Island
1 Sunken Hollow
6 Swamp
1 Dreamstealer
3 Scarab Feast
2 Negate
2 Drake Haven
3 Yahenni's Expertise
3 Liliana, the Last Hope
1 God-Pharaoh's Gift
The newest and sickest addition is Liliana, the Last Hope. She is by no means a requirement for the sideboard, and if you would like to remain rotation-proof, I'd recommend 1 Ruthless Sniper and 2 Nimble Obstructionist.
I'm curious what you are cutting when sideboarding. These type of glass-cannon style combo decks can't have too many cards cycled out, otherwise you dilute the initial gameplan.
Usually cut 2 Hollow One, a Nimble Obstructionist, and a number of censors in some matchups.
Liliana, the Last Hope is great vs grindy matchups, matchups with lots of x/1s, and against control as a "answer me or die" card.
It is a pretty rough (and a bit old) build though.
Here's the updated list:
4 Drowned Catacomb
4 Fetid Pools
1 Ipnu Rivulet
5 Island
6 Swamp
Spells
3 Search for Azcanta
4 Censor
4 Vile Manifestation
4 Champion of Wits
1 Nimble Obstructionist
3 Gate to the Afterlife
4 Curator of Mysteries
4 Horror of the Broken Lands
4 Archfiend of Ifnir
3 Hollow One
4 Striped Riverwinder
2 God-Pharaoh’s Gift
3 Drake Haven
3 Negate
3 Scarab Feast
2 Consign // Oblivion
3 Duress
I'd rather have Fatal Push than Censor, another option can be Walk the Plank.
Why no Gifted Aetherborn ?
The lifegain and trading up with big creatures seems very useful.
Also, while Search is good it is also pretty slow and doesn't really effect the board (I'm not sure if it is really worth it over Strategic Planning).
I think that every non-creature spell in this deck has to have some immediate impact as it detracts from the number of creatures for triggering
Gate to the Afterlife.
Here is the list I'm going with:
4x Gifted Aetherborn
4x Vile Manifestation
4x Champion of Wits
4x Curator of Mysteries
4x Hollow One
4x Horror of the Broken Lands
4x Archfiend of Ifnir
4x Striped Riverwinder
4x Gate to the Afterlife
1x God-Pharaoh's Gift
Instant (3)
3x Fatal Push
Land (20)
4x Drowned Catacomb
4x Fetid Pools
2x Submerged Boneyard
6x Swamp
4x Island
4x Doomfall
3x Duress
2x Drake Haven
2x Never // Return
2x Ruthless Sniper
1x God-Pharaoh's Gift
1x Fatal Push
Is it any good to evade?
From my initial testing, I'm not completely sold on Search for Azcanta in the main deck. In a game where you're not under pressure it definitely generates a lot of incremental value, but it's slow and the deck can't make incredibly good use out of the flip side given that it is primarily creature based (Although finding our artifacts is pretty nice). Against aggro or red decks, this is feels like one of the worst cards I can draw. I can see it in the sideboard for the longer, grindier match-ups, but I don't think at this time that it earns a spot in the main. Perhaps if aggro proves not as dominant this format.
I think another card that's worth discussing for the deck is Seekers' Squire. I've seen it in some of the Esper Gift decks, and it seems like a reasonable inclusion. It places a body on the board early, smooths out your draw, and can help fill up the graveyard. With an ability that triggers when it enters the battlefield, it's also a decent option to bring back with Gift. Playing a creature on turn two was often a key factor in a lot of games I've won with the deck, and it's part of the reason I still support the inclusion of Gifted Aetherborn despite its lack of synergy.
2x Vile Manifestation
1x Scarab God
2x Stormshadow Vizier
1x Curator of Mysteries
4x Lurching Rotbeast
4x Horror of the Broken Lands
4x Archfiend of Ifnir
4x Striped Riverwinder
2 Drake Haven
Instant (3)
3x Walk the Plank
Sorcery (3)
4x Strategic Planning
Artifact (5)
4x Gate to the Afterlife
1x God-Pharaoh's Gift
Land (20)
4x Drowned Catacomb
4x Fetid Pools
2x Submerged Boneyard
6x Swamp
4x Island
Main deck Drake Haven is something I'd definitely consider if your local meta is predominantly slower decks. Also curious to hear how Shadowstorm Vizier works out. It's definitely something I considered, but it does require a bit of extra effort to make potent. Even though Vile Manifestation doesn't fly, it requires a lot less effort to make threatening and also cycles itself, making it an all-star in the deck. I'm definitely sticking to 4 Manifestations in the main, but I'm always interested in potentially powerful two-drops for the deck. Walk the Plank is something I'll have to try out as an alternative to Grasp of Darkness now that it's rotated. The fact that it's sorcery speed and can't kill Hazoret does make me sad though.
4 Archfiend of Ifnir
4 Horror of the Broken Land
4 Striped Riverwinder
2 Curator of Mystery
2 Vile Manifestation
3 Lurchin Rotbeast
2 Drake Haven
2 God Pharao's Gift
4 Gate of the Afterlife
2 Strategic Planning
1 Never Return
2 Walk the Plank
1 Fatal Push
3 Drowned Catacomb
3 Fetid Pool
2 Ipnu Rivulet
1 Submerged Boneyard
2 Desert of the Glorified
2 Desert of the Mindful
4 Swamp
5 Island
Standard FNM 12 players 4 rounds
Forgot the sideboard at home
I went 2-1-1
First match
1st match Against UB Cycling 0-2 , lost because of his Nimble Obstructionist wrecked by Gate of the Afterlife two time.
2nd match Against Temur Energy
Won first match. On the second, I almost beat him by 2 life. The third one I had the game but we played too slow and then draw.
3rd match Against a BG 2-0. He was mana screwed the two time so it doesnt count.
4th match Against UB Pirates 2-1
Vile Manifestation is really good. Early good blocker than can turn into a creature he must block, I will raise them to 4.
I think I will change Lurking Rotbeast for two other Curator of Mystery.
Drake Haven saved my life a lot of time. Extra value in the cycling and it give a good blocker that can stay back while the rest attack. Once I had two Drake Haven and a Archfiend of Ifnir. Draw a cycling land, cycle, -1/-1 on all his creature, get 2 drake, draw a Horror of the Broken Land, cycle, repeat
I really like this deck.
Hey guys! UPDATE
I just learned that cycle triggers resolve before you draw the card... I am a noob!
With Curator of Mysteries out whenever you cycle it's like an OPT!
Also I am seeing less and less value of Censor... The first few turns I may be stuck with a tap land and etc and would be normally cycling. why not Countervailing Winds instead which is very good late game. I am possibly wanting to run 3.
I also acquired 2 Fatal Push for the main. It's too good to not have at least a couple of.
4 Gifted Aetherborn
4 Kitesail Freebooter
4 Hollow One
4 Archfiend of Ifnir
4 Horror of the Broken Land
4 Vile Manifestation
3 Lurching Rotbeast
4 Gate to the Afterlife
2 God Pharoh Gift
4 Fatal Push
1 Never Return
4 Drowned Catacomb
4 Fetid Pools
5 Island
8 Swamp
2 Negate
3 Yahenni Expertise
2 Duress
2 Scarab Feast
3 Transgress the Mind
Heres my aggro take on GPG using cultivator
http://tappedout.net/mtg-decks/aggro-bant-god-pharoah/
-
C Long Live Eldrazi C