This my attempt at a red/green dino aggro build. I know I need more ramp I am just not sure what to cut and what to add. Assistance is greatly appreciated. My end game boils down to popping Huatli, Warrior Poet and swinging with Burning Sun Avatar, Regisaur Alpha, and Carnage Tyrant for the win.
The reason for Huatli, Warrior Poet instead of any other planeswalker that may fit in the deck is due to the fact of the synergy that she presents. Life gain tokens, and creature damage with unblockability of your creatures. I know that Chandra, Torch of Defiance exclusion is based of multiple factors. Those factors are price, availability and the fact that Chandra, Torch of Defiance would be too much of a target and most likely that it wouldn't see play for long. While my budget is uncertain at this point, I would like to try and keep it below two hundred dollars if at all possible.
I worked on Green red midrange earlier during spoiler season. The one conclusion I had from trying to build it is that the deck must absolutely work by just out-valuing other decks and bungling up the early plays of a number of decks to succeed, because it is very limited on interaction. If we had Beasts Within for dinosaurs this wouldn't necessarily be the case.
The reason I didn't use Huatli, Warrior Poet is because of the 3 loyalty forcing the use of the +2 ability against Ramunap Red. Thankfully, it can't get hit by Abrade or Harnessed Lightning. Also, I highly recommend having Cast Out in the sideboard if you splash white. The deck isn't meant to be super interactive, but there just isn't any other good way to deal with indestructible creatures. Ixalan's Binding is also somewhat good if playing against control, as it can be played on Hostage Taker and shut that play down, basically.
Also, that mana-base is in need of work. You need more basics to up the percentage chance of getting Rootbound Crag and Sunpetal Grove into play untapped. Scattered Groves and it's ilk are good cards, but not necessarily in high multiples. It's best to think of them as the tapped uncommon dual lands that give you an extra option to cycle them.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I opted to get rid of the Sunpetal Grove seeing how I no longer need the white considering I have decided to eliminate Huatli, Warrior Poet and go with Pillar of Origins instead to help out with the mana curve. I would prefer another instant or sorcery to go in its place, but to keep with the red and green nature of this deck I can't think of any. If you have any further suggestions please let me know. I am going to go with a sideboard of three Raptor Hatchling three Sky Terror three Ixalan's Binding three Open Fire and three Sunpetal Grove. I was considering putting in two Gishath, Sun's Avatar but by the time I would most likely get him out he would just be cumbersome of a card which would be better used by an instant or sorcery. If you have any further recommendations I would greatly appreciate.
With control looking to be playing a big part of the upcoming standard and sweepers being everywhere, going low to the ground is starting to look a lot more attractive.
I think going green White natives gives more explosive plays and let's us cheat in things like gideons intervention turn 3, which is a highly under rated card as it does bubble wrap creatures in the worst case scenario. Also, there are some really good common white dinosaurs to turn on drover.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Found the deck on another site and saw that it had a 5 and 0 win/loss record and decided that it was the deck that I liked most. While I know that the other deck had a fifteen card sideboard I opted not to have one and leave it as is except for adding two of the Carnage Tyrant to the main deck list. While I believe it will do well, I don't expect it to be absolutely overpowering like its counterpart that included the sideboard. Happy hunting and may the Dinos be with you.
I have to ask Townee, why aren't you running Carnage Tyrant in your deck. Can't be countered, immune to opponent spells and abilities that target it, has trample and has a 7/6 body. I would sub out the Glorybringer, Burning Sun's Avatar, and the Saheeli Rai for the addition of another Otepec Huntmaster and four Carnage Tyrant and sub out the Negate out for two Glorybringer. Also, this is how I would change the land situation. Keep the four Rootbound Crag and Sheltered Thicket. But as far as the Botanical Sanctum, Spirebluff Canal and Island Substitute for two {card]Ramanup Ruins[/card], two Hashep Oasis and increase the Mountain to five and increase your {card]Forest[/card] to six . Everything else I would keep the same and I see you having more cohesiveness with your deck and increase you winning to make it to the actual finals next time. I know being able to counter spells and creatures is very enticing, but in this specific deck it just doesn't go with it in my opinion. Except I may try to put in two Unclaimed Territory and keep one of the basic lands.
May be you could make some slots for gearhulk in the main deck, then you could make use of Saheeli's ultimate. Besides, gearhulk is also a nice target for Saheeli's -2 ability.
I did not go to the final because we split the 60 packs among the finalists not because I lose.
I don t like Carnage Tyrant. It is very slow for its CC. You can give it haste but for this to happen you need to have at least one other creature in play.
The reason for blue is that you now can win against approach. Otherwise this match-up is unwinnable. I would say it is like 10-90 in their favour game 1 and even worse after sideboard. Settle the Wreckage/fumigate just kills our deck and we can t recover from it. If it is countered however, they lose quasi instantly. Fumigate can be countered by heroic intervention but Settle the Wreckage cannot. And playing around it means they have all the time they want until they play approach (turn 6 with the flipped enchantment).
Control does not like Saheeli at all. You got card selection and ping and you duplicate your ETB effects . I admit the ultimate is useless but the -2 is so strong with Regisaur/Glorybringer/Burning Sun's Avatar/Deathgorge Scavenger. It is also not bad with Ripjaw raptor.
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2 Burning Sun's Avatar
4 Otepec Huntmaster
4 Raptor Hatchling
4 Carnage Tyrant
2 Deathgorge Scavenger
4 Drover of the Mighty
4 Ripjaw Raptor
2 Regisaur Alpha
2 Abrade
4 Lightning Strike
2 Unfriendly Fire
4 Commune With Dinosaurs
Planeswalker(2)
2 Huatli, Warrior Poet
Land
2 Hashep Oasis
2 Ramunap Ruins
4 Rootbound Crag
3 Sheltered Thicket
2 Scattered Groves
2 Sunpetal Grove
2 Unclaimed Territory
3 Mountain
2 Forest
The reason for Huatli, Warrior Poet instead of any other planeswalker that may fit in the deck is due to the fact of the synergy that she presents. Life gain tokens, and creature damage with unblockability of your creatures. I know that Chandra, Torch of Defiance exclusion is based of multiple factors. Those factors are price, availability and the fact that Chandra, Torch of Defiance would be too much of a target and most likely that it wouldn't see play for long. While my budget is uncertain at this point, I would like to try and keep it below two hundred dollars if at all possible.
Creatures (24)
4 Otepec Huntmaster
4 Carnage Tyrant
4 Deathgorge Scavenger
4 Drover of the Mighty
4 Ripjaw Raptor
4 Regisaur Alpha
4 Lightning Strike
4 Abrade
Planeswalker (2)
2 Huatli, Warrior Poet
Sorcery (4)
4 Commune With Dinosaurs
Basic Lands (4)
2 Mountain
2 Forest
4 Rootbound Crag
4 Sunpetal Grove
2 Unclaimed Territory
4 Scattered Groves
4 Sheltered Thicket
The reason I didn't use Huatli, Warrior Poet is because of the 3 loyalty forcing the use of the +2 ability against Ramunap Red. Thankfully, it can't get hit by Abrade or Harnessed Lightning. Also, I highly recommend having Cast Out in the sideboard if you splash white. The deck isn't meant to be super interactive, but there just isn't any other good way to deal with indestructible creatures. Ixalan's Binding is also somewhat good if playing against control, as it can be played on Hostage Taker and shut that play down, basically.
Also, that mana-base is in need of work. You need more basics to up the percentage chance of getting Rootbound Crag and Sunpetal Grove into play untapped. Scattered Groves and it's ilk are good cards, but not necessarily in high multiples. It's best to think of them as the tapped uncommon dual lands that give you an extra option to cycle them.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
4 Otepec Huntmaster
4 Carnage Tyrant
4 Deathgorge Scavenger
4 Drover of the Mighty
4 Ripjaw Raptor
4 Regisaur Alpha
Instants (8)
4 Lightning Strike
4 Abrade
4 Commune With Dinosaurs
Artifact (2)
2 Pillar of Origins
Lands (22)
7 Mountain
7 Forest
4 Rootbound Crag
4 Unclaimed Territory
3 Raptor Hatchling
3 Sky Terror
3 Ixalan's Binding
3 Open Fire
3 Sunpetal Grove
I opted to get rid of the Sunpetal Grove seeing how I no longer need the white considering I have decided to eliminate Huatli, Warrior Poet and go with Pillar of Origins instead to help out with the mana curve. I would prefer another instant or sorcery to go in its place, but to keep with the red and green nature of this deck I can't think of any. If you have any further suggestions please let me know. I am going to go with a sideboard of three Raptor Hatchling three Sky Terror three Ixalan's Binding three Open Fire and three Sunpetal Grove. I was considering putting in two Gishath, Sun's Avatar but by the time I would most likely get him out he would just be cumbersome of a card which would be better used by an instant or sorcery. If you have any further recommendations I would greatly appreciate.
I think going green White natives gives more explosive plays and let's us cheat in things like gideons intervention turn 3, which is a highly under rated card as it does bubble wrap creatures in the worst case scenario. Also, there are some really good common white dinosaurs to turn on drover.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
4 Carnage Tyrant
4 Deathgorge Scavenger
4 Drover of the Mighty
4 Otepec Huntmaster
4 Regisaur Alpha
4 Ripjaw Raptor
2 Samut, the Tested
Spells (12)
4 Abrade
4 Commune with Dinosaurs
4 Savage Stomp
Lands (24)
6 Forest
5 Mountain
2 Hashep Oasis
1 Ramunap Ruins
4 Rootbound Crag
2 Scavenger Grounds
4 Sheltered Thicket
Found the deck on another site and saw that it had a 5 and 0 win/loss record and decided that it was the deck that I liked most. While I know that the other deck had a fifteen card sideboard I opted not to have one and leave it as is except for adding two of the Carnage Tyrant to the main deck list. While I believe it will do well, I don't expect it to be absolutely overpowering like its counterpart that included the sideboard. Happy hunting and may the Dinos be with you.
4 Sheltered Thicket
8 Forest
6 Mountain
4 Drover of the Mighty
4 Otepec Huntmaster
4 Ranging Raptors
4 Ripjaw Raptors
4 Regisaur Alpha
2 Carnage Tyrant
4 Abrade
4 Commune with Dinosaurs
2 Samut, the Tested
2 Chandra, Torch of Defiance
2 Raging Swordtooth
1 Vance's Blasting Cannon
1 Nissa, Vital Force
2 Heroic Intervention
2 Magma Spray
4 Deathgorge Scavenger
1 Rampaging Ferocidon
2 Carnage Tyrant
I think I will put some Ramanup Ruins, Scavenger Grounds, Hashep Oasis for Fetid Ruins somewhere in there.
May be you could make some slots for gearhulk in the main deck, then you could make use of Saheeli's ultimate. Besides, gearhulk is also a nice target for Saheeli's -2 ability.