Colors
It is possible to have a purely blue deck as both parts of the combo share one color. However, I do recommend starting with green for ramp. Other colors can be considered then.
Card Choices
Blue Fraying Sanity + Fleet Swallower - the combo itself. Opt - currently the best cantrip in this format. Censor - cheap counter that can turn into another card Supreme Will - digs deep into the deck as well as another serviceable counterspell. Glimmer of Genius - very strong card selection Pull from Tomorrow - with enough mana, can draw a lot of cards Chart a Course - reasonable cost for its effect. Tragic Lesson - if you really need more card draw Torrential Gearhulk - a good way to use all that extra mana. secondary wincon
Notes
with no interaction, a turn 5 kill is possible with t2 mana dork, t3 land, Gift of Paradise, additional mana dork, t4 land, Fleet Swallower, t5 Fraying Sanity, attack with Fleet Swallower
remember, two Fleet Swallower attacks do not mill the opponent out, just halves it
as the combo is compact, it is possible to go in different directions, such as supporting Fraying Sanity with more mill, or with a pure ramp build
have a backup plan against decks with Lost Legacy!
Private Mod Note
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// 14 Creature
4 Fleet Swallower
4 Servant of the Conduit
4 Channeler Initiate
2 Torrential Gearhulk
// 8 Enchantment
4 Fraying Sanity
4 Gift of Paradise
// 12 Instant
4 Opt
4 Supreme Will
4 Censor
4 Aether Hub
4 Botanical Sanctum
7 Forest
7 Island
// 4 Sorcery
4 Spring // Mind
2 Sorcerous Spyglass
1 Heroic Intervention
2 Negate
2 Essence Scatter
2 Appetite for the Unnatural
1 Spell Pierce
1 Nissa, Vital Force
1 Nissa, Steward of Elements
1 Confiscation Coup
2 River's Rebuke
Colors
It is possible to have a purely blue deck as both parts of the combo share one color. However, I do recommend starting with green for ramp. Other colors can be considered then.
Card Choices
Blue
Fraying Sanity + Fleet Swallower - the combo itself.
Opt - currently the best cantrip in this format.
Censor - cheap counter that can turn into another card
Supreme Will - digs deep into the deck as well as another serviceable counterspell.
Glimmer of Genius - very strong card selection
Pull from Tomorrow - with enough mana, can draw a lot of cards
Chart a Course - reasonable cost for its effect.
Tragic Lesson - if you really need more card draw
Torrential Gearhulk - a good way to use all that extra mana. secondary wincon
Green
Attune with Aether - not quite necessary, as it doesn't ramp and we don't need energy
Spring // Mind - great card. early ramp, late draw spell
Channeler Initiate, Servant of the Conduit - mana dorks that speed up the process
Gift of Paradise - more ramp, but with lifegain
Hour of Promise - not sure if we want to be a dedicated ramp deck, but this option is there
White
Cast Out - all around removal
Fumigate - reliable sweeper
Hour of Revelation - a consideration with enough ramp
Black
Fatal Push
Duress
Bontu's Last Reckoning
Vraska's Contempt
Yahenni's Expertise
Red
Magma Spray
Abrade
Sweltering Suns
Hour of Devastation
Multicolor
Rogue Refiner - good blocker/attacker that replaces itself
Weaver of Currents - not really needed
Bounty of the Luxa - continuous card draw is appreciated
Notes
with no interaction, a turn 5 kill is possible with t2 mana dork, t3 land, Gift of Paradise, additional mana dork, t4 land, Fleet Swallower, t5 Fraying Sanity, attack with Fleet Swallower
remember, two Fleet Swallower attacks do not mill the opponent out, just halves it
as the combo is compact, it is possible to go in different directions, such as supporting Fraying Sanity with more mill, or with a pure ramp build
have a backup plan against decks with Lost Legacy!