* Half of your lands being Deserts almost assures a T4 Sand Strangler
* Harsh Mentor has to pull a lot of weight for a R bear and can be vanilla but is still T2 MVP most matches
* MD Saheeli Rai + Sand Strangler + Combustible 9/10
* MD Chandra + T5 Combustible + Rivers Rebuke 7/10
* SB Censor + Sarcophagus + Curator of Mysteries 6/10
* Rampaging Ferocidon works well with Mentor and is the answer for Aethersphere Harvester and Gifted Aetherborn
* Pretty strong against Sultai MD and SB with majority of my wins against Sultai, Temur and 4 Color Energy decks
* Saheeli is much more playable than Chandra against aggro-synergy decks in my experience
* Curator is a great recursive threat with Sarcophagus but cards like Cast Out Sorceress Spyglass and Ixalan's Binding usually kill me on board
* Rampaging Ferocidon helps a lot with Angel of Invention and other recursive creatures sacred cat
* If you can flip Azcanta or find Dowsing Dagger with Mentor and Saheeli you can usually curve into a T4-T5 Combustible
* Even though the sideboard is made to help with control and engine-decks most of my losses come from UB Control, GPG, Approach with U or R and the surprisingly explosive Concoction Improv decks I've been tuning with people
There's a good shell here for a desert control, but I think your mana base is way too messy. You're playing deserts just to play deserts, like Grasping Dunes. You're better off loading up on the useful ones, and your colored sources are a little low for my liking.
You're also going to have to have more boardwipes in the 75. Hour of Devastation is too good for just one copy, especially since you'll have problems with resolved PWs and Hazorets.
Thank you that helped a lot actually. Agreed on the deserts and went with Endless Sands as the backbone desert. As of now, the deck is looking much different.
* Going to 3 HoD's in 75
* Chandra is going back in MD, not sure why I ever took that out
* No more 1 0f's in the mana base, trying to make Endless Sands work and keeping 2 Hostile Desert, everything else is colored
* Utility lands going in SB
Would love more feedback on the new list. I've play 20 games for majority wins so far with it.
Desert SpellsHello everyone! This UR home-brew plays pretty well against the Sultai meta-game with Harsh Mentor Saheeli Rai Sand Strangler Combustible Gearhulk Glorybringer in the main-deck and Censor Abandoned Sarcophagus Curator of Mysteries in the side-board for a recursion style tempo against control match ups. Mentor in MD is MVP at keeping most decks from going off too soon. Censor + Sarcophagus helps with the rest of combo/jank.
Suggestions are greatly appreciated on Desert Spells as there's a lot of weaknesses in turning the corner and can be easily destroyed with Ixalan's Binding Carnage Tyrant God-Pharao's Gift decks and I love any drastic idea to handle them like cutting double devotions G cards Ramunap Excavator and Hour of Promise as I frequently test different 75's.
Does well against Hostage Taker Winding Constrictor Walking Ballista
Could be good one day maybe
3 Harsh Mentor
4 Sand Strangler
4 Combustible Gearhulk
2 Glory Bringer
3 Enchantments
3 Riddleform
14 Instants
4 Lightning Strike
3 Abrade
3 Hieroglyphic Illumination
2 Disallow
2 Supreme Will
2 Hour of Devastation
1 River's Rebuke
4 Planeswalkers
2 Saheeli Rai
2 Chandra, Torch of Defiance
23 Lands
4 Spirebluff Canal
3 Endless Sands
3 Ramunap Ruins
2 Ipnu Rivlet
2 Dunes of the Dead
2 Hostile Desert
1 Evolving Wilds
3 Mountains
3 Islands
3 Curator of Mysteries
3 Censor
3 Search for Azcanta
2 Rampaging Ferocidon
2 Abandoned Sarcophagus
1 River's Rebuke
1 Hour of Devastation
36 Non-Lands 12 Deserts
* Half of your lands being Deserts almost assures a T4 Sand Strangler
* Harsh Mentor has to pull a lot of weight for a R bear and can be vanilla but is still T2 MVP most matches
* MD Saheeli Rai + Sand Strangler + Combustible 9/10
* MD Chandra + T5 Combustible + Rivers Rebuke 7/10
* SB Censor + Sarcophagus + Curator of Mysteries 6/10
Sultai Energy
OUT
2 Chandra, Torch of Defiance
2 Riddleform
IN
2 Rampaging Ferocidon
1 Hour of Devastation
1 Rivers Rebuke
* Rampaging Ferocidon works well with Mentor and is the answer for Aethersphere Harvester and Gifted Aetherborn
* Pretty strong against Sultai MD and SB with majority of my wins against Sultai, Temur and 4 Color Energy decks
* Saheeli is much more playable than Chandra against aggro-synergy decks in my experience
GPG
OUT
- 4 Sand Strangler
- 3 Harsh Mentor
- 3 Riddleform
- 2 Chandra, Torch of Defiance
IN* Curator is a great recursive threat with Sarcophagus but cards like Cast Out Sorceress Spyglass and Ixalan's Binding usually kill me on board
* Rampaging Ferocidon helps a lot with Angel of Invention and other recursive creatures sacred cat
* If you can flip Azcanta or find Dowsing Dagger with Mentor and Saheeli you can usually curve into a T4-T5 Combustible
* Even though the sideboard is made to help with control and engine-decks most of my losses come from UB Control, GPG, Approach with U or R and the surprisingly explosive Concoction Improv decks I've been tuning with people
Thanks again for reading!
- TupaCuba
MODERNW InstaKnightMentSTANDARDUR Desert SpellsSTANDARDBGU Golgari GOALSYou're also going to have to have more boardwipes in the 75. Hour of Devastation is too good for just one copy, especially since you'll have problems with resolved PWs and Hazorets.
Also not playing Chandra, Torch of Defiance feels like a mistake.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
* Going to 3 HoD's in 75
* Chandra is going back in MD, not sure why I ever took that out
* No more 1 0f's in the mana base, trying to make Endless Sands work and keeping 2 Hostile Desert, everything else is colored
* Utility lands going in SB
Would love more feedback on the new list. I've play 20 games for majority wins so far with it.
MODERNW InstaKnightMentSTANDARDUR Desert SpellsSTANDARDBGU Golgari GOALS